HF Makalov Fanboy Kai Posted March 5, 2016 Share Posted March 5, 2016 what the hell is up with the damn wind, i can't figure out a single strat to overcome it what so over, i'm on Hard mode for the record. after losing 4 characters in a single turn (these damn 70 and 80 hit rates are the death of me) i just don't know what left there is to do other then turtle up at the start and wait for the stage to wear itself down. Link to comment Share on other sites More sharing options...
nyainou Posted March 5, 2016 Share Posted March 5, 2016 What I did to rush the chapter was stick my strongest units in the winds that would push them towards Fuga, while keeping my weaker ones behind. I'd simply navigate in or out of the wind depending on who I wanted to move up or down. If you want to avoid the wind moving your units all together, just use the dragon veins; That'll move enemies, and then the wind won't come back for a couple turns IIRC. Link to comment Share on other sites More sharing options...
Ema Skye Posted March 5, 2016 Share Posted March 5, 2016 If it helps: - rightmost chest is Dragonstone+ - top left chest is 10k gold - lower left chest is Rescue staff What I did was let the wind carry my guys up to Fuga for the first few turns. As far as I can tell, the wind directions are predetermined. You can get up to Fuga by like Turn 4. If you don't use the Dragon Veins, only your units will be moved by the wind. If you use the Dragon Veins, everyone moves. Link to comment Share on other sites More sharing options...
Book Bro Posted March 5, 2016 Share Posted March 5, 2016 I'm on this chapter right now too. I've managed to sort of get a strategy going until those freaking flyers come at me and kill someone. I can't send Camilla around to deal with them because most if not all of them are Kinshis with bows. I loaded everyone up on tonics but I still got surrounded thanks to the wind and Elise went down. Not sure how to deal with this chapter. Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted March 5, 2016 Author Share Posted March 5, 2016 managed to beat it due to some luck and the usefulness of the gay bandit brothers from kana's chapter, surprisingly they didn't die. Link to comment Share on other sites More sharing options...
Avalanche Posted March 5, 2016 Share Posted March 5, 2016 If it helps. the Dragon Vein you can trigger moves ONLY the enemies and the wind itself will subside until YOUR next turn. As long as you have someone hit the Dragon Vein when the wind would otherwise screw you up, it makes things quite a bit more bearable. Link to comment Share on other sites More sharing options...
Thane Posted March 5, 2016 Share Posted March 5, 2016 Chapter 19 and 20 are two of Conquest's worst maps. Then 21 comes and it's glorious if you're slightly masochistic; I just beat it on my second try without anyone dying, and I'm not ashamed of that restart. Link to comment Share on other sites More sharing options...
secondworld Posted March 5, 2016 Share Posted March 5, 2016 Beating 20 as fast as possible is the only way I can really stand that chapter and find any enjoyment in it, even if it means missing out on the two best chests. Link to comment Share on other sites More sharing options...
Abysswalker25 Posted March 5, 2016 Share Posted March 5, 2016 I hope whoever thought Chapter 20 was a good idea gets sucked up into a tornado. Link to comment Share on other sites More sharing options...
joshcja Posted March 5, 2016 Share Posted March 5, 2016 (edited) Ngl 20!conquest is probably my favorite chapter in fates, it just feels really smooth to play once you learn the pattern. You really do just have total control over the map. But I use birds bows and nos. Edited March 5, 2016 by joshcja Link to comment Share on other sites More sharing options...
DoesntKnowHowToPlay Posted March 5, 2016 Share Posted March 5, 2016 If you're struggling, I'm pretty sure it's easier to do the chapter slow than fast; most of the enemies have fairly passive AI and waiting on the wind lets you make aggressive plays to tear up formations quickly. You probably want all three of the chests going forward: the Rescue staff is half the available charges in Conquest, gold is gold, and the Dragonstone+ can be very useful in chapter 21 if Corrin has the rank and Magic to use it. Also, bring plenty of fliers to save people if you get blown into bad positioning. They don't even need to be good fliers; I was using Malig Knight Niles in this chapter on my first run. Link to comment Share on other sites More sharing options...
Dark Holy Elf Posted March 5, 2016 Share Posted March 5, 2016 Chapter 20 isn't stupid, it's brilliant ly evil. In seriousness it's tricky as hell because it's a difficult puzzle involving the wind and dragon vein use but it's one that can always be puzzled out, at least. Probably the map that took me the most resets in Conquest, though. Link to comment Share on other sites More sharing options...
Berret Posted March 5, 2016 Share Posted March 5, 2016 I rushed it and placed Avatar!Benny on the platform under Fuga's. The wind threw them to Fuga's platform where they finished things pretty fast. Link to comment Share on other sites More sharing options...
Book Bro Posted March 5, 2016 Share Posted March 5, 2016 Went into it more defensively and I was almost done when Camilla died to an Onmyoji critical. ._. Such rage. At least I have a better idea now of how to approach it. Link to comment Share on other sites More sharing options...
1% critted Posted March 5, 2016 Share Posted March 5, 2016 Ride the wind If it's useful for you, the kinshi + Lance master formation won't move until you get in range of one of the lancers (which aggros the kinshi as well), this means that you can get in the kinshi's range with a flier and as long as you aren't in the range of one of the Lancers, the Kinshis won't move. Same goes for the top left formation. The enemies near the boss will move only when you get on their range, one by one. And when an ally unit reaches the boss' platform, reinforcements will spawn in the next turn on the top left and in the boss platform, and they are a lot so be careful. I'm not sure if you have to end a turn in the platform or attack a unit in it, but be wary of that. Link to comment Share on other sites More sharing options...
Tolvir Posted March 5, 2016 Share Posted March 5, 2016 I sent Camilla carrying units to the top above Fuga, so that if the wind blew it would knock them off the platform. Use the dragon veins' they are really useful because they get rid of the wind blowing on the enemy turn, so your units don't get blown around. The best thing to do is to take this level really slow, inch slowly towards the goal. Use the dragon vein to push enemies toward you or away from you when needed, and pair the slower units like Benny or Keaton with one of the mounted units for faster movement. If I remember correctly its almost split in half with the left side having more casters, and the right having more physical, so split them up accordingly. Send your more resistant units to the left to take care of the casters, and any of your more defensive units to the right. Link to comment Share on other sites More sharing options...
forest-sage Posted October 17, 2016 Share Posted October 17, 2016 The one thing that annoys me the most is that the graphic is shown blowing one direction yet when the wind triggers it then goes the other way. Like wtf! Link to comment Share on other sites More sharing options...
BANRYU Posted October 17, 2016 Share Posted October 17, 2016 Ngl 20!conquest is probably my favorite chapter in fates, it just feels really smooth to play once you learn the pattern. You really do just have total control over the map. But I use birds bows and nos. Reading through the topic I was beginning to wonder if I was the only one who actually likes this chapter lol. I've done it twice now, once on Classic, and don't recall having TOO much trouble with it...? I wanna say being proactive about activating the Dragon Veins (or otherwise staying out of the way of the wind) makes it a lot easier, then turtling up or luring out the Kinshis to take them out. They are easily the trickiest part of this map, since fliers help with it so much, but I always found it manageable.... Link to comment Share on other sites More sharing options...
NekoKnight Posted October 17, 2016 Share Posted October 17, 2016 You guys need to stop with these thread necros. I don't even know what possess people to look up threads that are 5 months old. Link to comment Share on other sites More sharing options...
BANRYU Posted October 17, 2016 Share Posted October 17, 2016 You guys need to stop with these thread necros. I don't even know what possess people to look up threads that are 5 months old. oops. $#!7 sorry man, I didn't realize it was necro'd when I replied .-. I DIDN'T DO IT Link to comment Share on other sites More sharing options...
eclipse Posted October 17, 2016 Share Posted October 17, 2016 Or you can REPORT THE THING and move on with life. Link to comment Share on other sites More sharing options...
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