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Battle Skills


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Just now, AzureSen said:

No, SP is a value of how long it takes to unlock a specific weapon's skill. Skills are only tied to weapon/class (class skills being unlocked from the get-go).

Ah, okay.

So if you equip a different weapon, you lose the skill? Or do you get to have multiple skills equipped at once?

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Just now, TheWerdna said:

Ah, okay.

So if you equip a different weapon, you lose the skill? Or do you get to have multiple skills equipped at once?

There's only one equip slot, so the only way to have multiple weapon skills at once is from one of the weapons that has more than one skill. Presumably the weapon that you unlocked the skill on keeps that skill unlocked, but the character in question does not keep the skill.

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2 minutes ago, AzureSen said:

There's only one equip slot, so the only way to have multiple weapon skills at once is from one of the weapons that has more than one skill. Presumably the weapon that you unlocked the skill on keeps that skill unlocked, but the character in question does not keep the skill.

Well, at least you can still carry around multiple weapons I presume, meaning you can mix and match what you needed

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What I find a bit annoying about the skill system in Echoes is the fact that skills cannot double. I suppose this is because this time they're activated manually by the player and not through RNG, so double attacking would be easily overpowered. However, if you're character is fast enough to double attack, you'll deal more damage without actually using any kind of skill. This means using skills is very occasional, they're mostly useful for slow characters and maybe for some boss fights.

I think that learning skills through weapons could be just the perfect idea, but probably it needed some more development.

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2 hours ago, Pikappa93 said:

What I find a bit annoying about the skill system in Echoes is the fact that skills cannot double. I suppose this is because this time they're activated manually by the player and not through RNG, so double attacking would be easily overpowered. However, if you're character is fast enough to double attack, you'll deal more damage without actually using any kind of skill. This means using skills is very occasional, they're mostly useful for slow characters and maybe for some boss fights.

Well, a lot of the skills have secondary effects to make them more useful than just regular attacks: additional power, accuracy, avoid and crit rate, moving units around, HP drain, Brave effect, adding other stats to attack, etc. Even the ones that don't have something out of the latter usually have enough attack/hit bonus to justify using them over regular attacks.

Plus, the reason why skills can't double is most likely the HP cost; even early game stuff like Aiming or Steel Blow could be harmful if overused, especially in Alm's army which doesn't initially have a healer.

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6 hours ago, AzureSen said:

Well, a lot of the skills have secondary effects to make them more useful than just regular attacks: additional power, accuracy, avoid and crit rate, moving units around, HP drain, Brave effect, adding other stats to attack, etc. Even the ones that don't have something out of the latter usually have enough attack/hit bonus to justify using them over regular attacks.

Plus, the reason why skills can't double is most likely the HP cost; even early game stuff like Aiming or Steel Blow could be harmful if overused, especially in Alm's army which doesn't initially have a healer.

True, I didn't take the HP cost into consideration. Personally, I find Aiming to be one of the most useful ones.

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