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Fates Draft LTC Video Playthrough Birthright Lunatic Complete now conquest hard mode!


PKL
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Hello everyone! I'm back on SF and am currently doing a video playthrough for a Fire Emblem fates Draft. It's a type of challenge in which I have to get turns as low as possible with a team I picked during a drafting process.

I am currently playing Birthright Lunatic with:

[spoiler=Team]

fefates-icon-kamuif.jpg

Female Corrin: Obviously a free unit. I went with +HP -Lck to save a turn on Chapter 1 (can tank Xander hits without healing). She's been leveling extremely well but has dropped in usefulness lately. She's restricted to her initial class in drafts because there's no point to drafting some other units if she can be reclassed to anything.

fefates-icon-jakob.jpg

Jakob: The reason you can't...or shouldn't go Male Corrin in LTC/Drafts. He's a beast. 1-2 range is extremely useful in Birthright Drafting and he's got that and healing all in one package. Also restricted from reclassing for the same reason as Corrin.

fefates-icon-azura.jpg

Azura: She's obviously free because she'd be too dumb as a draftable unit (whoever gets her wins). She's amazing at what she does and even did combat a few times with Attack Stance haha.

fefates-icon-hinoka.jpg

Hinoka: My first pick of the draft. I chose her because of her early availability and flight. She's very useful but I wish she had a bit more defense.

fefates-icon-saizou.jpg

Saizo: 1-2 range is extremely useful in drafts and Saizo didn't disappoint. He's been carrying me hard through some chapters. A lot of strategies wouldn't be possible with his awesome combination of bulk, offense and speed.

fefates-icon-takumi.jpg

Takumi: The star of some chapters. Fujin Yumi is no joke. He's very useful and I expect great things from him. He unfortunately leaves in Chapter 16 but I should be able to replace him with Kiragi in that chapter If I play it right, it wouldnt be quite Takumi, but its a still a unit!

fefates-icon-crimson.jpg

Scarlet: Drafted her for Lunge and to get another Flier basically. Hopefully she doesn't disappoint.

fefates-icon-orochi.jpg

Orochi: Drafted her for Spd pairup and to be Saizo's wife. Surprisingly useful here and there but not really a unit that I'm using much.

fefates-icon-mozume.jpg

Mozu: Drafted solely for her Archer pairup bonuses and because she was the earliest option left. Those pairup bonuses have been very helpful I must say so it wasnt a waste. She's not really a lead combat unit and never will be though. But she will get me Kiragi so that's something.

fefates-icon-yukimura.jpg

Yukimura: I was kinda forced to pick him haha. Hey he's a free Hit+5! So good!

fefates-icon-gurei.jpg

Asugi: I don't know what to expect. Have never used him. He might be useful for his +mov on pairup!

fefates-icon-kisaragi.jpg

Kiragi: I want him by Chapter 16 so I can have a worse Takumi by then to replace him in that chapter. After that I don't care, maybe he'll be useful for his +mov pairup as Kinshi?

[/spoiler]

After I'm done with Birthright Lunatic, I'll have to play through Conquest Hard with:

[spoiler=Team]

fefates-icon-arthur.jpg

Arthur: Drafted him first to get an early unit and for Percy. Picking Xander was what first came to my mind but I didnt know If I could bear all those chapters without a drafted unit. It was too risky so I went safe with Arthur. He can go Cavalier for extra move and Shelter. Unfortunately, I didnt get him Effie but I can just marry him to Female Corrin to get an early Percy anyway.

fefates-icon-luna.jpg

Selena: I've used him in all my casual runs and has yet to disappoint me. She's versatile and will probably go Pegasus Knight for flight.

fefates-icon-leo.jpg

Leo: One of my more questionable picks tbh. He's not bad but in a draft setting I dont know what to expect. Drafted him for the 1-2 range, bulk and move but really Conquest isnt that much about combat, just shelter and high move strats. Hopefully he doesn't do badly.

fefates-icon-nyx.jpg

Nyx: The only early joining unit left when it was my turn. Will probably marry Leo and chip stuff in the earlygame. Not expecting much from her but she will be useful here and there probably.

fefates-icon-felicia.jpg

Felicia: The remaining units were all bad. Felicia was the least bad of the bunch imo. Mainly because she can flame shuriken stuff and heal things, maybe turn into a strategist idk but its better than the latejoiners or Mozu with Arthur and Selena eating Heart Seals.

fefates-icon-benoit.jpg

Benny: Could be useful for the +mov and def pairup. Maybe, i don't know. Better than a late joiner. Maybe I can get Azura and Benny married?...Who am i kidding?

fefates-icon-shigure.jpg

Shigure: Maybe he will exist? Probably not. Pairing Azura is super difficult in this.

fefates-icon-lutz.jpg

Percy: I expect him to carry me through everything. Will probably inherit Shelter and Nobility for LTC badassery on a wyvern. I want to get him as early as possible. His paralogue also gives money which is probably gonna be super helpful.

fefates-icon-foleo.jpg

Forrest: Will probably get him super late. Might not do much.

fefates-icon-ignis.jpg

Ignatius: Much like Shigure, I might not even get him. And I doubt he's gonna be useful anyway If I do.

[/spoiler]

The video quality for the first few chapters is bad not gonna lie. I changed what I recorded with after Chapter 7 because it was unbearable to me. (it was uncomfortable to record with and it wasnt giving me good quality anyway). Here's the playlist:

https://www.youtube.com/playlist?list=PLOyEd86YwZlesksRxPGRcVAxJDwE1qMFD

[spoiler=Turncounts and Links]

Birthright

Prologue 2/2

Chapter 1 4/6

Chapter 2 3/9

https://www.youtube.com/watch?v=HDQlO-8R1N4

Chapter 3 5/14

https://www.youtube.com/watch?v=9Qxtoais48M

Chapter 4 7/21

https://www.youtube.com/watch?v=qaTzaHA4_dg

Chapter 5 6/27

https://www.youtube.com/watch?v=whwqyvhJuMY

Chapter 6 1/28

https://www.youtube.com/watch?v=R_fTuN5JMfA

Chapter 7 10/38

https://www.youtube.com/watch?v=xJk-TobfEgc

Paralogue 1 6/44

https://www.youtube.com/watch?v=lVP-YoJ1mUc

Chapter 8 6/50

https://www.youtube.com/watch?v=WnxOn73iFL8

Chapter 9 9/59

https://www.youtube.com/watch?v=ieYIy39X-uI

Chapter 10 7/66

https://www.youtube.com/watch?v=XYwAm-YH178

Chapter 11 6/72

https://www.youtube.com/watch?v=g_VWFg4FvSc

Chapter 12 2/74

https://www.youtube.com/watch?v=kFIqJnBs0yU

Chapter 13 5/79

https://www.youtube.com/watch?v=7APqpHNPP28

Chapter 14 3/82

https://youtu.be/ZHQEEfARqZI

Chapter 15 2/84

https://www.youtube.com/watch?v=tdL3rK7ijFM

Chapter 16 6/90

https://youtu.be/YWIFIBg2pjU

Chapter 17 3/93

https://youtu.be/m9Ogpw2K2wU

Chapter 18 1/94

Chapter 19 5/99

Chapter 20 2/101

Chapter 21 1/102

Chapter 22 3/105

https://youtu.be/OTdatPTN1y8

Chapter 23 4/109

Chapter 24 1/110

Chapter 25 2/112

Chapter 26 1/113

Chapter 27 3/116

Endgame 1/117

Conquest

Prologue 2/119

Chapter 1 5/124

Chapter 2 3/127

Chapter 3 5/132

Chapter 4 8/140

Chapter 5 6/146

Chapter 6 2/148

Chapter 7 10/158

Chapter 8 6/164

Paralogue 1 5/169

Chapter 9 5/174

Chapter 10 11/185

Chapter 11 5/190

Chapter 12 6/196

Chapter 13 3/199

Chapter 14 2/201

Chapter 15 5/206

Chapter 16 2/208

Chapter 17 2/210

Chapter 18 3/213

Chapter 19 5/218

Chapter 20 2/220

Chapter 21 3/223

Chapter 22 3/226

[/spoiler]

[spoiler=Optional Paralogues]

Paralogue 4

https://www.youtube.com/watch?v=btAFxa0lDlI

Paralogue 2

https://www.youtube.com/watch?v=zRobRVJ2t7o

Paralogue 9

https://www.youtube.com/watch?v=NFy3s-CKSQ4

[/spoiler]

Hope you enjoy!

Edited by PKL
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Been following and its been quite enjoyable so far.

I've been following this, and it's been enjoyable to watch.

Glad you're both enjoying the playthrough! :)

Chapter 13

Before the chapter, I promoted Saizo into a Mechanist for the 7 move and better physical stats. I also gave an Arms Scroll to Takumi so he can use better lances. This chapter was kinda difficult to figure out mostly because saizo is my best answer to Generals and all the 2 range enemies in the map and he's just 1 unit that needs to be in several places at once. Btw that one crit that Takumi got on a General later on is completely unnecesary as normally Corrin finishes the General off and then she uses Kodachi to kill the Thief Saizo leaves alive and I can still visit the village for the 10000G with Azuras dancing. I couldn't get the Heart Seal village sadly.

Chapter 14

This chapter looked super intimidating to LTC at first, then I figured out this strat. Saizo ORKO'ing these Paladins can only be achieved with Scarlet or Corrin pairup, so no Saizo and Orochi support built this chapter.

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Chapter 15

Chapter 15 is completed in 2 turns

I gave the Spirit Dust to Hinoka for Bolt Naginata and the Talisman to Saizo so he can survive mixed hordes of enemies better. This is a very straightforward chapter with fliers moving in and killing everything in their path. Saizo and Orochi were actually really close to S support it seems as this amount of combat is enough to let them marry after the chapter. Will Hinoka be a better magic user than Orochi?

Asugi's Paralogue



Paralogue 9 is completed in 9 turns and is free up to 20 turns

In this paralogue, I focused on getting Takumi some lance rank and build his support with Mozu. I also got Corrin to Level 20 so she can finally promote.

The videos seem to be a bit...unpopular. Are the recordings that bad?

Edited by PKL
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I think its just people are putting up Fates content alot so yours is swimming among it all.

Also I remember in my first run just warping Asugi to me thinking that I could just recruit him and he just left the same turn, lmao.

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I think its just people are putting up Fates content alot so yours is swimming among it all.

Also I remember in my first run just warping Asugi to me thinking that I could just recruit him and he just left the same turn, lmao.

I see. Well, regardless, I'll keep doing the draft. I enjoy recording these anyway.

And lol, at first I thought Asugi could get killed by enemies so I though I'd fail by Turn 6. Turns out he's invisible to them. You still have to finish before Turn 10 though unless you use Rescue but why waste that?

Chapter 16

Chapter 16 is completed in 6 turns

A veeeery tough chapter to figure out. Takumi is not available to use this chapter which is a shame. The stationary enemies are a pain to deal with and I have to get to them ASAP but that leaves the others to deal with like a million enemies. Thankfully, Scarlet is very competent and so is Corrin. They split up in order to split the enemies so they can be dealt with easier and not get overwhelmed by too many at once. I don't think this strategy would be possible if Saizo weren't able to ORKO that General. Thankfully, he's a badass.

Chapter 17

Chapter 17 is completed in 3 turns

I could have actually 2 turned this map had I known to reclass Scarlet in Asugi's Paralogue so she could learn Mov+1. Since I overlooked that until very recently, I had to 3 turn. At least that gets me a ton of money and exp so I can't complain. Bolt Naginata Hinoka is MVP here, being able to ORKO Maids thanks to Orochi's pairup bonus.

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Chapter 18

Got mozu a level because i can?

Chapter 19

A very precise chapter. I needed to plan a lot and setup dual guard perfectly with Saizo so he can lure that one berserker at the end, while also avoiding any -Str debuffs on the way there so he can ORKO the boss with Sting Shuriken. I had to buy Takumi a Dual Yumi so I can get rid of the Swordmasters. I could have gotten the Hexing Rod with Jakob but it isn't very important tbh. I find it funny how even Mozu helped with this chapter.

Chapter 20

Scarlet saved a few turns by lunging here. Got the spys shuriken for later use.

Kiragi

Chapter 21

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Chapter 22

This chapter was a bit difficult to figure out at first. Im so glad i got replicate for it as a 3 turn wouldve been impossible otherwise. Dual shuriken is amazing in this map that is filled with axes and bows. I find it hilarious that takumi got hit by a 3%. Normally he is a bit healthier than that and doesnt run as much risk of dying as to mages like in the video. Hes also supposed to have a dual guard when he hits that one silver bow adventurer but since he got crits he didnt have it anyway. Basically everything that couldve gone wrong for takumi, went wrong.

Corrins side can be a bit shaky because enemies can hit 20%s all the time. Despite how so many things can go wrong in this chapter i only had to record once though.

The next chapter is a pain. It looks like a 5 turn might be possible thanks to replicate and yukimura but its tough.

Edited by PKL
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Ah, so you're Sant Emblem I've been following :)

I've also enjoyed your video's, but I can't stop to wonder...

Wouldn't you be able to shave off more turns with Silas/Gunter with Shelter? Extra Azura help is never bad, right?

Also, are you (much) overpowered with the prologue grinding you've been doing?

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Ah, so you're Sant Emblem I've been following :)

I've also enjoyed your video's, but I can't stop to wonder...

Wouldn't you be able to shave off more turns with Silas/Gunter with Shelter? Extra Azura help is never bad, right?

Also, are you (much) overpowered with the prologue grinding you've been doing?

Yeah thats me :). Silas is an undrafted unit so hes not usable in this run. Shelter would indeed help in a few chapters but i didnt get silas and jakob and corrin cant be reclassed so yeah.

Yeah, paralogues are kinda dumb but at the same time i cant imagine how annoying drafting without them would be. And it does give more units to draft that otherwise wouldnt exist.

Also, turns out im just 1 sorcerer reinforcement away from 4 turning camilla. So close...but i dont think its possible sadly because that reinforcement is so dumb. He starts all the way in the back near camilla. I dont even know.

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C27 is so painful. Its basically impossible for my team. I can 2 turn with hexing rod at 20%, then saizo needs to dodge a 60% entrap and then saizo needs to lethality or crit any enemy that blocks the path to garon. Its basically impossible to get. If i take longer i dont have enough manpower to get rid of enemies and everyone dies. This chapter is dumb. Any ideas?

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At this point im still trying to figure out how to 2 turn chapter 27 reliably so i can record. I get so close to figure out and then another thing happens that impedes the 2 turn. It is incredibly frustrating. But i will get that 2 turn eventually. Anyway...

Chapter 23

Using rescue here saves me a turn because it allows me to trigger reinforcements by turn 3 instead of turn 4. It was an incredibly difficult chapter to figure out and i needed to spend a lot of money on defensive statboosters so saizo could survive. Im very satisfied with this clear.

Chapter 24

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Updating on ch27. Turns out the 2 turn clear is next to impossible. The odds of it happening are approximately 1%. The hexing rod needs to hit on garon at 20% then a general needs to move the right way when attacking saizo or he needs to die so he doesnt block another general from attacking saizo. Its either a 10% lethality or 15%ish crit if he moved the wrong way. Then the great knights, who are kinda random with their ai, need to target someone that wont die and need to not block their way too. I then have to attack a serker with scarlet and lunge them. Takumi has to spy yumi the general out of the way. Saizo has to have enough hp to attack garon and not die to the counter and i need to have yukimura unpaired so azura can pair with him. Hinoka rescues yukimura so he can ferry azura to dance saizo and kill garon. Its so dumb. Its never happening. I can never get the gks to attack the right way. Theyre too unpredictable and random. It is technically possible if everything happens but its too annoying. I think ive figured out a somewhat safe 3 turn though.

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Chapter 25

Chapter 26

Chapter 27 and Endgame

Chapter 27 is completed in 3 turns

Man this was definetely the worst chapter to plan for and to execute properly. Saizo is one badass unit but hes only one...or two i guess because of replicate. Most enemies in this map have some form of 1-2 range and a tooon of HP, Atk and Def, so anyone not named saizo or corrin fall easily to them or cant do enough on enemy phase. I initially thought up a way to 2 turn the map, but the chances of that happening were too low for my taste. I settled with finding a way to 3 turn at least semi consistently instead. Theres still some key things that can go super wrong and ruin the run though. For example: the first 2 great knights that attack saizo go after him because of dual shuriken. If saizo lethalities the first gk, all 4 gks attack him afterwards and probably kill him with help from a berserker.

If he gets the dual guard vs the 2nd gk however, then his survival chances are pretty decent. He survived a ton in the test runs. Corrin is paired with jakob for the spd and def bonuses that help her with the heroes. Spy yumi Takumi and unequipped asugi are perfect bait to get those generals as far away as possible so that they cant hurt hinoka azura etc in the 2nd enemy phase. At least 1 great knight needs to die in enemy phase 1 in order for this strat to work. I mightve been able to work out a contingency plan with something like kodachi corrin though. In turn 2, saizo gets rally defensed and the saizo clone is given yukimura for the str def bonuses. His death chances in ep 2 are almost nonexistant thanks to rally def but if he gets too low on hp he needs to dodge garons counterattack in turn 3 or have a dual guard setup.

Unfortunately, corrin needs to get a dragon fang vs garon in order to end the chapter. While this strat is still kinda suspect, it was waaaaay easier and waaaay more consistent than trying to 2 turn.

Endgame is completed in 1 turn

I was super nervous here as i did not want to record c27 again. I did mess up in the prep screen because i deployed saizo on the right and i forgot the maid blocks the way. Fortunately i wasnt stupid enough to not notice i could still dance with azura to the left of corrin lol. I was so nervous and thought i had messed up that i didnt notice at first. Its funny that corrin got a dragon fang in and didnt even need to get danced to finish the chapter since spy yumi takumi is the best.

And thus the game was beaten and i got 117 turns. Not bad at all for first time drafting fates and LTCing fates in general. I couldve saved 3 turns from what i could see: 1 in chapter 9 if i blocked the stairs with undrafted units (no penalty for just moving deployed undrafted units), 1 in floras chapter if i had gotten mov plus 1 on scarlet in asugis paralogue and another in c27 if i was willing to rig that much. But without the c17 money village i probably couldnt have done some of the chapters due to money shortage for saizos boosters.

LTCing birthright has been a very enjoyable experience. Finding new strategies with a limited amount of chars is always a lot of fun.

Turns:

Prologue 2/2

C1 4/6

C2 3/9

C3 5/14

C4 7/21

C5 6/27

C6 1/28

C7 10/38

P1 6/44

C8 6/50

C9 9/59

C10 7/66

C11 6/72

C12 2/74

C13 5/79

C14 3/82

C15 2/84

C16 6/90

C17 3/93

C18 1/94

C19 5/99

C20 2/101

C21 1/102

C22 3/105

C23 4/109

C24 1/110

C25 2/112

C26 1/113

C27 3/116

End 1/117

Unit breakdown:

Hinoka: what a great pick. Not as proficient at combat as saizo, but flight utility is great. Bolt naginata was great in some of the chapters but it fell off eventually. Still, definetely one of the best units of the run.

Saizo: its no surprise he got like 250 kills i suppose. Solid bases, solid growths in str spd and def...and amazing 1-2 range combat. Just an all around amazing unit. Definetely the mvp.

Scarlet: saved me quite a few turns with 9 move, lunge and rally defense. Just all around a really solid pick even if she joins late. I wish i had known she could get mov+1 before chapter 17 though.

Takumi: holy crap this guy was so good in some chapters. Saved me a ton of turns in the boat chapter and in quite a few others. Its great that he can go flier. His sons paralogue is also kinda insane for experience.

Orochi: spd pairup bonus is nice and another chipper is nice for some early chapters. But definetely on the lower end of usefulness in this run.

Mozu: so...bad. Provides archer bonuses in guard stance and gets married. Couldve promoted her if i put more effort into her. But not worth it.

Yukimura: definetely underrated in drafts. He can be recruited in time for c23 which is one of the hardest maps in the game and is a rout. His solid bases , 1 2 range and tonic boosting ability are very useful there.

Kiragi and asugi: mov pairup fodder/10

So thats birthright lunatic draft done in 117 turns. Hope you enjoyed it! Up next is conquest hard mode!

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I cant decide which asset and flaw to go with. +HP saves a turn in c1 and is really good due to the bulk. But +mag saves a turn or 2 in ryomas chapter thanks to mjolnir...or i could go +str for garon and endgame takumi...out of all of them +mag also gets me the worst possible percy. Keep in mind that branch of fate is banned in drafts. Also im having trouble naming corrin so if u all can give me ideas on that itd be a great.

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Lets begin conquest hard mode!

Prologue

https://youtu.be/Fn3-8NKThbs

Now its time for the conquest part of the draft! Its in conquest hard mode and the drafted units this time around are:

Corrin, Jakob, Azura, Arthur+Percy, Selena, Leo+Forrest, Nyx, Felicia, Benny+Ignatius, Shigure

I expect great things from arthur and percy. Being able to learn shelter and fly is going to be huge. Selena can fly, learn rally speed among other things so i expect good things from her too. Leo is a bit more suspect as a pick but if theres any map with a lot of combat to be done, his bulk and good 1-2 range combat will come in handy for sure. Forrest can inspire units, learn some rallies and be another staffbot. Nyx will probably help out a bit in earlygame and then just kinda be there i guess. Felicia will staffbot things and marry leo. Benny can go gk right away for good pairup bonuses and shigure...idk be another rally speedbot?

Prologue is completed in 2 turns

Chapter 1

https://youtu.be/9n4QfCvtlXs

Having +mag instead of a defensive asset costs a turn here but the much better offense is probably worth it throughout.

Chapter 1 is completed in 5 turns

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Why start from the beginning again when you can just Branch of Fate? Is it because of dropping from Lunatic to Hard?

Well, there's that, and Branch of Fate is banned in drafts.

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Why start from the beginning again when you can just Branch of Fate? Is it because of dropping from Lunatic to Hard?

Branch of fate is banned in drafts. I forget the reason why but yeah its banned.

So, since i only have corrin jakob arthur in c8 and paralogue 1 it seems i lose turns on these 2 maps. So lame. I also have an issue: i can either get the 10k in c8 in 7 turns or gun for a 5 turn without em. I wonder if i would survive without the 10k? Hmmmm....

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Branch of fate is banned in drafts. I forget the reason why but yeah its banned.

Mainly so you don't use a different boon/bane in the prologue than in the main game.

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I see. So it turns out i can 5 turn with no villages and need a dragon fang vs the boss, 6 turn with 5k and i need a str spd levelup on arthur and i need to freeze a soldier or i could 7 turn with 10k...i cant decide. Leaning towards 5k 6 turn.

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