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eclipse

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Everything posted by eclipse

  1. That's a good question. Since there's very little news on hacking, I'll leave it here for now. It may move in the future and I'll reply to this topic if it does.
  2. I don't think I'm qualified to write a definitive guide on this, but I should be able to give out some pointers. What to expect out of a skirmish If you're looking for the Awakening Normal mode skirmishes, you're out of luck. At best you can bring one unit that can do some chip damage/kill stealing, but this is very map-dependent. You're in for a fight, and some of those fights are a nightmare. Before the skirmish Scout the map. I prefer maps that give me choke points, so I can bring a couple of tanks and let them take the brunt of the attack. Bandit's Hideout is probably the most "open" map I'll do, unless I'm feeling really cocky. If the map enemies look like a pain (say, an even mix of flying units and mages), I'll skip it. For specific maps: Obstruct is a 500G staff that can disrupt enemy formations. Freeze is more expensive and has less uses but it can also help in a pinch. Cook something! You want stat bonuses and you want them now. Forging is a permanent way to increase offense. Forged Iron weapons go a long way. So does a forged Initiate scroll. Don't underestimate passive healing. One emblem in particular is good with this, but it shows up rather late. Rings and emblems If you're lucky enough to get Eliwood's S-rank ring, put it on someone. It's saved more than a few runs for me! Snag Emblem skills when you can! Some are pretty darn good, like Canter (Sigurd). Micaiah's healing skill is great for staff users, and the Bld buffs from Leif can be used on units who are weighed down by most of their weapons (hello axe users). Of the later emblems: As for the emblems themselves, I like to mix up weapon types. That is, shove Marth on someone that doesn't naturally have swords, because breaking is that good. For more specific examples: During the skirmish Most enemies will stick to Iron/Steel/Silver. I don't remember if mages use wind attacks (but I remember that one jerk with Elfire that nearly ruined a run). The time crystal exists for a reason. Pay attention to what happens, especially if someone dies. You may be able to change the result if you mix up your actions. Don't use it to rig levels. Be prepared to toss your plans into the trash. Things move fast and you need to move faster. Archers can usually take a single melee hit. Useful if you need to withdraw your tank to heal them. Sword units can also distract thieves and other ranged attackers if you position them right. Because my strategies revolve around physically tanky units, enemy mages die first. Thieves are next because poison is only good if I'm applying it. Engage on the first turn if you must. The goal is to survive. Don't feel bad about blowing your once-an-engage attack on a thief, because again your goal is to survive. Use anything and everything to win. That includes expensive staves and healing items. The skirmishes are usually harder than the story battles. Thieves suck. Mages suck. A fist to the face will prevent them from countering once. Do not underestimate Chain Strike, especially against armored units. --- There's probably a bunch of other things that can be added, so have at it! I'm currently on Chapter 17 and am using skirmishes to bring up a couple of units. I'm also raising far more units than I should hence why I'm doing so many skirmishes.
  3. The difficulty tends to spike on Hard. That is, it'll feel easy for a bit and then you get a curveball out of nowhere. Though if you really want to gauge yourself versus the difficulty, queue up some skirmishes.
  4. Best: I made Jean work. He'll sometimes get benched just so everyone else can get some experience. I've also turned Amber and Jade into, well, something. I don't know how I got them to work, but I did. Not the best: I couldn't figure out what to do with Framme so she was benched. Jean could break stuff, which was more than she could do.
  5. I forged Jean's scroll ASAP and had him steal kills. The scroll is also useful for breaking thieves. Thieves annoy me. And for good measure, I slapped Micaiah on Jean. As a result, he's one of my strongest characters. I put him on the bench to give another staffbot a chance to shine. Zero's ending really stretches out, so good luck finishing it in time for Azure. I'm in the "love the game despite the aesthetics" club. I'm thinking so hard that I don't have time to get mad at the character designs. Much of it is my fault for trying to be aggressive in a game that wants me to turtle.
  6. Clanne/Jean is far cuter than I thought it would be. Hope the A support doesn't ruin everything!
  7. I ate a crit at a very low percentage and I was able to replicate it after rewinding. I think the RNG stays the same, so you'll need to deviate from your original course of action.
  8. Doing Hard/Classic. Everyone that isn't a designated tank feels really squishy. Other than that, I've been able to keep mostly everyone I want to level up to speed.
  9. And pinned. Glad I was able to catch it before game release!
  10. Radiant Historia fan? Awesome. Welcome~! Don't forget to read the rules and all!
  11. I'd like it more if I didn't get sick while playing it. The surfing was especially bad, because the up-and-down bobbing made me feel awful. Still, wandering around without a care was great, and I really wish there was some map function that allowed me to place some custom pins. That way I could go back to items that I wasn't able to get.
  12. Pros: - About time, F!Corrin was left out in the cold for far too long! - Those wings are gorgeous - Works better than most of the fairy themes IMO Cons: - I'd expect this getup on a Dark Mage from her world - It also doesn't match the wings - The thorns in her hair make me nervous Not my thing, but at least base F!Corrin finally got some attention. Here's hoping the rest of the debut units get their Resplendents!
  13. This is kinda a fine line to walk. On one hand, it's Brazil, not the US. On the other, Bolsanaro is in Florida so this could turn into quite the situation depending on whether or not Brazil wants the US to extradite him. I'll let this go for now.
  14. Fights usually don't dump everything on you for the first two turns, so I think working around Faulty Armor shouldn't be too bad.
  15. Story - I do not have high hopes, but perhaps this game will surprise me. Characters - Not a fan of the designs. The writing may save them. Gameplay - Looks interesting.
  16. I could figure out what was going on, but man the NPC dialogue was hard to read. Tear of Vermilion is still a solid story despite that.
  17. You're not allowed to say that a character is not compelling until you've read my writing. 😜 I don't have IS's financial data, so I can't say whether or not the demographic voting those two are the same as the ones that spend a lot of money on the game.
  18. It's a matter of "should we put Tsubasa in a bikini or a more popular character in there?". Tsubasa will probably lose every time with that logic.
  19. Let's be real, how many people would shell out money for them?
  20. Trust me, it was necessary. The official English translation read more like "let's shove these lines into a machine translator".
  21. Am I going to unlazy myself to vote for Tomas? Well, not today. But I will eventually, because I want to see him use the summoner as target practice.
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