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About VincentASM

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    Heartbunny <3
  • Birthday 11/13/1986

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  • Favorite Fire Emblem Game
    Shadows of Valentia

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  1. There are more placeholders, but they don't look like they're playable. Seem like NPC/enemy/event classes. (For example, they don't have mastered abilities/arts.) 0x58 is a dummy Demonic Beast. 0x59 is a foot magic Advanced class. 0x5A looks like a Noble/Commoner placeholder. 0x5B is playable Death Knight. 0x5C is a dummy Demonic Beast. 0x5D to 0x63 are 7 Noble/Commoner placeholders. The number of placeholders doesn't really matter too much, I think. Before this update, the four unreleased DLC classes were spare Demonic Beasts. For the update, they added about 10 extra slots (from 90 to 100) at the end of the list, out of nowhere. Also, I forgot about the certification ranks.
  2. Some more info about the unreleased classes. If there's anything you want to know that I haven't posted, let me know. Otherwise, I'll be compiling everything for an article on Sunday or Monday.
  3. I'm still digging through the new files and I haven't really checked the discussions much. Have we covered the possible new DLC classes leaked via the new update?
  4. Haven't had time to test them yet, but here are some preliminary pages for Jeritza and Anna: https://serenesforest.net/three-houses/monastery/tea-party/jeritza/ https://serenesforest.net/three-houses/monastery/tea-party/anna/ Let me know if anything seems off!
  5. Thanks for asking! Yeah, I made a mistake. The (Grade -1) x 5 part only applies for one seed, I believe. That should cap the rate at 100. So 20 (max co-efficient) + 20 (for a 5-star seed) + 30 (5 seeds) + 30 (pegasus blessings) = 100. I have no idea what happens during Blessing of the Land. I don't recall getting 2 stat-boosters ever, so I assume it also caps at 100%. But if I'm wrong, do let me know! If you're mixing seeds, things are a bit more complicated. I guess you'd need to calculate the rate for every type of seed, then somehow split the rate by the ratio of seeds.
  6. I've updated the greenhouse page with information from the guidebook. There are formulae to calculate the yield for any number and/or type of seed, as well as the chance of obtaining stat-boosters. Just in case, does anyone here know how to write Javascript code (or any online-friendly code) and would be interested in volunteering to create a gardening calculator?
  7. Sorry for the late reply ^^;; @BAMX Thanks, I've corrected the table. Not sure why it's like that for his B support... @bethany81707 Essentially, it's a free pass. But if somebody hacked the game to lower Byleth's starting stats/skill levels, the game would probably complain if you didn't meet the requirements.
  8. Oh yeah, I was checking some loose ends and unless I'm mistaken, only Byleth has hidden + support levels (and no A+ for same gender characters). So Byleth is the one who's most affected by this bug. Then again, the fact it can't trigger during enemy phase seems really weird too. Adjutant Guard works during both phases, so I'm curious if being player phase only is an oversight as well...
  9. Sorry I've been rather quiet. Been busy, while also trying to do as much research as possible ^^ Finished the Adjutants page. Made some interesting discoveries. A few people noticed this, but Adjutant Guard prevents enemy follow-ups from killing units. Meanwhile, Adjutant Follow-Up actually has a decent activation rate, but it seems to be bugged. It doesn't trigger during the enemy phase and support levels C+, B+ and A+ (even if hidden) count as "no support".
  10. Yes. The data for Rhea currently on the site is actually split between Jeralt and Rhea. The topics are for Jeralt and the answers at the end are for Rhea.
  11. Hmm, I was wondering if the negating counter effect was separate; I only counted the additional damage, since that was easier to see. But the 1 in 4 refers to once the Crest has triggered. 16 in 103 isn't too far from 1 in 4, although it is quite a bit lower. Curiously, if you add 12 and 16 together, it's actually close to 1 in 4. Although that's a coincidence. Sadly, I don't think I'd be able to find any formulae. I can barely identify plain old tables as it is, since none of the files have names (until they get updated in a patch) or labels (well, around 1% of the files do) ^^;; EDIT Also, it's never a waste. It's good to have real data to look at, instead of just pulling numbers that could be anything from the code.
  12. Thanks, should be fixed now! Of course, I put the number in the wrong column ^^;;
  13. @Silly Huh, that's interesting. I guess for high defence characters, it's better to recruit them earlier? With Gilbert you don't have a choice though! @Druplesnubb Oh yeah, I'll add the Part 2 recruitment conditions soon-ish. You are correct about the second part, although I'm unsure how to add them without it being too spoilery. I think there are a few more enemies with crests, but they aren't particularly memorable (or just plain spoilerific). I might have to write a disclaimer in there or something ^^;;;
  14. Sorry that I've been kinda quiet. Been busy with various things, while trying to squeeze in as much Three Houses play-time and testing as possible ^^;; Added the base activation rates to the Crests page: https://serenesforest.net/three-houses/characters/crests/ @Sire Thanks! I had a feeling it worked like that. Otherwise it seems weird that the ring is inferior to the Goddess Ring. @Silly Hmm, that's curious. Maybe try plugging in the values for the other Fortress Knight class? HP: 35 (+5) STR: 14 MAG: 8 DEX: 12 SPD: 8 (-6) LCK: 10 DEF: 13 (+2) RES: 7 Those are the base stats, with the class-change boosts in brackets. I'm assuming Gilbert is in the normal Fortress Knight class when you get him, so ignore the CC boosts. But maybe his stats are calculated using those base stats? Hmm, but that's only a 4 point difference in Defence, I think? Anyway, besides that, there shouldn't be any other Fortress Knights. Also, there is another Gilbert, but he has the same bases and growths as normal.
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