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Kaden

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  1. Are we talking about ranged or in general? Can't say much about ranged when we only have two green mage cavalry and two green bow cavalry who were recently introduced in the 3* to 4* summoning pool or is a grail unit in the case of picnic Leo. Cecilia and picnic Leo and Python and Rath are interchangeable with how similar their stats are. Cecilia back in the day and can still be used as the Gronnblade mage and now she can be specialized as an anti-blue and anti-colorless mage with her Tome of Order which should have been called Aircalibur because apparently it has the same attack animation. Python's 32/35 and Rath's 33/35 base neutral offenses are fine and at least they give people the option of a non-grail or non-5* bow cavalry since the only other options are bride Louise and Halloween Rolf who have the advantage of being colorless. Sue's advantage over them is having 3 more speed making them -Spd versions of her, but they're not 5*-locked at the cost of not having her default kit. In particular, they don't have Swift Sparrow 2 by default. For physical, Frederick, Gunter, and Titania are specialized in their roles with their prf axes; Frederick crushes armors, Gunter is a support unit, and Titania is a T-Adept and Tactics support unit. Groom Marth and Walhart are the only other options where groom Marth stands out like Titania in that he has decent speed unlike everyone else who is slow and physically bulky. Worst case scenario is you can slap Brave Axe on Frederick or Walhart to have them be an Arena Assault counter unit or something. Being specialized might not be ideal to some, but they are good at their jobs. The problem which axe cavalry have and is shared with axe fliers and lance infantry is that the developers do not introduce them or enough of them. Axe fliers has never had a 3* to 4* demote. The closest you call to an "axe flier" demote is Reyson and he's a green beast flier and refresh unit. All the F2P accessible axe fliers are either launch units or were introduced as grail units where granted some of them are good like Mininerva and while it sucks for them to be Cherche, but worse, you can slap a Brave Axe on Gerome and call it a day for another Brave Axe flier filler and Haar just needs Death Blow or some attack boosting A passive to get going as also another Brave Axe filler. 5* hasn't been that great either when it's only been in order: New Year's Azura, summer Innes, spring Fir, and recently Hel. But I'm getting off track because the axe fliers situation piss me off at times. We had chances to get axe cavalry to get in such as Kieren and Lex or even possessed Gunter if they wanted to have him share the same weapon and movement type as regular Gunter among others. Kieren could have showed up with Elincia, Nephenee, and Oscar, but their debut banner was a three person banner with the Black Knight as the TT unit. I think his stats should make him at worst a green Cain which even back then would have been fine when his competition would have only been Titania as the other fast axe cavalry. Lex could have showed up on a Genealogy of the Holy War banner, particularly, Sigurd's since he assisted Sigurd early on. He would have been a default Brave Axe cavalry and perhaps had the same stat spread as Luke where he has too much speed, but at least we would have had another option than Frederick, Titania, and Frederick with veteran BST aka Gunter. Anyone remember Gustav? At this point I'd take a Radiant Dawn version of Titania with Poleaxe+, Sol, Renewal 3 at 5*, and Spur Res 3 at 4* if it meant getting an axe cavalry demote with something like 38 HP, 32 Atk, 36 Spd, 27 Def, and 30 Res. Green or rather mage cavalry is in another situation where at least the units we do have access to are a worst, okay. Greil's Devoted Titania is the only F2P option for red cavalry mage, but everyone does get a change to get a 5* mage Eirika, green has the two I already mentioned, and blue is loaded when they have Reinhardt. Nobody else needs to be mentioned for blue when Reinhardt exists. @XRay, I'm curious about your thoughts on Legion considering he's the second axe infantry after Rinkah to have a Blade effect on his axe through its unique refinement where it works off of his foe's HP being >= 75% rather than on enemy phase or not being at full health for Rinkah. There's also the other thing of Legion's defense being much lower than Rinkah making it easier for him to get into certain HP ranges against physical units. He doesn't have access to assets and his base speed with factoring his axe's effects is lower than Navarre's and slightly lower than +Spd Ogma's since Ogma's base neutral speed is 34 and Legion's highest level 1 stats are HP, Atk, and Spd, so he will end up with 40 Spd after merges to +Spd Ogma's 41 after merges. Kaden. One of the best support units whose main weakness is being Panicked. For offense, New Year's Lethe who recently got powercrept by Freyja having the same effects on her beast weapon, but with Distant Counter because why not, summer Selena has the highest offenses for green mage cavalry at 37/37 neutral base offenses and her Exotic Fruit Juice gives her Atk+3 and inflicts Spd/Res-6 on foes within 2 spaces of her, and Yarne's all right for Galeforce where he could run into trouble by one-shotting cavalry units and his base speed could be higher. People could have chosen to summon for and merge summer Sylvain if they wanted a 32/35 base neutral offenses green cavalry. -blade tomes are still powerful and he has the same base neutral attack as Cecilia who people run -blade tome on, but he has 10 more speed than her. Also, Halloween L'Arachel. Cutest mad scientist ever. Ranulf offers half of what CYL Lucina does with unique refined Geirskogul, but for all units instead of only physical damage units with his Drive Atk/Def. I feel like they should have demoted him over Mordecai since Sabertooth Fang inflicting Atk/Spd/Def/Res-4 on foes within 2 spaces of him and the ally who had a movement assist used on them or who used it on Mordecai seems better than Drive Atk/Def. Sure, we would have gotten a 30/37 base neutral offenses green melee cavalry making him the fastest green melee cavalry available to F2P units, but only by 1 speed compared to groom Marth who has 1 more Atk and groom Marth's HP, Atk, and Spd being his highest level 1 stats means he will match a =Spd Ranulf and have access to other weapons instead of being locked to a support-only weapon.
  2. You're telling me. Some of the new weapons' base effects are fine enough for me that I don't want particularly care for refining them. Virion's the biggest example when it's a free Sudden Panic unit by having him learn his Dignified Bow or anyone with a prf Brave. Other times, whatever the unit got didn't seem worth it to me to invest at all, for example, I like Oboro, but a Heavy Spear with Close Def 3 is not that appealing. Meanwhile, 8,230 Heroic Grails and counting.
  3. Cecilia and Legion are the two learn and forget which is not to say they are bad. Learning Tome of Order gives Cecilia a prf anti-flier and -raven tome. I am a bit glad that I held off having her inherit T-Adept 3 since Tome of Order has it for its unique refinement. She could have had something else like Null C-Disrupt, but a -raven mage with T-Adept is a cheap way to counter stuff and now she's in a similar situation to Boey where her A passive is open for something else. It might not be as great as almost Close Counter and being able to run T-Adept, a tier 4 Stance, or to complete it with Distant Foil in the future, but it's still good in allowing her to combo with T-Adept 3 and whatever else like Fierce Stance 3 from Bantu works for a cheap enemy phase build or keep her Attack +3 for more of a mixed phase one-shot or do as much damage against blue and colorless foes build. Granted, you have to spend Divine Dew for the T-Adept unique refinement which might not be as cheap as just inheriting T-Adept on her. Thematically, it works as a reference to her being defeated by Zephiel. Sneering Axe's base effect is nutty. It still has the original, refined effect of Panic Smoke 3 from Legion's Axe and adds on top of that an effect that essentially says "F U" to all field buffs. Have or want to 5* Legion? Just learn the damn thing and there you go. He comes with Fury by default, so you don't really need to give him much else to have a decent unit going. The unique refinement is a cherry on top. A unit who is at high HP and was field buffed finding themselves fighting Legion is screwed. That's the combined effects, but the unique refinement also makes it so that he has a more flexible effect in that he just needs to fight someone with >= 75% HP to gain Atk/Spd+5 and a Blade effect, Special cooldown charge +1, as the Bonus Reverser I guess you could call it relies on, well, a foe having a bonus on them. Setsuna's Yumi was not what I expected. She is the third archer to have a received a bow with an effect that exclusively targets ranged units. The first was Jeorge whose unique refinement for Parthia grants him Atk+6 against ranged units and the second was Faye whose base effect for Bow of Devotion has Spectrum Stance against ranged units. Setsuna's Yumi works on both phases like Parthia's unique refinement, but grants her the same stats as Bow of Devotion. It granting her the same stats regardless of phase is kind of unfortunate when considering Bow of Devotion since while Faye is more of an enemy phase unit, it would have been nice to have those stats boosts on player phase too. What sets it apart is that the unique refinement grants her Atk/Spd+5 and neutralizes penalties on her Atk/Spd in combat if she has a field buff on her. The one thing I'm not sure on is if someone has Dull Ranged or Lull Atk/Spd, does that negate the effect or does she still get Atk/Spd+5 and neutralizes Atk/Spd debuffs because she simply had a field buff? Damage reduction goes a long way even if it's 30% and only works against mages and Jeorge's base attack is 4 points higher than Setsuna, but his speed is 5 points lower and the differences in their defenses are negligible. Jeorge has the same HP, +2 Def, and -1 Res compared to Setsuna. With Parthia's unique refinement against Setsuna with just her base bow, Jeorge has +6 Atk over her and 30% damage reduction against a mage's first hit, but in return loses out by -9 Spd, -2 Def, and -3 Res. With her unique refinement, Jeorge would only have +1 Atk over her against ranged units if she has a non-attack field buff on her and 30% damage reduction against a mage's first hit, but loses out by -14 Spd, -2 Def, and -3 Res against ranged units and -5 Atk and -5 Spd against physical units if Setsuna has a non-attack or non-speed field buff and being unable to neutralize debuffs on his attack and speed. Setsuna's reliant on field buffs to get the advantage and just as equally prone to panic as him, but she can have higher offenses and be more flexible than him. Bright Naginata is the most disappointing for me. It works, but it leaves me wanting. Picnic Lukas was introduced with an inheritable version of Bright Naginata, so a lance with Sturdy Stance 2, and regular Lukas ended up with Sturdy Stance 2 as his unique refinement giving him a Killer Lance with Sturdy Stance 2. Not the greatest, but a Killer effect is always useful due to how versatile it is. Bright Naginata ended up as a prf version of Luncheon Lance and a stronger version of Gilt Fork by having Sturdy Stance 2 as its base effect and the 2 space Atk/Def Bond that neutralizes all penalties on him instead of only Atk/Def like Gilt Fork. It's fine, it works with his stats, and it mirrors Siegbert's Dark Greatsword gaining an Atk/Spd and Dull All Solo effect that grants him Atk/Spd+5 and neutralizes his foe's field buffs. I don't know. Lance infantry is an underpopulated unit type and most of them have good physical defense. While Shiro's resistance isn't that great or his speed compared to units nowadays, he could have made use of both stats. That is to say, I really wished he had gotten Balmung's effect for Bright Naginata; Spectrum Stance that also works if the foe's HP is at 100% and penalty neutralization. They could have overhauled its effect to be that as the unique refinement. He got half in the sense of he still can neutralize penalties if he's within 2 spaces of an ally, but he doesn't get the speed and resistance Shannan or the Krises do. It's asking for more that's all it is, but I did wish we got more for him. Close Counter for full coverage, but if you can have someone to deal with dragons for her and want the Atk/Def boost, the Close Foil. Cecilia's not fast, but grabbing Close Foil and Lull Atk/Spd 3 from Julian should be okay. At worst, Lull Atk/Spd will reduce damage she takes even if she still getting doubled.
  4. I would like to see them in like I did with Owain in that they can be introduced as units of a different class which I guess can apply to everyone from Awakening, Fates, and Three Houses and several units in other games, but at least with Owain and Odin, he was a different class in Awakening and Fates; a myrmidon and a dark mage. Inigo/Laslow is bit rougher in that he usually stays an as infantry and a sword-wielding one at that, but they could introduce Inigo as a sword dancer even though we already have them, although, not a bulky one which they could have him be similar to soiree Berkut. Severa/Selena is implied to end up being a bow knight at least when she is Selena, but she has been drawn as a pegasus knight which Future Past version of her ends up becoming. Both being mercenaries, they can be introduced as axe infantry like Gerik, Linus, and Raven. They probably don't have as much need to be in unlike the other Awakening kids not in the game or as their regular selves in the case of Noire, but they do have something going for them. Inigo as a sword dancer or possibly the first axe dancer in the regular summoning pool even if he stays foot-locked, Severa could end up as a bow knight or a pegasus knight, or they could both end up as axe infantry. Inigo I would be fine either way, but axe dancer is more interesting while with Severa, bow cavalry we have, but we don't have a red or blue bow cavalry as of this posting or a colorless demote in the regular summoning pool and while it's not proper, I would like to see an axe-wielding pegasus knight which they explain as her wanting to have an edge over her mother or at least a sword flier since lance fliers are overpopulated.
  5. I guess? I didn't watch the FEH Channel and only looked at snippets of info from that interested me: the pirate banner and seeing CYL2 confirmed for the next weapon update. Apparently the even more damning thing for them is that in both the English and Japanese FEH Channel, they said the same thing, so it wasn't one of them accidentally said the wrong thing. As for those three you got, well, you got free Death Blow 3 or Drive Atk 2, Blarserpent+, Mirror Stance 2, or Guard 3 without having to spend 20k feathers or use a grail unit, and Swift Sparrow 2 or Atk Ploy 3. Edit: I guess that means you get two copies of Ephraim & Lyon and a Sothis? https://mobile.twitter.com/FE_Heroes_EN/status/1290203501461745664?s=19
  6. That was what I was thinking, but people will and can do wacky things. Stat stacking can go a long way, but yeah, depends on the person; what and why they want to do things. CYL Veronica was the clear pick for F2P guide makers like さるGames, Pheonixmaster1, and sukwindallinrush among others. None of the others I think were even in contention especially considering CYL Veronica was the second healer with a prf staff and the first cavalry healer with a prf staff let alone her Hlidskajalf being really damn good. I bet had her stats been shit, she would still have trumped over the other three as the clear pick. She offers and stands out so much. Armor movement makes CYL Ephraim and CYL Hector inflexible and it's not like they had great sustain or were someone like Caineghis or legendary Edelgard. Managing HP is important in general, but CYL Celica was and until the September update probably too difficult and not worth it even though she would have been the first Galeforce unit for F2P guides. Galeforce is powerful and I wonder if in the future we might finally have a Galeforce unit that is used in F2P guides. We came close with legendary Leif being one the contenders of A Hero Rises, but considering what happened to Altina, he wouldn't have been available to all players since he would have been even more limited than CYL units. Man, I'm going to have to pick CYL Veronica... It's going to be like with CYL Lyn where the neutral one who I did invest in a bit where it did pay off for later F2P strategies that required some skill inheritance, I still ended up keeping the +Res, -HP one that showed up on the CYL1 banner and she has not shown again since. The space issues... Every new hero, every 5* either new or that I previously didn't have, they keep adding up and I'm running out of barracks space.
  7. Okay, more incentive for me to not summon from the Hero Fest banner for now.
  8. Mist is still a 5*-only unit to this day. What the hell. Man, these bait banners even though all banners are bait. I'm lower on the orb total than I would have liked due to the back-to-back forging bonds and while I am glad that legendary Edelgard showed up or any 5* focus on Hel's banner for that matter, it was still two full summons to get her. The pirates banner is interesting. Apparently Geese is the 4* and 5* focus and he's a lance infantry and pirate Tibarn has some kind of fancy Desperation that would be pretty nifty on Cordelia, Elincia, Mininerva, Naesala, or any fast flier that is assuming this not some weird beast fliers-only skills. Hero Fest isn't that appealing to me. They are good units and all have good skills, but they all make me feel like I should inherit them only on certain units to get the most that I can. I don't have Bernadetta, so it would be nice to get my first copy of her and skill-wise Lull Spd/Def 3 would be nice on Eleonora, but she already has Atk/Spd Push 4, it would be a waste where I could possibly get Atk/Spd Push 4 and Lull Spd/Def 3 onto a dagger unit by getting dancer Elincia; Ephraim & Lyon I could dump Heavy Blade 4 onto legendary Edelgard I guess or inherit Lull Atk/Def 3 and maybe Heavy Blade 4 by using my only spare Ike onto someone, Nagi has Distant Counter, but she also has Special Fighter, so that makes me want to inherit her skills only onto an armor, and Sothis would be for merges for Mjolnir's Strike and Aether Raids defense lift loss reduction or infantry-only and I can't get two skills at once from her since no 3* to 4* summonable unit has Wrath much less Atk/Spd Solo. The lance infantry thing is a bittersweet taste in my mouth. We finally get a lance infantry who is 4* summonable and a fast one at that, but it's a seasonal unit. Gen 2 has their duds like gen 1, but perhaps not as much, but I really wished there was a permanent banner that either is made up of the 3* and 4* units of gen 1 while the 5*, non-CYL and excluding certain units gen 1 and gen 2 units replaced them as 3* and 4* units for future banners or the idea of a permanent banner being the 5*, non-CYL and excluding certain units gen 1 and gen 2 with gen 1 and gen 2 GHB units to fill out/pollute the pool. Shiro or even Nephenee considering she has Wrath and a prf Killer, anti-armor lance had they been demoted would have been great for fast infantry lance options because holy fuck, the fastest 3* to 4* available lance infantry units being +Spd Donnel and Sharena who doesn't have access to merges having 32 base speed is really dumb when at launch, +35 base speed was available for axe infantry through Anna, +Spd Barst, and Raven and we continued to get more axe infantry in whatever variety even sparingly while swords had +Spd M!Corrin, Fir, Hana, Lon'qu, +Spd Marth, +Spd Ogma, and Selena where some of them had really low attack, Fir and Selena with their 25 base neutral attack, and Lon'qu being stuck with Killing Edge+'s 11 Mt back in the day, but at least we had options. +Spd Shiro only hits 1 point of speed higher than +Spd Donnel and Sharena, but that's still better than nothing and hopefully he gets a similar effect to Balmung so he can get some extra speed. Part of me wants them to introduce Danved and Devdan together on a banner for shits and giggles. They could even have the exact same stat spread, the same skills aside from weapon as Devdan has a Heavy Spear in PoR and Danved has a Killer Lance and Iron Greatlance in RD, both be the demote, and fuck it, the same art. Talk about a low effort way to dump a lance infantry demote on us along with probably garbage skills. "Oh, look! We have two more options for Shove in the blue pool."
  9. Would heavy or max investment be enough to pull off +Spd for Forrest and Lena? Forrest going from 26 Spd to 30 Spd and Lena going from 29 Spd to 32 Spd. I want to say no, but I have seen some people run or suggest +Spd on them. I figure for low investment and for purely healing, +Atk would be better as Staff+ factor in 50% of the healer's Atk where they might not need to heal that much HP and if they are running Recover+, then they would heal 50% of their Atk + 10. It would also help for a bit of extra damage with Dazzling Staff and with or without Wrathful Staff paired with Dazzling Staff. Firesweep units sometimes don't need to deal a lot of damage, but it can help. At the very least, they could cherry tap someone if needed. For Forrest and Lena who have high resistance, +Res would be better for support as well through Ploys and soaking Chill Res or similar debuffs. And Lena with +Def and Fortress Def or Fortress Def/Res could possibly help in soaking Chill Def and similar debuffs too. For me, if I wanted to invest in an offensive or speedy healer, I'd rather go with +Spd on Emmeryn who has the highest offenses for a healer in the 3* to 4* pool, Brady, Lucius, Maria, Mercedes, Sakura, Serra, or even invest in Emeriya for infantry and Ethlyn or Nanna for cavalry. The last thing which is also on healers is I'm not sure who I should pick for my CYL2 guaranteed summon. Veronica is the one that is used in F2P strategies where a +Atk, -Def one did show up initially. Running Fortress Def 1 allows her to have the same stat spread as if she were neutral and I think I had inherited Defense +3 for a strategy that required she needed Attack +3 before because otherwise, I don't know why she has it. The problem is that this pretty much locks her in for F2P strategies and limits how much I can invest into her, in particular, merging. One merge gives her +1 HP, +1 Spd, and eliminates her -Def. An extra point in HP and speed isn't much, but the AI can be finnicky, so to be safe, it would be better to have the exact or as close to the same setup for F2P strategies. Getting the easy one out of the way for me is CYL Hector. He's good and I have a +Res, +1 CYL Hector in use that I had asked before if I should switch to +Atk. I'm not too keen on merging him -- if it happens, it happens is how I feel about it. Skill-wise, all he has for me is Bold Fighter 3 since we don't have a summonable 4* unit in the regular pool with Even Res Wave 3 and Waves aren't that great, but they're rarer than Ignis. Had Ostian Counter required Distant Counter as its prerequisite, then cool, we could have CYL Hector for Distant Counter and Bold Fighter 3, but that didn't happen. So, whatever on that and on him. CYL Celica and CYL Ephraim would be the more appealing ones. CYL Celica offers Galeforce, Death Blow 4, and Atk Tactics 3 which can all be inherited onto a unit with Astra from 4* Cordelia or Virion, Death Blow 2 from 4* Hawkeye or Death Blow 3 from 4* Klein, and Atk Tactics 2 from 3* Legault or Atk Tactics 3 from 4* Legault. Whatever combination can result in being able to inherit those three skills from her and through Legault, you could get Glimmer and Atk Tactics 2 and only need to get Death Blow 3 from 4* Klein to get Galeforce, Death Blow 4, and Atk Tactics 3 from her. One unit off the top of my head I think would make good use of Galeforce and Death Blow 4 would be legendary Edelgard, but Heavy Blade 4 and Death Blow 3 as her seal or perhaps later on Atk/X Solo, might be better for her. Atk Tactics 3 would be a bonus on her if I ever need it over Armor Stride. Anyway, as a unit, she's good too given she has an ally proximity Blade effect and as with her colleagues, will be part of the September weapon update, which hopefully will make it easier for her to get the Blade effect and it appears that she might be able to abuse Double Lion with the unique refinement's healing. Merge-wise, I could get her to +4 by picking her and using the other CYL Celica who's sitting around doing nothing nowadays. CYL Celica showed up twice back then as +Spd, -HP and +Spd, -Def and I ended up getting another copy that I merged into the +Spd, -HP one. The +Spd, -Def one I kept around in case +1 affected anything in a strategy using CYL Celica. That was way back for Yune's Abyssal, I don't think it affected anything, and I don't recall ever seeing CYL Celica used again for a strategy that I could use. Probably a better idea to keep a spare one as a copy -- likely the neutral pick. CYL Ephraim has so far been Special Fighter hoarding. I have not given anyone Special Fighter yet and I have a total of four copies: one in use who is +Atk, -Res, one who I'm not sure if I want to be base who is +Def, -Spd, and two manuals. A fifth copy would likely be a third manual or a merge for the +Atk one. I never used him to have someone inherit Special Fighter 3 because I couldn't get a spare copy of someone to also get Armor March 3 or even Close Def 3 because it would be nice to be able to inherit Special Fighter 3 and either of those skills, particularly Armor March 3. None of those skills are in the 3* and 4* summoning pool, so that leaves spending 1200 Divine Codes to get Sigurd or Love Abounds Lilina and then Amelia.
  10. Red and yellow, right? Unless I have issues telling the difference from yellow and green. So, probably something that affects attack and defense and there are two red arrows pointing to the left and arranged in what looks like is the same way as Null Follow-Up; top arrow closer to the left side and bottom arrow closer to the center or trailing the top arrow. Brash Assault has a red arrow on top pointing to the left and a green arrow on the bottom pointing to the right, Desperation has two arrows on the same line, Vantage has one arrow and I'm guessing another one, but only its tail is visible, and Quick Riposte has a curved arrow pointing down. So, something related to attack and defense and possibly Null Follow-Up entirely on its own as the secondary effect like how Soul of Zofia is Desperation 3 and Null Follow-Up 3 or related to whatever is affecting attack and defense. The Null Follow-Up thing would mean CYL Hector would be the first armor that we know of since CYL4 could have an armor with Null Follow-Up in some fashion. I just woke up, so I can't really think about the intricacies of what it would mean for CYL Hector at least with his base kit since Maltet has Quick Riposte 5 and he comes with Bold Fighter 3. Technically it's true. They were not able to refine their prf weapons, but now they will be able to, so they did get a "new weapon to refine" in a sense of a weapon that was newly made available to be refined and not a brand new weapon that they never had before. Perhaps I am asking too much, but if the appears to be current plan is for CYL units to be part of a September update every year until FEH eventually shuts down, I feel like since that would give them time to figure out what they want for the next in line CYL units, then it would be nice if some other units could be part of the September update. Not four or three units, but two or just one. So, for example, they could throw in Arden, Valter, or whatever grail unit if they don't want to have a summonable unit be the odd one out or they could have Effie, Hector, or even a healer and have them be part of a following skills banner or if they are not a 5*-only summon, then be the 4* focus of the banner or straight up not even include them in the CYL New Power banner.
  11. Your initial post didn't and I said I saw your next post saying which Roy as I was typing up my post. I pointed out Garon and Sothis, regular and winter, as being dragons who negate effectiveness against dragons. Garon might not be much trouble for legendary Roy, but Sothis could. You intend to use him against dragons, but do note that there are some dragons who are immune against anti-dragon weapons and of course, there's the weapon triangle and also some things like don't get Sudden Panicked by fallen F!Corrin and that possibly effective damage might not be enough to deal with her especially when she's alone. +Atk is more attack, especially with effective damage, but in some cases, a bit more attack isn't worth it over getting doubled or being doubled where sure, there might not be a lot of fast dragons at least in the 3* to 4* summoning pool, but they do exist and will be encountered eventually. Or because of how strong they are, the fast dragons might be more common because people summon for them.
  12. That makes sense if you only want him -- regular or legendary Roy? -- to be an anti-dragon unit, but if you want him to do other stuff, then +Spd would be a better idea. One thing to keep in mind is that Garon and Sothis negate effectiveness against dragons. Garon probably isn't a big deal as Roy likely will be able to double him. Although, Garon can become very bulky if someone were to heavily invest in his defenses. Sothis is a different matter considering her regular self is a mythic and her winter self is the fastest armor tied with Marth & Elice and winter Nino and the fastest melee armor. Regular Sothis's Sublime Surge doesn't increase her speed, but she has 39 base neutral speed and Atk/Spd Solo 3 as her default A passive giving her 45 speed if she is not adjacent to anyone. +Spd is a superasset for regular Sothis, so add 4 to all of that; 43 when adjacent and 49 when not adjacent with her default Atk/Spd Solo. -Spd only results in 3 less points in Spd; 36 when adjacent and 42 when not adjacent with her default Atk/Spd Solo. Winter Sothis on the other hand doesn't have Distant Counter on her Snow's Grace, but instead Spd+3 and it grants her Atk/Spd/Def/Res+5 if her HP is >= 50%, so with her 41 base neutral speed, she will have 44 speed at all times and 49 if her HP is >= 50%. +Spd is not a superasset for winter Sothis, so only add 3; 47 at all times and 52 when her HP is >= 50%. -Spd, though, is a superflaw, so subtract 4; 40 speed at all times and 45 when her HP is >= 50%. Since both of them only negate effective against dragons, they are still weak to anti-infantry and anti-armor weapons, respectively. Anti-infantry is only through Poison Dagger and it probably won't cut it due to its low Mt. Anti-armor on the other hand is easier. I bet you could get away with Selena or Tobin with T-Adept to deal with winter Sothis. She's not Surtr or legendary Edelgard where you can slap Axebreaker on either of them to make them a dedicated counter against axe armors, but they should be able to get the job done with anti-armor and T-Adept. I was wondering about that when I was typing and now I have an answer. For legendary Roy, he has 38 base neutral speed and 41 speed with +Spd. =Spd legendary Roy would avoid a double from regular Sothis when she's adjacent to someone and will be able to double her if Human Virtue activated or if he gets any kind of speed field buff with his default Bonus Doubler and if she's not adjacent to anyone. If he does not have a speed buff and she's not adjacent to anyone or if she's +Spd, then he gets doubled. +Spd legendary Roy without any speed buffs would avoid doubles from all, but when regular Sothis is +Spd and is not adjacent to anyone with her default Atk/Spd Solo to which he would just need 4 speed from somewhere like Hone Spd 1 with his default Bonus Doubler would be enough to get him out of being doubled. Against -Spd Sothis who has 36 base speed and 42 with Atk/Spd Solo 3, then at most, when her default Atk/Spd Solo is active, legendary Roy would need to have > 37 Spd to not get doubled and >= 47 to double her. Otherwise, +Spd legendary Roy would be able to double her if she's adjacent to anyone; 41 Spd - 36 Spd = 5. Against winter Sothis, =Spd legendary Roy without any speed buffs will get doubled by her regardless what her HP is at when she's =Spd as her 44 Spd minus his 38 Spd is 6. He can avoid being doubled with 2 more speed from somewhere, but if she's at >= 50% HP, then he will need to reach 45 speed, so he needs at least 7 speed somewhere and if he wants to double her, then he will need at most 54 Spd, so 16 speed which would require a +6 speed field buff which gives him an additional +6 with his default Bonus Doubler and a +4 speed from a Spur or Drive. Now, +Spd legendary Roy without any speed buffs would be able to avoid getting doubled by =Spd winter Sothis when her HP is not >= 50% HP, but he will get be doubled if her HP is. In that case, he would need 4 speed to not get doubled when her HP is >= 50% and if he wants to double her, then he would need at most 13 speed. If winter Sothis is -Spd, then =Spd Roy without speed buffs would be able to avoid doubles from her when her HP is not >= 50% HP, but still gets doubled by her when her HP is >= 50% while +Spd legendary Roy avoids being doubled from her when her HP is >= 50%. There's also the sweaty Corrins where they could probably get enough stats that effective damage might not be enough. Conveniently for them, legendary Roy doesn't have WTA against them to help him out, instead, sweaty M!Corrin has WTA over him and sweaty F!Corrin is colorless and her 43 neutral base HP allows her to Sudden Panic legendary Roy as his 39 base neutral HP is < her 43 HP - 1. Personally, I would pick +Spd because I would like to use him to deal with other units and it would help with Dragonbind's Distant Counter where +Spd would help him avoid doubles against ranged units and possible double ones he couldn't if he were =Spd. Effective damage would just be a bonus thing to me.
  13. I saw a comment saying that it looks like Sneering Axe has Legion's mask design on the head of it. Guess that's where the "sneering" comes from. I wonder what the Japanese name for Sneering Axe is. Now I'm wondering who is going to get Immortal Axe if anyone will ever get it since Legion is the one who has it when he's playable as otherwise, it's a random weapon that appears. Effect-wise, the same or a stronger version of its Panic Smoke effect makes sense for the base effect or one of them. The unique refinement or a second base effect, no idea. It seems that Legion does have a Hand Axe every time he appears and he does have a Killer Axe on Chapter 10x. I doubt they would give him a Distant Counter axe considering his defenses aren't really made for being an enemy phase unit, but a Killer effect and Panic Smoke could be a thing for its base effects. If they go with Immortal Axe's effects then it could have an effect like that of Beloved Zofia's unique refinement, Runeaxe's, and Virtuous Tyrfing's 7 HP heal per hit or Sol Lance's 10 HP heal per hit effect with or without some other condition or effect related to it, a heal X HP after combat effect, Solar Brace effect, or probably worst case Renewal 3 or Recover Ring. The whole sneering thing makes me think that it could end up with Panic and Pulse Smoke or some other Smoke effect. Cecilia not having Aircalibur is interesting. I figured Aircalibur also having a -raven effect, so a -raven with effective damage against fliers tome, could have been fine if they wanted her to have Aircalibur, but also keep her Gronnraven's effect as well. This puts her in a similar situation as Legion where I have no idea who is going to end up with Aircalibur since she's the only one who has it by default as otherwise, you have to find or buy it. Tome of Order could have the same effects, though, as Aircalibur or the idea of it being a -raven tome with effective damage against fliers. I saw a comment I think on the FEH subreddit and someone mentioned perhaps jokingly that Tome of Order could be like Altena's Earthly Gae Bolg where it has a stronger Lull effect, probably Lull Atk/Res or even Lull Spd/Res, but it doesn't work against armors to reference Cecilia being defeated by Zephiel. Atk/Res-5 or Spd/Res-5 and negating those buffs would still be good even if it doesn't work against one movement type and a movement type that is usually bulky. A Lull for a unique refinement in general would be good as well allowing her to run a different B passive. And then there's the idea of let's make her green Reinhardt and give her a green Dire Thunder. Slap on effective damage against fliers and/or a -raven effect as well for shits and giggles. Shiro at this point with what the previous weapon update gave to Berkut and Sheena as having the activation effect as Balmung makes me feel like they should straight up give Bright Naginata the same effect as Balmung for its refined effect: "If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat." At the very least the Spectrum Stance part since unlike Berkut and Sheena, Shiro can make use of and would probably want the speed and weirdly with what happened to Sheena, he also appreciates the boost in the resistance that she didn't get. If they really must make his weaker because he's not a new unit, then he should keep the penalty neutralization if the Spectrum Stance drops to +4 or even +3. The unique refinement could be the or involve penalty neutralization or bonus neutralization like a Lull or even Dull All as with Sharena's refined Fensalir's effect or incorporate his Noble Cause personal skill from Fates. Setsuna is a creature. Her Yumi involving traps could be a thing, so Disarm Trap, but then it would need probably need two base effects if Disarm Arm trap is one of them or the unique refinement because if Disarm Trap is all that is on her Yumi, then she would be the only unit with a weapon or skill that only works in one mode. Both Duma's Upheaval and Mila's Turnwheel have an effect that works only in Aether Raids, but they also have a different effect that is universal. Could you imagine if Setsuna's Yumi was just: "14 Mt. Effective against flying foes. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect." Regardless of what the unique refinement is and how good it would be, she would be forced to refine her weapon for it to not be a glorified Silver Bow+ which is awful. It would be even worse if the unique refinement was AR-O or AR-D.
  14. Okay, so there are enough limited Divine Codes for us to get manuals of summer Leo, summer Linde, and one of the 4* units. I'll be able to get Echidna's ninth merge then.
  15. I understand that, but I feel like it should not be that big of a deal. If the anti-air unit, particularly an archer, wasn't able to double her in the first place or do enough damage with effective damage, then she still lives. Thing is that she never appears or has not appeared yet outside of her upcoming mythic hero battle with Distant Counter, so the worst that could happen is that it takes another turn for someone to kill her and that might have been a thing in the first place. Brave Bow still murders without effective damage and taking another turn to riddle her with arrows might not change much. Or if the original strategy was to use a mage without effective damage against fliers or even a healer to deal with her, then it doesn't change a thing. She's going to die as she has always. I feel like that units who had their GHB or Bound Hero Battles before they were part of a weapon update should be updated to use their preferred weapon. In some cases, it might not be that different like they can still keep Navarre using a resistance refine on abyssal, but now he has two extra attack due to using Scarlet Sword instead of Slaying Edge+. For lore or reference reasons, then sure, they can stick with their default weapon like it might not make sense for Raven in his and Lucius's BHB to be wielding Basilkos. The units do this in Rival Domains, but they don't in Training Tower or wherever else where they appear more randomly instead of having been set in the past like in their chapters, BHB, or whatever. I still would like to see GHB and TT units as random units in Training Tower, appear in Rival Domains, or used more in general in PvE content. There isn't a limited number of slots for weapons available, but they do take up space. It might not be much for one weapon to have another better copy, but it would add like like the Killing and anti-armor weapons and -wolf tomes. There's three sets of weapons that no new unit is going to ever show up with and the only units with them were launch and early units who outside of very specific case for controlling how much attack everyone has, probably would not want to use over their stronger versions. Speaking of storage, I wish we could have the ability to choose if we want to have the movies installed on the app so we can watch them through the app or not and save space. I think all of the movies we can just watch on the Nintendo Mobile channel.
  16. I am not that thrilled about them making an upgraded version of Hel's Scythe, Hel's Reaper, just so it can negate effective damage from anti-air weapons. I feel like they should have updated Hel's Scythe to negate effective damage. Boohoo, PvE maps involving her are now a bit harder, but it seems inefficient to have to make another copy of the same weapon with a slight difference. If they felt like her weapon was too powerful or too weak and decided to give her an entirely different weapon, then sure, whatever, but this is like if when Surtr became summonable, his summonable version was given "Hellfire Sinmara" and its only difference was that it negated effective damage or summonable Helbindi was given a different version of Byleistr with just Atk+3 or Def+3 tacked on. Really? It's probably not a lot of space being used to give summonable Hel a Hel's Scythe with another effect, but it adds up. For one, I feel like either the original Killing and anti-armor weapons and -wolf tomes or the Slaying versions of the Killer and anti-armor weapons and Keen -wolf tomes should be removed. If its the former, then just update them to have the same Mt and ability to be refined like their upgraded versions and if its the latter, then those who had the original weapons can just have them be replaced. Assassin's Bow is the only weird one as it goes from Daggerbreaker EX to Distant Def 3 when evolved to Guard Bow. And then there's the inheritable Nifl summer weapons and the recent bride weapons where the bride weapons have the same effect as the Nifl summer weapons and also have a Breath effect. Seasonal weapons having the same effect as later to be introduced regular weapons are fine as they're like skins, but Hel's Scythe and Hel's Reaper or Shoreline Rake and Huge Fan are eh. They feel like they're wasting space. The only time Hel's Scythe is going to be used is when she's an enemy in the chapters she appeared in. Nobody can inherit it and she won't be nor does she want to use it as a summonable unit. If the intention is to replace Hel's Scythe with Hel's Reaper as in Hel as an enemy in the chapters she appeared in and perhaps will appear in the future, then sure, whatever. A bit of a roundabout way to upgrade her, but at least there's not a slightly different copy lying around. Things being untouchable in gacha games are what they are, but sometime it feels silly. Is it really such wrong thing for Bruno's Valaskjalf to be upgraded to have Vantage 3 or Veronica's Elivagar to be upgraded to Panic Smoke 3 or whatever it's called where it inflicts Panic on her target and foes within two spaces of the target and as long as she attacked? Or if Alfonse's unrefined Folkvangr's base effect of Defiant Atk 2 was replaced with Brazen Atk/Def 3? Or a legendary or mythic hero to become slightly better like F!Grima's Dragonskin granting her Spd/Def/Res+3 as stat boots like Dragoon Shield or in combat from its Iote's Shield and Bracing Stance 2 effect? I could see people being pissed if a unit were to become weaker or inexplicably and obscenely stronger like legendary Alm being updated to gen 4 physical ranged BST with most if not all the points being dumped into his attack and speed and Luna Arc's effect working on both phases and dealing damage equal to 50% of the foe's defense. As for her being this months mythic. She makes sense as a dark mythic, but I would have preferred a chance at an astra mythic and especially one who is ranged, player phase unit, or at least is a better support or all-around unit than Naga. Altina at least is a Counter, Vantage unit by default and while she was free for a very limited time, is used in some guides, Naga just exists.
  17. Other than what was said, I could see some people wanting to not see gen 1 and gen 2 pitybreakers on non-new heroes banners. The skills thing is the biggest issue for me at least. Yes, some of them offer nothing that other 3* to 4* units, new or old, already do, but at the rate we're going, it feels like we're being drip-fed skills that should have been in the 3* to 4* summoning pool or are still 5* locked. Blue Tomebreaker is not the greatest thing ever, but it took us two years for a unit to show up with it where fortunately, Python was also the first?, albeit a non-colorless bow cavalry to enter the 4* summoning pool when he demoted. Better examples would be things like Close/Distant Def, Hone Fliers, Panic Ploy, Atk/Spd/Def/Res Ploy with Atk and Res Ploy recently entering the 3* to 4* pool with Forrest and Lena, Swift Sparrow, and Wrath along with more niche things like Def Tactics, Shield Pulse, Windsweep, and the dual stat boosts like HP/Spd 2. Some of these things you can get from grail units, but I feel like it's a waste at least until the arbitrary 20 purchase cap is removed. If that were removed, then sure, but as it stands for me, using someone like Astram for Wrath isn't worth it when Astram is at worst a mediocre unit. Not a lot of people are going to need or will get 20 copies of a grail unit, but it still sucks if that one unit has a skill that you want and you also want to merge them which adds to the cost of grails required or could end up locking you out of being able to +10 a unit because the player was not careful or their wanted skill was too good. Additionally, depending on luck or how long a player has played, 20 copies of a summonable unit might not be that farfetched. I have +20 copies of Hawkeye manuals sitting around now just for shits and giggles and M!Morgan was like a plague after he was introduced. Distant Def is stuck in my head for some reason, so I'll run with it. Distant Def (finally being) in the 3* to 4* summoning pool through Celica, Micaiah, or Rhajat would give players a non-grail unit option to be able pick up Distant Def 4 and either Distant Guard 3 or Vengeful Fighter 3 from a spare Caineghis. Otherwise, we'd have to use an Ashnard, a Garon, or a picnic Leo where Ashnard is the only slow sword flier tank and one with built-in Iote's Shield outside of the 5* or seasonal pools, Garon is the only dragon with anti-dragon immunity outside of Sothis, and picnic Leo is the only other green mage cavalry outside of Cecilia and they share the same stat spread. Once or twice is fine, but if for whatever reason a player needs a lot of Distant Def, then yeah, it's not great when to me it feels like we have to burn grails on a skill that should be in the 3* to 4* summoning pool by now. Well, enough with that. At this point, I feel like a permanent banner of 3* to 4* units which was suggested before and has been done in other games might be needed. I don't think they would want to comb through the current units in the 3* to 4* summoning pool, so what they could do is remove the 5*-only gen 2 and even gen 3 units from new heroes banners, remove the 5*-only gen 1 and gen 2 units from non-new heroes banners, dump all the 5*-only, non-CYL gen 1 probably excluding Hector and Takumi, and dump almost all of the 5*, non-CYL gen 2 units into this permanent banner. I say almost for the gen 2 units since there are some units they probably do not want to be easily accessible or still want to withheld like Hardin who has Bold Fighter, M!Grima who has Vengeful Fighter, Leif and Micaiah who have three default passives, sword Reinhardt because of Meisterschwert and him having three default passives, and Zelgius because of Black Luna. To make the banner less appealing, to pollute it a bit, let's also dump all the gen 1 to gen 2 non-seasonal grail units in as well. This is just me, but I feel like grail units should be summonable eventually if the 20 purchase cap stays. At least the old ones who would benefit from being able to have an asset at this point like Narcian, Michalis, and F!Robin among others. Perhaps you could argue that CYL Roy could be in this banner since he's not that much different compared to Eliwood nowadays unlike CYL Ike, CYL Lucina, and CYL Lyn being really damn good at what they do or offering much more substantial things than another Blazing Durandal unit which itself is a very good thing, but Eliwood has been in the game since launch and he got really lucky when they gave him access to Blazing Durandal. To summarize, no 5*-only gen 1 or gen 2 units in either new heroes or non-new heroes banners, potentially no 5*-only gen 3 units in new heroes banners, and almost all 5*-only, non-CYL gen 1 and gen 2 units and non-seasonal grail units in their own separate, but permanent 3* to 4* banner. The current 3* to 4* pool is untouched and the 5* pitybreakers for non-new heroes banners are drastically cut down with gen 1 and gen 2 completely wiped out. How they organize the units the permanent banner is up to them like Ursula could be 3* and 4*, but Ike is 3*-only and Mist is 4*-only forcing the player to spend more resources, feathers and orbs, on the deemed to be stronger units; the 3* rate would be lower than 4* and having units like Ike be 3*-only means the player has to spend 2k feathers more to 5* than they would on someone else. Or they could just have everyone available as 3* to 4*. The weekly revival banners with probably the gen 2 version running parallel or alternating would still be there and along with the unit appearing on a focus banner or being one of the 5* limited Divine Codes manual would be the only means to summon them as a 5*. Otherwise, the player would have to wade through all the other 3* to 4* units in a banner without 5* units or spend grails on the applicable unit. An unrelated thing is that I am of the extreme idea that legendary and mythic heroes should be a BST generation ahead and exempt from having their skills or even stats altered. I doubt anyone would really care if, say, legendary Ephraim suddenly came with Fortify Def 4, Joint Hone Def*, or even Sturdy Stance 3 or at least something like Smite so that his default kit is even easier to work with to fulfill Flame Siegmund's conditions. They're supposedly legendary or mythic heroes, but some of them don't look like that from the start or into the future. * I just noticed that the joint version of Fortify Def is called Joint Hone Def and not Joint Fortify Def. That was a bit odd to see. Edit: Here's a list of the units that I figured would be in the permanent 3* to 4* banner of former, non-CYL 5*-only gen 1 and gen 2 units and gen 1 and gen 2 grail units. I think I screwed up somewhere since gen 3 was a bit weird, so there might be some of them who were introduced during gen 3, but their unit type didn't get a BST increase. That said, I think it should be okay.
  18. That I do not disagree with, but availability I guess is the word to be used here is what I wanted to make a point on. CYL Celica and for that matter, Ayra who has Spd+3 and Flashing Blade 3 instead of an ally proximity Blade effect, are not as common or easy to get compared to Ogma or Navarre. If someone had all the resources available to them, then yes, Ayra, CYL Celica, Navarre, and Ogma would be great Galeforce units who have a Blade effect or can start out with a very low cooldown on Galeforce in the case of Navarre. If not, then at least for Ayra and CYL Celica, they might not be as great compared to Lon'qu, Rutger, or some other fast sword infantry unit that the player has access to like fallen Mareeta who granted comes with Flashing Blade, doesn't have a Blade effect, but she could make it up by being able to charge Galeforce safely with Shadow Sword's reverse Desperation which with her default Null Follow-Up or an inherited Wings of Mercy, could be fine. Yes, it's important to know the differences between units; Lon'qu is a hyper offensive sword infantry and that comes at the cost of not being able to naturally charge his special quickly unlike Ayra, CYL Celica, Navarre, or Ogma. If you want raw stats, then he among others is the person for the job, but in this role that is being discussed, he falls short compared to Ayra, CYL Celica, Navarre, and Ogma. Rutger not having a prf sword compared to everyone mentioned here is what hinders him, but that might be something the player has to live with if they don't have CYL Celica, got screwed over with a -Spd CYL Celica, or cannot invest in her as much as they could him, a unit with similar stats to her, or someone else where Navarre and Ogma would be better investments for this kind of Galeforce role. Building off of what was already said, for units, including grail units, who you just need to have them learn their prf weapon or maybe inherit a few skills: Ardent Sacrifice/Reciprocal Aid medics: Chrom, Lucina, actual Marth, masked Marth, adult Tiki, and for that matter Alm and kid Tiki who all have Renewal on their weapons; Renewal 2 for unrefined Falchion and Renewal 3 for refined Falchion and Breath of Fog. In order of the highest HP pools, Chrom at 47, Alm at 45, Lucina and masked Marth at 43, actual Marth and kid Tiki at 41, and adult Tiki at 40. There's also Arvis who has Recover Ring, but his HP pool is much lower at 33 HP. Chills: Gunter, Lilina, and Soren. Gunter's Inveterate Axe when his HP >= 50% inflicts Atk/Def-5 on the foe with the lowest speed and its unique refinement grants Atk/Def+4 to infantry and cavalry allies and him when he's within two spaces of them. Lilina's Forblaze has Chill Res 3 and Soren's Wind's Brand has Chill Atk 3. Field buffs: Astram and Eirika. When his HP is >= 50%, Astram gets Atk/Spd/Def/Res+4 and grants the same stat buffs to physical damage units, so axe, beast, bow, dagger, lance, and sword units within 2 spaces. Eirika's Sieglinde has Hone Atk 2 which becomes Hone Atk 3 if you refine it. HP checks: Aversa, Iago, and Virion. Aversa and Iago are grail units, but Aversa's Night inflicts at the start of turn Atk/Spd/Def/Res-3 and Panic on foes adjacent to each other if their HP is <= her HP-3 and Iago's Tome has the same health check, but inflicts Atk/Spd-4 and Guard on odd-numbered turns if foes are not adjacent to each other or Def/Res-4 and Panic on even-numbered turns if they are adjacent to each other. Virion's Dignified Bow has Sudden Panic 3. There's also Gangrel who by default comes with Chill Atk 3 and Panic Ploy 3, so even though it's not his main role or what he's using them to benefit himself with by meeting Levin Dagger's Penalty condition, he does have two at start of turn debuff skills. In-combat debuffs: Might not be as useful because of the position requirements, but Ashnard's Gurgurant inflicts Atk/Def-5 on units within 2 spaces of him. Movement assist bots: Laslow and Mordecai. Laslow's Blade grants Atk/Spd/Def/Res+4 to the target or targeting ally and allies within 2 spaces of him and target or targeting ally as its base effect and if you want, you could turn him into a powerhouse with its unique refinement which gives him a Brave effect on both phases and Atk/Def+3 if he is within 3 spaces of 2 or more allies who have >= 10 total bonuses. Mordecai does the opposite by inflicting Atk/Spd/Def/Res-4 on foes within 2 spaces of him and the ally that used or had a movement assist used on them. Ploy Boys: Arvis and Saias. Both are grail units, but both have Atk/Res Ploy on their tomes and come with a Ploy as their default C passive. Threaten: They're not great, but F!Corrin, Sharena, and Zephiel. F!Corrin's Gloom Breath has Threaten Atk/Spd, Sharena's unrefined Fensalir has Threaten Atk 2, and Zephiel's Eckesachs has Threaten Def 2 when unrefined and Threaten Def 4, but it doesn't work on dragons when refined. "Your life ends on turn X": Gharnef, Garon, and fallen Takumi. All three are grail units. Gharnef's Imhullu deals 5 damage and prevents counterattacks on non-mage foes within 5 columns centered on him on turn 3, Garon's Breath of Blight deals 10 damage on units within 3 spaces of him and restores his HP equal to the number of foes within 3 spaces times 5 on turn 4, and fallen Takumi's Skadi deals 10 damage and inflicts Panic on units within 3 columns centered on him on turn 3. Other: Clarisse can become an archer version of Jaffar. Her Sniper's Bow deals 7 damage and inflicts Atk/Spd-7 instead of refined Deathly Dagger's 10 damage and Def/Res-7. Jaffar can deny counterattacks from mages with his dagger's unique refinement without needing to deal with any sort of check while Clarisse can deny counterattacks from any foe if her HP is >= 50% along with getting Atk/Spd+4 if her HP is >= 50%. By default, she comes with Poison Strike, so you can just inherit Savage Blow and have her be a cheap, well, 20k to 22k feather cheap, after combat damage, splash damage unit. They units would require their unique refinement: Chills: Klein's Argent Bow has Chill Def 3. Drives: Camilla, Marth, and Oscar. Both Camilla and Oscar grant Atk/Spd+3 to two movement type allies within 2 spaces; Camilla to cavalry and fliers while Oscar to cavalry and infantry. Oscar also gets Atk/Spd+3 himself which kind of sucks for Camilla as she loses having a Killer effect for 1 more Atk/Spd on herself. Marth grants Atk/Spd/Def/Res+2 to any sort of ally within 2 spaces of him. In-combat debuffs: Gordin and Tharja. Similarly with Ashnard, both of them inflict in-combat debuffs on foes within 2 spaces of them. Gordin inflicts Atk/Def-4 and Tharja inflicts Atk/Spd-4. Movement assist bots: Mae and Odin both have Atk/Spd Link 3 as their unique refinement for their tomes. Mae has high resistance and Book of Orchids is all about attack stacking with its Death Blow 3 base effect while Odin has good bulk at the cost of an attack stat which is made up by him having a prf -blade tome. Atk/Spd Link 3 for Book of Orchids wasn't that great considering Mae probably would have wanted anything else including a copy of Forblaze where she gets Chill Res 3 through the unique refinement, but I digress. Panic Ploy: Cherche's Axe has it, but it might not as good as running Panic Ploy as her seal and picking a stat refine for a higher HP boost. Sabotage: Jagen's Veteran Lance has Sabotage Atk 3. Support: Clive, M!Corrin, and Mathilda. All three grant in combat buffs to their support partner if they are within 2 spaces. M!Corrin gives Atk/Spd/Def/Res+4 to his support partner and gets nothing else in return while Clive and Mathilda give and get Atk/Spd/Def/Res+3. Tactics: Two of them you know as you mentioned Seth and Titania. There's also the Robins with their Spectrum Tactics. Waves: Nino's Iris's Tome has Even Atk Wave 3. I think that's everyone I can think of that isn't a dancer or a dagger unit, a unit like New Year's Eir who has Sabotage Atk/Spd on her Temari+ which you could inherit onto someone else, or who you can make into a support unit like making Bartre into an extreme HP check unit for Infantry Pulse, Panic Ploy, or Sudden Panic shenanigans because of his 49 base neutral HP.
  19. To what extent do you mean with build? Heavy investment like +10 and giving them uncommon skills, 5* and giving them skills you want on them for support, or a one and done deal like 5* a Virion and have him learn his Dignified Bow to get Sudden Panic unit?
  20. I do not disagree with Double Lion being not that great and I forgot to expand by detailing that her shtick was more for Arena, Arena Assault, or some sort thing where you have her at full health, Brave someone with Double Lion, and that's it. Not the greatest thing to be able to do, but being able to Brave with any sword of her picking is still useful, albeit, in limited situations. To which my point of bringing up Lon'qu, fallen Mareeta, Navarre, and Rutger is like you bringing up Ogma: any other fast sword infantry would probably be better than CYL Celica for Wings of Mercy Galeforce. Skills get replaced all the time, but I figure that with CYL Celica being a 5* locked unit and one who if the developers repeat their exasperating decision to remove the gen 2 and possibly gen 3 5* units from future new heroes banners then her being even more difficult to summon is not worth it unless you really like her and this version of her. Stats aren't everything, but it would be easier to get a lot of copies of Lon'qu, Navarre, Ogma, Rutger, or Silvia and for the non-grail units, get the asset you want on them. I'm guessing in general choose the speed refine for Gladiator's Blade, but if you can work with the position and team requirements, then run the unique refinement. F2P guides usually and even in the face of abyssal maps try to not have units inherit skills if possible. Even with minor or common things, some people try and succeed in making F2P guides for the toughest of challenges. Granted, recent F2P units are coming with decent if not good skills or at least have the stats or something to back up maybe not having the best of skills like soiree Rinea could have had a supportive C passive instead of Bracing Blow, but Distant Guard on her Silver Goblet and being a recent, ranged dancer without as compromised of a BST penalty as in the past more than makes up for not having a C passive. In her case, she can run a seal to cover for not having a C passive, but if she had a Fortify or Spur, then that probably would have been more helpful that having Bracing Blow. Anyway, it's not like back in the day when we had stuff like Defiant Res on Virion or L&D and Wary Fighter on Zephiel. I was primarily addressing CYL Micaiah's use in F2P guides. She's specific at what she does and that's fine, but that does limit her compared to the F2P units of which we have more versatile or very useful options now and continuing on. I do remember her being used at least once in さるGames's Chain Challenge guides for chapters with a lot of armor or cavalry units like Paralogues 39-40 and for me, she's usually picked for Arena Assault when I need an anti-armor and anti-cavalry unit or a mage tank. Otherwise, yeah, she floats about with her ghost pal. The Chain Challenge guide if you're interested in seeing being used: https://www.youtube.com/watch?v=yn0vOglhZSc.
  21. Now I remember what resplendent Olwen's art reminded me of: Blazblue. I think. The art style and her Askran outfit reminds me of someone and I can't think of exactly who or from where. Regardless, I think her resplendent art, overall and not just the outfit, is probably my favorite now along with Azura's, Lyn's, Minerva's, and Sophia's. The others' outfits are fine, but I do not like the attacking arts of Eliwood's and Ike's, Ito Misei's Hector lacks the aggression of AKIRA's, and granted, Azura, Minerva, and Olwen's attack are fanservice-y or looks weird with how their spines? are contorted. Roy's art looks good, but I think it's the color clash for me that makes me not like his Nifl outfit as much as his regular one. What is a bit interesting to me is that unless the character is noticeably pale like Byleth and Rhea and even then like with Kagero who seems like she has a fair-ish complexion in her official art for Fates, cuboon gives a less, I don't know, not pale skin color to the character's art he has done which include Kagero, Olwen, Palla, Reinhardt, and Tana. At least with Tana you could say it's because her summer self is in the sun and being a pegasus knight probably means she's outside more than her pasty brother Innes. Same thing with me. When I saw the thumbnail on the notification board, it almost made me think we were getting a new hero, but that made no sense. I had to look at the other heroes, but I think with just the thumbnail being a close-up of her face, she could pass for Ayra, Karla, Kjelle, or Larcei. On another note, I really want to see another Cordelia, Lon'qu, or Karla introduced; another low defenses, but high defenses melee infantry. We are getting all these fast sword infantry with good attack and decent defenses, but we haven't gotten anyone who dumped their defenses for attack and I guess HP. To "waste" as much stats as possible, suppose this unit has 49 HP which leaves around 123 stat points for their other stats. Suppose they 35/40 offenses like Karla and that leaves 48 stat points left and just divide it so they don't have a "high" defensive stat and they would get a stat spread of 49 HP, 35 Atk, 40 Spd, 24 Def, and 24 Res. Lowering the defenses to 22 like Lon'qu would give 4 more points to play around with and they could have a stat spread of 49 HP, 37 Atk, 42 Spd, 22 Def, and 22 Res. That would be pretty fun if they had some stupid ass damage reduction skill on their prf in addition to having Close Call/Repel/Spurn/whatever or maybe a unique special that reduces damage against units at any range. Hopefully we get a lance infantry with L&D3 on their weapon. Would be stellar if they were the demote like the crazy demotes of Reinhardt, Ares, and kind of Altena.
  22. M!Kris is another fast, "modern" sword infantry with good all-around stats everywhere else besides being fast. His stats are the closest to Larcei, but because of Blade of Shadow, he's more comparable to Shannan. M!Kris has -1 HP and +1 Atk over Larcei, so they're pretty much the same. The difference is his weapon is more for enemy phase while Larcei's weapon can be used on either phase more easily and she has an exclusive special, Regnal Astra which you might have seen if you played when her mother Ayra was introduced. M!Kris's Blade of Shadow trades Spd+3 for a Killer effect, special cooldown count-1 which is arguably more versatile than a stat boost compared to Shannan's Balmung and he also does not have Imperial Astra which has the same effect as Regnal Astra, but M!Kris has a higher base speed than Shannan and his defenses are more balanced at 30/25 compared to Shannan's 37/18 letting M!Kris be a better mixed tank. Due to winning the vote, both the banner Larcei and Shannan debuted in will be re-run along with the Forging Bonds in September, so you can that time around, do 40 summons and get a guaranteed pick if you want a sword infantry like M!Kris, but don't really want M!Kris. Source: https://twitter.com/FE_Heroes_EN/status/1283687821903982592. F!Kris is a lance infantry and a fast one which is rare partly because there are not a lot of lance infantry in the game. She follows merchant Anna from Awakening as the second lance infantry with 40 base neutral speed. Between the two, F!Kris has +2 HP, +2 Atk, +2 Def, and -6 Res. Your next best bet for a fast lance infantry in the 3* to 4* summoning pool are +Spd Donnel and Sharena who both have 32 base speed where Donnel's recently new prf lance is prf Brave Lance which some people were not happy about as some of them inherited more enemy phase lances like Barrier/Berkut's Lance or Casa Blanca and Sharena like Alfonse and commander Anna do not have access to merges. If you can get one of these 5* units where some are seasonal or are not in the summoning pool for new heroes banners, then CYL Lucina (36), Nephenee (35), summer F!Robin (34), Azura (33), bride Charlotte (32), and Fjorm (31) who you would go for +Spd so she could have 33 base speed. Back to F!Kris, she has the same stat spread and her Spear of Shadow has the same effect as Blade of Shadow, so she's fast, has good all-around other stats, and Spear of Shadow can let her be a speed tank who has decent mixed bulk, but the Killer effect also makes it flexible so she can run a more offensive build if you would like. Merchant Anna's Apotheosis Spear has Spd+3, lets her move to a space adjacent to an ally within 2 spaces, and she gets Atk/Spd+5 if her foe's HP is >= 75%. So, merchant Anna's fast and she can sort of warp around, but her defenses are slightly better at least in resistance than F!Kris that had she also gotten defense boosts that she might have done better being able to be a speedy mixed tank with her weapon because otherwise, inheriting Barrier/Berkut's Lance, Casa Blanca, Slaying Lance, or Vanguard might be better for her. To sum, in addition to her own merits, F!Kris being an underpopulated unit type really lets her stand out unlike M!Kris. Now, whether or not you want or need a lance infantry like her is up to you. People have been speculating if CYL Dimitri might be a lance infantry if not his whenever it will happen legendary self since Dimitri was initially introduced as a lance cavalry and at least with Edelgard, she was introduced as an axe infantry and her legendary self was introduced as an axe armor. Julian's also good since he has the highest base neutral attack for a dagger infantry, but if you invested in Sothe who is a 3* to 4* unit, Julian might not be that worth it unless you really like Julian and want to someday get him to +10. Things like inheriting Broadleaf Fan, the Cleaner, or Ouch Pouch come to mind for having them inherit a different dagger. There's also the possibility of Sothe being part of a weapon update in the near future, so his Peshkatz could do some really neat that makes it stand out and be more worth it to run on him than Broadleaf Fan. If you're interesting on my thoughts on CYL Eliwood, it's the last paragraph. That's a first, especially with the comparison with Ogma. I figured CYL Celica's shtick because of Royal Sword's not that great effects was that with Double Lion she could, at full health, Brave with any weapon and that can let her be an anti-armor unit and given that she comes with Death Blow 4 or whatever else like having Slaying Edge and Heavy/Flashing Blade as her seal to let her charge Galeforce without needing to double or take a hit when Double Lion is active. Replacing Double Lion with Wings of Mercy to me at that point I would rather use any other fast sword infantry for Galeforce like fallen Mareeta or Navarre where fallen Mareeta has reverse Desperation on her Shadow Sword and Navarre's Scarlet Sword and its Quickened Pulse 2 unique refinement drops Galeforce's cooldown to 2 on turn 1, so both can easily proc Galeforce with Flashing Blade as their seal. Otherwise, CYL Celica would just be another fast sword infantry from gen 2 and if you wanted to use someone with a similar stat spread to her, but was easier to merge, then there's Lon'qu where his slightly lower attack is easily made up by Solitary Blade's L&D3 unique refinement and Rutger whose only differences compared to CYL Celica are not having a prf sword, although he has Slaying Edge by default, and having +6 HP and -1 Atk where the extra HP should be fine for him to get into Wings of Mercy range. Rutger would need to take a hit from someone with at least 51 Atk for physical damage or 46 Atk for magic and with L&D3 which is cheap and is fine given his HP, then 46 Atk for physical or 41 Atk for magical. Now I'm interesting on what you think or would consider a build for Ogma. All I know is stat-wise, he dumped resistance for everything else, while not as great nowadays, his 35/34 offenses is still fine, and that he has Gladiator's Blade has Heavy Blade and its unique refinement is Atk/Spd Bond 2 that only works on flier and infantry allies within 2 spaces. I feel like part of that is because when CYL Micaiah was introduced, the later F2P units we got after her were good or offered so much like Peony was introduced 4 months after her, Heroes's Path was introduced a month after her and included a 5* Reinhardt who was the first unit you got from completing the first task, and there's Brunnya, Itsuki, Mininerva, and soiree Rinea. And some F2P guide makers who phased out CYL Lyn after guaranteed pick CYL1 banner expired replaced her with bride Louise who might not have Sacae's Blessing to cheese DC units or can negate field buffs on mages, but has comparable offenses partly made up by Bouquet Bow's Swift Sparrow 2 effect and planned positioning to bait or do whatever is easier for PvE maps since you can try them over and over until the right steps are figured out which makes her Atk/Spd Bond not that limiting compared to in PvP modes. CYL Micaiah's effective damage against armors and cavalry is good, but very niche. Still more versatile than a fellow CYL3 unit, though. To sum, I think it's a reflection of the growth in options going from CYL1 to CYL2 to CYL3. We have so many more options and good ones at that. CYL Lyn was the best thing ever being the first cavalry archer a player could summon and then we got Fjorm and later vanguard Ike as guaranteed gen 2 units with Distant Counter, CYL Veronica was the first and still the only cavalry healer with a prf staff and one that is pretty damn good, and CYL3 offered a the second flying healer with a prf staff or a flying mage with effective damage against armor and cavalry. Both are great options, but not as impactful as CYL Lyn and CYL Veronica were. CYL4 has to offer something so substantial compared Fjorm, vanguard Ike, Eir, Reinhardt, and Peony in addition to mage knight Eirika and CYL Ike as they are also part of the Heroes's Paths or or even Brunnya, Itsuki, bride Louise, Mininerva, or soiree Rinea much less CYL Lyn and CYL Veronica and even more limited, Altina. The only thing I can think of is some kind of Galeforce unit like legendary Edelgard but without armor movement or legendary Leif, a Galeforce ranged unit or extreme damage reduction that makes CYL Ike look like Delthea, Elise, Kagero before getting her Dart or a debuffed Lon'qu or Raven -- borderline 0 defenses -- in terms of squishiness. I haven't played Three Houses, but I don't think that would make sense for Claude, Dimitri, or Lysithea and there's a chance CYL Edelgard could end up being armored again. Claude as a flying archer with Galeforce would probably be the best thing ever and even then, maybe even that wouldn't be considered great and he'd just be the CYL4 pick "everyone" agrees on for F2P. This is mainly for @jameslove001, CYL Eliwood's niche is, well, niche. Effective damage against beasts and dragons is unique, but that's it as there are only four units with effective damage against beasts: him, picnic Felicia, picnic Flora, and Petra, and only two lance units with effective damage against dragons: him and CYL Lucina with a refined Geirskogul. Spectrum Blow is great along with his default Swift Sparrow 3, but for a Galeforce build, he might just one-shot someone, especially beast or dragon, and fail to proc Galeforce. Another issue is that like his legendary self for some reason, he leans towards having high defense over resistance instead of at least even defenses as against dragons or healers and mages with Close Counter, he has 22 Res on initiation with Ninis's Ice Lance or 18 Res on enemy phase or with a different weapon that doesn't boost his resistance. Sothis negates effective damage against dragons on her where taking on her green armor self doesn't need to be discussed, but against her red infantry self if he somehow fails to kill her in one shot, he's going to die. Neutral Sothis has 50 Atk which becomes 40 due to weapon triangle disadvantage, but she's likely to proc Sirius on counter which with her 39 Spd gives her 11 damage and she's also likely to be in Wrath range after taking a hit and surviving against CYL Eliwood, so that's 10 damage dealt for 61 total damage. That's 1 point off from one-shotting CYL Eliwood on counter as he has 62 total magical bulk from his 40 HP + 18 Res + Ninis's Lance Atk/Spd/Def/Res+4 Spectrum Blow. He in turn deals 43 damage to her from his 63 Atk which becomes 75 and against her 32 Def, that's 43 damage, 3 damage over her 40 HP. He would also double her if she is adjacent to someone with her default Atk/Spd Solo 3 as he has 49 Spd on initiation from his 35 Spd, Ninis's Ice Lance's Spd+3 and Atk/Spd/Def/Res+4 Spectrum Blow. It's blue vs. red, but with just a little bit of more attack and defense, Sothis takes advantage of Eliwood's low resistance. Sirius and Perceval have prf Slaying Lances where Sirius essentially swaps offenses compared to CYL Eliwood with his 34/37 offenses compared to CYL Eliwood's 37/35 and has Spectrum Solo instead of Spectrum Blow as his other effect, but his resistance is even worse than CYL Eliwood's by 2 points which is mitigated by both Sirius and Perceval having Lull Atk/Spd 3 by default. Perceval has lower attack than the two with his 32/37 offenses, but has better mixed bulk with his 28/27 defenses and while he's reliant on fighting foes at full health for his other effect to work, he also gets Atk/Spd/Def/Res+4 and inflicts special cooldown charge -1 (Guard) on his foe.
  23. Neutral or +Spd? If neutral, then she should have 40 base speed and 42 after enough Dragonflowers that would give her 2 more speed since she's a pre-book 3 melee infantry who can be given 10 Dragonflowers. If +Spd, then she should have 43 base speed and 45 after Dragonflowers. I also have no idea what skills you had her inherit. This is my personal, pretty absurd belief: 50 base neutral speed unmerged is too slow. So, no weapons or skills factoring in. Simply pure 50 base neutral speed. The absurdity is that no unit has 50 base neutral speed in the game. Yet. Now, lets get that idiotic idea out of the way. I feel like Close Call, Repel, Spurn, and whatever later skills like them: like probably a Drag Back or Lunge version, are best used by units at the upper echelon of speed. The reason being that if your unmerged base speed is already at +40 base neutral speed, then it would be easier to have that large of a gap in speed compared to other units and, thus, get as close to if not meet the 40% max damage reduction. Maybe it's not necessary to get +35% damage reduction all the time and it's not that useful against units with similar speed or even worse, the unit is getting doubled by even faster units, but better safe than sorry for me. Aside from most of those units being 5* locked, the problem is that the speed ceiling is ever-growing. Today's fast unit will be tomorrow's slow unit. Just to start off with a foundation, the slowest base neutral speed at which a unit has Close Call, Repel, or Spurn is 40. They are Larcei (Repel), the Krises (Spurn), and Say'ri (Close Call). Including them and all other units at 40 base neutral speed speed would be: * has a Spd superasset, (G) is a grail unit, and (D10) is a unit who can have 10 Dragonflowers giving them the ability to have 2 more speed instead of 1 when using Dragonflowers. +Spd Lucina has 39 base speed from her 36 base neutral speed. Let's add her and the other units with 39 base neutral speed: CYL Celica, Lon'qu, Rinkah, and Rutger. Of those units, only Alm & Celica, merchant Anna, CYL Celica, and Lon'qu have a preferred weapon with Spd+3 or some sort of always active speed boosting effect which I will build on later. At this point, I feel like 38 maybe 37 base neutral speed is pushing it for running Close Call, Repel, or Spurn. It can work, but maybe Lull Atk/Spd or Lull Spd/Def would be better not only to give them a speed boost, but also to negate speed field buffs to at least prevent the unit from getting doubled. Including units with 37 base speed would add in commander Anna who does not have access to merges, Athena, Ayra, M!Byleth, Hilda, Leif, Lyn, kid Marth, Navarre, Owain, Phina, and legendary Roy. Returning to weapons with some kind of constant speed boosting effect, I would like to include units who hit at least 40 speed with their preferred weapon. I will not include weapons that while easy to activate their speed boosting effect such as Hana's Katana's Swift Sparrow unique refinement or Shannan's Balmung's Spectrum Stance that also works against foes at 100% HP, is not active at all times. Preferred weapons are not always, well, preferred or optimal on a unit, but at least recently, most of them are pretty good. Also, not all weapons really mesh well with the skill like Athena and Lyn have Desperation on their weapons, so they probably would rather have something to boost damage or Null Follow-Up to break through follow-up prevention effects. This would add in Raven and bump up Alm & Celica, merchant Anna, CYL Celica, Ayra, Hilda, Lon'qu, kid Marth, and Phina. If I add in preferred weapons that let the unit hit 39 speed, then it would add in witch Celica, legendary Marth, and Shannan. Also, there is Linus who reaches 38 speed from sharing Basilikos with Raven. So far, none of the other melee non-beast, non-dragon infantry units with 35 base neutral speed have a preferred weapon with Spd+3 as witch Celica jumps up by 4 with refined Beloved Zofia's no HP requirement Spectrum Push and Raven jumps up by 5 with Basilikos's L&D3 effect. Barst is 2 points too slow to meet at least 38 speed with Devil Axe's no HP requirement Spectrum Push effect, but given its Wrath unique refinement, speed might not be as important for a double Wrath build. Adding in units using speed refined, non-preferred weapons who can hit at least 39 speed would add in anyone with 36 base neutral speed and so on for +37 base neutral speed units. For the 36 base neutral speed units: Annette, Astram, Echidna, Fir, Gerik, Hana, =Spd regular, CYL, and masked Lucina, Marisa, Osian, Silvia, and summer Ylgr. For those with a preferred weapon, then that would forgo using whatever it is and for some of them, they're useful for other roles like Annette, Astram, and CYL Lucina are good support units, Fir probably wants the extra damage from unique refined Nameless Blade over a bit more speed when her base neutral attack is 25, Hana can anti-armor and does have Swift Sparrow 2 with her katana's unique refinement, and Osian is the only other Distant Counter axe infantry where his might be conditional over Dorcas's Stout Tomahawk, but he does have a Killer effect. Speaking of Osian, he's probably the only 36 base neutral speed unit other than Astram I would consider giving Close Call, Repel, or Spurn on and that's purely because of Vouge's Killer and >= 50% HP Distant Counter effect, so you are free to run whatever A passive you want. Keep Mirror Stance 3 and Darting Stance 3 or whatever seal or swap it out for a different speed boosting A passive like Kestral Stance 3 or later on, Swift Stance 3 to give him the extra speed to make good use of Close Call, Repel, or Spurn where Spurn probably is the better one to help with damage or at least heal back with Noontime or Sol if he has a Breath effect through his A passive or through support like with CYL Lucina. To be clear, I am not telling you to not give Spurn or whatever to regular Lucina and a +10 one at that. It can work where once again, especially since she is +10 and we have people like @XRay if I recall correctly running Close Call/Repel on a +Spd CYL Ike as speed stacking can go a long way. And the weapons thing was harsh since I excluded weapons that have relatively easy speed boosting effects like Selena's attack is so low even with +Atk that she should be able to have Atk/Spd/Def/Res+3 against, say, 80% to 90% of her foes, and that would mean she would have 38 speed most of the time. It is just from my perspective, I would rather give it to someone else with a much higher, unmerged base neutral speed. My perspective being that an unmerged =Spd regular Mareeta has 42 base speed which is 6 more speed than a =Spd Lucina and only 3 less than a +Spd, +10 merged, and +10 Dragonflowers Lucina. And if Mareeta were to not be adjacent to anyone, then by default she gets 10 speed from her sword and Atk/Spd Solo 3 giving her 52 speed where I cannot compared with your Lucina since I don't know what refinement you chose for Falchion or if she is using Sealed Falchion instead and what her A passive is. What I can say is that even at that speed, Mareeta or anyone else at that speed tier gets doubled and without a follow-up effect involved. Ced somehow showed up as +Spd on his debut banner. He has 39 base neutral speed and 42 with +Spd, the same as speed as =Spd Mareeta, but Winds of Silesses's Spd+3 and Atk/Spd Solo 3 and his default Spd/Res Solo 3 allows him to reach 57 speed as he gets a total of +15 speed, giving him the exact difference in speed, 5 more speed, to double an unmerged =Spd Mareeta regardless if she is solo or not without any buffs or debuffs on either of them. That was quite something when I found out he could do that. Sure, he's a green mage attacking a red sword infantry, but it made me think that the fastest of units can never have too much speed and that going back to my absurd belief, 50 base neutral speed unmerged is slow. If it were me, I would rather give Lucina Lull Atk/Spd or Lull Spd/Def over Close Call, Repel, or Spurn. But once again, that's me. It's up to you what you want to do.
  24. Which Lucy? Regular, masked, or CYL? Even then and assuming Lucy is merged, I would suggest giving Spurn to someone faster. Otherwise, +Atk M!Kris would be neat with DC replacing his suspiciously underwhelming default A passive of HP/Spd.
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