VincentASM Posted October 14, 2014 Share Posted October 14, 2014 (edited) Useful links Unused content (1st November) Contents of /data Amazing spinning globe English confessions English voice clips (missing 2 files?) Battle textures (missing some files) Original PostThanks to a kind individual at GBATemp, I've managed to decrypt and extract the entire Awakening ROM.First picUnfortunately it's past midnight and I need my sleep, so I can't do any data-mining today (and I'm also busy tomorrow with Pokemon).At the moment, a lot of files look like random numbers to me. It could be my lack of sleep or the files are compressed (these files have .lz at the end, which I'm assuming is related to LZSS compression).If anyone's interested in digging through the data, I can upload files. Edited November 30, 2014 by VincentASM Link to comment Share on other sites More sharing options...
Klokinator Posted October 14, 2014 Share Posted October 14, 2014 Oh.shit Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 14, 2014 Share Posted October 14, 2014 If anyone's interested in digging through the data, I can upload files. But I want the Japanese version. *Raising hand* Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted October 15, 2014 Share Posted October 15, 2014 Ohhh, exciting! Link to comment Share on other sites More sharing options...
VincentASM Posted October 15, 2014 Author Share Posted October 15, 2014 (edited) But I want the Japanese version. *Raising hand* Beggars can't be choosers XD Here are all the files in the "data" directory (not including the sub-directories): Download EDIT Wahaha, figured out the compression type. Will explain tomorrow. Night night! It's Type 11, I believe. EDIT2 Doh, I should have started here. The text files don't even try to hide the compression format. A text file (note: may appear as garbled symbols, but it's supposed to be all in English) Edited October 15, 2014 by VincentASM Link to comment Share on other sites More sharing options...
DukeC Posted October 15, 2014 Share Posted October 15, 2014 This gives me an excellent reason to get off my tush and figure out what the hell all this means so I can give a helping hand. Link to comment Share on other sites More sharing options...
VincentASM Posted October 15, 2014 Author Share Posted October 15, 2014 (edited) *Looks through list of text labels* *Sees "CipherData"* ... S***, I think growth rates are ciphered like in FE12. I've found the class data and growths are ciphered. Haven't found character data yet, but I'm not holding out much hope it'll be useful... EDIT Block of class data Blue box has the max stats, I'm assuming. Red boxes are the growths and they don't look very nice (exactly like something out of FE12). Edited October 15, 2014 by VincentASM Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 15, 2014 Share Posted October 15, 2014 Go to bed, Vincent. Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted October 15, 2014 Share Posted October 15, 2014 Please don't ever sleep again, Vincent. (But srs, it's okay to sleep. I forgive you.) Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 15, 2014 Share Posted October 15, 2014 hey this is cool Link to comment Share on other sites More sharing options...
VincentASM Posted October 15, 2014 Author Share Posted October 15, 2014 (edited) So no stupid cipher is going to stop me... kind of. I tried my best. Used the old-fashion way of breaking the cipher like in FE12, by subtracting the second "null" set of growth rates from the first set. You can't do this with class growth rates. Yet. I get this: PLAYER 2 2 209 209 209 235 61 221 PLAYER 2 2 209 209 209 235 61 221 CHROM 145 2 223 2 2 247 209 221 LISSA 209 158 209 61 209 215 187 209 FRED 240 2 223 2 209 2 2 221 VIRION 209 2 61 2 145 2 158 158 SULLY 2 209 221 2 2 240 209 221 VAIKE 240 218 223 145 209 145 2 105 STAHL 218 145 223 209 61 218 218 223 MIRIEL 209 187 2 2 2 218 221 61 KELLAM 218 2 187 2 209 209 235 61 SUMIA 209 61 221 145 145 240 158 61 LON'QU 2 209 221 218 218 235 158 221 RICKEN 218 221 209 61 61 215 61 158 MARIBE 61 221 2 2 61 194 223 2 PANNE 240 145 187 218 235 2 2 187 GAIUS 218 145 187 145 145 209 158 187 CORDEL 218 145 187 209 209 145 2 158 GREGOR 240 2 223 2 61 145 2 223 NOWI 247 145 209 61 61 215 218 209 LIBRA 145 158 209 145 209 145 158 61 THARJA 2 158 145 158 145 2 209 221 OLIVIA 2 209 158 145 145 240 221 221 CHERCHE 235 2 221 2 209 218 145 223 HENRY 145 209 209 145 2 2 2 221 LUCINA 145 209 221 145 145 194 158 158 SAY'RI 218 209 221 2 2 145 209 61 BASILIO 215 145 223 2 244 145 2 187 FLAVIA 218 209 221 145 180 235 61 158 DONNEL 218 145 187 2 145 194 209 187 ANNA 145 61 61 209 209 194 61 61 OWAIN 145 2 61 145 209 218 61 61 INIGO 218 209 187 209 145 215 61 221 BRADY 235 61 2 158 61 240 61 61 KJELLE 2 209 158 2 145 235 2 221 CYNTHIA 145 209 221 158 145 247 61 61 SEVERA 145 2 223 145 209 209 2 61 GEROME 215 218 187 2 2 61 2 223 MORGAN 209 209 2 2 2 218 158 158 MORGAN 209 209 2 2 2 218 158 158 YARNE 247 218 223 145 2 240 145 223 LAURENT 145 221 2 2 61 218 158 209 NOIRE 61 145 2 209 218 2 61 2 NAH 247 209 209 145 209 247 145 2 TIKI 194 2 2 244 96 194 145 145 GANGREL 2 197 0 218 218 61 61 61 WALHART 9 240 223 61 61 145 145 158 EMMERYN 145 223 235 2 2 247 158 209 YEN'FAY 240 145 223 145 218 240 61 221 AVERSA 145 158 145 209 2 215 61 61 PRIAM 194 240 223 2 61 218 2 223 MARTH 145 2 221 145 145 194 209 158 Which if you fit with our current growth model (taken from the guidebooks) gives... PLAYER 40 40 35 35 35 55 30 20 PLAYER 40 40 35 35 35 55 30 20 CHROM 45 40 10 40 40 70 35 20 LISSA 35 25 35 30 35 65 15 35 FRED 60 40 10 40 35 40 40 20 VIRION 35 40 30 40 45 40 25 25 SULLY 40 35 20 40 40 60 35 20 VAIKE 60 50 10 45 35 45 40 [0] STAHL 50 45 10 35 30 50 50 10 MIRIEL 35 15 40 40 40 50 20 30 KELLAM 50 40 15 40 35 35 55 30 SUMIA 35 30 20 45 45 60 25 30 LON'QU 40 35 20 50 50 55 25 20 RICKEN 50 20 35 30 30 65 30 25 MARIBE 30 20 40 40 30 [3] 10 40 PANNE 60 45 15 50 55 40 40 15 GAIUS 50 45 15 45 45 35 25 15 CORDEL 50 45 15 35 35 45 40 25 GREGOR 60 40 10 40 30 45 40 10 NOWI 70 45 35 30 30 65 50 35 LIBRA 45 25 35 45 35 45 25 30 THARJA 40 25 45 25 45 40 35 20 OLIVIA 40 35 25 45 45 60 20 20 CHERCHE 55 40 20 40 35 50 45 10 HENRY 45 35 35 45 40 40 40 20 LUCINA 45 35 20 45 45 [3] 25 25 SAY'RI 50 35 20 40 40 45 35 30 BASILIO 65 45 10 40 [2] 45 40 15 FLAVIA 50 35 20 45 [1] 55 30 25 DONNEL 50 45 15 40 45 [3] 35 15 ANNA 45 30 30 35 35 [3] 30 30 OWAIN 45 40 30 45 35 50 30 30 INIGO 50 35 15 35 45 65 30 20 BRADY 55 30 40 25 30 60 30 30 KJELLE 40 35 25 40 45 55 40 20 CYNTHIA 45 35 20 25 45 70 30 30 SEVERA 45 40 10 45 35 35 40 30 GEROME 65 50 15 40 40 30 40 10 MORGAN 35 35 40 40 40 50 25 25 MORGAN 35 35 40 40 40 50 25 25 YARNE 70 50 10 45 40 60 45 10 LAURENT 45 20 40 40 30 50 25 35 NOIRE 30 45 40 35 50 40 30 40 NAH 70 35 35 45 35 70 45 40 TIKI [3] 40 40 [2] [7] [3] 45 45 GANGREL 40 [4] [6] 50 50 30 30 30 WALHART [5] 60 10 30 30 45 45 25 EMMERYN 45 10 55 40 40 70 25 35 YEN'FAY 60 45 10 45 50 60 30 20 AVERSA 45 25 45 35 40 65 30 30 PRIAM [3] 60 10 40 30 50 40 10 MARTH 45 40 20 45 45 [3] 35 25 Pretty sure I made no mistakes, except maybe copy and paste ones. So we finally get growths for Priam, plus more solid numbers for the SpotPass dudes. Unfortunately some numbers are too extreme, so I left them still enciphered (these are the ones in square brackets). Poor Tiki has a lot of unknown numbers; are they values not divisible by 5?! Fun fact: Taguel are labelled as "Laguz". Fun fact 2: They refer to the game as "14Iron" in the sound directory. Fe is the chemical symbol for Iron and Awakening is apparently the 14th game (if you count BSFE as number 4). Fun fact 3: Lucina is labelled as "Marth" and Marth is "Old/Past Marth" LOL I'll stop now. Edited October 15, 2014 by VincentASM Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 15, 2014 Share Posted October 15, 2014 Fun fact: Taguel are labelled as "Laguz". Fun fact 2: They refer to the game as "14Iron" in the sound directory. Fe is the chemical symbol for Iron and Awakening is apparently the 14th game (if you count BSFE as number 4). Fun fact 3: Lucina is labelled as "Marth" and Marth is "Old/Past Marth" LOL I'll stop now. No harm in having fun with it. I think it'll be a lot more fun once we actually are able to test any of these. There's no current publicly released way to run modified decrypted ROMs yet... at least a user friendly one. I recall there have been people on GBATemp who've modified ROMs and took pictures of it running. Too bad so far it's 4.5 firmware flashcarts only. Link to comment Share on other sites More sharing options...
VincentASM Posted October 15, 2014 Author Share Posted October 15, 2014 (edited) Yeah, there's that too. I assume repacking is coming sooner rather than later thanks to Smash and Pokemon. Maybe? But you know me, I just like ripping things apart, nevermind putting them back together again! A few more minor discoveries... 1. There is partial data for the DLC on the American ROM. Mostly just the dialogue though. 2. There are some unused names between the playable characters: Leopold, Tracy and Andrea. 3. I think I found the data that determines a SpotPass unit's Gender/Asset/Flaw. Also got a good feeling that deciphering the class growths will be possible, but it will probably be extremely tedious. I will likely have to create my own null set of growths by predicting the pattern. Not fun stuff, I'd imagine... EDIT Oops, forgot to explain the compression technique. If you see a file with .lz at the end, open it up in a hex editor. If the starting byte is 11, it's standard LZ77 Type 11 compression, which many programs can handle. If the starting byte is 13 or something, but the 5th byte is 11, trim the first 4 bytes, then decompress it via Type 11. I assume the first 4 bytes are important, but not right now : P Edited October 15, 2014 by VincentASM Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 15, 2014 Share Posted October 15, 2014 If the starting byte is 13 or something, but the 5th byte is 11, trim the first 4 bytes, then decompress it via Type 11. I assume the first 4 bytes are important, but not right now : P SOMEONE is really having fun. I thought you were busy today. Just like how you were supposed to be busy today, I'm at work, so I can't really pick it apart with you. Link to comment Share on other sites More sharing options...
Vennobennu Posted October 15, 2014 Share Posted October 15, 2014 (edited) In GameData.bin, item data starts at ~ $3A350; that's about the start of the data for the Bronze Sword anyway. Each entry is 0x38 bytes long. $3A366 has the Bronze Sword's value per use; 3A36C looks like the weapon rank. $3A36F has its number of uses. $3A370-74 has the Bronze Sword's Mt, Hit and Crit, Min range and Max range. Edited October 15, 2014 by Vennobennu Link to comment Share on other sites More sharing options...
Elieson Posted October 15, 2014 Share Posted October 15, 2014 Yeah, there's that too. I assume repacking is coming sooner rather than later thanks to Smash and Pokemon. Maybe? But you know me, I just like ripping things apart, nevermind putting them back together again! A few more minor discoveries... 1. There is partial data for the DLC on the American ROM. Mostly just the dialogue though. 2. There are some unused names between the playable characters: Leopold, Tracy and Andrea. 3. I think I found the data that determines a SpotPass unit's Gender/Asset/Flaw. Also got a good feeling that deciphering the class growths will be possible, but it will probably be extremely tedious. I will likely have to create my own null set of growths by predicting the pattern. Not fun stuff, I'd imagine... EDIT Oops, forgot to explain the compression technique. If you see a file with .lz at the end, open it up in a hex editor. If the starting byte is 11, it's standard LZ77 Type 11 compression, which many programs can handle. If the starting byte is 13 or something, but the 5th byte is 11, trim the first 4 bytes, then decompress it via Type 11. I assume the first 4 bytes are important, but not right now : P Is this the English? I wanna see the original nonlocalized names for Leopold and Tracy and Andrea Link to comment Share on other sites More sharing options...
VincentASM Posted October 15, 2014 Author Share Posted October 15, 2014 Yup! Ask and ye shall receive. レオパルド (between Cordelia and Nowi) トレイシー (between Henry and Lucina) アンドレア (between Priam and Emmeryn) Funny how NOA translated them too, but they have to do it . When I have more time I'll upload more samples. Graphics, sound, etc. Those files aren't really my specialty, but maybe somebody out there knows something. Link to comment Share on other sites More sharing options...
VincentASM Posted October 16, 2014 Author Share Posted October 16, 2014 (edited) Class growth data can be deciphered. I was stuck for a bit, until I realised the cipher is different to the character one. It's also much easier to predict. First set of generic growths! These are probably used for auto-levelling. LORD M 247 2 0 61 61 2 158 221 LORD F 180 61 0 2 2 2 221 158I will try to figure it out, but does anyone care to guess the pattern for these ciphers? Row 1: 69 66 53 40 3D 2a 17 14 Row 2: 4c 39 36 23 10 0d fa e7 I want to predict Row 3 and, eventually, Row N.I think you may need a Row 3 and 4 to figure it out, but you can try to guess XD EDIT Okay, I jumped the gun a bit. Here's the next two rows. Row 3: B3 A0 9D 8A 77 74 61 5e Row 4: 96 83 70 6D 5A 47 44 31 Edited October 16, 2014 by VincentASM Link to comment Share on other sites More sharing options...
jjl2357 Posted October 17, 2014 Share Posted October 17, 2014 (edited) Ooh! Does this mean we might finally be able to get correct full sheet music for Don't Speak Her Name? :D Edited October 17, 2014 by Lori_Winters Link to comment Share on other sites More sharing options...
bookofholsety Posted October 17, 2014 Share Posted October 17, 2014 oh, hell yes! this is what i've been waiting for for years now. i'm eagerly awaiting seeing what else the rom's been concealing for the past 2+ years Link to comment Share on other sites More sharing options...
Crimson Red Posted October 17, 2014 Share Posted October 17, 2014 Derp, totally missed out on this. You should've PM'd me, I could have saved you some time figuring this out since I'm pretty familiar with LZ77 and data headers and stuff XD. Well, seems like you got everything except some cipher (couldn't really grasp the situation from your posts, maybe I'm just tired), so I won't bother digging in and tearing it apart no fun if two people do the same thing, so you can have all the fun. As far as the cipher goes, look at the digits. It's hard to explain, but... Row 1: 69 66 53 40 3D 2a 17 14 Row 2: 4c 39 36 23 10 0d fa e7 look at Row 1's item 1's first digit. The number is 69. Look at row 2 item 1's first digit. The digit is the same. This keeps going for both rows. Row 3: B3 A0 9D 8A 77 74 61 5e Row 4: 96 83 70 6D 5A 47 44 31 Look at row 3 item 1's (B3)'s second digit. "3". This is the same as Row 4's item 2's second-digit (83 -> 3). This pattern keeps on going. You may have noticed this already. Also, the first digit of the first item (B) and the first digit of the second item (8) have a difference of 3. This is also consistent across the rows. Row 2: 4c 39 36 23 10 0d fa e7 Row 3: B3 A0 9D 8A 77 74 61 5e Sadly I have to go so I can't post anymore than this atm >< sorry Link to comment Share on other sites More sharing options...
Psych Posted October 17, 2014 Share Posted October 17, 2014 Fun fact 2: They refer to the game as "14Iron" in the sound directory. I literally don't even care about anything else in the rom this is hilarious Yup! Ask and ye shall receive. Funny how NOA translated them too, but they have to do it . When I have more time I'll upload more samples. Graphics, sound, etc. Those files aren't really my specialty, but maybe somebody out there knows something. cut characters seem interesting their positionings seems to imply a second character would join you on chapter 13 before you get lucina and the same between cordelia and nowi and another spotpass person? maybe they had originally wanted philia but then cut her Link to comment Share on other sites More sharing options...
Florete Posted October 17, 2014 Share Posted October 17, 2014 Fun fact 2: They refer to the game as "14Iron" in the sound directory.This is the most amazing thing ever. Keep up the good work, Vincent. Also RIP Leopold, Tracy, and Andrea. Link to comment Share on other sites More sharing options...
Celice Posted October 17, 2014 Share Posted October 17, 2014 No harm in having fun with it. I think it'll be a lot more fun once we actually are able to test any of these. There's no current publicly released way to run modified decrypted ROMs yet... at least a user friendly one. I recall there have been people on GBATemp who've modified ROMs and took pictures of it running. Too bad so far it's 4.5 firmware flashcarts only. Yeah, you can run modified ROMs without a problem. I dunno if the data is being reencrypted or not, but there's already some proof-of-concept hacks and translations out there. Cool to hear about the unused characters. Glad you got a hold of the files Vincent :) Link to comment Share on other sites More sharing options...
Baldrick Posted October 17, 2014 Share Posted October 17, 2014 I will try to figure it out, but does anyone care to guess the pattern for these ciphers? Row 1: 69 66 53 40 3D 2a 17 14 Row 2: 4c 39 36 23 10 0d fa e7 Row 3: B3 A0 9D 8A 77 74 61 5e Row 4: 96 83 70 6D 5A 47 44 31 In addition to what Blazer has found, from left to right, each row is going down by 13, except for every third digit which goes down by 03. Can't see anything for the relationship between rows 1-2 and 3-4. If Row 5 goes FD EA D7 D4 etc. then it should be simple to predict what any given row will be. I have no idea what this means for decrypting it, though Link to comment Share on other sites More sharing options...
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