Jayvee94 Posted July 20, 2015 Share Posted July 20, 2015 Does anyone have an idea for self imposed challenges? I have a few: Weapon inventory limit (No more than 3 weapons per unit, no more than 2 weapons.....) Common weapons only (use only weapons available in shop infinitely) Version-locke (use only weapons available in either version regardless of actual version played) Partial Version-locke (limiting version exclusive units with version exclusive weapons) Quote Link to comment Share on other sites More sharing options...
cuervo_1398 Posted July 20, 2015 Share Posted July 20, 2015 No use of Dragon Vein could be one Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 20, 2015 Author Share Posted July 20, 2015 No use of Dragon Vein could be one That's a great idea Quote Link to comment Share on other sites More sharing options...
Azz Posted July 20, 2015 Share Posted July 20, 2015 Enemy phase attack only:You are not aloud to attack during player phase.Only position units and use items.Healing is aloud though. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 21, 2015 Author Share Posted July 21, 2015 Enemy phase attack only:You are not aloud to attack during player phase.Only position units and use items.Healing is aloud though. That would encourage heavy use of Warrior Weapons Quote Link to comment Share on other sites More sharing options...
Jagged Jagen Posted July 21, 2015 Share Posted July 21, 2015 Self Inforced Weapon Durability Quote Link to comment Share on other sites More sharing options...
4Dam PKMN Master Nappa Posted July 21, 2015 Share Posted July 21, 2015 Remove all Skills from Characters. Quote Link to comment Share on other sites More sharing options...
zoned out Posted July 21, 2015 Share Posted July 21, 2015 Only use Kamui, Zero, and all the generics you could capture. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 21, 2015 Author Share Posted July 21, 2015 Those are classic Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 21, 2015 Share Posted July 21, 2015 (edited) Self Inforced Weapon DurabilityYou then have the problem of how to handle running out of "usage" as all that really achieves on its own is preventing you from using rarer weapons as much, Unequip your weapon on the next phase after using up the usage maybe?Remove all Skills from Characters.You have the problem of getting new skills everytime you get to a skill level or parallel seal though. Edited July 21, 2015 by goodperson707 Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 21, 2015 Author Share Posted July 21, 2015 Player's average Rating must not exceed Enemy's. (discounting outliers) Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 21, 2015 Author Share Posted July 21, 2015 ^Encourages grinding. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted July 21, 2015 Share Posted July 21, 2015 Auto play only. But that'd still be a bit too easy. My personal suggestion, though a bit difficult, is, "no take backs", once you move your character, you can't cancel the move. Quote Link to comment Share on other sites More sharing options...
Awakener_ Posted July 21, 2015 Share Posted July 21, 2015 One-man/woman Kamui. Quote Link to comment Share on other sites More sharing options...
Ryo Posted July 21, 2015 Share Posted July 21, 2015 My personal restrictions for all modes (though some of these may or may not apply to my first Lunatic run): - No grinding (including support-grinding via MC) - No seals other than Master Seal - No DLC/extra characters/characters gained via MC/amiibo (not including capturable bosses/generics) - No children (not exactly self-imposed challenge, I just don't like using them) - No skills/weapons/resources from others' MC (especially skills) Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 21, 2015 Share Posted July 21, 2015 (edited) Auto play only. But that'd still be a bit too easy. My personal suggestion, though a bit difficult, is, "no take backs", once you move your character, you can't cancel the move. How is that difficult? (Or do you mean in implementation? If so sorry about that) It just makes you check the stat match up/heal/trade manually before moving, honestly the mistakes, lack of inbattle trades (i assume, which makes weapons with drawbacks risky, if you are allowed to switch equipped items in the first place of course), unrealible utility staves, and chest items missed from only autoplay seems to add more difficulty imo (you might also lose dragons vien though i don't know how much no DV would impact the game) Though if you add a don't precheck enemy stats challenge to the no take backs to that it could be interesting. Edited July 21, 2015 by goodperson707 Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 21, 2015 Author Share Posted July 21, 2015 No more than 1 special weapon (weapons which don't have unlimited supply) Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted July 21, 2015 Share Posted July 21, 2015 All canon classes only. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 21, 2015 Share Posted July 21, 2015 ^ what do you mean by canon classes? I assume you mean no non master seals and promoting eg: Saizou to elite ninja, harold to Hero, ect, but it is a bit Ambiguous. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted July 21, 2015 Author Share Posted July 21, 2015 ^ what do you mean by canon classes? I assume you mean no non master seals and promoting eg: Saizou to elite ninja, harold to Hero, ect, but it is a bit Ambiguous. I think they're the classes which keep their schemes. Quote Link to comment Share on other sites More sharing options...
Haeresis Posted July 21, 2015 Share Posted July 21, 2015 I have my own house rules like, dont use copycat and kamui dragonform Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted July 21, 2015 Share Posted July 21, 2015 I think they're the classes which keep their schemes. yeah that was what i meant by Harold as hero and saizou as elite ninja, ect. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted July 21, 2015 Share Posted July 21, 2015 So many possibilities there. - Impose turn count limits - In Nohr, ban Zero - Use no tanks (Elfi, Berka, Camilla, Marks...) - Use no royals - Use no Aqua - Take no loots from treasure boxes / do not visit villages (you'll miss out things like the Reverse Club) - Do not play the sidequests in Nohr - Ditch Fates, get New Mystery, play Reverse Lunatic Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted July 21, 2015 Share Posted July 21, 2015 ^ what do you mean by canon classes? I assume you mean no non master seals and promoting eg: Saizou to elite ninja, harold to Hero, ect, but it is a bit Ambiguous. I mean the classes they begin with. No reclass. Canon class only. Quote Link to comment Share on other sites More sharing options...
Kiltia Posted July 21, 2015 Share Posted July 21, 2015 (edited) I really like the idea of a generic team, so Kamu, Zero/Orochi, and then as many generics as you can - everytime you lose one it's going to be hard to capture and raise another. Also, no skills or limited skills (so maybe one, or two, and nothing like Aegis / Sol) would be pretty tough - maybe add in no defence pair-ups (so no stat boosts, I think I'd still want to be able to layer up characters for attack formation). Could also be sadistic and try to promote your units to classes they're not suited to (e.g.: if you've got a high-MAG Orochi, promote her to a class that is reliant on STR). Edited July 21, 2015 by Kiltia Quote Link to comment Share on other sites More sharing options...
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