DefyingFates Posted January 27, 2023 Share Posted January 27, 2023 (edited) Marth and Sigurd's Engravings are the only ones without any stat reductions, so I thought it'd be nice to pick each other's brains about which Engravings worked best on which types of weapons. Ike's for example, gives a small Mt boost in exchange for a massive weight gain, so stuff like that is hard to find a niche for. I hope this useful for everyone! Edit: Here are all the Engravings, not counting DLC. My bad for not including these in the first place! Spoiler Icon Emblem Engraving Mt+ Hit+ Crit+ Wt+ Avo+ Ddg+ Marth Beginnings 1 10 10 — 5 5 Sigurd Holy 1 — — -1 20 — Celica Echoes -1 — — -1 — 50 Micaiah Dawn -3 — — -1 40 20 Roy Binding 2 — — 8 -30 — Leif Genealogy 1 20 — 1 10 — Lucina Awakening -1 30 — -1 30 — Lyn Blazing -3 40 20 -2 — — Ike Radiance 3 — — 15 — — Byleth Academy — 30 10 2 10 30 Corrin Fates -2 — 30 — 10 30 Eirika Sacred — 40 20 — -20 -20 Edited January 27, 2023 by DefyingFates Quote Link to comment Share on other sites More sharing options...
SeraviSays Posted January 27, 2023 Share Posted January 27, 2023 (edited) Small weight increases have no downsides on daggers or Libération so something like Edelgard's (+1 Mt, +10 hit/crit/avo, +1 weight) is something I used for Yunaka iron daggers. Sigurd's is the only one that reduces weight while also increasing Mt (all other weight decreases come with Mt decreases as well) so I liked it on units with around 5-6 build who had slight penalties from 7 weight weapons (Steel bow/sword, Iron lance) in early game. I think you can make a case for the high weight+ engraves on Smash weapons and/or weapons you might intend only to use for Emblem attacks (IE a Steel Blade with Roy/Ike engrave for Lodestar Rush) but I'm less sure about it for everyday combat use. Perhaps also Thunder tomes since they can't double normally anyways. This is thinking outside the box a bit but the more defensive engraves like Micaiah and Celica might be preferred on, for example, 2range weapons or Longbows that are being used by Backup units if getting hit enemy phase will be a concern for them. Edited January 27, 2023 by SeraviSays Quote Link to comment Share on other sites More sharing options...
Technoweirdo Posted January 27, 2023 Share Posted January 27, 2023 Quite like Lyn's on a Killer Axe. -3 Mt, but the +Hit and +Crit are worth it. Oh, and there's a -Wt too, I guess, not that most axe users need it when Killer Axes aren't that heavy. Looking at other engraving I don't have yet, Corrin's is similar. Has a smaller Mt penalty and has more Crit. Even has a bit of Avo in exchange for no Hit bonus nor weight reduction. Meanwhile, Eirika's is...uh, quite the gamble. 30 minutes ago, SeraviSays said: Small weight increases have no downsides on daggers or Libération so something like Edelgard's (+1 Mt, +10 hit/crit/avo, +1 weight) is something I used for Yunaka iron daggers. Sigurd's is the only one that reduces weight while also increasing Mt (all other weight decreases come with Mt decreases as well) so I liked it on units with around 5-6 build who had slight penalties from 7 weight weapons (Steel bow/sword, Iron lance) in early game. I think you can make a case for the high weight+ engraves on Smash weapons and/or weapons you might intend only to use for Emblem attacks (IE a Steel Blade with Roy/Ike engrave for Lodestar Rush) but I'm less sure about it for everyday combat use. Perhaps also Thunder tomes since they can't double normally anyways. This is thinking outside the box a bit but the more defensive engraves like Micaiah and Celica might be preferred on, for example, 2range weapons or Longbows that are being used by Backup units if getting hit enemy phase will be a concern for them. For Roy/Ike-compatible weapons, I'd add Brave weapons to the list. Quote Link to comment Share on other sites More sharing options...
ZSSenpai Posted January 27, 2023 Share Posted January 27, 2023 (edited) Is the only use for Roy's engraving a brave weapon on a slow character? It seems terrible otherwise, unless I'm missing something. Edited January 27, 2023 by ZSSenpai Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted January 27, 2023 Share Posted January 27, 2023 A few suggestions: Eirika's blessing is a great way to fix Louis and Jade's hit rates at endgame, and they don't care much about the downsides. Corrin's blessing on a maxed Steel Dagger turns Zelkov/Yunaka into a Dynasty Warriors character. Edelgard's blessing is great for Diamante. Ideally on a Killer Sword, Killer Axe, or Caladbolg. Byleth's blessing fixes Boucheron, and he doesn't care about the added weight. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted January 27, 2023 Author Share Posted January 27, 2023 3 minutes ago, Fabulously Olivier said: Eirika's blessing is a great way to fix Louis and Jade's hit rates at endgame, and they don't care much about the downsides. Corrin's blessing on a maxed Steel Dagger turns Zelkov/Yunaka into a Dynasty Warriors character. Byleth's blessing fixes Boucheron, and he doesn't care about the added weight. How do you mean, if you don't mind explaining these in more detail? Quote Link to comment Share on other sites More sharing options...
Fabulously Olivier Posted January 27, 2023 Share Posted January 27, 2023 4 minutes ago, DefyingFates said: How do you mean, if you don't mind explaining these in more detail? Eirika's blessing is a bonus to hit and crit in exchange for reduced Avoid and Dodge. Reduced dodge could potentially hurt your tanks, but it's a minimal risk for bringing up their accuracy. You can use this to one shot foes with a smash weapon, or use it with a Killer weapon to double up on the crit rate bonhs. Boucheron's main weakness is his Arthur-level luck. Byleth's blessing grants 30 dodge, as well as small bonuses to hit, crit, and avoid. Using this with a Killer or Brave weapon will make Boucheron a beast. The downside is the +2 weight, but Boucheron mitigates this entirely with his insane Build. Corrin reduces might, in exchange for large Crit and Dodge bonuses and a small Avoid bonus. Micaiah's works similarly, with less damage and more evasion. Edelgard's blessing gives well rounded buffs in exchange for one more weight. Diamante's got the build and he wants the stats. Quote Link to comment Share on other sites More sharing options...
LoneRecon400 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Asides from the obvious like putting Lyn, Corrin, and Eirika on killer weapons or wrath user: Michiah is best used on a Smash weapon on a dodgetank so that unit combat doesn't have to eat a counter when initiating and has a good weapon for enemy phase. Roy should go on to a hammer. Enemy generals get exponential bulkier to the point where most physical weapons weapons will deal 0 damage, so having a good weapon for them is quite useful. Ike should go on to a brave bow to help shore up their might since they're very weak otherwise and it's pretty hard to double fliers. Going from 12 to 21 effective might is a pretty big difference. Edited January 27, 2023 by LoneRecon400 Quote Link to comment Share on other sites More sharing options...
Scaramuccia Posted January 27, 2023 Share Posted January 27, 2023 4 hours ago, SeraviSays said: I think you can make a case for the high weight+ engraves on Smash weapons and/or weapons you might intend only to use for Emblem attacks (IE a Steel Blade with Roy/Ike engrave for Lodestar Rush) but I'm less sure about it for everyday combat use. Perhaps also Thunder tomes since they can't double normally anyway Heavy weapons badly needs hit rate. And in some cases (player phase dodge tanking) avoidance. Maybe brave weapons on a slow and precise character? Otherwise I don't see good targets for heavy emblems. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted January 27, 2023 Author Share Posted January 27, 2023 (edited) These are all great suggestions, thank you very much! Thank you for explaining your thought processes too! I have Bow Focus 5 on Fogado at the moment (+Hit, -Avo). Would Roy or Ike's engraving be better on a Brave Bow for him? Edit: Added the Engraving stats to the OP. Sorry for the delay! Edited January 27, 2023 by DefyingFates Quote Link to comment Share on other sites More sharing options...
Shoblongoo Posted February 2, 2023 Share Posted February 2, 2023 A little bit late to the party here, but what I've found is. Priority #1: Get the one's with big avoid bonuses on the main enemy phase weapon of units that make good dodge tanks. Tomes and Daggers are ideal for the 1-2 range on their counterattacks; a fast mage or thief with a basic weapon that carries no speed penalty and a +avoid engrave can inherit +avoid skills. sit on defensive terrain. Pull aggro. And put damage on everything that attacks into them + never die. (I did this with Yunaka and she quickly became the best unit on my team) __ Priority #2 Anything that reduces avoid or adds weight as a penalty to offset its bonus goes on weapons that you want to give to slow, tanky units that aren't relying on doubling or dodging to do their job. And just appreciate having harder hitting, more accurate attacks. These will typically be whatever weapons you plan on giving to your armor knights. ___ Priority #3 Weapons that have very high might but bad accuracy are good candidates for engraves that increase accuracy but reduce might. (i.e. I put Lyn's engrave on the Tomahawk. And its turns it into a much more functional throwing axe that doesn't weigh you down or miss all the time, but still packs a ton of power at 1-2 range) Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted February 2, 2023 Author Share Posted February 2, 2023 3 hours ago, Shoblongoo said: A little bit late to the party here, but what I've found is. Priority #1: Get the one's with big avoid bonuses on the main enemy phase weapon of units that make good dodge tanks. Tomes and Daggers are ideal for the 1-2 range on their counterattacks; a fast mage or thief with a basic weapon that carries no speed penalty and a +avoid engrave can inherit +avoid skills. sit on defensive terrain. Pull aggro. And put damage on everything that attacks into them + never die. (I did this with Yunaka and she quickly became the best unit on my team) __ Priority #2 Anything that reduces avoid or adds weight as a penalty to offset its bonus goes on weapons that you want to give to slow, tanky units that aren't relying on doubling or dodging to do their job. And just appreciate having harder hitting, more accurate attacks. These will typically be whatever weapons you plan on giving to your armor knights. ___ Priority #3 Weapons that have very high might but bad accuracy are good candidates for engraves that increase accuracy but reduce might. (i.e. I put Lyn's engrave on the Tomahawk. And its turns it into a much more functional throwing axe that doesn't weigh you down or miss all the time, but still packs a ton of power at 1-2 range) Better late than never! This kind of heuristic take on Engravings is perfect too, thank you very much! I put Micaiah's on Rosado's Hurricane Axe, but I'll probably move Corrin's to one of Yunaka's weapons... once I decide which ones to keep on her. Quote Link to comment Share on other sites More sharing options...
hdawgsizzle Posted February 3, 2023 Share Posted February 3, 2023 I've liked Eirika's engraving on 3-range weapons (I have it on a Thunder for Dire Thunder right now) - you don't really care about the -avo and -dodge if you're out of the enemy's range, and the hit rate boost helps the 3-range hit rate reduction. The Crit is a nice cherry on top Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted February 3, 2023 Author Share Posted February 3, 2023 2 hours ago, hdawgsizzle said: I've liked Eirika's engraving on 3-range weapons (I have it on a Thunder for Dire Thunder right now) - you don't really care about the -avo and -dodge if you're out of the enemy's range, and the hit rate boost helps the 3-range hit rate reduction. The Crit is a nice cherry on top That makes sense, thanks! Also, I really want to get that Bond Ring... Quote Link to comment Share on other sites More sharing options...
joevar Posted February 3, 2023 Share Posted February 3, 2023 i think i'll just share my chosen weapon that i think already work well for me: Marth: fit into anything since it increase all weap stat except WT, i choose for Alear Prf weapon since it has some Crit already and needed a bit more oomph Celica: - (dont know, didnt use since it doesnt benefit weapon that much) Holy: i put it into tome; because Mage usually has lower build, and need extra Avo since its better to avoid than tank phys. damage Roy, Ike: Smash weapon, for the added MT but increased WT. since smash wont follow up the penalty wont bother that much. also it help Skill such as Roy's Blazing Lion that only hit once so need highest MT as possible for that one hit. Lyn: Any higher tier weapon that already has good MT, but needed Crit and needs its WT reduced a bit. Using it on Killer could work only if the user already has high STR since reduce MT quite a lot. Eirika: Weapon for Armor type class, since it reduced Avoid and Dodge so anyone who use it need to be able to tank Dmg. i used it on Greataxe, because Axe has very low Hit. Also with added Crit it will surely help OHKO anyone who dares to attack your armor. Micaiah: I put it on Axe. because Axe has high MT usually so the penalty wont bother that much. I used it on weapon thats being used by Glass canon type character such Panette to benefit from very high Avo but still can kill with less MT Lucina: pretty much almost everything could fit. since the only penalty is measly one MT. I put it on Spear whose user prefer to dodgetank Fates: weapon thats used by medium - high Str + high Dex class. either sword or spear Byleth: Axe weapon. to benefit from high Hit, and not affected by the small added WT also spoiler endgame Spoiler Alear: pretty much better Marth with slight reduced MT. so anything goes. Quote Link to comment Share on other sites More sharing options...
Speedy Posted March 28, 2023 Share Posted March 28, 2023 (edited) Any tips for the DLC engravings? The ones I found that work well for me: Rivals - daggers, I prefer it over the Corrin engrave Camilla - Arts, not sure I would recomend it, but it worked really well ony my MM Chloé Hector - Thunder->Thoron, you dont really care about weight, since these tomes dont double unless you have Dire Thunder and even then you dont care For the rest I really dont know, especially with Veronica's. I guess it would be good just for defensive purpose, considering how much it nerfs your hit rate. Edited March 28, 2023 by Speedy Quote Link to comment Share on other sites More sharing options...
BloodRonin Posted March 28, 2023 Share Posted March 28, 2023 (edited) 24 minutes ago, Speedy said: Any tips for the DLC engravings? Veronica is weird to me since it gives negative hit and crit, BUT, gives +1 damage, 20 avoid and 40 ddg. You have 2 options imo, A, put it on Elsurge so you have a melee tome that can't miss, but turns one of your magic users into a pseudo dodge unit. Or a unit that legit just needs a weapon to dodge with for a turn. Chrom is Sigurd, but also adds ddge, so it works with literally anything imo. Whatever you would normally use Sigurd's for, now you just have 2. Rivals, I agree I like this for daggers as well since their weight is already so low, so the extra weight isn't a big deal for doubling, and adds damage instead of taking away. I also liked it on the Wo Dao since that thing is so light anyway, and the extra damage/crit chance just makes it better. Camillla, I like using this on Killer sword/Lance with Sword Power/lance Power units. They already give up avoid for extra damage, adding the crit is nice to make them basically 100%. (though, I did also use this with A Tomahawk and Diamont later on with Hector equipped specifically for using his engage attack.) Hector's I used on brave weapons. I found this to be really useful for someone with low build or speed. (Pincer attack Halberdier with this will quad and add a ton of extra damage). *edit forgot Soren. Soren I didn't get til late game, but used his on Nova. Edited March 28, 2023 by BloodRonin Quote Link to comment Share on other sites More sharing options...
Alastor15243 Posted March 28, 2023 Share Posted March 28, 2023 I always give Byleth's engrave to Merrin's silver dagger, since I give her Ike and not worrying about crits is a huge worry off my mind. Eirika's I put on a thoron, Corrin's on Etie's killer bow in my latest run, Roy's on Louis's smashing lance to help out with overrides early game, and Ike's on a silver bow for devastating astra storms, helping reach benchmarks for one-rounding distant thieves and, say, the chapter 20 Entrap staff guy. Quote Link to comment Share on other sites More sharing options...
Speedy Posted March 28, 2023 Share Posted March 28, 2023 (edited) 3 hours ago, BloodRonin said: Chrom is Sigurd, but also adds ddge, so it works with literally anything imo. Whatever you would normally use Sigurd's for, now you just have 2. I actually switched from Marth's engravings on Alear to Chrom's engraving 😄 I think its overall better. I struggled with where to put Tiki and Soren's engraving especially. In the end I think I put them on longbows. Edited March 28, 2023 by Speedy Quote Link to comment Share on other sites More sharing options...
Barren Posted March 31, 2023 Share Posted March 31, 2023 I know for Veronica’s engraving you attach that to an Elsurge tome. It doesn’t affect the accuracy at all because the weapon itself will always have perfect accuracy. Quote Link to comment Share on other sites More sharing options...
asm335 Posted April 1, 2023 Share Posted April 1, 2023 So many are so dependent on the overall build of your units. Here’s a quick rundown of some of my next run plans for them. Sigurd - Levin Sword on Mage Knight Chloe Marth - Killer Bow on Sniper Yunaka Corrin - Radiant Bow on Sniper Yunaka Ike - Brave Lance for Halberdier Amber equipped with the Ike Emblem Roy - Armorslayer for Wyvern Kagetsu w/ the Lyn Emblem. That -8 isn’t going to stop him from doubling armored units Eirika - Killer Axe for Vantage/Warth Warrior Panette equipped with the Roy Emblem. Hold Out will be insurance against any stray crits that somehow get through her vantage/wrath combo Lyn - Steel Greataxe on Great Knight Goldmary equipped with Wrath. Byleth - Wyvern Kagetsu’s Killer Axe until the spoiler emblem replaces it there. Then will probably move it to Ivy for the hit and dodge that she needs late game Quote Link to comment Share on other sites More sharing options...
Barren Posted August 29 Share Posted August 29 This thread might be old but I might as well give my thoughts too. For Marth’s engrave, it can be put on whatever weapon you want. Like Liberation is a cheap investment for early on. I do tend to change it and put it onto a +4 Steel Dagger for Yunaka. This worked for me because it allows her to better take advantage of her ability and have a reasonable critical hit chance on top of that. This at least extends her longevity for a maddening run. Celica’s I actually put this on a Fire tome and upgrade that to a Bolganone for Ivy. Ivy specifically has a nasty achilles heel in her luck stat and luck growth since there is a notable chance she will just die despite her good bulk for a mage with wings. The -1 might isn’t that bad when you also factor in the -1 weight and 50 dodge. So she can just not have to worry about eating a critical hit. Chrom’s engraving is better for this role since it has the same except adds 1 might and 20 avoid instead of 50 dodge. This niche allows Ivy to overcome that flaw and you can invest into her just as well as any other carry. Sigurd, you can put it on whichever weapon like Marth’s. This can work with Levin Sword, Javelin, Silver Dagger, etc. Especially when forged to at least +1. No downsides to Sigurd’s engraving. Micaiah, any 1-2 range weapon like daggers and tomes will do as others have said. Especially if you give someone avoid +10/20 before chapter 10. It may take SP books to accomplish this but it’s something to think about. Roy, Thunder tomes or smash weapons will do. Even Long Bow is fine as long as it’s forged and you have something like Hit + or Bow Focus. Or if you have Lyn slapped onto you. Effective weapons also work. Leif, I like to put it on a Thoron tome for the extra might and accuracy. The added weight makes no difference since you’re only player phasing with it anyways. Long Bow also works. Lyn, Killer Axe. Nuff said. Lucina, I can see it working with a Silver Weapon or even a Smash Weapon. I like it on a Tomahawk personally. The -1 might isn’t as big of a deal since adding more hit is a major boon. Diamant can actual contribute with this weapon when engraved once he promotes. But then again, Kagetsu and Panette exist and make better uses with it so…..yeah. Ike, smash weapon or bow. You can be funny with the Hurricane Axe and Vantage when set up properly against fliers. Byleth, it can work with a killer weapon or any other weapon for someone that can handle the added weight. For example, Fogado has 9 build when he promotes and a Killer Bow has 7 weight so this doesn’t negatively affect him at all. Plus the added crit is always nice. Corrin, same with Byleth actually. I like it on a forged Killing Edge. Erika, smash weapons will do fine as long as you have a strong unit that can make use of it. Bows and Tomes are also good choices. Even Brave Weapons for player phasing. As for the DLC Edelgard, Just about any weapon would benefit even if it adds +1 weight. Tiki, is a strange one but Thunder tomes or Long Bows imo seem to be the better choices. Veronica, Elsurge to bypass it’s hit reduction. Chrom, take what I said about Celica’s and Sigurd’s and apply the same thing here. Hector, ehhh Smash Weapons I guess. Soren, tomes or daggers honestly. Camilla, any killer weapon. Quote Link to comment Share on other sites More sharing options...
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