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Attila

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Everything posted by Attila

  1. I was just about to comment on how this needed to be done. Thanks mate
  2. 1. It's pinned, so no need for apologies. 2. Referring to your actual problem, the insertion method for FE8 is the same as in FE7. Are you inserting OVER the fighter and soldier animations? Because if so, it may be an error with saving. If not, did you repoint the data correctly?
  3. If you edit chapter 2's nightmare module it does just that
  4. Can you add my tutorial list (Most are graphical ATM) to the resources page for those who prefer video tutorials?
  5. Read the Ultimate tutorial for the basics, and if that doesn't work, watch some visual tutorials (Tutorials with screenshots or videos). Remember (since most videos are centered around FE7) that free space values are different by game. (https://youtu.be/JeDqzEYrfNA)
  6. This is easy enough: Take the FE8 portraits and the FE7 portraits you used. Edit the FE7 characters' color-schemes with the colors from FE8 (Use Joshua's hair on Eliwood)
  7. This isn't an issue. This is something that every forum post/patching tutorial says to do. Some people use different roms, and as long as the general makeup is the same, ignore should patch any rom. First patch you've ever downloaded? Kinda hyped to check this out tonight since I have nothing better to do lmao
  8. Attila

    FEBuilderGBA

    Gonna play around with this for a bit and find out how to work it. It'll probably get a spotlight on my dead channel, but I wanna see something like this worked on in a more collaborative manner. I mean, Emblem Magic released, it was buggy as hell, and the OP hasn't said anything publically about bugfixes since wtf is a .feh file. Now this apparently has some bugs. Dammit Kirb, do some NES Magic for the GBA era
  9. Just making sure, the OP has the most recent patch, correct?
  10. These are some of my better splices. Give opinions?
  11. The Lion Throne has an official release, and is a fangame
  12. Should also notify the OP that you removed the roms so that any mod skimming through doesn't think that they're still in the folder
  13. I am enjoying this A LOT. Just finished Chapter I, and I can honestly say that I can't wait for the vids to go live!
  14. but i 1 2 play soa now inb4 cavs don't get canto, but mages do
  15. This actually looks interesting. I'd look into actually recording it, if I spoke spanish or had a partner who did
  16. Editing is pretty easy once you learn how to do it. If you want to remove tutorials, download Arch's Tutorial Killer Patch
  17. Enragement is incorrectly named. In Fire Emblem, it only takes three conversations to bond for life. You should've already had an A support with Ragefest
  18. (Written as I kinda read through and give my thoughts) 1) I feel as though the training camp, as opposed to two chapters, should take a single chapter: The final test. With this, you would have to put a little more effort into giving the characters backgrounds, but it would progress the story a little faster. Just as well, I would put a little less effort into explaining the continent immediately; I remember when I replayed the first chapter, I was given information about the whole country. All that would be required is something like "This is country A" (Can't remember the country names off of the top of my head, I apologize) "and this is country B. Country A and Country B are at war. Country C is neutral and has the training district, which is where we are now." I'd also work to convey a little less of the full story: Show a little less of the units that will not be used. I'm interested in seeing the other characters in the story, though I believe that in the beginning of the chapter they're played in, enough backstory to inform you of who the characters are, and what they're doing where they are. I'm going to use the mercenary and the pegasus knight as examples. In version 1.1, you don't get to use either, so they should be less relevant. I believe they were used on Chapter 4 of 1.0 (Don't quote me). On chapter four, you should kinda have, rather than a three chapter buildup, the mercenary say something along the lines of "Alright, now that we're armed, let us embark towards helping that royal who was captured a few days ago, then hunt for your sister again; we can't get much more behind on our rent before we're evicted." This kinda gives us the information (this was a basic explanation of how it COULD go, not how I believe it should, exactly) that we need to know about the Mercenary and the pegasus knight. This across, you have more time to focus on the units you're seeing in that point in time 2) One thing that I loved about TGA was its unique chapter designs, specifically the Final Test's. I hope that you can find a way to advance the game in a manner such as this, say the mercenary (I've stated in the past, Mercenaries are my favorite Fire Emblem Class, and as such, I use them as examples more often than not) travels forward for a given reason (an example would be he's hunting the required food for the night) and gets ambushed, then has to make it to the camp (EG a "visit" event that leads to the ending event) before the bulk of the force (EG the stronger units) arrive. That said, you do have to find a way to kind of polish any ideas into your story, which I do not know, so I cannot give any advice for. I would highly suggest, however, focusing on the story in full with one given story, but have each arc tell a fraction of the main story; the first version was amazing at this as it started the general story. You don't have to tell the full story in the first chapter. Remember, though they are hated, bandit chapters are there to progress the story in a meaningful way rather than just throwing you at the bulk of the story immediately. That's really all I have to say, good luck, and I can't wait to see the next patch of TGA
  19. The only thing I can think of to resolve any issues is opening the ROM in FEditor and saving it. This is an issue that a lot of people have, though for different reasons.
  20. What patcher are the two of you using? NUPS? If so, hit ignore, and it should do something
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