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About FoxyGrandpa

  • Birthday 05/22/2000

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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  1. Didn't FE5 imply some of the characters from FE4 generation 1 got turned into stone and survived? I think an FE4 remake should address that for some of the gen 1 characters and maybe the avatar as well if they include one.
  2. Been a while since I played this game, but IIRC, I thought mounted units were fairly well balanced outside of dismounting since their movement advantages were lost over stairs / other Cav hindering terrain and their stats weren't anything to write home about (my Cavs got easily doubled on some of my earlier playthroughs compared to other units). Most of the best Horse Classes were also Master Class, meaning they took a while to get. Fliers lack a lot of the weaknesses that Cavs have. They don't have any terrain penalties, and I recall their stats being noticeably better too. Their only shortcoming to balance this is a weakness to bows, but Canto makes this a non-issue 99% of the time. I think the best way to balance Fliers is to just nerf their movement and give them innate Pass instead of Canto.
  3. I'm basing it on a hard mode playthrough, not maddening and comparing it to other hard modes in the series on classic mode. I also define difficulty as the number of times a unit of mine dies due to poor planning (not just chapter restarts, since Divine Pulse throws a wrench into that). I'm not going to say much more about POR or SS since its been a long time since I've played through them. However, I think 3 Houses on hard is at the very least more difficult that SoV on Hard.
  4. I'm surprised people consider 3H to be the easiest game in the series. Even on hard mode, I thought the game was reasonably challenging, especially post-timeskip. The game gives you less deployment slots than other games in the series like Fates and post-timeskip, most characters can't withstand more than 2-3 combats without getting KO'd since promoted enemies have Faire skills, so enemy phasing is more difficult than earlier entries. What makes this game easier than other entries that are considered easy like Shadows of Valentia or Path of Radiance?
  5. Miranda looks pretty good. Fox Tome + Sturdy Impact seems better on her than Knoll due to her better speed tier. Don't like how similar the two are in though. Veld's Weapon is actually really cool and seems like a great way to incorporate his OG weapon using Heroes mechanics. Unfortunately, his stat allocation is utter garbage, especially when put next to Miranda.
  6. Hinoka's refine seems like the best. Not only does she herself get big stat buffs, but she can pass it on to her allies too. The 3 space radius of the debuffs make it easier to work with than Gordin or Tharja's weapons. Arden's refine is a disappointment. The base weapon is fantastic, but the refine effect seems iffy to me since it doesn't buff his main problem stat (his Res). If it was Atk -6 / Def -4 on the foe, than it would have been so much better imo.
  7. Speaking as someone who was initially hesitant on using Wyvern Elise, you are underselling her. Granted, I am basing this on my current hard, casual mode playthrough of the game, so I may not be 100% accurate on how this stuff works on Lunatic. - Elise's Wyvern phase is actually where she performs best from my experience. Since its the early-game, her Strength and Speed are easily patched up via Tonics and forges and her decent speed lets her survive some encounters on enemy phase. Vulneraries are also OP in Conquest early-game cuz they heal a bigger portion of your health. Forged Bronze Axe also mostly fixes her hit-rate. Lily's Poise is also better in the early game since the damage and bulk boost is more notable. Currently, my Malig Elise's performance has dropped off drastically despite having access to Bolt Axe and Tomes since her speed isn't good enough to double and her bulk is trash, but this may be a byproduct of me early-promoting her. Camilla is definitely much better as a Malig Knight imo. - I don't think Heart Seal Camilla is really necessary. Even as a Malig Knight, she's still one of the best units in the game and Magic is still pretty great on her since its reliable 1-2 range that can double and can let her use some cool spells like Horse Spirit. Malig Knight's additional Res is also nice.
  8. Its technically Atk + 11 / Spd +13 / Def +4 / Res +4 + Study Impact effect. It seems like he'll do fine as a Galeforcer.
  9. I'm planning on eventually doing my first Lunatic runthrough of Fates Conquest once I'm finished with my current hard-mode playthrough. I'm not going to use any of the paid DLC (aside from Anna's mission). I will however make use of some of the DLC path bonuses (Boots, Dread Scroll, etc) and My Castle Bonuses. I've got a few questions before I do this playthrough though. Are DLC classes even worth using? I made Nyx a witch and Niles a Balistician during my hard mode run and both have fallen off pretty fast. Nyx is too frail and inaccurate (though she is strong and fast) and Niles just sucks all around (low move, too frail, too weak, too inaccurate, chip damage actually drastically reduces my EXP gain). Also, do DLC classes get less experience than unpromoted classes? How many units should I make use of? I'm thinking about using 18 units (15 gen 1 units + 3 child units). Is Anna a better unit than Mozu?
  10. Really? I think she'll just be treated like Caeda and get a special prf that'll nuke the knights in her join chapter. Hoping I'm wrong though!
  11. She looks really good. An AOE special that is only 2 charge on a horse unit & built in anti-vantage seems pretty powerful to me. At least the multiplier on her AOE is only 0.8, so she'll have trouble breaking through Res-Stacked units. Her art is pretty great too. Crossing my fingers that base Lilina gets Studios Forblaze as a weapon upgrade even though its extremely unlikely.
  12. Hilda is a pretty good demote. Even outside of my fondness of her, her fodder is actually unique and interesting!. Candy Cane+ is a fantastic lance since its packing both atk / def bond + Guard with a restriction that isn't that hard to satisfy. Atk Def Form 3 and Even Follow-Up aren't anything anything to write home about, but they are at least new skills that won't cost an arm & a leg to access. Definetly going to pick up at least one copy of her. Felix is pretty cool too. He's the first Armored Bow unit we'll have access to and he'll be passible if he has the same weapon as Hilda. That being said, I'm generally not a fan of armored range units; they tend to feel a bit lacking w/o CC. Other units on the banner look cool, but I don't have many orbs to spare for them.
  13. List of Characters I'd like to see get resplendents just for the stat buffs: Faye Nino Klein Lillina Tharja Genny Young Tiki Camilla Corrin (Both)
  14. The game has some decent themes and all, but ultimately the context needed for a fair amount of them is either skimmed over or given a unsatisfying justification in game. Why is Takumi filled with so much more hate in Conquest than in either Birthright or Revelation? I'm guessing Anaknos but otherwise idk. Why does the throne room expose Garon's true form and what kind of symbolism is present here? IDK. Personally, my biggest issue with Fates was never theming, but details like suspension of disbelief and dropped plot points. I think its awesome children were able to make a return for this game from Awakening, but the justification in-game for their existence via alternate dimension is pretty flimsy and creates WAY more questions than answers. Ultimately, I have to treat much of the events that unfold in the game regarding the children as non-canon because the logic behind the deep realm greatly confuses me. Corrin being a dragon is also awesome, but almost never brought up throughout the game. All that being said, I do think Fates' narrative gets a bit too much hate and from a moment-to-moment basis its symbolism can shine through.
  15. What are the main new features this version of the game will add besides the turn rewind mechanic? I'll probably get this game either way just because it'll be interesting to experience FE1 without the additions Shadow Dragon added, but it would be nice to see them add a few more minor additions just to give the game more bang for my buck. Stuff like UI & Trading upgrades would be really nice to see.
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