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Imuabicus der Fertige

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Everything posted by Imuabicus der Fertige

  1. More than 1 weapon in enemy inventory, lmao. I do miss the flexibility of Pair-Up... but Triangle Attack hasn´t been seen since SoV, no? Bring that back, but with DRAGONS.
  2. Pikeman > Halberdier (I know, I know Halberdiers have existed). Baisc Infantry, with no Armor Tag. Pikeman gets +1 range on Lances, but at 2 range only 1 attack (2 pokes close range, 1 poke at distance) and innate Anti Horse. Halberdier gets... Topple, reducing an enemies movement to 0 for a turn (usable from 1-2 range), and innate Anti Armor. I want to see a FE game with the balls to put god into their game - literally just Naga or Sothis throwing hands, maybe as a unit you get after beating the game once.
  3. Found it. Anyway, I stand by Blacksmith: Blacksmith Weapons: Swords, Axes, Lances Growths: HP30%, STR20%, SKL30%, LCK10%, DEF15%, RES15% Skills: Emergency Repair: Restore 5 durabilty to any non-Regalia weapon. Can only be used 8 times. Improve Weapon: Target ally with weapon eqipped. This weapon deals +6 damage, Hit+10, Crit+10 and effective damage is improved to x4 (*presuming it´s x3; if x2 -> x3). Does not stack. Upgrades: If targeted ally has a shield equipped: Double it´s DEF/RES and reduce weigth by x. (Dunno how much x would need to be to be good) Hostile Craftsmanship: Reduce an enemies DEF to 0. Their equipped weapon acts as if broken for 1 turn.
  4. He killed the least worthwhile simp? Are you... really proud of that?
  5. What shit stats do to a mf or not being a christmas cav, Hardon joins immediately after too
  6. @Jotari You have me curious, knowing of your seemingly endless enthusiasm for FE projects... may I ask what you need the map for? And all the links are from the wiki.org site, for clarification.
  7. File:FESD Archanea.png - Fire Emblem Wiki Size of this preview: 800 × 598 pixels. Other resolution: 1,024 × 765 pixels. And this one is a bigger version from the link on that page:(1,024 × 765 pixels, file size: 1.1 MB, MIME type: image/png)
  8. May chaos take the world. How to make something feel extra artificial. Life isn´t hyperfocused on a single thing (i think, but I´m only 1/8billions). The idea that everything must contribute, is in my eyes born from the limitations of the medium - a book can only be so big, a film only be so long etc and not the telling of a story by itself. You won´t ever truly know why the artist [Disclaimer: term used broadly, describing people making stories] thinks something belongs in their creation. Edit: To be clear here, this isn´t an opinion formed from consuming media, but observing discussion about media, where people all too easily, in my opinion, jump to the idea that something was superfluos, unnecessary, didn´t add anything, and more of the likes of phrases, indicating the obsolence of something the author decided to put where it is. Noone gets to judge that, especially not when the majority of opinions seemingly conflate the enjoyment/satisfaction they derived from consuming said media with the reason it might be there in the first place - which would require intimate knowledge about [Everything the Author TM]. Edit 2: But, I suppose, much of this is witnessing discussion Social Media style and not a more proper forum. Edit 3: And Edit 2 probably puts quantitative doubt on the wholt thing.
  9. Add the idea that everything happening in a story must contribute to the story, to the pile of garbage that ought to get taken out the back and the idea that everything must tie together, both of which is a sign of a weak spirit yearning for a complete, safe and sane world. Put random shit in stories! Makes it greater than woohoo, you´re gods favorite chosen specialz and the evil guy is actually your mom. You literally call someone a furry in that thread, not even with a questinmark... yeah, sus af. Not just a furry, but an inept one? Fine, just give them here.
  10. Characters and grids were their criteria, that´s why I included what I included. Right, Wargroove, that´s the game whose name I forgor yesterday!
  11. Rip history, time for herstory. Also, are we under the sun? Or besides it? Or over it? Dawg... that´s what a furry would say. I expect pipebombs by tomorrow morning.
  12. Agree, but Setsunas problem is less Mozu... and more so the pineapple with a special bow. Making Mozu an archer in Brithright... I mean yeah, it´s still Archerzu, but eh. Hard, eh. And Reina. Can´t forget would be but not actually granny Reina. ...And Shura? AM I remembering things right?
  13. Yah, but that´s a birb... imagine a whole ass HORSE trying to fly up there. Need an oxygen mask for horse and rider.
  14. Take the current sum of a units stats and randomize them every map.
  15. Dude I´m sorry but just... google? Of the top of my head Advance Wars, FF Tactis, Dark Deity, Banner of the Maid, Vestaria Saga, Berwick Saga... Tactical role-playing game - Wikipedia
  16. ... by elaborating on the weapons system, for example? We have Bronze -> Iron -> Steel -> Silver as a baseline but we also have sidegrades and variations of this, like the heavy weapons (I think PoR,RD and smach weapons in Engage). If we take Bronze -> Iron -> Steel -> Silver and +MT/-Hit;-MT/+Hit as a base, that´s at least 8 weapons; then we can have even more specialized weapons, specifically high hit ones with low might and reverse etc. And then, weapons that influence Procc Rate (Read: Sword with Quixotic Effect.) Then we could think of consummables for secondary stats for example, +10hit? Maybe weapons which act one wepaon rank higher than the unit might be able to use, but very low uses. I was pretty clear, that such a change would have to be thorough, as it does concern a stat which touches a lot, but not very strongly. Re: Not all stats are equal. I just want the games to punish hyperfocs on Movement for once. Oh, you moved too far ahead within X turns? Damn, ambush spawn trap. Enemy units that actually hold weapons, that can threaten horses and fliers (and I don´t just mean bows). I think the Kitsune map fucking over any horse based army is splendid. An isolation mechanic, which lowers your units evade/crit-evade/hit/crit when surrounded by too many enemies. Maybe extended to having too many enemies too close affecting units... obviously this would affect the enemy negatively too. Boots and horseshoes and... whatever the fuck you´d give fliers (drugs?), affecting the entire army for X amount of maps and the effect disappearing after said maps. Fliers as subject to air currents... which can change, obviously. Mountains should probably affect fliers as well... I ain´t heard of no gawdamn birb on Mt. Everest (but maybe I just don´t listen)
  17. ... shoutout to my girl Orochi for being a neat lil mage. Omnyouji, I guess. Just the Hoshidans in general for being a largely inferior squad of units, who are so much fun fixing.
  18. Shadow Dragon and NMotE; you can actually tell what´s going on. Something FE being 3D and good is mutually exclusive.
  19. People harping about Media Literacy might wanna have a talk with the catholic church - they´d come to great understanding over Dogmas. Damn, if only he wrote a story that hasn´t been written in the last ~5000 years. Do we count cave drawings as story? Then add a couple years. Who´s the last person who invented a completely new trope anyway? literally you:
  20. Not an inherent trend to media in itself, but the great majority of fans and the degree to which headcanons and the actually presented media itself are being intermixed. I made a very angry comment about something similar in the General Unpopular Opinions thread. I am so fucking thankful, that SF only goes through hyper-activity when a new game comes out, or someone throws shade towards their favorite boy Dmitri or their gal Edelgardand and that the shittier less interesting discussions can be steerad clear from thanks to individual topics... as bad as it might be to say, as a member of this board, I so very much appreciate it´s... low tempo, is how I´d put it.
  21. See what I mean? The stat gets calculated by x1-2 or more to amount to anything. WTA in GBAFE to RD amounts to +/- 15% hit, SD-NM has WTA with +5-10, Awakening +5-15% and Fates +5-15% (20% if S-Rank). These bonuses are just +3-10 SKL, no RNG required. Not to mention having WTA is defensive in nature as well, as it lowers enemy hit/dmg, as opposed to only affecting Hit. And there are games that allow you to manipulate WT such as the Reaver Weapons or Dual Weapons and DOUBLES the WT effect. Weapon LVL in SD/NM is between +5-15%, +5-10% for Awakening and +5-15% in Fates = +3/10 SKL. Then we have all the skills affecting Hitrate, for Awakening between +10 and +50, so 7-33 SKL! Just using a Bronze Axe would give +5Hit = 3Skl. That´s before opening the the semi-unreliable can of worms regarding critical hits, wherein SKL is used on (SKL) or (SKL/2) basis and hinges even more on Weapons (Killer weapons) and Skills (Death Blow). By removing DEX/SKL and correspondingly elaborating on a Weapon Rank/Weapon Triangle System, Weapon stats (Really? +5 hit diff, per ranks?) and more elaborate skill systems you´d make CHOICE more interesting, rather than the brittle swiss army knife stat Dex currently is, which can be increased by, oh boy, +2/5 and whatever Rallie we want to use. Hell, the most interesting thing done with SKL in FE is Subakis Pike.
  22. I propose the erasure of the Skill/Dex stat in future entries. It serves no other purpose than a lil boost to hitrate, a lil bit of crit and the activation rate of skills, the first of which is dictated by weapon stats and weapon ranks, the second is, well, also tied to weapons and more to wepaon ranks and activation rate for skills... lmao. IS isn´t leaning hard enough into activation rates to not require stupid amounts of investments to make them worthwhile. Removing it would make weapons and weapon ranks more meaningful and would either force the removal of procc skills, or having them be reworked, maybe in a system that involves activation boosts like Quixotic or new one, again, tied to weapons. All the things it does, something else holds more or the same amount of sway over and the one thing it does have going for itself (well, outside of Luck procc skills) is just kinda not great. As such, why not get rid of this redundant survivor of the 1990s? Lay ´em to rest.
  23. I dunno the script for Kotaro, but I don´t see why we shouldn´t be able to add a rat to our troops... and for Kilma, you already get his daughter, so go get the King too! No? What the Irish got to do with this? And what is a Bona Fide Irish?
  24. Sure, if we can sell the new recruits into Slavery to pad our budget. I´m all for it. They wouldn´t be trustworthy anyway. Hyman in SD H5 would probably be pretty strong, albeit I dunno his growths/if the enemies have any. Could also capture Camus and whip him until he´ll live his love for Nyna, goddamnitall. Kotaro would probably be THE Ninja of CQ. Oh yeah, the Ice tribe guy (Kilma?) from chapter 8 would go hard as well I wager. You underestimate the taters power. Its optimal for tranportation and in case of emergency can be used as projectile. Boiled potato? That shit will outlive you and your entire extended family. All hail POTATO!
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