Winsomniak Posted November 8, 2017 Author Share Posted November 8, 2017 1 hour ago, Ice Dragon said: @Winsomniak Are you aware of the bug with the mass damage calculator where adding an enemy override for a stat bonus subtracts the value instead of adding the value? For example, setting "-100" as the bonus Atk adds 100 Atk, which can easily be seen by giving all enemies Distant Counter or Close Counter and -100 bonus Atk and seeing your attacker accumulate a hundred losses. I haven't thoroughly tested the penalty and spur values since I typically don't use them. I'll add this to my list. Thanks for pointing it out. Quote Link to comment Share on other sites More sharing options...
BaronKrause Posted November 8, 2017 Share Posted November 8, 2017 That tier list was the best thing i've seen in awhile. Quote Link to comment Share on other sites More sharing options...
Johann Posted November 8, 2017 Share Posted November 8, 2017 Calculator redesign is good. Only other stuff I could mention are things I've talked about earlier in the thread, which are largely design thoughts. Quote Link to comment Share on other sites More sharing options...
Sproutling Posted November 8, 2017 Share Posted November 8, 2017 I can't say I'm a big fan of the calculator redesign, I liked having the result on the side without having to scroll down to look at it. Quote Link to comment Share on other sites More sharing options...
mampfoid Posted November 9, 2017 Share Posted November 9, 2017 I like the new Layout, the calculator is getting constant improvements. I'm using Chrome on Android and Windows 7. Found an issue, here the steps to replicate: Chose Attacker vs. All Click on the name of a unit in the Matchups section to add him to the Defender Section (in this case Abel, second of five defenders) Battle results are shown correctly (in this case Laslow vs. Abel) Click on the first Defender in the Defender Settings section (in this case Cordelia) The battle results don't change, only the portrait of the defender (Cordelia). The Defender from the Matchups section (Abel) is still active. Quote Link to comment Share on other sites More sharing options...
Winsomniak Posted November 10, 2017 Author Share Posted November 10, 2017 14 hours ago, mampfoid said: I like the new Layout, the calculator is getting constant improvements. I'm using Chrome on Android and Windows 7. Found an issue, here the steps to replicate: Chose Attacker vs. All Click on the name of a unit in the Matchups section to add him to the Defender Section (in this case Abel, second of five defenders) Battle results are shown correctly (in this case Laslow vs. Abel) Click on the first Defender in the Defender Settings section (in this case Cordelia) The battle results don't change, only the portrait of the defender (Cordelia). The Defender from the Matchups section (Abel) is still active. That's super weird, and confirmed on my end. Will check it out. Quote Link to comment Share on other sites More sharing options...
mampfoid Posted November 17, 2017 Share Posted November 17, 2017 (edited) Stumbled upon another issue today: I had to fight a Lucina with DC, shield pulse and Miracle on a defensive tile. Her special counter was already reduced by 4 (shield pulse, 2x Infantry pulse). I checked how my Swordbreaker Klein would fare against her and it seems the calculator triggers miracle too fast: Kleins second Blow wouldn't have been lethal, therefore Miracle shouldn't trigger then. It should have triggered on Kleins third fourth blow. Edited November 17, 2017 by mampfoid Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted November 27, 2017 Share Posted November 27, 2017 (edited) Don't know if this suggestion has been made or not but I think the damage report that the calculator spits back out can be made easier on the eyes if you add a new line character whenever an effect(denoted as those surrounded by brackets) activates. This way, all of the text is not lumped altogether. Take the penultimate step as an example: Ideally, it should look something like Quote Reinhardt, Thunder's Fist makes a follow-up attack, while canceling any follow-up attack from the opponent [Lancebreaker 3]. Resolve combat as if opponent suffered a 30% defense/resistance reduction [Moonbow]. Opponent reduces damage inflicted from 2 spaces away by 30% [Sacred Cowl]. Opponent reduces damage inflicted by 5 [Shield Pulse 3]. Edited November 27, 2017 by tobuShogi Quote Link to comment Share on other sites More sharing options...
Poimagic Posted December 2, 2017 Share Posted December 2, 2017 I also found an error. For some reason, it doesn't register Desperation. Quote Link to comment Share on other sites More sharing options...
XRay Posted December 10, 2017 Share Posted December 10, 2017 Defensive Specials are acting strange. I do not think Gwendolyn is supposed to be able to activate Escutcheon the second time when she gets hit. Spoiler Build: Battle: Quote Link to comment Share on other sites More sharing options...
Morgan--Grandmaster Posted October 7 Share Posted October 7 (edited) I don't care if this is a necropost, but I must share this message with the world. I cannot stress this enough. Public Service Announcement: I clicked the domain, and as of today, October 6, 2024, it leads to an NSFW porn site. Do not unwittingly suffer as I have! It's for your own good! Now if you'll excuse me, I need to clear my browser history and find some r/eyebleach. Edited October 7 by Morgan--Grandmaster Quote Link to comment Share on other sites More sharing options...
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