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Refa

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  1. Final Chapter: 4/137 turns

    This chapter was Critblicked: The Map. I can't count how many of my units got OHKOed because haha fuck you, FE1's crit system is stupid as all fuck get out. Caesar, Draug, and Rickard holed up in the middle room and survived. Jagen choked the point of the top left room and got healed by Linde every turn, protecting suckers like Lena and Darros in the process. Caeda, Palla, Navarre, and Wendell were all in the right room and quickly moved down in order to assist the main team. Speaking of, Marth, Hardin, Minerva, Gotoh, and Wolf all marched towards the left. Minerva gave Hardin the Gradivus on Turn 1. Gotoh, Minerva, and Wolf retreated on Turn 3 to help the right group while Marth and Jagen pressed on ahead. Darros got another kill! Hardin ORKOed the Manakete in front of Medeus with a hit and a crit. Because my Marth was so Strength screwed (he should have 17-18Str with a Power Ring at Level 20), he needed a crit in order to kill Medeus in two rounds of combat (guess who crit first? Hint: It wasn't Marth, he was too busy getting crit THREE TIMES).

    Marth		Lord		20.00		36 15 09 10 20 18 15 11 07
    Jagen		Paladin		??.??/17.24	21 09 12 10 11 01 09 10 00
    Caeda		Wyvern Knight	14.13/06.82	27 10 20 20 20 20 15 10 00
    Draug		Knight		06.65		21 08 05 05 04 01 11 05 00
    Darros		Pirate		10.75		27 09 02 07 08 05 08 06 00
    Lena		Curate		03.50		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/05.42	29 11 17 15 14 07 08 07 00
    Wendell		Bishop		??.??/06.33	27 03 02 14 16 03 08 06 00
    Hardin		Paladin		15.11/15.39	27 20 13 20 20 18 17 10 00
    Wolf		Horseman	14.07		26 10 05 18 12 11 07 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/18.99	33 12 15 20 18 07 17 10 00
    Linde		Bishop		10.26/04.88	27 03 10 17 18 15 09 06 00
    Palla		Wyvern Knight	14.60/03.07	33 10 16 14 17 01 14 08 00
    Gotoh		Bishop		??.??/18.47	38 10 20 20 20 16 15 06 07

    Overall, I'd say I enjoyed this experience a lot more than when I played FE1 casually. I'm a sucker for the NES aesthetic, and all of the weird quirks of this game did grow on me despite the salt inducing parts (shoutouts to the ONE map theme until the final map). I'm not sure if I'll play this again anytime soon but it was worth the $6. Also I did enjoy the Turn Rewind and the Savestates immensely. I also appreciated the Classic Characters™ for this draft, because they hard carried me; for future FE1 drafts (fat chance), I wouldn't make all of the classic characters free but I would definitely make Minerva free. She just makes the game so much less painful than it can be and is really only useable if she is free. Anyways, time to end this on some unit reviews!

    Marth: He started out good but then steadily started falling off until around when I gave him the Power Ring. He then started spiraling out of control and became ridiculous despite being pretty screwed in several key stats.

    Jagen: Good throughout the game! He definitely fell off around midgame but he still contributed pretty frequently despite that.

    Caeda: She got 3 Strength/Defense levels early on and then never procced either stat for most of the rest of the game. Turns out, it didn't matter because she could augment her offense with powerful weapons thanks to her high Weapon Level Stat and still double with them thanks to her ridiculous Speed; an invaluable unit, for sure.

    Draug: He was huge for the first four chapters before he started doing next to nothing for the rest of the game. Still worth drafting.

    Darros: Somehow, he contributed frequently (up until the Final Chapter even) despite being an axe unit with not the best stats. Surprisingly useful.

    Lena: Being able to Warp for the units who costed turns and just being a Mend/Physic bot the rest of the time made her a pretty useful unit despite not gaining any levels.

    Navarre: He was critical in some clears and helped with some important bosskills but otherwise was just decent all around; never as bad as a unit like Darros but never one of my best units.

    Wendell: Actually not as good as I expected, but he still carried through the early midgame before becoming a staffbot later on (with some notable exceptions).

    Hardin: This guy was nuts, he was actually my only blessed unit and it showed with how much he helped in every single chapter after he joined (...except for the ones that needed fliers). If Minerva didn't exist, he would definitely be the MVP of this run.

    Wolf: Another unit who was surprisingly useful. He was critical to some of my clears (thanks, daddy Parthia), and he was at least able to do something in most maps after he joined. I thought he'd be awful but here we are.

    Rickard: Once he chipped an enemy that Caeda barely couldn't ORKO and that is what makes him better than if he was undrafted.

    Caesar: Just as there is a best, there is also a worst. I don't think Caesar contributed to anything in this run that noone else could do. I would have rather had like...*checks who was available to draft at the time*...Julian probably, just for another early game unit. Maybe he would have been more useful if Navarre wasn't free but I'm unconvinced on that TBH.

    Minerva: The MVP of the game. I knew she'd be good because Dracoknights have insane bases and she immediately ate a Speed Ring right after joining but damn. She carried so many chapters despite being kind of stat screwed and it would have been impossible to clear some maps as fast as I did without her.

    Linde: Surprisingly clutch. She wasn't essential to too many clears, but the ones she was, she did real good in. Just being able to hit hard with Aura in a game where Strength doesn't affect Magic damage was surprisingly huge.

    Palla: Pretty good despite never gaining Strength or Luck until the Final Chapter (never gained Defense once either). Just having another flier with good bases was more than enough, and kind of essential on a few maps. She definitely cost me a turn, but I think she made it up in the end.

    Gotoh: The original. He made the final chapter a lot less painful than it could have been.

  2. Chapter 18: 5/103 turns

    Fairly easy chapter. Due to how large it is, all of my unmounted non healers basically did nothing the whole map. Hell, undrafted Catria was more useful because she bought Silver and Levin Swords. Palla, Caeda, and Minerva went south to kill the brigade in the middle, and then Minerva went further south to do the boss kill. Marth went on a rampage this map, and got two whole defense levels to show for it; I know that doesn't seem like much, but that's two more defense levels than he's gotten for the rest of the game combined. Jagen, Hardin, and Wolf also contributed to an extent.

    Marth		Lord		15.54		31 15 09 10 13 15 12 11 00
    Jagen		Paladin		??.??/14.60	21 09 12 10 10 01 09 10 00
    Caeda		Pegasus Kn.	14.13		23 06 16 16 20 19 10 08 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		08.64		25 08 02 07 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/04.33	28 11 16 14 14 07 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/04.43	24 14 11 17 16 13 12 10 00
    Wolf		Horseman	09.00		22 09 05 14 10 09 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/10.07	27 12 09 16 16 07 17 10 00
    Linde		Mage		09.46		26 01 10 13 14 11 05 06 00
    Palla		Pegasus Kn.	11.05		28 07 11 13 17 00 09 08 00

    Chapter 19: 5/108 turns

    I'm actually really proud of this one. I knew I couldn't do the 4 turn because there was no way anyone could reach the top chest and seize in that amount of time, so I went for this instead. Marth used the Speed Ring on Turn 1 and made a detour to get the Dragon Whip on Turn 2 (Hardin opened the door beforehand) while still having enough time to give it to Caeda on Turn 3 and seize by Turn 5. Rickard made a beeline for the top chest and got it by Turn 5 (with Palla opening the door on Turn 4). The Sniper around there was a problem, so Linde baited him on one turn and killed him the next (and promoted the turn after that!). Julian was deployed to get the Bishop Ring and through a trade chain of him -> Lena -> Navarre -> Linde, I was able to get it to her on a timely fashion; he even got the Pure Water on the last turn! Wolf was super clutch here because he killed the Hero cockblocking the Star Sphere Room in two turns (and didn't do enough damage for the healers to heal him). For the boss kill, I was planning on using the Wyrmslayer but then Caeda crit Tiki with the Levin Sword...nice? And Minerva got the Light Sphere on the last turn as well (she was busy protecting Wolf before then). Caeda promoted at 14.13 and got +3Str +4Def on promotion. Linde promoted at 10.26 with 26 HP 1Str 10Skl 14Wlv 15Spd 12Lck 5Def 6Mov and gained +2Str +3Def on promotion. Fun Fact: Did you know Bishops are 1Spd off of being able to double Gharnef with Starlight at base? Thinking about it, I didn't need to actually use Linde this much but eh it didn't cost any turns.

    Marth		Lord		16.24		32 15 09 10 20 15 12 11 00
    Jagen		Paladin		??.??/14.60	21 09 12 10 10 01 09 10 00
    Caeda		Wyvern Knight	14.13/01.69	23 09 16 16 20 19 14 10 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		08.64		25 08 02 07 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/04.53	28 11 16 14 14 07 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/06.07	24 15 11 18 18 14 13 10 00
    Wolf		Horseman	10.23		23 09 05 15 11 09 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/12.26	29 12 11 18 16 07 17 10 00
    Linde		Bishop		10.26/01.69	26 03 10 14 15 12 08 06 00
    Palla		Pegasus Kn.	11.55		28 07 11 13 17 00 09 08 00

    Chapter 20: 4/112 turns

    Pretty scuffed chapter. The Paladin brigade on the left was annoying enough because Hardin's starting position blowed, so I had to have Caeda "wall" for a turn before Hardin could deal help deal with them in combination with the rest of my foot units. The top part was actually pretty easy, with Marth destroying enemies and never really being at risk of death TMK. The hard part...was Camus. I could have beaten him without a crit if Minerva had just one more point of Speed...but she didn't, so crit it is! What a bullshit boss honestly. I don't think Ridersbane even did effective damage on him. Also my units refused to proc Strength this map which was tilting. Also Darros killed a Paladin!

    Marth		Lord		19.02		35 15 09 10 20 17 12 11 00
    Jagen		Paladin		??.??/15.18	21 09 12 10 11 01 09 10 00
    Caeda		Wyvern Knight	14.13/02.33	24 09 17 17 20 19 14 10 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		09.12		26 08 02 07 08 05 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/04.53	28 11 16 14 14 07 08 07 00
    Wendell		Bishop		??.??/05.31	26 03 02 13 15 03 08 06 00
    Hardin		Paladin		15.11/07.03	25 15 11 19 19 14 13 10 00
    Wolf		Horseman	10.65		23 09 05 15 11 09 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/13.07	29 12 11 19 17 07 17 10 00
    Linde		Bishop		10.26/02.43	26 03 10 15 16 13 09 06 00
    Palla		Pegasus Kn.	12.28		29 07 12 13 17 00 09 08 00

    Chapter 21: 3/115 turns

    Not that hard? My Marth barely survived Turn 2 Enemy Phase after dodging like 2 Silver Lances and 2 Javelins but at the same time he also did it first try babyyyyy. Otherwise it was just my units mopping up the enemies and uh me praying that Lena dodged a Javelin on a tree because she is OP her starting position fucking sucked. Also Darros got more kills and even a level! If he could promote, I would totally promote him right now. We all know that Caeda, Hardin, Minerva, and Linde are nuts but Jagen and Wolf really pulled their weight this map too. Also it feels good to deploy all of my units, even the deadweights who didn't do anything. They already put in their time.

    Marth		Lord		20.00		36 15 09 10 20 18 12 11 00
    Jagen		Paladin		??.??/15.46	21 09 12 10 11 01 09 10 00
    Caeda		Wyvern Knight	14.13/03.22	24 10 17 18 20 20 15 10 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		10.20		27 09 02 07 08 05 08 06 00
    Lena		Curate		03.50		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/04.97	28 11 16 14 14 07 08 07 00
    Wendell		Bishop		??.??/05.31	26 03 02 13 15 03 08 06 00
    Hardin		Paladin		15.11/08.74	25 16 12 19 19 14 14 10 00
    Wolf		Horseman	11.35		24 09 05 16 11 09 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/14.28	30 12 12 20 17 07 17 10 00
    Linde		Bishop		10.26/03.21	26 03 10 16 17 14 09 06 00
    Palla		Pegasus Kn.	12.83		29 07 12 13 17 00 09 08 00

    Chapter 22: 7/122 turns

    Pretty simple chapter, honestly. Marth just went to the village, handed off Starlight to Caeda (who handed it off to Linde, who was lagging behind real hard), and went to the throne. The enemies on this map felt significantly less threatening than the enemies on the last map, so my mounts all took care of them no sweat. Unfortunately all Minerva did was bait Michalis, who was killed by a combination of Hardin and Palla. Oh yeah, Palla gets to promote soon! That's hype. Undrafted Catria did some shopping (and minor meatshielding) as always.

    Marth		Lord		20.00		36 15 09 10 20 18 12 11 00
    Jagen		Paladin		??.??/16.34	21 09 12 10 11 01 09 10 00
    Caeda		Wyvern Knight	14.13/04.52	25 10 18 19 20 20 15 10 00
    Draug		Knight		06.65		21 08 05 05 04 01 11 05 00
    Darros		Pirate		10.20		27 09 02 07 08 05 08 06 00
    Lena		Curate		03.50		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/05.42	29 11 17 15 14 07 08 07 00
    Wendell		Bishop		??.??/05.31	26 03 02 13 15 03 08 06 00
    Hardin		Paladin		15.11/10.35	26 17 13 20 20 15 15 10 00
    Wolf		Horseman	12.80		25 09 05 17 12 09 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/15.92	30 12 12 20 18 07 17 10 00
    Linde		Bishop		10.26/03.71	26 03 10 16 17 14 09 06 00
    Palla		Pegasus Kn.	14.60		31 07 14 13 17 00 09 08 00

    Chapter 23: 7/129 turns

    Kind of a pain in the ass towards the end? The beginning was simple, with everyone marching onwards to the boss area (except Julian, who I deployed instead of Rickard for positional reasons). I had to have a specific combination of Palla (newly promoted), Jagen (hasn't fallen off yet babyyyyy), Caeda (ORKOes Snipers with the Devil Sword, B-R-O-K-E-N), and Minerva take care of the chokepoint of enemies which definitely was the cause of a few resets. Then afterwards, I baited Gharnef with Marth and then with Caeda after Marth moved out of his range (if you hang to the left of the boss, Gharnef will not be in range to attack Marth). Gharnef's AI was kind of a pain too, because he always goes for the nearest enemy. Anyways, Linde had to crit to match SRC's turncount even with the best positioning so either he rigged too or he played this way better than me. Hardin had the shittiest positioning ever, so he took care of the enemies in the back.

    Marth		Lord		20.00		36 15 09 10 20 18 12 11 00
    Jagen		Paladin		??.??/16.99	21 09 12 10 11 01 09 10 00
    Caeda		Wyvern Knight	14.13/05.58	26 10 19 20 20 20 15 10 00
    Draug		Knight		06.65		21 08 05 05 04 01 11 05 00
    Darros		Pirate		10.20		27 09 02 07 08 05 08 06 00
    Lena		Curate		03.50		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/05.42	29 11 17 15 14 07 08 07 00
    Wendell		Bishop		??.??/05.79	26 03 02 13 15 03 08 06 00
    Hardin		Paladin		15.11/13.25	26 19 13 20 20 17 17 10 00
    Wolf		Horseman	13.33		26 09 05 18 12 10 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/17.00	32 12 14 20 18 07 17 10 00
    Linde		Bishop		10.26/04.68	27 03 10 17 18 15 09 06 00
    Palla		Wyvern Knight	14.60/01.80	31 09 14 13 17 00 14 08 00

    Chapter 24: 4/133 turns

    Easily my least favourite chapter in the game. Combined with how you ignore most of the map (to be fair, this is not the only occurence of that), you also have to contend with not deploying half of your best units because the final map is a huge pain in the ass and you need to rig spots for it; this meant Caeda and Palla were not deployed for this map despite the fact that they would have been really helpful. That is frustrating, to say the least. Anyways, the actual strategy is simple. Marth goes down the mountains (while getting traded the Falchion and chugging down a Dracoshield and a Talisman), Minerva secures a spot for him to pass through to the boss, Minerva kills said boss with Gradivus while Hardin Javelins a Fire Dragon that got in Marth's way, and cue the seizing.

    Marth		Lord		20.00		36 15 09 10 20 18 15 11 07
    Jagen		Paladin		??.??/16.99	21 09 12 10 11 01 09 10 00
    Caeda		Wyvern Knight	14.13/05.58	26 10 19 20 20 20 15 10 00
    Draug		Knight		06.65		21 08 05 05 04 01 11 05 00
    Darros		Pirate		10.20		27 09 02 07 08 05 08 06 00
    Lena		Curate		03.50		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/05.42	29 11 17 15 14 07 08 07 00
    Wendell		Bishop		??.??/05.79	26 03 02 13 15 03 08 06 00
    Hardin		Paladin		15.11/14.25	26 20 13 20 20 18 17 10 00
    Wolf		Horseman	13.33		26 09 05 18 12 10 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/18.47	33 12 15 20 18 07 17 10 00
    Linde		Bishop		10.26/04.68	27 03 10 17 18 15 09 06 00
    Palla		Wyvern Knight	14.60/01.80	31 09 14 13 17 00 14 08 00

     

  3. Chapter 15: 4/93 turns

    Not too hard, honestly. Marth had to uh...not get crit? Which did happen...which was rough. Draug also got crit by a Thunder mage, but at least he SURVIVED. Otherwise, he had a fairly time surviving thanks to Minerva, Caeda, and Palla mopping up the mages on the left side. Linde did more self improvement, Wolf got Weapon Level, and everyone else did a little something; not really much, but it was something!

    Name		Class		Level		HP ST SK WL SP LK DF MV RS
    Marth		Lord		10.82		27 12 08 10 10 12 07 11 00
    Jagen		Paladin		??.??/13.85	21 09 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	12.97		21 06 14 15 20 18 10 08 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		08.25		25 08 02 07 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/03.67	28 10 16 14 14 06 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/03.05	24 13 11 16 15 12 12 10 00
    Wolf		Horseman	08.28		21 08 05 13 10 08 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/07.61	26 11 08 14 15 06 16 10 00
    Linde		Mage		08.40		26 01 10 13 13 10 04 06 00
    Palla		Pegasus Kn.	09.51		26 07 09 12 15 00 09 08 00

    Chapter 16: 3/96 turns

    Marth and friends head towards the top river turn 1. Marth needs to dodge one of the three Dracoknights...or I could have just had someone blocking him off...Whoopsie! I am not a good Fire Emblem player. On the second turn, Marth and Navarre in particular head to the top corner next to the river (with Navarre handing Marth his Silver Sword, as it'll be easier to just hand Navarre those in the future), and tank a few more hits. On the third turn, Palla needs to crit the Horseman blocking Navarre (two hits with a Killing Edge at shockingly good hit rates for FE1, so not too bad), and Minerva needs to hit the boss twice with a Silver Lance (absolutely miserable, although if I was less stupid I could have given her Caeda's Silver Sword on Turn 2 for better hitrates), and then Caeda and Navarre use their Levin Swords to score the kill (not too shabby!). This will give me the much needed Dracoshield because uh...my Marth hasn't procced Defense yet! Not even once!

    Name		Class		Level		HP ST SK WL SP LK DF MV RS
    Marth		Lord		11.80		27 12 08 10 10 12 07 11 00
    Jagen		Paladin		??.??/13.92	21 09 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	13.11		22 06 15 15 20 19 10 08 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		08.44		25 08 02 07 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/04.33	28 11 16 14 14 07 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/03.13	24 13 11 16 15 12 12 10 00
    Wolf		Horseman	08.28		21 08 05 13 10 08 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/07.73	26 11 08 14 15 06 16 10 00
    Linde		Mage		08.88		26 01 10 13 13 10 04 06 00
    Palla		Pegasus Kn.	10.35		27 07 10 12 16 00 09 08 00

    Chapter 17: 2/98 turns

    I had to undeploy Jagen, Caeda, and Lena just to get optimal positioning for Hardin, Wolf, and Minerva. Wolf opened the door, Marth ate the Dracoshield turn 1, Caesar went to buy more Door Keys, and the Hardin/Minerva/Darros (yes, Darros) combo took care of the armor knights. Linde dealt with the Sniper over the course of two turns. On the next turn, I had Hardin and Wolf combine to kill the boss (Hardin being slightly below average on Strength and Wolf being slightly Strength blessed). I originally thought I'd need to rig a Strength level on Minerva so I could kill the boss but uh...I didn't? So I rigged for nothing, scuffed run SMH. She just killed the Bishop who cockblocks you if you step into his range turn 1.

    Marth		Lord		11.80		27 12 08 10 10 12 10 11 00
    Jagen		Paladin		??.??/13.92	21 09 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	13.11		22 06 15 15 20 19 10 08 00
    Draug		Knight		06.59		21 08 05 05 04 01 11 05 00
    Darros		Pirate		08.64		25 08 02 07 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/04.33	28 11 16 14 14 07 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/04.07	24 14 11 17 16 13 12 10 00
    Wolf		Horseman	08.36		21 08 05 13 10 08 06 09 00
    Rickard		Thief		01.94		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	04.02		18 05 08 06 13 06 07 07 00
    Minerva		Wyvern Knight	??.??/08.57	26 12 08 14 15 07 17 10 00
    Linde		Mage		09.46		26 01 10 13 14 11 05 06 00
    Palla		Pegasus Kn.	10.35		27 07 10 12 16 00 09 08 00

     

  4. Chapter 8: 5/42 turns

    Marth drawing all of the aggro helped as he bumrushed this chapter just as long as he didn't draw too much aggro. His inability to ORKO things with effective weaponry is starting to get annoying. Everyone else helped clear the way (especially Jagen), and the Hardin/Navarre duo got the bosskill (at shitty hitrates, as always); good thing Navarre procced Strength midmap! I also made Radd my Rapier bot, Cain my Silver Lance bot, and Abel my...well, everything else bot!

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		08.44	25 06 06 09 10 10 07 07 00
    Jagen		Paladin		10.44	21 08 11 10 09 01 09 10 00
    Caeda		Pegasus Kn.	07.12	19 05 10 12 16 13 09 08 00
    Draug		Knight		05.79	21 07 05 05 04 01 11 05 00
    Darros		Pirate		06.41	23 08 02 06 08 03 07 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	07.71	23 07 11 11 12 05 07 07 00
    Wendell		Bishop		01.98	22 03 01 10 14 03 08 06 00
    Hardin		Cavalier	09.85	21 10 08 11 10 04 09 09 00
    Wolf		Horseman	04.94	19 05 05 07 10 05 04 09 00
    Rickard		Thief		01.42	16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	03.32	17 05 08 06 12 06 07 07 00

    Chapter 9: 4/46 turns

    An otherwise simple chapter complicated by having to squeeze all of my units through a super tight corridor. I got carried by having given a Door Key to Marth in the previous chapter. I spent the whole chapter thinking that I would get the bosskill with a combination of Hardin and Wendell before uh Hardin critblicked the boss. Also set up some items for next chapter. Would be real nice if I could buy some more Door Keys!

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		08.80	25 06 06 09 10 10 07 07 00
    Jagen		Paladin		11.50	21 08 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	08.19	19 06 10 13 17 14 10 08 00
    Draug		Knight		05.93	21 07 05 05 04 01 11 05 00
    Darros		Pirate		06.59	23 08 02 06 08 03 07 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	08.05	24 07 11 12 13 05 07 07 00
    Wendell		Bishop		02.22	23 03 01 11 14 03 08 06 00
    Hardin		Cavalier	11.34	23 10 10 13 10 04 09 09 00
    Wolf		Horseman	05.10	20 06 05 07 10 06 04 09 00
    Rickard		Thief		01.42	16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	03.58	17 05 08 06 12 06 07 07 00

    Chapter 10: 13/59 turns

    This chapter was a pain. The easy part was Hardin, Wolf, Draug, Rickard, Darros, and Lena going south and handily clearing the enemies at record pace before Wolf went shopping. The hard part was making sure Minerva didn't cockblock Marth on the top route. I'm pretty sure if my Caeda wasn't so rigged it would have been impossible, but she could take quite a few hits and Marth could uh...deal 4 damage twice. With a Silver Sword. Maybe it would have been possible if my Marth didn't fucking suck actually. Opening the door to Maria with Marth allowed her to recruit herself and then Minerva to recruit herself on the same turn. Pretty huge stuff! Oh, and I gave Hardin the Goddess Icon.

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		09.04	26 07 07 10 10 11 07 07 00
    Jagen		Paladin		11.84	21 08 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	10.25	19 06 12 14 19 16 10 08 00
    Draug		Knight		06.01	21 08 05 05 04 01 11 05 00
    Darros		Pirate		07.52	24 08 02 06 08 04 07 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	08.67	24 07 11 12 13 05 07 07 00
    Wendell		Bishop		03.46	24 03 01 12 15 03 08 06 00
    Hardin		Cavalier	13.25	23 11 10 14 12 12 10 09 00
    Wolf		Horseman	05.18	20 06 05 07 10 06 04 09 00
    Rickard		Thief		01.44	16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	03.58	17 05 08 06 12 06 07 07 00
    Minerva		Wyvern Knight	01.45	22 09 03 10 06 04 14 10 00

    Chapter 11: 13/72 turns

    Because of recruiting Linde, this chapter goes from mildly hectic to a smooth breeze. Highlights include getting Navarre to promotion on the mercenaries, killing the boss with Draug, and having Linde arena grind. Navarre gained +1Str +3Skl +1Def on promotion FWIW. The horseman/sniper/manakete combo was a lot tougher in the DS remake...Anyways, gave Minerva the Speed Ring and Marth the Energy Ring.

    Name		Class		Level		HP ST SK WL SP LK DF MV RS
    Marth		Lord		09.34		26 11 07 10 10 11 07 07 00
    Jagen		Paladin		??.??/12.43	21 09 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	11.35		20 06 13 15 20 17 10 08 00
    Draug		Knight		06.49		21 08 05 05 04 01 11 05 00
    Darros		Pirate		07.53		24 08 02 06 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/01.51	26 08 14 13 14 06 08 07 00
    Wendell		Bishop		??.??/03.46	24 03 01 12 15 03 08 06 00
    Hardin		Cavalier	14.12		23 12 11 14 12 12 11 09 00
    Wolf		Horseman	05.94		20 06 05 07 10 06 04 09 00
    Rickard		Thief		01.44		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	03.88		17 05 08 06 12 06 07 07 00
    Minerva		Wyvern Knight	??.??/02.99	23 09 04 11 12 04 14 10 00
    Linde		Mage		02.88		21 01 05 08 08 07 03 06 00

    Chapter 12: 8/80 turns

    I had to bench Draug, Darros, AND Caesar 😞. This chapter was an interesting one to play out, to say the least. Rickard made a beeline for the main chest, which left Marth on treasure chest duty (I ended up missing the Silver Sword and Master Key chests because Marth needed to burn a turn dropping items, thanks Parthia; that cost me one of my runs). Hardin went ahead to chip the Sniper with a Javelin (on enemy phase, mind, because he barely survived) before I finished him off with Navarre on the following turn (moving Hardin out of the way so that Marth could open the door). I had Jeigan kill the Curate with a Javelin while Caeda and Minerva teamed up on the boss. BTW, did I mention hit rates frequently suck in this game? They're like 70% and up usually which still frequently miss! If I rigged anywhere, it's definitely in actually hitting people. The boss kill didn't need that though, thanks to Levin Sword being treated as magic. Caeda, Minerva, and Hardin all accompanied Rickard to get the boots which was pretty easy. On the last turn, Caeda bought 2 Silver Swords which I hope is enough until the next Silver Sword chapter. Linde and Wolf took care of the mages and the guys assaulting the prisoners, and Wendell took care of the thieves at the start (with a SMALL bit of help from Wolf).

    EDIT Forgot to insert stats but honestly they're not much different from those of the next chapters.

    Chapter 13: 3/83 turns

    Marth used the Boots turn 1 and I rushed towards the boss. Nothing much special happened other than needing to dodge 1 or 2 Stoneheists? Not in the same turn. Minerva, Jeigan, AND Hardin all teamed up on the boss (only two were necessary). Also Hardin only got 1 Move on promotion.

    Name		Class		Level		HP ST SK WL SP LK DF MV RS
    Marth		Lord		10.08		27 12 08 10 10 12 07 11 00
    Jagen		Paladin		??.??/13.27	21 09 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	11.97		20 06 13 15 20 17 10 08 00
    Draug		Knight		06.49		21 08 05 05 04 01 11 05 00
    Darros		Pirate		07.53		24 08 02 06 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/02.33	27 09 15 14 14 06 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/01.73	24 12 11 15 13 12 11 10 00
    Wolf		Horseman	06.98		20 07 05 07 10 07 05 09 00
    Rickard		Thief		01.56		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	03.88		17 05 08 06 12 06 07 07 00
    Minerva		Wyvern Knight	??.??/05.65	25 10 06 13 14 05 15 10 00
    Linde		Mage		05.12		23 01 07 10 11 09 04 06 00

    Chapter 14: 6/89 turns

    Turns out Palla does cost 1 turn! It'll be totally worth it, though. I had to undeploy Draug (also Caesar, but that's significantly less sad) just so undrafted Cain could trade around some items and buy some stuff. Because I had a more lax turn count and could use Warp it turned out to be a breeze. Let me train units like Linde and Wolf too (who ate the Manual BTW). Now Wolf just needs one more weapon level...Also Darros killed some armors! He's useful! 

    Name		Class		Level		HP ST SK WL SP LK DF MV RS
    Marth		Lord		10.40		27 12 08 10 10 12 07 11 00
    Jagen		Paladin		??.??/13.55	21 09 11 10 10 01 09 10 00
    Caeda		Pegasus Kn.	12.33		21 06 14 15 20 18 10 08 00
    Draug		Knight		06.49		21 08 05 05 04 01 11 05 00
    Darros		Pirate		08.25		25 08 02 07 08 04 07 06 00
    Lena		Curate		03.00		16 01 07 07 08 08 03 05 00
    Navarre		Hero		10.51/03.33	28 10 16 14 14 06 08 07 00
    Wendell		Bishop		??.??/04.56	25 03 02 12 15 03 08 06 00
    Hardin		Paladin		15.11/02.19	24 12 11 16 14 12 11 10 00
    Wolf		Horseman	07.21		20 08 05 12 10 08 06 09 00
    Rickard		Thief		01.56		16 03 01 02 09 01 02 07 00
    Caesar		Mercenary	03.88		17 05 08 06 12 06 07 07 00
    Minerva		Wyvern Knight	??.??/06.46	25 11 07 13 14 06 16 10 00
    Linde		Mage		06.84		24 01 08 11 12 09 04 06 00
    Palla		Pegasus Kn.	08.00		25 07 08 12 14 00 09 08 00

     

  5. Chapter 4: 6/21 turns

    This chapter was simpler than the last one. Most of my units went left, save for Draug who drew the attention of all of the right enemies (and the middle Hunter as well). Marth drew in most of the aggro (including Matthis), while Jagen went ahead and took ahead of the archers. Luckily Lena existed to heal both Marth and Jagen as needed. The bosskill was kinda unreliable, since I only got 1 Javelin hit and 2 Killing Edge hits from Jagen as well as 2 Silver Lance "hits" from Caeda (the so called hit rates being real bad). Everyone chipped! Except Darros.

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		04.58	21 05 04 08 08 08 07 07 00
    Jagen		Paladin		07.01	21 07 11 10 09 01 09 10 00
    Caeda		Pegasus Kn.	03.24	17 04 07 09 14 10 08 08 00
    Draug		Knight		04.07	20 07 05 05 03 01 11 05 00
    Darros		Pirate		04.54	21 07 02 06 07 03 06 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	04.36	20 06 09 09 11 04 07 07 00

    Chapter 5: 4/25 turns

    I might have rigged levels again! Not intentionally but uh...Anyways, Marth soloed most of the right enemies (Draug helped a little), and recruited Wendell on Turn 2 Enemy Phase. Everyone else went to assist Hardin's group, and Marth got warped in on Turn 3 to help them as well. Navarre (with Armorslayer), Jagen, and Hardin took care of the boss and it was still super unreliable because fuck gates.

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		06.36	23 06 06 09 08 10 07 07 00
    Jagen		Paladin		07.71	21 07 11 10 09 01 09 10 00
    Caeda		Pegasus Kn.	04.08	17 05 07 10 15 11 09 08 00
    Draug		Knight		04.35	20 07 05 05 03 01 11 05 00
    Darros		Pirate		04.97	21 07 02 06 07 03 06 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	04.84	20 06 09 09 11 04 07 07 00
    Wendell		Bishop		01.44	22 03 01 10 14 03 08 06 00
    Hardin		Cavalier	07.16	20 10 08 09 08 03 09 09 00
    Wolf		Horseman	03.54	18 05 05 06 09 05 04 09 00

    Chapter 6: 6/31 turns

    Pretty straightforward chapter this time around. Notable moments include Jeigan killing both of the upper Cavaliers, having to Warp Wendell in because I planned movement poorly (or he didn't have enough, didn't check), having to get a Killing Edge crit with Jeigan PURELY because of bad movement, and Marth failing to ORKO Knights with the Rapier (which broke).

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		07.06	24 06 06 09 09 10 07 07 00
    Jagen		Paladin		09.22	21 07 11 10 09 01 09 10 00
    Caeda		Pegasus Kn.	05.34	17 05 08 10 16 12 09 08 00
    Draug		Knight		05.05	21 07 05 05 04 01 11 05 00
    Darros		Pirate		05.22	22 07 02 06 08 03 06 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	05.92	21 06 10 10 11 04 07 07 00
    Wendell		Bishop		01.56	22 03 01 10 14 03 08 06 00
    Hardin		Cavalier	08.06	21 10 08 10 09 03 09 09 00
    Wolf		Horseman	04.12	19 05 05 07 10 05 04 09 00
    Rickard		Thief		01.40	16 03 01 02 09 01 02 07 00

    Chapter 7: 6/37 turns

    Another straightforward one. All of my guys go in the same direction (what side objectives), with Marth reaching one space in front of the boss in time to chip him with Wendell so Navarre can get the kill. Draug did nothing this map. 😞

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		07.62	24 06 06 09 09 10 07 07 00
    Jagen		Paladin		09.22	21 07 11 10 09 01 09 10 00
    Caeda		Pegasus Kn.	06.48	18 05 09 11 16 12 09 08 00
    Draug		Knight		05.05	21 07 05 05 04 01 11 05 00
    Darros		Pirate		05.97	22 07 02 06 08 03 06 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	06.88	22 06 11 11 11 04 07 07 00
    Wendell		Bishop		01.74	22 03 01 10 14 03 08 06 00
    Hardin		Cavalier	09.07	21 10 08 11 10 04 09 09 00
    Wolf		Horseman	04.56	19 05 05 07 10 05 04 09 00
    Rickard		Thief		01.40	16 03 01 02 09 01 02 07 00

     

  6. Chapter 1: 5/5 turns

    Marth beelined to the castle, Jagen went way ahead of everyone else and ultimately ended up killing the boss, and uh...Caeda and Draug helped! By killing enemies who obstructed Marth's pathway. Draug was actually real clutch for this NGL.

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		01.48	18 05 03 05 07 07 07 07 00
    Jagen		Paladin		03.16	21 07 10 10 08 01 09 10 00
    Caeda		Pegasus Kn.	01.72	16 03 06 07 12 09 07 08 00
    Draug		Knight		01.64	18 07 03 04 03 01 11 05 00

    Chapter 2: 5/10 turns

    Marth did Marth things, getting a few more kills than last time. Jagen and Caeda made a beeline for the castle while Draug stayed behind and CHOKED SOME POINTS. Classic Character Darros killed some enemies in the way and also didn't get doubled which was real nice.

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		02.44	19 05 03 06 07 07 07 07 00
    Jagen		Paladin		04.50	21 07 10 10 08 01 09 10 00
    Caeda		Pegasus Kn.	01.98	16 03 06 07 12 09 07 08 00
    Draug		Knight		02.53	18 07 03 04 03 01 11 05 00
    Darros		Pirate		03.87	21 06 02 06 07 03 05 06 00

    Chapter 3: 5/15 turns

    This...chapter was scuffed, to say the least; probably because Caeda had to be fucking around on the other side of the map. Jagen traded his Silver Lance to Ogma Turn 1 so that Caeda can make use of it in the next map. Jagen had to hit the two Fighters coming from the left with two Javelin hits, with not the best hitrates. There was more leeway with the Hunters and he could have probably afforded to miss both. Then because Jagn decided to be a crit god and crit the Steel Axe Fighter, said Fighter dropped his Vulnerary and Jagen didn't have enough inventory to hold the Killing Edge (my previous boss killing strat). Despite reaching the boss area a full turn earlier than he usually does, Jagen missed so much that I needed him to dodge a hit (because the boss never missed before up until that point even though he had worse hit rates than Jagen!), hit twice in retaliation (with an Iron Sword, so shouldn't have been THAT bad), and then uh...Darros needed to finish the boss off. Oof. Also I got some super rigged levels this chapter despite my best efforts. Draug didn't get to do anything. 😞

    Name		Class		Level	HP ST SK WL SP LK DF MV RS
    Marth		Lord		02.94	19 05 03 06 07 07 07 07 00
    Jagen		Paladin		05.97	21 07 11 10 08 01 09 10 00
    Caeda		Pegasus Kn.	02.26	16 04 06 08 13 10 08 08 00
    Draug		Knight		02.53	18 07 03 04 03 01 11 05 00
    Darros		Pirate		04.54	21 07 02 06 07 03 06 06 00
    Lena		Curate		03.00	16 01 07 07 08 08 03 05 00
    Navarre		Mercenary	04.06	20 06 09 09 11 04 07 07 00

     

  7. I'm going to postulate that Rickard is actually the most Ash Ketchum like unit in FE1. How so, you ask? Well, for starters, there is a superior counterpart that joins earlier in the form of Gary Oak I mean Julian. Secondly, he's probably going to die on like Chapter 23 and never make it to the finals. Finally, he's so incompetent that the only way he'd kill units is if they had Devil Axes which is pretty how much Ash won all of his battles in the Indigo League. I'm still taking him though because us main characters have got to stick together.

  8. 3 minutes ago, Athena_57 said:

    Would appreciate your thoughts on this too actually :grin:

    I'm with you on Weiner, just more wary of him I guess because I respect his scumgame. I guess my problem is that I'm townreading Ichigo/Marth/Duskfall, so the next place I personally would look would be like...Fleet? Not sure. It feels like he's always there but not really influencing the game, but that's kind of hard to do as a newbie so...Alongside Roxas, I'd really expect him to be getting a lot more flak as town. I think all signs really just point to scum playing a lazy game because there are people who should be getting pushed her as town but they're not and it is very bizarre and confusing to me.

  9. Shinori is probably scum regardless of Mitsuru's flip (honestly, I did backread the last game and found her reaction to being voted was exactly the same as this game, so I wouldn't be surprised if she flipped town but it's like...I'm not going to move off of someone who isn't defending herself and not even claiming @Athena_57 LMK if you agree/disagree because you were actually alive during that game while I just backread Artic Mafia D2), so I don't hate that lynch.

    While I have you here Athena, who would you case if Mitsuru flipped town (besides Shinori, because I get that one)? Probably the only line of inquiry I'm really interested in pursuing because if she flips scum, easy game easy life and if she flips town we have to worry about things. I guess I'm just paranoid because it feels like there's been no resistance to the lynch (again!) but not really much I can do about it if the two primary suspects aren't even posting very much.

  10. 2 hours ago, weinerboy said:

    If Mitsuru isn't scum then maybe this game won't bore me as much, not trying to sound egotistic but I love to be wrong about things like this because I haven't had anything to really get invested in, and being right is only a fraction of my enjoyment

    Understandable TBH. Yesterday, it was like "man, this Fenrir case is fire why has noone noticed this" and then everyone sheeped it. Today, I'm the one sheeping and haven't really gotten to do much of anything.

    Although I do want to be right anyways because I'm a Spike.

  11. Oh right, I'm in this game.

    2 hours ago, DodgeDusk said:

    pff

    My brain's mush after reading all this, so just to summarise:

    I agree with the opinion that Duskfall vs Weiner D1 felt like tvt as it progressed. Gun to my head, I guess I'd vote Weiner. But he's not my first pick to lynch today, even if I did think his first post D2 was mediocre at best. I also don't think bussing was involved with regards to Fenrir. I'm not too sure how to feel about Shinori. Just really inactive, and I don't have the player knowledge nor the experience to comment too much on it. I wouldn't mind a Shinori lynch if it came to that, though, and I can definitely see a world where Shinori would vote Fenrir to get town cred. Aside from Claire, I'm either null or townleaning everyone else.

    ##Unvote

    ##Vote: Mitsuru Kirijo

    This is your first mafia game, right? Why are you scumreading Claire?

    30 minutes ago, Ichigo said:

    I disagree with Weiner scumreads right now, I'm pretty sure he's town

    Why that? I'm open to being wrong.

    2 hours ago, Shinori said:

    I feel like nothing combated against that fenrir wagon yesterday.

    So this either means scum, didn't care, scum tried to push the other lynch which was duskfall, or scum just decided to bus Fenrir pretty much out the gate.

    Agreed.

    Scum bussing Fenrir out of the gate seems like the least likely to me. Fen's role is probably the least valuable scum role but it doesn't actually benefit them. I think the second option is more likely.

     

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