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Aircalipoor

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Everything posted by Aircalipoor

  1. You can clear the chapter with the stealth BEXP, but you will spend more turns, because Kevin is tricky to move. You only need promoted Oscar for a low turn, as he can prevent Mordecai from de-transforming too soon.
  2. They never established and backed up Ikes power enough to convince me that he is stronger than say Tibarn or Caenagis or Kurthnaga or Stefan. Other Fire Emblem games avoided this issue, as they have specific weapons that can penetrate the final boss. Like Naga in FE4 or the Falchion. Ragnell does have some lore being the weapon that defeated the chaotic goddess, but it was only part of it.
  3. I always disliked Conquest gameplay. It was too reliant on gimmicks and "puzzles" and they threw in too many changes in the gameplay. It didn't felt like I experienced a Fire Emblem game and more like a Fire Emblem Hack that wanted you to forget everything conventional. I posted some of my critics one year ago and nothing had changed: My issue with the gameplay in Fates is that it has too many factors you always have to consider at every moment. Next to strenght/magic, the weapons might and defense/resistence, you have to consider weapon rang bonus, skills (your own, your allies, you enemy, your enemies allies), stat reductions, terrain, double attacks. Since the enemies are usually in groups, you also have to know who moves first and how he behaves. Will the Ninja go for your tank? Will the unit attack or position themself for the attack stance? Will the unit attack and move, only move or retreat? I know, this was always a thing in Fire Emblem, especially on the highest difficulty modes. But there were never that many factors to consider. I tend to spend minutes just calculating all the incoming attacks and I still get surprised in the enemy phase. I have many other problems with Conquests gameplay (the exp gain is too strict; no creative side objections like recruitment or huge treasuries; getting gold and treasure chest is always the same and could have been skipped after all; no chapter specific shops, you can always buy everything at every time; too much reliance on the chapter specific gimmicks; My Castle allows support grinding; many children chapters are ridiculously easy and allow for grinding; E-and D weapon rangs make a large part of reclassing useless; children aren't a great improvement over the parents and lack supports; it isn't possible to capture and to support with Hoshido characters and plot relevant bosses; every weapon type is included in the weapon triangle with less room for weapon triangle neutrality. Then there is the thing that the chapters and they objectives aren't really connected through plot, like you have no escape map at a critical point in the game, no big battle on the fields, followed with the conquest of the enemies castle. Instead each chapter is disconnected from the other. But this is not only a gameplay thing but also a plot thing. And I won't start talking about the plot, the setting and the characters.
  4. -> Unlike Gharnef, Medeus doesn't requieres a specific weapon to be beaten. Gotoh hints this, if you don't have the Falchion. Lorewise, I can imagine that Gharnef just points out, that he and Medeus are in a stand-still situation. Neither one can easily hurt the other without taking a risk. I find it plausible, that both would try to kill each other, but currently they had to work together to take controll over the other countries.
  5. Maybe it is such reasoning that annoys some people? Raven is a likely unit to be overated because of his edgyness. Then you have his relationship with Lucius and with Priscilla.
  6. Arthur is Effies partner, not Selenas. My bad. Since Silas gives her strength as well, it works out. Effie obviously doesn't mind strength either, so that she can OHKO stuff. As I said: Since you can use 16 units in the final chapters, you don't need to drop many units. Camilla x Keaton is solid. Camillia likes the pair-up boosts. Velouria is hard to screw up and she is optional anyways (her recruitment chapter is difficult as well). Assuming you use her and have some weapon scrolls, she makes for a good axe user (Berserker and Wyvernlord). But you already have Percy. I don't see much benefits in Niles x Beruka. Beruka is too slow even with Niles pair-up boost and doesn't care about more resistance or skill as well. She wants someone like Benny to give her more strenght and speed, possible access to General. Niles won't be helped with more defense, as he is frail regardless. Berseker-Beruka could work but is risky, as her speed is only average.
  7. Judging from your team, you know what you are doing. Maybe the following is just stating the obvious, but here it goes. Seems pretty solid. Great Knight Jakob gives Corrin later on insane defensive boosts. Dragonstone+ - Corrin will be your tank of choice who lures the enemies, though Xander is there as well. Sadly, their kids suck, but their recruitment chapters give free exp. If Arthur and Niles get RNG-screwed, I would drop them or use them just as a pair-up-bot. Berserker-Arthur giving Selena strenght and speed can be important, as she has trouble ORKOing stuff. Nina doesn't have Niles speed, but higher strength (and very likely Savage Blow). A late recruited Forrest can be a good staff bot and deals with the mage room in chapter 26 if your other units lack the resistance. Flora and Izana can be recruited late to have the necessary staff bots. Not using staves in the final chapter can make it impossible if your team isn't prepared properly. Since you only have 12 units and can use 16 in the final chapters, I recommend it. You have room for Azura and another male unit like Kaze. Azura is a good mother to Midori, as she can be a Kinshi-Knight. You also get another two easy chapters for exp. Shigure is a decent filler with access to Rally Speed.
  8. The sons inherit it as well, right? Or is that calculator wrong: http://soapy4159.github.io/ferevpairings/
  9. The Kinshi-Knight has lower stats, but most of it doesn't matter, especially the defense stats. The sniper has +3 strenght and +50 hit. You could get Certain Blow before changing into a Kinshi, but I guess that Mozu has enough skill anyways (unless she attacks at weapon triangle disadvantage). The 3 strength can hurt, especially because Mozus strenght is only average. And later on, there is Bowfaire. It is stil advisable accept the lower strenght to have the benefits of flying, which shouldn't be underestimated: 19: Flyers can reach and escape the Kitsunes easier. 20: The corridors are small and flyer can assault and retreat way easier, dropping and picking up other units. They don't care as much about the wind as well. 21: Flyers can skip parts of the map, if not all of it. It makes escaping easier. 22: IIRC only flyers can use the western and eastern path to skip some enemies and reaching the reinforcementes easier. 23: Flyers can skip the bridge, though the vast amount of snipers is notable. 24: Flyers are obviously at advantage, as they can reach and kill all the enemy flyers. 25: If you rush the enemy groups, flyers are important as they have high move and have no move penality.
  10. It is also possible to "rescue" units that got in range of enemies. Some of the shelter users like Xander are tanks who don't mind facing two or three enemies at once. Shelter also allows for getting in enemies range/destroying doors/walls and retreating. This way enemies start to move and get in your range. This is one easy (though slow) way to handle some parts of chapter 25 and 26. But it is mostly dancing+flying that makes shelter so great.
  11. I only used him once and I don't recall having hit problems. The Beast stones have 90 Hit and give 5-8 skill. As a hero, he ist way too mediocre. If you have to reclass him, make him a Berserker to make use of his strenght and speed. Heart Sealing Jakob makes only sense in the early game or the end game. Not in the middle game, he starts falls behind at that point. You could reclass him later to a Great Knight so that he gives Corrin 7 Def (9 if their personal skills stack)
  12. Note that you have a total of three heart seals that way, not four. Additionaly to the chapter 9 heart seal, there is one in chapter 16, dropable by a hero. So before you upgrade your shop after chapter 20 for an unlimted amount you can have five heart seals in total.
  13. Sometimes the skills are determined after the paralogue. My Kana inherited another skill, because his father learned a new one in his paralogue. Don't know how it works with Nina and Percy, but Shigure gets his skills after the paralogue as well.
  14. Aptitude is not broken. Especially for the kids, beause they start on a higher level. Ryoma would only get 1,6 in each stat. It would basically be Defender for him. I actually found Archer Mozu more useful, the skills (+4 strenght, +40 hit, +5 strenght) and stats are much better. The Villager has low base stats and while Mozu does get above the average in strength, skill and speed, she isn't going to carry the team. Master of Arms has a low speed cap as well. I don't consider Villager to be a broken class. If I could change my units in that class, I wouldn't do it. Effie and Silas are better as knight and cavalier, same goes for promoted lance users like Wyvern Lords or Kinshi Knights.
  15. The first impression is important. If the units can deal with the enemies easily (ORKOing them, tanking them, having utility like staves or lockpicks) they stay in the team. If they are obviously underleveld I expect some good level-ups and at the very least them being able to reach the enemies fast and finish them from 2-range with good hit rates or something like that. Speaking of Soren. While he has his uses in LTC and Maniac Mode, I tried him on my first run and he dealt little damage to the enemies in his first two chapters, couldn't kill them even with Adept and got 2HKOed. I benched him soon. Not only because he was unsympathic though. I liked Ilyna, yet she failed to be of any use in chapter 9 and 11, so she got benched as well.
  16. I don't know about the Villager class, but I'm always assuming that the units actually gets the second class through seals. I mean, Beruka can get the Mercenary skills if she marries Laslow and goes Hero, but Laslow won't get the Fighters skills, as Beruka gives him Wyvern Rider and not Fighter.
  17. For completions sake, here are all possibilities to learn the base class skills of your S/A+-Rank partner when in a shared promoted class. Cavalier x Knight -> Great Knight Fighter x Mercenary -> Hero Mercenary x Outlaw -> Bow Knight Samurai x Villager -> Master of Arms Villager x Apothecary -> Merchant Apothecary x Ninja -> Mechanist Spear Fighter x Diviner -> Basara Diviner x Shrine Maiden/Monk -> Onmyoyi Sky Knight x Archer -> Kinshi Knight
  18. I usualy fly Camilla to a dragon vein (with dance, if needed). She shouldn't kill anyone with a bronze weapon or a fire tome and can activate the dragon vein in the next turn. You can use Lunge to get some enemies in the range of the dragon vein as well. Getting everything is difficult, because you have to know when and if the enemies aggro. Unless you plan everything out, I wouldn't be too greedy. The money is not that big of a deal.
  19. Yeah. Since he now can theoretically go Monk-> Onmoyi, he learns the Monk skills as an Onmoyi as well. If two characters give each other different base classes and those classes share the same promotion class, then they learn the additional base class skills.
  20. You can deploy 16 units in the final chapters. Since you deploy less in the mid game and the final chapters are good moments to recruit and use staff bots, I say at least 10 units and some of their kids. If you unlock many children chapters, you have more opportunities to get EXP and can have more units on a hig level. This is especially the case with the chapters of Kana, Dwyer, Shigure, Sophie and Midori.
  21. Felicia isn't even that great with the flame shuriken, because she has trouble doubling and 2HKOing stuff. Jakob can take a hit and he is better with the normal shurikens and the hunting knife. His lower amount of healing isn't an issue as well.
  22. Unlike chapter 26 the Endgame throws so much staff users at you that it is difficult to beat the map without using staves as well. It is basically cheese vs cheese. Maybe one can build a team that doesn't depend on staves, but that requires too much planning in my book. If I got through a whole Fire Emblem game without staves then I expect to beat the final chapter without staves just fine. In the end, I think they failed at the final map in Conquest. I get that they want to give us a challenge, but they overdid it and made it a frustrating experience for those who managed to go through the rest of the game, only to be forced to use they staves. I found chapter 26 much more interesting and challenging. To be honest, I don't think the final chapters should even be the hardest one in the game.
  23. Benny needs Wary Fighter. If you really want the Great Knight, you could Change Benny to it after he got Wary Fighter. Do children learn the base class skills when they change in a class that has two base classes? E.g. I change Charlotte-Soleil to Hero. Does she learn Hp+5 and Gamble? Or Selena-Nina: Does she learn Good Fortune and Strong Riposte when she is promotes to Bow Knight? Or does she learn it when she first promotes to Adventurer and then to Bow Knight? Or is Effie-Siegbert able to learn the Knight skills when he goes Great Knight?
  24. I can't figure out the childs base stats, beause I don't know what "N" stands for. Can someone explain it, please?
  25. I guess Reina was supposed to support with every male + Orochi but they had to time/resources for that.
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