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SSJDennis

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Everything posted by SSJDennis

  1. Paladin Jakob will carry you far, without any fear of dying. Just keep gaining skills and use tonics. Enemies will attack anything in range, they don't care if the do zero damage and get killed in a counter, unlike CQ. There is also the Guard Katana for units like Silas and Hinoka. You can even marry those two for a great Sophie. Maybe it's just me, but I also found that Kaze paired with Rinkah is much more useful than he ever was in CQ. Super fast, magic resistant and enough strength for those squishy enemy mages. Did you give Subaki x Hanna a go? It actually works for a decent while. Hanna giving the speed he needs. He gets a beastlance early IIRC, so he can ORKO most cavs. Later on he keeps his flight, to move around other units. The only real mage I ever considered was Rhajat. I just glued Hyata onto Sakura. He gives her more MAG and can sometimes grab a kill. Other units to consider outside Ryoma, Takumi and Scarlett are Oborro, Reina and Saizo. Last one actually never has been as good in any of my playthroughs as he could be. Have fun playing, keep up with meals and tonics and you'll be fine. If not, use Ryoma paired with Kagero more XD
  2. So, you will play on H1, to find out which units work similar? Then why hack Frey in? Really confuses me. Hardin works pretty well, if not better the base cavs. All because of base stats and A rank in lances. Cord can become a second Barst, Castor could be a similar bow knight as Cord/Bord/Barst. Main problem with this FE is, most units are rubbish, while others are much stronger. There is also little to no reason to replace units / fill in gaps late game. When I think off end-game units, only Nagi is strong. Tiki requires you to keep Bantu alive too long and you even need to deploy him... Also, how will you be playing? Warp through chapters? Kill each and every enemy(max out the reinforcements)? Use ALL units? Kill off units? You should set some more rules. Then get to the point where you pick THE best units in the game. Then you analyse what makes them good, the try to replicate that. FE12 (the sequel) would give you a better time. This one never merges the two class routes. So no Hero Navarre for you, while he rocks. One thing to keep in mind, horseslaying makes a unit more usable. So high axe, or lance is in demand. Should be higher valued then any sword user ever will. Last, but not least... dodging is rubbish. So don't expect it to happen, when you really need too. Making fragile units very fragile, while they had a better time dodging in GBA games. This game also has ballistics, so keeping out of range might be tricky.
  3. Either Frederick for his extremely usefulness early/mid-game, or mobile tank Cherche. I also do like wyvern knight Panne alot. Never been a fan of the early cavaliers, both never appealed to me. Even though normally I am a big fan of the early cavs. Maybe it's just Fred blowing them out of the water? Heroes didn't help either XD
  4. I would also give both to Florina. The extra power and durability is great on her. Erk would also appreciate a bit more magic power, if you plan on using him. Don't waste the robe on a spellcaster or Lyn.
  5. Silas as a Wyvern Knight sounds fun. Marry Beruka or Camilla if you like. You can grind for S-rank, right?
  6. Cynthia for sure. Love her super hero tune, makes me smile all of the time, every time. Also great unit with Chrom or Henry as her dad. In Fates I do like Dwyer. Use him as my second Jacob, or replacement of Elise. Who always turns out bad for and is way too slow to promote.
  7. I think I had most fun while playing Echoes. Short maps along with dungeons seems the way to go for me. I tend to play for a short(er) amount of time since I got children, so playing a map that takes more then 20mins is mostly a "no" for me. Awakening being the second best. I played that for hours before being a dad. But I don't like it as much without modifying my units like crazy. Sure, you can play it traditionally, but I (for some reason) never feel like it. CQ is just great. Much more fun then the other Fates episodes. Too bad they really rush the story at some point, making the story worthless too follow past that point, while it should've been more interesting near the end. Never been a fan of Hosido and actually till date didn't try Revelations, even though I bought the special edition just because of it...
  8. Even then, Frey will join in an very early prologue chapter. Meaning he will be able to gain more EXP, closing the gab between him and the other possible units. I do believe he had better lance rank then Cain by that point. Anyway, we are sacrificing Gordin, in order to move on in the final prologue chapter I guess. This means no Gordin in the main game. Norne can easily replace him and has better growths IIRC. Also more base speed means more doubling. Depending on difficulty, she might be able to double right of the bat. On higher difficulties you will most likely want the higher base strength of Gordin, as both be doubling any time soon. Also not sure whether or not both get easily be replaced by Castor, whom "only" needs 7 levels to get an horse. Ymir joins too late with subpar stats. Barst, Cord and maybe even an trained Bord will blow him out of the water. He can use a Poleaxe right away though. Biggest advantage that Athena has over Narbarl is wings. She can/should insta promote to Falcon Knight. I bet your patch has access to the secret shop? Etzel has good RES/MAG but horrible speed. A trained Merric, Linde and/or Wendell will do the job better. Great healing utility though.
  9. 1. Barst. Always liked fighter units. Even better now that he can finally promote into hero. 2. Lena. Free Warp right off the bat. Never promotes, but who cares when you can warp. 3. Hardin. Silver Lance / Ridersbane without any effort. Great unit, almost RNG proof.
  10. Frey only exists in Normal. Offcourse he is top tier. Any cav with good growths will roll through the game on Normal.
  11. w00t ! Possible to play JPN games on a EUR Switch ? OR will it be region locked again :( I loved playing SRW games on the DS, who didn't care about regions. Same goes for USA games.
  12. Jakob -x- Corrin. I just wanted a Wyvern for Jakob as fast as possible, didn't care about Paladin at first (no clue why). Pair up bonuses were also nice to have. In the end I didn't use Jakob nearly as effective as I am using him now. Jakob and Azama really made me expect them to use magic at first...
  13. Troll topic? Those pairings are really weird to say it nicely...
  14. Next voting gaunlet is most likely the eighth bunny units, hopefully we get a 8% banner for the spring units from 2017... I was really hoping to finally get that flying mage Camilla.
  15. Your units will start gaining like 1 EXP when the go to far ahead of the curve. So that's the main reason to use a team of like 10~12 units. I also think you should go for female Corrin, as I value Jakob higher then Felicia. Felicia will do fine when joining later on, she comes with a nice staff rank and isn't the best Hero. There isn't an exact list to go by. But if you take the time to write down, what is stated by above posts: 1. Corrin 2. Ryoma 3. Takumi 4. Hinoka 5. Azura 6. Saizo 7. Kaze 8. Scarlett 9. Oboro 10. Silas 11. Jakob (reclass early to Paladin) 12. Sakura You can fill the additional team slots with the likes of Flora, Felicia with status staffs. Also Reina is a good filler unit. I don't like to train up Mozu, most likely not because I would spend that first Heart Seal on Jakob, second on Corrin. Mozu as a Dreadfighter right off the bat might be worthwhile though. Also spam tonics if you need the extra stats. Don't forget, have fun playing the game.
  16. I'll be nice, you can use Fuga if you want :)
  17. Still going strong? How many coins will you aim for? Going for maxed weapons straight on? Or will you take a "break" just to stay sane?
  18. Finally getting Nyx w00t! Hopefully we'll get another "free" unit.
  19. Maybe it's just me, but piracy seems to be a thing for a younger audience. I used to play only ROMs when I was young. I had little to no money, but I did want to play all those GBC/GBA games. Also some weren't available for my region(EU). A problem I still have. But now that I actually earn enough and have a family, I prefer the "real" thing. Also playing wherever you want, rather than on a laptop/computer is also a big plus to me. I do like Citra for recording videos, but that's it. Its still too slow for my liking, and again, needed to sit behind a pc is a big no to me. I am pretty sure more people feel like this. ROMs also have been a good "demo" to me, to find out if I liked a game or not. Resulting in buying a game, or pass out. In the end I think they only did lose out on some money. The problem was probably bigger with Shadow Dragon, as that was a pretty bad game after the great GBA ones. If anyone tried that on a ROM, they most likely didn't buy the cartridge.
  20. Villager: Atlas. Cavalier: Mathilda. Mercenary: Saber. Mage: Kliff. Archer: Python. Soldier: Valbar. Cleric: Faye. Pegasus Knight: Palla.
  21. Maybe a bit unrelated to the previous posts, but would it help, or at least make it easier to switch Gray and Kliff around? Kliff can reach lv3 in 1-2, if he gets two kills in 1-1. Gray already has the needed 4 speed, and Kliff wouldn't matter his level ups, seeing he will fly to 10 speed. Last focus should be on Faye, whom will not likely kill much or easy in Act3. Did your Silque reach lv7 "easily"? Or did she require (much) more then random boss EXP?
  22. Well done Espinoza! What units made it through promotion? Only Clive and Gray? Or found a way to increase the level of Kliff dramatically? How about Physic on Faye? I think you should go for minimal coin farming. Single boost to Ridersbane will get you far, but you eventually want to max it out. I think C2 will be a breeze. Early Thunder for Boey? Super rigged Mae and offcourse Seraphim Cecila. Going to tackle zombie dragons with a nasty pp crit? Looking forward to your videos!
  23. 1. Shiida, her W1n Spear is just laughable overpowered. Pair this with the fact that most enemies are weak to it, that you can buy multiple copies AND can forge it is just broken. Her weak defensive stats mean nothing, when she kills everything with a single hit. 2. Lena, first real useful healer. Blows Wrys out of the water right from the start. Can use Warp right off the bat and is your Hammerne resource. Could promote pretty easily, but doesn't require so to be useful until end game. She did like the Falcon promoting item, as she could turn into a Bishop right after. She never had much competition for those, as Shiida and Catria like Dragon Knight better. 3. Hardin, evil ruler that was pretty strong early on. Early Silver Lance access is incredibly useful. That also means additional hit when used the Ridersbane, which he pretty much claims. Because of this he gets a lot of EXP early on, which helps him getting closer to Abel and/or Cain. Would be hilarious if he could turn General in SD, Warp him in and see him rule XD
  24. Ricken!Owain is a -S- rank unit. High magic strength, paired with Luna and Galeforce. Henry!Noire is just -B- rank to me. Main reason would be the wasted potential of both Henry AND Noire. Sure, the makes a good Sorcerer, but won't she always? Donnel!Kjelle is a -A- rank, but still her best option, if you ask me. Getting Galeforce is really nice, to bad it takes so long to gain. If she had an "easier" start, I think she could go higher. Knight is just meh in this game.
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