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warchiefwilliams

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Everything posted by warchiefwilliams

  1. My problem (and it seems a lot of people's problem) with Peri is that the script seems to play her biggest flaw, her one-woman genocide against servants, for laughs. If we assume that I am actually role-playing as Corrin (a stretch, I know, but hear me out), and either I witness or are informed by witnesses that one of my brother's retainers has been trying to physically harm or murder my retainers/servants, who I see as pretty much a second family, I would immediately move to have Peri either sectioned, removed from the army, have an "accident" arranged for her, or at least get her moved as far away as possible from any of my people. And yet, that doesn't happen in the game. Rather, it seems that the opposite happens. Characters seem to repeatedly shrug off her murderous tendencies, seeing them as a boon to the army, rather than a ticking time bomb that could go offat any moment. And while there are a few supports where she does slowly learn to try and develop as a character, a lot of them just seem to ignore or worse, enable the worst aspect of her character. The S-support with Corrin is particularly vile, where Corrin promises to ensure that there will be "tough servants" who won't fall in one blow. Yeah, I am sure that Felicia, Flora and Jakob appreciate being locked into a house/castle/astral-acid-trip with a woman who would kill them for looking at her funny. I have nothing against a character being murder-happy, but for me at least, I want to see two things; I want to know why they are such a blood knight, and I want to see some development either away from the trope or a further descent into madness. Henry gets away with it because of his shit childhood and we get to see how deep down, he is a caring man who hides behind his blood knight mask. Peri only gets that development in a few supports, and even then the only one that stands out to me is her support with Laslow. If Fates were more serious about not playing it's character's issues for laughs, I would be a lot less harsh to Peri. She has plenty of positive traits certainly, such as her steadfast loyalty to those she does consider to be a friend, like Xander and Laslow. Plus her skill in the kitchen means that you better hope that the RNG gods will bless you before a difficult chapter and place her in the mess hall so you can buff all your troops to heaven and back. Alas, we have what we got, and what we got is a distinctly average (in a game that demands specialization) caviler with a excellent personal skill, oddly-colored hair, heterochromia and the personality of a murderous child. The sad thing is that I wanted to like her. If they had just taken her character a bit more seriously and actually had her develop in more supports other than the one with Laslow, I would have really enjoyed using and learning about Peri. As a final aside, if nothing else, Peri offers a rare bit of world building into the world of Fates. Keep in mind that this is very much my opinion and is subject to how I interpreted Peri's supports and scripts. In my view, she gives us a window into how the nobility of Nohr view those beneath them in social status, as well as their willingness to rely on... less than honorable means to dispose of problem members of the family. We see that her father has the influence and wealth to cover up his daughter's repeated acts of murder against his household servants without causing a serf riot, as well as him possibly "washing his hands" of Peri by placing her in the tournament to determine who will be Xander's new retainers. Whether she wins and becomes a retainer, or is left on the ground and bleeding out in the arena, either one is a win for her father, who can now try to run his household without his mad daughter mauling every servant in sight and having to worry about a revolt cause by his daughter's actions. This interpretation of Nohrian society may really be reading in between the lines, but given the utter lack of world-building in Fates beyond Nohr=Vaguely Medieval Europe and Hoshido=Vaguely Edo-Period Japan, anything is welcome. If you are a fan of Peri, then by all means, keep being a fan of her. Don't let some idiot on the internet (i.e me) tell you what or who to like. That was just my view on why I personally don't like her, and why I consider her to be yet another prime example of Fates's wasted potential. I don't abjectly hate her, but I can't call myself a fan of the cotton-candy haired not!harley quinn.
  2. It is without a doubt the most... unique fire emblem I have played, but I am enjoying it all the way through so far. Here are a few thoughts from me: Good: The voice acting added a lot more than I thought it would, and I do hope that they continue giving all future games full VAs. The artwork feels a lot more toned down compared to the other 3ds titles. I like Kozaki's work, but his outlandish designs got a bit... annoying at times. While I do prefer fates's soundtrack, the modernized gaiden songs are still pretty awesome. No real complaints regarding the characters, except one (see Bad section). I do like how the game actually has some of the non-plot characters occasionally chime in (usually Tobin/Gray for Alm and Mae/Boey for Celica) with their two cents on the situation and will call out their leaders if they feel they are making a poor choice. Bad The grind can be tedious at times, but when is grind not tedious? The camera doesn't always cooperate in the dungeons, which makes it a bit difficult to find enemies unless they find you first. While it is clear that Faye isn't as bad as certain other stalkers tag-alongs, her personality begins and ends with Alm, which I consider to be a bit of a waste. Supports are a welcome addition, but I feel that some are a bit.. limited. I would like to know more about Silque beyond just her attempts to gossip with Faye and what she says in base conversations. Ugly: This game is ancient and it shows. While I do think that it is a good thing that they didn't mess too much with the core of Gaiden, that game remained obscure for a reason. Modern graphics and some new mechanics help to make it a bit more accessible, but it still took a bit for me to get into the swing of things. PSA: Keep an extra eye on your mages. While magic using HP to cast helps to compensate for its increased strength, it does mean that your mages can go from very healthy to almost dead in a single round of combat. A final aside, does anyone else think that clerics are a bit too strong compared to regular mages? In my playthrough both Silque and Genny are capable of one-shoting most bosses with nosferatu (assuming they hit, their hit chances are kinda low). It just means that I can flood the field with illusions and still keep my clerics healthy by attacking careless foes.
  3. Your points are valid, and, baring any drastic changes in translations (unlikely, given that the damn game is going to be fully voiced, you can't do really change things last minute), you probably will not have to eat your words with a dash of Worcester sauce. If nothing else, your thoughts help to propagate the viewpoint that Faye is just as you describe; an immature young lady shaped by the worst aspects of her culture thrown into an unenviable position. If nothing else, the writers at least managed to a bit of subtle world-building if your analysis is correct, which is more than they did for Fates. Unfortunately, I don't pity Faye. Even though her situation demands some sympathy, her actions quickly earn my scorn. Whether its in her base conversations or in her supports, she, as you say, comes off being a selfish, immature brat only concerned with her perceived image of what her crush wants (without actually checking with him first as to what he wants). A result of the culture she grew up in, perhaps, but completely inexcusable regardless. My problem mostly stems from how no one calls her out on her shit. Giving how she hovers around Alm constantly, I would expect Alm to say something a lot sooner about his unwelcome satellite. Given Alm's assertiveness, why didn't he shoot down Faye's generally creepy advances (I've been in Alm's position here, it is fucking creepy) sooner? Why didn't any of the other villagers who have spent several years growing up together, or Mycen, the mentor-like figure for all of them, say anything? Why isn't any of this addressed? Faye does represent stagnation, as you say. But why does she stay stagnated? As you brought up, Alm and Celicia are in many ways polar opposites yet they still come together for the good of the continent. They work through their differences, and it can be assumed that their partnership will help to slowly mitigate/fix the worst of both their respective cultures. So why doesn't that affect Faye? Faye's development through base convos and supports (and there should have been at least one more) should focus on how her stagnation, selfishness and apathy harms her and those around her. Maybe have her support with Alm end with her determining to try and fix this part of her personality, to learn how to be less selfish in this regard. Perhaps even represent that in game with her other supports being either A) locked off pre-A!Support with Alm or B) different post-support. Perhaps if she A supports Alm, she can learn to move on, and her epilogue would be one where she learned to embrace the positive aspects of her culture, otherwise she continues to wallow in her self-induced misery. Gah, so many ways to improve Faye's character, so little time! I got to get some sleep! At the end of the day, she isn't Tharja at least. So I'm not as pre-disposed to engineer any battlefield "accidents" ("I swear officer, I do not know why that person got caught in the trebuchet's firing mechanism. No I don't know why they dove in head first"). If nothing else, what worries me the most about Faye is the people who wrote her character. She had a lot of potential, as your analysis shows, and if they brought more of it to light, or shifted more focus on it as opposed to seemingly prioritizing her yandere tendencies, Faye could have been an amazing addition to Alm's army and could have been a more overt foil to Alm and Celica, representing the very cultural element that led to conflict (and the conflict the duo are trying to prevent from continuing) in the first place. She could have been that and so much more. Either the writers were planning for this contingency or something similar, but either decided that they couldn't hack it, and just left Faye unrefined, or they are just so bad at developing character's like Faye, they trigger discussions regarding a character from a game that has yet to even come out in its home country, let alone abroad. It's making me really worried regarding their ability to storycraft/develop-characters/craft-lore for the Switch game if an addition to a twenty five year old game causes this much ruckus... Who knows, we might all be wrong. If that is the case, I will happily eat my words with Worcester sauce. Though given what we know from the data mine, pre-release stuff, and from FE Heroes, I think I can save my sauce for my Easter steak. Oh happy Easter by the way for those of you who celebrate it.
  4. In my opinion, Fates is made far more decent and enjoyable through the judicious application of headcanons. Just look at how many threads in the Fates sub-forum involve people's headcanons.
  5. It's as worse as we feared. It has been a pleasure serving with you all. God-Emperor preserve our souls.... You know what? You are right. There needs to be at least one character like that. Part of the reason why I have always liked Fire Emblem as a series is because they at least attempt to deliver those kinds of characters to add in more gray/grey morality. Unfortunately... (Note: Subjective opinion incoming. Get your pitchforks ready) ...the problem is, they assigned that role to a design which 1) doesn't scream yandere psycho to me, and 2) had the potential to be a lot more... I don't know, involved? When I read through her various supports before her one with Alm, the only (slightly) optimistic part of my mind wondered if Faye was going to act as a bit of a foil to Alm's plans to explore the world (don't know as much as I would like to about the Gaiden characters, so sorry if I screw up some characterizations) and she would represent that ever-smaller part of him that did want to return to his old life. Their A support should be bleak, given how he has a greater fate (and better waifu) ahead of him than being a plebeian scrub on a farm (and Faye's desire to be said-scrub's companion) It should be a moment of revelation to both characters, with Alm realizing that he doesn't want to go back to his old life, and Faye realizing that her childish dreams are but that, dreams, but she has a chance to move past her dreams and live her life for herself. Perhaps Faye's ending would be brighter if she did achieve an A support with Alm, as she could move past him and learn to be happy with her life, and if that support level was not obtained, we would get the current ending. Yeah, Faye is fated by canon to be surpassed and cast aside, and her development as a character should focus on how she does not desire this path, and her support with Alm should be centered around her learning to move on.But there just wasn't any of that, not in the support or in the ending. There was potential for Faye beyond just being another poorly-written yandere/yandere-lite, archetype 24c, sub-section 91a: The Childhood friend, a common, and usually boring/infuriating addition to any medium. Either IS had no idea what they wanted to do with Faye's character and simply slotted her into a standard-issue paradigm, or they had everything lined up to make her... different, but decided that more ratfucking with the Gaiden canon was not worth the risk of alienating the veteran portion of the fanbase, and in their rush to leave, left her character an unrefined (and poorly done) yandere!Catria. That's why I am disappointed. Faye represents wasted potential, and few things wreck my morale more than that. The inner cynic in me is beginning to dread what lore content might come up for the Switch Fire Emblem given IS's track record for new characters/lore/mythoses post-Awakening, and that is not a good thing. At least, this has been my impression from the data-mine and from her script in Heroes. 8-4 might be able to do something to mitigate this, but all things considered, I'm not taking that bet. (End subjective opinion. You are clear to engage)
  6. Probably a design choice. The scar is a nice fan theory, but it is only that. A damn shame, as it would have made for an interesting bit of world building if Camilla did have a scar there from some prior conflict, like say, the cutthroat politics of Nohr's "concubine war"?
  7. Just buy Echoes. Gameplay is mediocre compared to Conquest, plot goes nowhere (though it is the least bad), I didn't find the characters as interesting or engaging, e.c.t. I suppose if you enjoy grinding you may get some enjoyment out of it, but really, you have Revelations for that. I guess you can mess around with the refined Awakening mechanics in maps that are similar to Awakening without worrying about any non-standard objectives (escape, prevent breakthrough, e.c.t) you would have fun. Otherwise I would say pass by this one. Better use of money. The Paradox sale is still going on right now on steam. Go get Hearts of Iron 4/Stellaris/Europa Universallis IV. Much better games, if you like Grand Strategy.
  8. Faye getting shafted in the manner that she is kinda sucks, though for reasons stated above, it seems that was the inevitable conclusion, given her desire to remain a rural villager when her crush proceeds to become a continent-ruling Emperor King. I wish there was an option to create an "alternate canon" where Alm does return with her, just to see how that would screw up the main canon, as well as making Faye more than just your usual childhood-friend/unrequited-crush trope bearer. While I am at it, I would also like to go to Mars and would like GW to restore Warhammer Fantasy. But hey, shit into one hand and hope into another and tell me which one fills up first... Faye aside, I actually don't mind the endings too much. Speaking as someone who hasn't really played the older games, I do like how certain characters dying does have an affect on those who were close to them. It helps to make them seem like actual characters rather than faceless mooks, though as AzureSen said, it is a little melodramatic. If nothing else, it will make those classic playthroughs all the more interesting. Can't wait for this game to come out and hopefully I won't be deployed then so I can play it!
  9. I have little to no problem with this development. Truthfully, if this is done right, it is a neat little bit of worldbuilding for the whole Archanea/Valentia meta. If nothing else, it will be interesting, and this little bit makes me even more eager to play the game for myself.
  10. You can, but if you want to properly utilize them all, your better off playing Conquest. One of Revelation's shortcomings is character overload once you add both casts and their children, and it shows. Why would I use character x when character y joins sooner, fills a similar role, and joins at a higher level with better stats? Plus by endgame, you will only be using the royals, corrin, corrin's retainer, and maybe one or two other characters, even though you have a pool of 40+ to choose from.
  11. Fates has a bit of a reputation on this forum as being "wasted potential", and it earns that reputation fully. Before release (the first release in Japan), a lot of people, myself included, were eagerly awaiting what had the potential to be a return to form for the series. More challenging gameplay, refined mechanics, and the possibility for a more political, nuanced and engaging story/world. Needless to say, some of us got a bit over-hyped. I'm not really in a ranty mood, so I won't go overboard about why the story fails, why certain characters piss me off to no end, why the world-building sucks, e.c.t. Nor will I incessantly praise the gameplay, how it is actually engaging, the challenges in some routes, e.c.t. What I will say is that for me, I still hold Conquest as the current pinnacle of gameplay in the series and the reason why it is important to have a team of secondary writers there to make sure the story makes sense. Birthright will remain an adequate, if somewhat boring Fire Emblem. And to conclude I will regret the money I spent on Revelation, as it combines the worst aspects of both Conquest (shit story) and Birthright (stupid gameplay gimmicks/repetitive nature).
  12. Well, for starters, Fates is a bloody game. Do what you want. Hell, headcanon Corrin forming a harem with all of his/her siblings. I'm not going to tell you how to enjoy the game. Just because a standard drive in GTA for me ends with around 500 deaths (mostly civilians) doesn't mean that I drive on the sidewalks in reality. As for the actual question, no. No to the Schrödinger's Incest, no due to pedophilia for Elise (don't lie game, she is no older than 13-14), and no simply because Corrin's lack of character makes it very difficult for me to determine if he is uncomfortable with Camilla's advances or if I am just projecting my own discomfort onto him. They really should have done this. Hopefully they'll do this for the Geneology remake, maybe.
  13. I don't feel that any of them are canon. As many have stated, Revelation's shoddy writing and nonsensical plot post arrival in Valla make it very difficult to take it seriously. Birthright may at least be semi-consistent, but what little consistency it had goes flying out the window once you play the other routes where Azura actually feels like pointing out the primary threat. As for Conquest... the less said about it the better, what with how the game continually beats you over the head saying that you chose the wrong path. I honestly can't even bring myself to vote for any of them. OP, you should add a 4th option: None. If nothing else, it would be interesting to see how many pick it.
  14. Ah, that question; "where the flying ******* ****** **** are the rest of the Fates dlcs?" I really don't have an answer for you. The safest bet simply would be that between Heroes, Shadows of Valentia and whatever they have cooking for the Switch, IS didn't have the budget to contract Treehouse to localize what has been released beyond Heirs of Fate. Along those lines, they may have planed for more Fates DLC, but in the end, they simply chose to focus on the other three games rather than continue to make DLC for Fates. It is unfortunate, really. All those maps that came out for Awakening meant that the game had a shelve life far longer than I expected it to. Despite my problems with Fates, I was hoping it would have a longer life than it did.
  15. This game hates my guts I have decided. It does not want me to get Lyn. I am on my third 5 star Lucina and second 5 star Marth.
  16. (sees three slots available for archers/daggers/healers) "Good, I could use another archer, and maybe I'll get Felicia!" (all three end up being a 3 star, 4 star, and 5 star Wyrs) "........." gods damn it all.
  17. 1221 mountain standard time here. Still nothing to report. This is beginning to get annoying. You think that they would know how to handle a digital release by this point
  18. Regardless of who wins, we should try to be polite and cordial. Oh who am I kidding, the salt is going to be immense. Especially if tharja is anywhere near the top three
  19. Does it have butter as well as salt? If so, please and thank you. If it lacks salt, don't worry. I'm sure that I will be able to find some when I get a fifth rank 5 Tharja and still haven't gotten a single Lyn, Leo or Illyana
  20. As a unit? Corrin works wonders. Good all around growths, good unique weapons, and access to a fair number of skills (through both heart seals and buddy/marriage seals) Corrin rarely, if ever, disappoints. Design wise, male Corrin looks alright. Not amazing or or awful, but alright. Female Corrin looks pretty good, thigh-gaps and her entire nohrian noble getup non-withstanding. Like the Spheal said, you can at least pick out Corrin from a Fire Emblem lord/lady line up. Story wise..... to use the most common term on the Fates subforum, "wasted potential." So many others, such as nekoknight, put it far better than I could. To be brief though, Corrin is a naive, stupid, hypocrite who gets those around him killed even if there was clearly a better way to avoid conflict like the character so desperately wants to. The level of worship directed towards him is almost insulting to the player, and that all of his bad choices (including those that result in massive loss of life) are glossed over by the other characters. The way he is written makes the game worse in the story department.
  21. On Hard/Lunatic Conquest? Of course I have lost. I'm not ashamed to admit it. RNG will still screw you over no matter what your difficulty setting is.
  22. As Levant said. All you have to do is go to the world map, select the "scout" option, spend some gold, and you can replay the map against some enemies scaled to the difficulty of that chapter. Just remember that you can't do that in Conquest. The only grinding map available in that version is the DLC map, and I wouldn't call that a good grinding map... Hoped that helped and enjoy the game!
  23. Having been freshly revived from cryo-sleep, I must now continue to gripe about fates! In retrospect, I think I really would have liked to spent the money I wasted on this on another platoon of battlefront pz IV ausf Hs instead, or another box of knights of the realm. Do note that the following is very much a rant, and if you want a more thorough analysis, look at Thane's posts. Revelations combines the absolute worst of both Birthright (the grind-heavy nature) and Conquest (story nearly as bad as Age of Sigmar). If you ask me, a large amount of Revelation's story suffers from a case of telling not showing. We are given next to nothing regarding Valla. Are there truly any people living here, or are they all phantoms? How does Anankos revive the various dead characters? Necromancy? I mean fuck, I need something! I could continue on for days, but many of the others here have already done that, though as a final note, if you want to kill characters off, give them some development so I give a damn about them dying! Gameplay wise, you will never use half the units you are given outside of support grinding. Even worse, several characters I consider to be really good gameplay wise are gimped by horrible starting levels. Why would I use Nyx when she has such a crap start level? Why should I use anyone but the royals and Felicia/Jacob? Also, what is up with that pseudo fog-of-war map? It's not tense if I know which snow bank the enemy is hiding behind after a single run! Soundtrack is really good though, but saying that Fates's soundtrack is good is like saying that water is wet. Argh... damn head hurts... need more mead... To the OP, if you want more fates, Revelations is probably the best way to tie you over until Nintendo (hopefully) announces the next DLC wave. If you want a good game, I suggest a replay of Conquest on a higher difficulty level. If you want a good story... might I recommend the Epic of Gilgamesh or the Iliad? Those are pretty good.
  24. Virion and Inigo: See Thane's post on them, as he said it better than I could. That being said, I do like Inigo, but he was definitely handled better in Fates. Kjelle: She... exists. That is honestly the most I can say about her. Gameplay wise, I have better tanks by this point, including other 2nd gen characters, so I don't really feel the need to grind yet another one. The vast majority of her supports are also lackluster. Question: Does anyone else get Spartacus vibes during Kjelle's B support with Robin, when she challenges him/her? I just see that training fight between wounded crixus and spartacus when the later tries to prove his strength for bataius, and I get the feeling the support kinda ends in a similar matter, with Robin putting Kjelle in her place. Tharja: I never thought I would say this when Fates's characters was revealed, but her expy, Rhajat, is far and above better than the original. Rhajat is a socially-awkward individual. Tharja is an abusive, creepy and all-round irredeemable piece of shit. Yeah, she had a few moments with Nowi and Libra, but that doesn't change the fact that she routinely abuses her spouse and children for her own twisted goals, and still stalks someone else! Her only purpose whenever I play is to unlock Noire. If she didn't do that, then I would have killed her in her recruitment chapter. Why is she popular? Why? Is it because her outfit is revealing? Is that it? (then again, Camilla is pretty popular...)
  25. Cherche: Despite the impracticality of her armor design, I really can't help but like it. Her hair is quite lovely, and I honestly found the wing headgear looked good along with her handkerchief. I also like her personality, how she combines the idea of being a gentlelady retainer for everyone's favorite womanizer archer, but also being one of those people who finds the taboo to be adorable. As for her supports... I wish they were less Minerva focused. Yes, Cherche. We get that Minerva is your pride and joy and named after one of the original player-controlled wyvern riders. But I want to learn more about you! Not your overgrown lizard with wings! If you like reading fanfics, a good one involving Cherche and Robin that doesn't involve reptile dating is Of Wyverns and Men. I do recommend it. Frederick: Similar to so many, I think Frederick is an incredibly solid character. Whether it is his usefulness throughout the game (especially early game lunatic) or his devotion to the Ylissian royal family, Frederick is exactly what you would want from your retainer. Some of the Nohrian and Hoshidoan retainers should take notes! Also that knight-butler design is actually pretty kick-ass if you ask me.
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