Armchair General Posted February 23, 2019 Share Posted February 23, 2019 I've been playing FE since Awakening came out and some of my favorite levels on the 3DS games were the ones where you had to protect an villager and that one time Saizo teamed up with me. Normally, babysitting an somewhat defenseless ally is an chore. But it goes an long way with worldbuilding, like how innocent people are getting caught up in the flames of war or that Zeke's detachment were willing to get themselves slaughtered for standing up against Jerome. So with Three Houses, we have an country that is supposed to have an well-trained legion of knights and another that is ruled by an group of nobles. I don't think that it'll be that hard to avoid an reason for having faceless allies from the first one and protecting an group of merchants. Quote Link to comment Share on other sites More sharing options...
Hanes Posted February 23, 2019 Share Posted February 23, 2019 Green units are a standard in FE games since FE1 or 2, can't remember, so they are definitely appearing somewhere somehow. Now what I want to see is a faction that attack's both the player and the enemies, something hat would have been perfect for FE7 Karel for example. Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted February 23, 2019 Share Posted February 23, 2019 Yes, the green units shall rise again Quote Link to comment Share on other sites More sharing options...
ElectiveToast Posted February 23, 2019 Share Posted February 23, 2019 9 minutes ago, Glennstavos said: Yes, the green units shall rise again >Green units you have to keep alive. https://i.gifer.com/5yGR.gif Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted February 23, 2019 Share Posted February 23, 2019 1 hour ago, Critical Sniper said: Green units are a standard in FE games since FE1 or 2, can't remember, so they are definitely appearing somewhere somehow. Now what I want to see is a faction that attack's both the player and the enemies, something hat would have been perfect for FE7 Karel for example. That's what I've always wanted, to be honest, and I thought that Revelation was the perfect time to have them. Alas, IS did not deliver. Quote Link to comment Share on other sites More sharing options...
Jingle Jangle Posted February 23, 2019 Share Posted February 23, 2019 I don't think that idea will be in the game. Reminds me too much of certain maps in Radiant Dawn where I have to wait for upwards of two minutes after the enemy and other units finish their turn. Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 23, 2019 Share Posted February 23, 2019 16 minutes ago, Jingle Jangle said: I don't think that idea will be in the game. Reminds me too much of certain maps in Radiant Dawn where I have to wait for upwards of two minutes after the enemy and other units finish their turn. Well nowadays we do have the skip turn function so it wouldn't be as much of a problem if it did come up here. Underrated valuable feature that Shadow Dragon gave all the current games tbh. Quote Link to comment Share on other sites More sharing options...
Jingle Jangle Posted February 23, 2019 Share Posted February 23, 2019 10 minutes ago, Jedi said: Well nowadays we do have the skip turn function so it wouldn't be as much of a problem if it did come up here. Underrated valuable feature that Shadow Dragon gave all the current games tbh. I completely forgot the skip turn function was in the last couple of games. That sure would make lengthy enemy phases games (4,10) faster. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted February 23, 2019 Share Posted February 23, 2019 I'm not the biggest fan of green units, if they do return I hope it's only in minimal amounts such as a recruitable unit on the battlefield or something. Quote Link to comment Share on other sites More sharing options...
PrincessAlyson Posted February 23, 2019 Share Posted February 23, 2019 I wouldn't mind as long as there are no escort type missions. God, I hate escort missions. No matter what game they're in, the AI of the escortee makes them act so reckless... Quote Link to comment Share on other sites More sharing options...
ElectiveToast Posted February 23, 2019 Share Posted February 23, 2019 Truth be told I really like green units as a filler to throw away at the enemy and soften them up for your party, or distract them so your party has more cushioning for strategy. Big battle chapters should have plenty of green units on hand a la RD. Quote Link to comment Share on other sites More sharing options...
Jedi Posted February 23, 2019 Share Posted February 23, 2019 5 hours ago, HappyHawlucha. said: I'm not the biggest fan of green units, if they do return I hope it's only in minimal amounts such as a recruitable unit on the battlefield or something. I don't mind them to show scope and scale honestly, although i'm not sure how big some of the battles here will be when they could just be Field Trips of sorts at first. 3 hours ago, ElectiveToast said: Truth be told I really like green units as a filler to throw away at the enemy and soften them up for your party, or distract them so your party has more cushioning for strategy. Big battle chapters should have plenty of green units on hand a la RD. As mentioned now with a skip turn function this would be more acceptable than ever now. Quote Link to comment Share on other sites More sharing options...
vanguard333 Posted February 24, 2019 Share Posted February 24, 2019 19 hours ago, Critical Sniper said: Now what I want to see is a faction that attack's both the player and the enemies, something hat would have been perfect for FE7 Karel for example. That is something that would be really cool to see. Another idea might be a mercenary company that fights for whoever's winning the battle. Maybe even have the leader of the company lament, "I follow the strongest side! That is all I have ever known..." Oh, wait; that line's from The Legend of Zelda: Twilight Princess. Never mind. Quote Link to comment Share on other sites More sharing options...
Hanes Posted February 24, 2019 Share Posted February 24, 2019 14 minutes ago, vanguard333 said: fights for whoever's winning the battle. How do you determine this though? Most times enemies have more units than you so how will this work? Quote Link to comment Share on other sites More sharing options...
Armchair General Posted February 24, 2019 Author Share Posted February 24, 2019 2 hours ago, Critical Sniper said: How do you determine this though? Most times enemies have more units than you so how will this work? Go by whoever is taking more damage or losses. Although at that point the battle is pretty much over when enough people die in quick succession. Quote Link to comment Share on other sites More sharing options...
vanguard333 Posted February 24, 2019 Share Posted February 24, 2019 3 hours ago, Critical Sniper said: How do you determine this though? Most times enemies have more units than you so how will this work? There are a few ways that I've thought of for how it could be done: 46 minutes ago, Armchair General said: Go by whoever is taking more damage or losses. Although at that point the battle is pretty much over when enough people die in quick succession. This. Another could be that the chapter involves guarding and controlling certain chokepoints, and the mercenaries side with whoever controls more of them. Another method could be that there's a boss and a sub-boss. Defeat the sub-boss, and the mercenaries will side with you. Stuff like that. Quote Link to comment Share on other sites More sharing options...
henrymidfields Posted February 26, 2019 Share Posted February 26, 2019 Revisit Thracia 776. Green units = strict neutral, potentially hostile to the player faction and its allies and to enemies depending on the situation. In some cases, screw up a situation bad, and they will outright side with the enemy. Quote Link to comment Share on other sites More sharing options...
Armchair General Posted February 26, 2019 Author Share Posted February 26, 2019 12 hours ago, henrymidfields said: Revisit Thracia 776. Green units = strict neutral, potentially hostile to the player faction and its allies and to enemies depending on the situation. In some cases, screw up a situation bad, and they will outright side with the enemy. Reminds me of Law's End from Awakening. But their gold wasn't really worth it, so I killed them both and got all the items from the town. Quote Link to comment Share on other sites More sharing options...
Rad Posted February 26, 2019 Share Posted February 26, 2019 On 2/22/2019 at 11:42 PM, This boi uses Nino said: Green units are a standard in FE games since FE1 or 2, can't remember, so they are definitely appearing somewhere somehow. Now what I want to see is a faction that attack's both the player and the enemies, something hat would have been perfect for FE7 Karel for example. Man, Karel was so cool. Quote Link to comment Share on other sites More sharing options...
Hanes Posted February 27, 2019 Share Posted February 27, 2019 4 hours ago, Rad said: Man, Karel was so cool. I mean he isn't terrible and he is kinda wholesome in FE6 but he gets really overshadowed by Rutger or by Harken, which sucks. Quote Link to comment Share on other sites More sharing options...
YingofDarkness Posted February 28, 2019 Share Posted February 28, 2019 It would be nice if the neutral faction ends up being one of the other two kingdoms you don't choose. Something like Edelgard's group being the neutral party for Dmitri, Dmitri being the neutral one for Claude, and Claude being the neutral one for Edelgard. That way you can experience every kingdom as both an ally and an enemy. Quote Link to comment Share on other sites More sharing options...
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