Ice Dragon Posted November 19, 2022 Share Posted November 19, 2022 14 minutes ago, DefyingFates said: Interesting, thanks! What should I give him instead then, Sol? Sol for sustain. Bonfire for damage. If you have "Drive Breath" support, then Aether is, of course, fine. 16 minutes ago, DefyingFates said: I think I'm just going to go with a standard "max Spd" build for her then: Atk/Spd Ideal + Atk/Spd Oath, with Spurn thrown in once I do some HM farming. I'm too scared to pull on a DSH banner, but as you said earlier I hope Flame Lyn shows up on a Hero Fest banner in the future. Or someone else with Godlike Reflexes is added to the main pool; hopefully that doesn't take too long. Does that sound good? Yeah, Atk/Spd Ideal and Atk/Spd Oath are good. Spurn is less preferable to Velocity or Frenzy since it doesn't go with Galeforce, but it's fine if you don't have anything else since you can always switch over to a damaging Special later (even Aether works due to Arcane Downfall's boosted Special charge rate if you can't get a hold of Vital Astra or Ruptured Sky). Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 19, 2022 Share Posted November 19, 2022 13 minutes ago, Ice Dragon said: Spurn is less preferable to Velocity or Frenzy since it doesn't go with Galeforce, but it's fine if you don't have anything else since you can always switch over to a damaging Special later Thanks! Is Spurn good for Vital Astra/ GR then? Quote Link to comment Share on other sites More sharing options...
Ether Posted November 19, 2022 Share Posted November 19, 2022 Spurn is fine for Vital Astra, it's not ideal for GLR. The reason being that it's bonus effect is +5 damage on specials, so it only applies on specials that directly deal damage. At the end of the day, spurn is still dodge, which is the main benefit of the skill, and both Frenzy and Velocity are more limited in availability. Velocity is your best choice for GLR since it stops anything from preventing your special charge looping properly(maybe opposing tempo effects? I don't know how tempo interacts with itself). The desperation on Frenzy is competitive on galeforce sets since as long as you don't swing into guard, your galeforce procs are safe at low health because of it. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 19, 2022 Share Posted November 19, 2022 35 minutes ago, DefyingFates said: Thanks! Is Spurn good for Vital Astra/ GR then? Spurn is fine with Vital Astra. It doesn't work with Godlike Reflexes because Godlike Reflexes activates on enemy attack (its extra damage is a passive effect). Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted November 19, 2022 Share Posted November 19, 2022 20 minutes ago, Ether said: Spurn is fine for Vital Astra, it's not ideal for GLR. The reason being that it's bonus effect is +5 damage on specials, so it only applies on specials that directly deal damage. At the end of the day, spurn is still dodge, which is the main benefit of the skill, and both Frenzy and Velocity are more limited in availability. 6 minutes ago, Ice Dragon said: Spurn is fine with Vital Astra. It doesn't work with Godlike Reflexes because Godlike Reflexes activates on enemy attack (its extra damage is a passive effect). Ah, that was a silly thing to overlook, my bad! I know Velocity is the go-to Spd DR skill right now, but is Frenzy any good for Vital Astra/ GLR builds too? Quote Link to comment Share on other sites More sharing options...
Ether Posted November 19, 2022 Share Posted November 19, 2022 The main benefit of frenzy is that it makes you safer at low health. You can nuke something out of orbit without taking a counter, and notably for VA, if you have it precharged when initiating, it will charge itself again on your second hit, so you keep the precharge DR. Spurn does more damage and can proc in combat if you drop below 75% and heal out of it, so if you have healing(notably, Arcane downfall has healing) it will generally be applicable more often. For GLR, Frenzy does something other than dodge so it's automatically better than spurn on that build. If you have a precharged GLR you can desp swing twice with the true damage and heal safely on player phase out of frenzy range, which can be a clutch interaction when it comes up. If your charge loop ever breaks, Frenzy also makes re-establishing it a bit safer. I'd say Velocity is generally preferable since it makes it less likely for the charge loop to break in the first place, but it can still happen in cases like sweep weapons, etc. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.