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Aircalipoor

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Everything posted by Aircalipoor

  1. Just recruited him and I was pissed, because he was supposed to inherit Death Blow (should work with Killing Edge and Mjölnir) but his father learned Axefaire in the middle of the chapter. But I guess that nothing of value is lost. What the others said. Kana inherits no Yato, no Boon, not the second class of Corrin and his base growths are average if not worse than Corrins (even with Benny as a father he has only 40% def growth, which is average but not high). For example, you can give Corrin a boon in magic and he will have high magic and his other stats are average (his defence is solid). You can't do that with Kana, because parents with high magic will hurt his other stats, especially defense.
  2. How about Nichols? He is the boss in Sophies chapter. His stats are at the very least: Maligknight level 5 HP 36 Str. 20+2 Mag. 13 Skl. 16 Spd. 17 Lck. 11 Def. 18 Res. 15 Weaponrangs: A axe, B book Skills: Strength +2, Lunge
  3. The problem is defining balance. It's not a thing in Fire Emblem. FE4 isn't really about balance, but Claude and Briggid are usable but certainly not overpowered. FE5 has some strong prepromotes and some weak ones. I guess Amalda would be in the middle. She has her niches on player phase, but get's killed pretty fast on enemy phase. FE6 Marcus is one of the better balanced Jeigans imo. He is not that overwhelming in the western islands and falls behind after that. FE7 Isadora may be inferiour to the other paladins in HP and def, but she can be quite useful in 23x. She does need some resources, though. Hawkeye and Vaida are bulky, but they can't double the more dangerously enemies. Then again, I may be overestimating the enemies stats in this game. FE8: Saleh is Pent done right, if you want balance. FE9: Calill is usable. Then again, bonus exp makes almost everyon good. FE10: Many characters in this game are good in they starting chapter, but they get outclassed quickly. Then there is the problem with the availaility. And second tier may not even count as a prepromote in this game. FE11: Etzel is one of the prepromotes that has it's uses without joining you so soon as Jeigan and Wendel. This game isn't about stats though. FE12: Sirius is a great unit, but needs attention from the start. Same goes to Minerva. Jeorge works as well even on lunatic, just because of A bows. Katarina can work as Gharnef killer as well, if you train her. Conquest: Maybe Xander. He can't really become overpowered because of his speed and may get doubled and screwed by mages because of it. He has trouble OHKOing everything as well, but on the other hand, he is a live saver in the mid game and tanking is pretty important, if you are not skipping the maps through flying and rescue.
  4. Should we tell thim about the two optional Songs that manipulate time? Or ist the 3DS Remake actually fair enough to tell the player about it? I know that one NPC tells you about it, but it is easy to miss and improves the game heavily.
  5. Yeah. Your units have high growth and get much exp, but because of the cap of the stats, you can't overwhelm the enemy units, who are quite high on numbers and have forged weapons. Conquest is really strict about this because it forbids you to over-level. Doesn't solve all matters, but it is an effective and brute approach that works in some ways.
  6. I paired her up with Benny to get General and a defensive support partner. She has potentially amazing defense, but because of her bad speed she really wants that level 5 General skill.
  7. Can't blame you. The end game throws many threats at you that come from nowwhere, even if you played Hard. Unless you plan ahead your units, they classes and skills, you won't be prepared for the specific threats. You can only survive with staff cheese or DLC/Bonus Content then. Lunatic in Awakening, 12 or Maniac in 10 and 9 are at least constistent and you are less likely to screw up, while still being challenged (especially in FE12). Then again, I'm not a fan on the gameplay in Conquest at all and have many issues with it.
  8. Unless you have a frail Corrin, he shouldn't onehit you. If you deal 34 damage with the first strike, Vengeance only gives 17 points of extra attack. The trickier part is actually ORKOing him, since he has Dragonskin. You need like 70 Atk to ORKO him without Dragon Fang, which can be tough to get. My Corrins aren't that strong and I have to rely on a Dragon Fang.
  9. You can still pull off the 1-Turn with one use of Rescue, but Corrin needs a lot of movement to reach Takumi. If a Wyvernlord like Gunter or Camilla has the boots and are getting another point of movement from Corrin (Great Knight), they may make it. What you basically do is go as close as you can get on turn 1 without getting in reach of the enemies. On turn 2, entrap one of the Generals to clear a path and rescue a mounted unit that is paired up with Azura. Corrin/his rider should get to Takumi with the help of Azura. You could even use Lunge on the other General to get even closer. Or you get your units near Takumi just a little bit without getting Corrin debuffed. The possibility of reaching Takumi in one turn is even easier then. And if you truly want to beat this chapte without rescue cheese, you may cheese with other staves like Freeze.
  10. Since it is the first two turns, you can gamble in the first room with the heroes a bit and rely on crits. If you have Freeze and 2-4 Staff-Users, you can ignore some of them as well. The mage room should be doable, if you have one decent mage killer, as others stated. Or you try to rush the room and have some freeze staves as well. For the room with Hans: Entrap Hans, kill/entrap/lunge one of the Generals to have a free path to Iago. Then open the door to Iagos room (may require Azura). Then use rescue two times so that a Boss killer and a unit to seize can reach their destination. Azura could even dance twice, but it is a bit more complicated. I always save Rescue and Entrap for this chapter and the end game, because those are really tough.
  11. Which skill is the best against Garon and Takumi in the last chapters of Conquest?
  12. Kaze and Benny get only one class as well. Oh well, there is still the Partner Seal.
  13. I'm going to play TearRin Saga for the first time. Which one of the two translation patches do you recommend? Is this one too incomplete or is it already superiour to the old one?
  14. Currently at chapter 14. Since Master Seals are limited, I think about getting some of the children a little later. At which chapter do the children get an Offspring Seal?
  15. Totally forgot about Mozu! She seems like a good choice for non-magical Niles/Nina. It's almost troll-like that Niles gets Diviner and Nyx gets Archer when you marry them instead of vice-versa (and Nina wouldn't get Archer either). Or I don't get how Parallel Classes work. I can ditch Nyx and have Jakob x Azura for two tomebreaker Kids that can go Strategist or Falconknight. Odin still has Elise.
  16. Dwyer wouldn't get Dark Mage that way. And yeah, Felicia would be too late. Currently thinking about some possibilities, but I don't know how class sets get inherited. Odin x Elise: Can Ophelia switch into Malig Knight? Niles x Azura: Can Shigure switch into Cavalier? Edit: My bad. Thought of Jakob x Azura. and Jakob x Nyx would be left.
  17. Conquest: After my first lunatic run, I decided to have another playthrough on Hard. This time I want to play with many children and as soon as possible, since I only recuited them in the endgame in my other runs. So I use the first 10 units and their seven kids, which I all should get after chapter 14 or 15. I'm already settled on Avatar/Silas (Samurai allows even more physical sword classes), Arthur/Effie (really generic, but it works so smooth) and Niles/Azura (Kinshi-Knights ftw) I can't decide what to do with the mages. Jakob x Elise is sooner and Dwyer may want Elises superior magic growth. But they only have the Trobadour class set and no dark mage. Odin and Nyx have the same problem, they and Ophelia are locked in the Dark mage class set. So... Jakob x Elise and Odin/Nyx or Jakob/Nyx and Odin/Elise Or some other option that involves Niles and Azura?
  18. The whole plot, setting and premise of Fates is divided in three parts. Birthright has you defend your country, Conquest gives you a little introperspective in the evil kingdom, Revelations reveals the hidden force behind it all. A normal Fire Emblem is able to include all three factors within one single game (you fight an evil empire, you learn that the evil empire has a reason, you learn that there is a bigger treat behind the evil empire). Fates splits his plot in three parts, so each part is weak on it's own and requires much of filler to pass as a full game. But they got more money this way, so it worked. You don't need to make one great game to sell well, when you get even more money by just selling three weak games.
  19. I'm simply playing until chapter 3 and if Corrin got three bad level-ups, it is a reset. I wouldn't be surprised if the game doesn't have really bad seeded growths. None of my units got rng-screwed. But this is only my impression and I havn't played that much.
  20. Neat. I never bother with Odin. I still have trouble with they behaviour. In chapter 20 I got Camilla in range of the Bow Flyers and they didn't move. Sometimes the maid freezed Xander, sometimes she attacked. The non-nohr children have easy chapters. Kana, Midori, Sophie. It was just some exp fest, the enemies had like one skill each and steel weapons. The chapters of the Nohr children gave me trouble even on Hard, though. Effie could tank all Kitsunes. Just flew around with Wyvern Lord Corrin + Silas a bit and finished chapter 21 quickly. My issue is not total weapon control, but at least some of it. Magic in the older parts of the series was special, because it got it's own stats (magic, resistance), was not influenced by the weapon triangle and had 1-2 range. Bows were special for similar reasons. Mashing with the normal weapon triangle takes that away. Just make a separate triangle (Bows>Knives>Magic).
  21. The magic tonic enabled Camilla to ORKO the Onis and she could counter the enemies with 2-range. This gave her more Guard Shields and I didn't always had the time to heal her. Isn't countering Hana with a physical weapon dangerous because of his skill as well? Nyx and Odin did kill the first two waves of Oni on the left side, but later on there were too many enemies. My issue with the gameplay in Fates is that it has too many factors you always have to consider at every moment. Next to strenght/magic, the weapons might and defense/resistence, you have to consider weapon rang bonus, skills (your own, your allies, you enemy, your enemies allies), stat reductions, terrain, double attacks. Since the enemies are usually in groups, you also have to know who moves first and how he behaves. Will the Ninja go for your tank? Will the unit attack or position themself for the attack stance? Will the unit attack and move, only move or retreat? I know, this was always a thing in Fire Emblem, especially on the highest difficulty modes. But there were never that many factors to consider. I tend to spend minutes just calculating all the incoming attacks and I still get surprised in the enemy phase. Without going into much detail, I have many other problems with Conquests gameplay (the exp gain is too strict; no creative side objections like recruitment or huge treasuries; getting gold and treasure chest is always the same and could have been skipped after all; no chapter specific shops, you can always buy everything at every time; too much reliance on the chapter specific gimmicks; My Castle allows support grinding; many children chapters are ridiculously easy and allow for grinding; E-and D weapon rangs make a large part of reclassing useless; children aren't a great improvement over the parents and lack supports; it isn't possible to capture and to support with Hoshido characters and plot relevant bosses; every weapon type is included in the weapon triangle with less room for weapon triangle neutrality. Then there is the thing that the chapters and they objectives aren't really connected through plot, like you have no escape map at a critical point in the game, no big battle on the fields, followed with the conquest of the enemies castle. Instead each chapter is disconnected from the other. But this is not only a gameplay thing but also a plot thing. And I won't start talking about the plot, the setting and the characters.
  22. First try of chapter 10 was really unelegant. Silas died in the last turn and I never managed to visited the two houses. Niles also dodged like three attacks. Was glad that I took a reset, because the second try went really smooth. It's all about giving Camilla a mag potion to ORKO every Axe-Fighter. The enemies tended to ignore her if she had too much defense (like if her Pair-Up partner was Beruka), so I used Selena this time. As long as she never gets mali in defense (she can ORKO even Oboro if she has more speed), she should be fine. I actually never got circled, I only backed down a bit in the end. All my units where in the middle of the map and I could beat like two of the Pegasus Knights after they moved once (later on Niles shot them down just when they were one square in front of the green spots). Surprisingly easy chapter if you optimize Camilla. Potions, other axes, a good pair-up partner (but not one with defense), having Azura in her range as much as possible. My biggest issue with this games difficulty is the AI. There is so much going on that I don't know when and how the enemy is moving, if he decides to gang up one unit or not. Sometimes the ninjas attack my tank for zero damage just so that his friends can beat him, sometimes they ignore him. Sometimes they all attack, sometimes they only position themselves to get in the attack stance. But I'm not that impressed with Conquest gameplay in general. It requires too much micromanagement for a lack of better words. I can try to elaborate if someone cares.
  23. Conquest's gameplay is not the best in the series and certainly does not compensate for the garbage story.
  24. This works in FE7 as well: If Nils is defeated, you have a free slot in the final chapter.
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