Paper Jam Posted September 17, 2013 Share Posted September 17, 2013 Macmillan Dictionary defines efficiency as "the ability to work well and produce good results by using the available time, money, supplies, etc. in the most effective way." In my opinion, the ranking system in FE6 and 7 matches that definition pretty well: The Combat, Power (in FE6) and Experience ranks demonstrate the ability to work well and produce good results, while the Tactics, Funds, and Survival ranks demonstrate the ability to use time, assets, and units (respectively) in the most effective way. Is this correct? When people talk about efficiency in FE6 or 7, are they talking about S-ranking? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted September 17, 2013 Share Posted September 17, 2013 A miserable little pile of turn counts achieved reliably. Quote Link to comment Share on other sites More sharing options...
General Banzai Posted September 17, 2013 Share Posted September 17, 2013 Honestly I feel efficiency should be something separate from LTC, and more akin to FE7 tactics rank But not the other ranks fuck the other ranks fuck exp fuck funds Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted September 17, 2013 Author Share Posted September 17, 2013 (edited) Even though Funds demonstrate an ability to use money and supplies in the most effective way? That's part of the definition of efficiency too. I'll concede on Experience, though. Edited September 17, 2013 by Paper Jam Quote Link to comment Share on other sites More sharing options...
General Banzai Posted September 17, 2013 Share Posted September 17, 2013 Even though Funds demonstrate an ability to use money and supplies in the most effective way? That's part of the definition of efficiency too. That's not how the fucking Funds rank in FE7 works at all The funds rank in FE7 is about how much random junk you can hoard Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted September 17, 2013 Author Share Posted September 17, 2013 And the more effectively you use your money and supplies, the more random junk you can hoard. Quote Link to comment Share on other sites More sharing options...
General Banzai Posted September 17, 2013 Share Posted September 17, 2013 And the more effectively you use your money and supplies, the more random junk you can hoard. That's not even true The funds rank requires you to specifically not sell items that can only be used to be sold, like gems, and thus sludge through the game destitute and living in squalor Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted September 17, 2013 Share Posted September 17, 2013 A miserable little pile of turn counts achieved reliably. You steal mens turncounts and use it as Warp Anyway, playing efficient is to me is to achieve reasonable turncounts and time spent with small room to wiggle(around like 1 - 2 turns) Pretty subjective in its own rights though, since the word "reasonable" has different meaning for different people Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted September 17, 2013 Author Share Posted September 17, 2013 (edited) So how does efficient use of money and resources come in? I know Banzai doesn't like the way FE6 and 7 do it (Funds rank), but I honestly can't think of a viable alternative. Giving us gems that we can either sell for X or hoard for 2X does seem to be a good way to encourage efficient use of both gold and inventory space, to my mind. Is there a better way? Actually, I can think of a better way for FE7 at least: Give us the same starting gold in Hector's tale that we get in Eliwood's tale. The player actually is quite impoverished in Hector's tale, at least until chapter 17x. Edited September 17, 2013 by Paper Jam Quote Link to comment Share on other sites More sharing options...
Titamon Posted September 17, 2013 Share Posted September 17, 2013 I've always felt that efficiency is more or less maximum results with minimum effort and time Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 17, 2013 Share Posted September 17, 2013 That's not even true The funds rank requires you to specifically not sell items that can only be used to be sold, like gems, and thus sludge through the game destitute and living in squalor Seriously?Good thing I don't care about ranking, because that is f***ing bulls***. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 17, 2013 Share Posted September 17, 2013 That's not even true The funds rank requires you to specifically not sell items that can only be used to be sold, like gems, and thus sludge through the game destitute and living in squalor It's more that it prevents you from using expensive items that are meant to be used, like stat boosters and promotion items. Selling items at least gives you back half the value. Quote Link to comment Share on other sites More sharing options...
Nobody Posted September 17, 2013 Share Posted September 17, 2013 (edited) The FE7 funds rank is actually very unintuitive. You can't sell items that are only made to be sold (the gems), and then if you have the silver card, you have to buy as much items as possible, since it doubles the value of the money used. Edited September 17, 2013 by Nobody Quote Link to comment Share on other sites More sharing options...
Irysa Posted September 17, 2013 Share Posted September 17, 2013 Don't waste time/resources. Make sure every move or purchase achieves as much as possible. That's what I consider "efficient", and it translates to overall lower turncounts in practice. Quote Link to comment Share on other sites More sharing options...
General Banzai Posted September 18, 2013 Share Posted September 18, 2013 So how does efficient use of money and resources come in? I know Banzai doesn't like the way FE6 and 7 do it (Funds rank), but I honestly can't think of a viable alternative. the viable alternative is dont rank funds Quote Link to comment Share on other sites More sharing options...
Refa Posted September 18, 2013 Share Posted September 18, 2013 (edited) Or it could be *gasap* actual funds (e.g. ending the game with a certain amount of Gold). But maybe that would be too intuitive, knowing FE... EDIT Although I would prefer fundless honestly. Edited September 18, 2013 by Refa Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted September 18, 2013 Share Posted September 18, 2013 Efficiency = output/input In FE terms? That's debatable. Quote Link to comment Share on other sites More sharing options...
Jedi Posted September 18, 2013 Share Posted September 18, 2013 (edited) Efficiency = output/input In FE terms? That's debatable. People play so many different ways, I think we'll be asking what efficiency is in FE for a loooooooong time Then there will be those like me who don't really care :P Edit: I just realized I missed the point of Boron's post Edited September 18, 2013 by Jedi Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted September 18, 2013 Share Posted September 18, 2013 I think just the first part of definition is all that's needed to define efficiency, because not every game has ways to rank you for your money skills. An efficient team is able to work well and produce good results (good results could be hitting the BEXP limits in FE9/10 or the turn rank in FE4/5/6/7 or some other objective). Teams that work better and produce better results than others can be seen as more efficient, with the most efficient team being the minimum TC teams. Quote Link to comment Share on other sites More sharing options...
Refa Posted September 18, 2013 Share Posted September 18, 2013 Although FE6 has the worst turn ranks ever noone should use them to judge teams. Quote Link to comment Share on other sites More sharing options...
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