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About Martin

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  • Favorite Fire Emblem Game
    Sacred Stones


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  1. @vanguard333 Alright so. The most important part of this conversion. Capes: yay or nay???
  2. Never played the Tellius games. But from what I've seen, it looks pretty fun with the beast race, the cool villains, and a big baddie that's not a dragon. Another opinion, there should TOTALLY be a promoted class that uses only staves and can access an S rank mastery to them. (Is it "an" or "a" here...?)
  3. I guess when it comes down to it, many if not all of us agree that this is a good step in a more balanced direction. Now that I think about it, they already trade both spd and res for some more dfs. There's also the armor slaying weapons which exists. That by itself should be more than enough to balance the extra defense. Adding a movement penalty burdens them with more limits than advantages. @vanguard333 And that's another thing that baffles me about knights. You see, in most FE games, the cavaliers and sometimes other units are wearing armor as well. Fates's version depicts them with the type of armor you displayed in your post. So I guess armored knights generically are supposed to be hella bulky to actually be considered such in the FE verse, which I personally don't like. I'm of favor to those you showed, but then what would differentiate a great knight from a paladin? Design wise, I think SoV depicted them pretty nicely.
  4. @HappyHawlucha. Blue Lions? Ah! Found a brother in arms! Although, I probably could've figured this out sooner by looking at your banner. I typically don't pay attention to those. But if they are indeed going to to the route of clumping movement types together and allow them free range of weaponry, with them being depended on the character, not the class, I'd be glad. I've been advocating for something similar to this approach, but everyone seems to disagree with me on that idea. (strongly, I might add... ;-;) So will swordmasters still be a thing, or will we just see a character that seems like the Navarre stereotype while just being classed as a mercenary? Also, what is the possibility of even more weapon types being considered? Infantry units may have exclusive access to the gauntlets. What if there are other classtype-exclusive weapons? Maybe for once, IS will actually differentiate spears and lances, making the latter one exclusive to flyers or cavalry. I know this is not going to happen, but I'd totally be pumped to see chain maces or wrecking balls exclusive to armors. Hell, maybe even bring back the chained weapons animation from the GBA titles.
  5. Renault. I read a fanfiction called "wayward son" a while ago and his character really grew on me. It's to bad second seals did not exist back then. It'd be a pretty to cool way to hint to his past and maybe even put him into a more appropriate role.
  6. Has that been confirmed? Through out the series, the pegasus have more resist while the wyvern rider gets extra def. In terms of Claude, how about an ARMORED pegesus rider? ;)
  7. Not a manakete, but a flying wyvern that's also armored. That just seems like a dangerous combination to me. I personaly would love to see a badass, mounted, flightless wyvern that's armored, looking more like a rhino or something. But if there is an ACTUAL population of manaketes that's not nearly extinct in game, I would absolutely love that. I also hope that in one day, we get more Corrins, people with human side weapons such as tomes, bows, and the such along side their dragon stones.
  8. @Jayvee94 Ugh. An armored dragon as the promotion is the last thing I'd want to see. That'd give them THREE weaknesses worry about/ exploit. That plus their lack of resistance. An armored Pegasus will be a more interesting thing to see. The Pegasus haves natural resistance plus armor. So they probably would not be overly resistant or susceptible to magic.
  9. Paladin!Chrom. Get that juicy, early lance exp!
  10. *Sigh I guess. Also, I just thought of this, but having a shield in one hand and a gauntlet in another may look strange. (...Although, I sure as hell would be interested in seeing what that looks like)
  11. My personal favorites are FE7's and Gaiden/Echoes' battle themes. Even when I first heard the latter in FE8, for some reason, that tune just sounds so powerful and challenging to me. I would consider the 3DS era, but I'm sure rather or not those count.
  12. I checked out Wargroove's pvp and aside from having a limitless time limit, I really thought the way they handle the pvp was pretty neat. The thing about the units is that they don't level up or have different stats depending on single player campaign experiences. However, I really would like to see a good FE pvp, not an advanced wars one. I liked @Etheus idea where characters starts off at a low level, but have set level ups that are not RNG effected. However, maybe just having a player vs player might not be enough. @Dayni Yes. Definitely more modes or terms of victory in general. Or at least a side objective that could benefit the player's team greatly so that the match won't devolve into a turtling fest. In Mobas for example, there are multiple objectives to pay attention to and killing the guys is often not the top priority. @thecrimsonflash I jokingly suggested a FE battle royal type game in the crossover topic one time. No one really responded to me, sadly, but I do think something like an enclosing barrier or a collapsing platform could spice up a match as well. The thing with Fate's multiplayer, is that the stuff found in single player is not limited or restricted in multiplayer. There's stuff in the campaign mode that obviously assists the player at crucial or even scripted moments at times and they should stay specifically in single player. Fates didn't follow that rule. It's literally just something that IS saw as a quick and easy addition. "Just copy everything in the main game and dump it in multiplayer" Because of the poor execution, a lot of the people who were even curious of an FE pvp got immediately turned off from it. What if there were creeps roaming the battle field who are on no one's side and attacks everyone, being the player's main source of EXP that they may have to distribute carefully to get the desired team strength? Or bases of sorts that could also add a bit of utility? I just feel as though it sucks that IS sort of just neglects the multiplayer side of things and focus purely on the single player experience, but then again, I don't really blame them. Tactical pvp games are not like shooting, fighting, or TCGs. It's often seen as boring to observe and only okay to play. Why is that so?
  13. @HappyHawlucha. Mounted and flying gauntlets I understand, but why is it that armored gauntlets an odd or unlikely combination?
  14. Title says it all. I know things like Fates and that Advanced Warfare-like switch game exists, but do you guys think that there were stuff missing from those modes that really took away from the fun and playability. Do y'all think that Fates is honestly the best as it can get and that trying to make a Fire Emblem PvP mode is kind of pointless?
  15. Hey man. I personaly think seeing chicks who can swing giant weapons is kinda hot. Although, a gigantic, muscled dude with a lot of CON who is a sword master, seems like a differant and exciting unit to play as. I'd love it if there are differant animations depending on the weight of the weapon. Especially if the trigger for such animations are depended on how a character's strength or CON compares to the weapon weight they are handling. So while Vaike might be able to handle something like the Ragnell with one hand, Ricken might need to use the same weapon as if it was a giant, fantasy style hunk of iron that Beserker Guts swing around. But anyways. Assuming that weight does return, would you guys rather have: A lot of weight for a hella lot of power Or accuracy to be the trade off instead when it comes to Dark Tomes? Hell, I guess this question extends to axes as well. Also, class specific promotion items. Thoughts on those? I personaly hated them.
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