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Kaden

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  1. Another reason for +Spd is even though Eliwood's base neutral attack isn't that high at 31 base, +Atk along with Blazing Durandal's Atk+3 and whatever else to stack his attack could end up allowing him to one shot when you meant for him to double to charge Galeforce. It's mostly the speed thing, though, considering he has a 30 base neutral speed. +Spd and +10 merges bumps him up to 37 base and unique refined Blazing Durandal's Steady Impact gives him Spd+7 and Def+10 for 44 Spd and 37 Def on initiation. You listed most of the A passives for him. The more expensive or harder to get stuff would be a Solo and tier 4 passives like Atk/Spd Push 4, Darting Blow 4, or Swift Sparrow 3. For B passive, aside from what was already said, you could keep his default Axebreaker or give him whatever -breaker that you feel like. Drag Back, Hit and Run, maybe Knockback, or Lunge to troll people. Cavalry having three movement is a reason why I consider Pass for them since they can make use of it more easily than fliers and infantry who have two movement. My Eliwood ended up being on my anima defense team. Reason being because his affinity in his home games is anima and I try to give units blessings based on their affinities, holy blood, or whatever that makes sense for them. First +10 unit a long time ago, +Spd, -Res, and with Reposition, Galeforce, Darting Blow 3, Lunge, Ward Cavalry or whatever C passive, and a Quickened Pulse seal to make sure if he attacks a ranged unit or someone who cannot counter back that he will activate Galeforce. On cavalry rival domains week, I have him run Pass and a different seal. No idea how anyone feels about using him. I figured since the AI units probably won't be that fast for him to need Axebreaker or Swordbreaker and I don't want people to have to deal with Lunge when they don't have to that having him run Pass would be fine. For Rokkr Sieges, Death Blow to make sure he does as much damage as possible.
  2. Don't go unsealing an unholy tower and unleashing demons upon a city causing countless deaths in your quest for power.
  3. Like the effects of refined Ragnarok's: "Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit", or Death's: "Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit"? Paired with Fury 3 or Brazen like unique refined Ragnarok as the base or unique refinement and Barst could get a lot of stats. If not stats, then Scendscale's: "Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit", or a similar effect could work to convey the power and danger of the Devil Axe.
  4. I forgot that Orochi existed. Whose vote should I swap out? Annette is our girl, I like Duessel and more bearded men in Heroes would be nice, and it could be interesting for them to reference to Soan more with CYL Stefan.
  5. Sonya and Cherche as usual. Annette, Duessel, Heather, Ismaire, and I guess Stefan for people not in the game. If one of those five end up being introduced by then, then I guess Gilliam, Isadora, Shamir, Vika, or whoever will replace them.
  6. I want to be an asshole and hope that both this and Heirs of Light have no demotes.
  7. But the power of The Reinhardt compels you.
  8. Open the game and check. Every banner announcement tells you stuff.
  9. I love how Draug's and Virion's first alts are being part of two new units. Kiria has an effective 23 Mt tome through Mirage Rod's combined effects; 14 Mt + Atk+3 + Atk/Res-6 on foes within 2 spaces. Add another 9 attack from her default Atk/Res Solo 3 and Lull Atk/Res 3. I figured it would happen eventually with a lance flier Caeda alt, but I didn't figure or know that it would be through Tsubasa. Mirage Feather at its core is Rhomphaia as a lance with effective damage against armor and cavalry used by a lance flier. The differences are that Mirage Feather grants Spd+3 and has a conditional Desperation and Atk/Spd+6 if an ally has acted to unique refined Rhomphaia's HP+3 and Flashing Blade 3. Regular Desperation probably is easier to use and Clair can simply run that along with some similar Atk/Spd boosting A passive while Tsubasa can run Flashing Blade 3 or 4 if she wants to charge specials faster like Clair. The big thing though is that Tsubasa is likely to have an actual attack stat. The new Session skills are interesting. Not sure how well they will work for players, but I could see them being annoying when used by the AI. I'm curious if anyone will demote. I don't know much about TMS, but I'm going to guess that the units that would come from TMS would kind of be like beast units where everyone has a personal weapon, so if anyone demotes, then it would be like Reyson or Mordecai demoting. At the same time, if they treat them as unique like the Fallen Heroes, the Farfetched Heroes, or just because, then nobody is demoting.
  10. Seeing the name Leonardo made me think about a TMNT team, but alas, we do not have Fire Emblem characters named Donatello or Michelangelo. Donnel's the closest to Donatello and I guess Michalis or Mikhail for Michelangelo.
  11. Huh, +Spd Ced when he's not adjacent to anyone doubles =Spd regular Mareeta when she's not adjacent to anyone. Under those conditions, +Spd Ced has exactly five more speed than =Spd regular Mareeta. +Spd Ced's 42 Spd + 3 from his tome + 6 from his tome's Atk/Spd Solo 3 + 6 from his default Spd/Res Solo 3 = 57 to =Spd regular Mareeta's 42 Spd + 4 from her sword's Spectrum Solo + 6 from her default Atk/Spd Solo 3 = 52. Also, I summoned an edgy, long-haired Astram and red riding hood.
  12. That's what I meant? Was the wording weird? I said that the Atk+2 they gain when transformed is what puts their weapons in line with other melee units.
  13. This is something that puzzles me when a unit gets a personal Killer weapon or gains a Killer effect like Leif did with unique refined Light Brand and people say it's bad. Sure, it's not a Killer weapon with all the bells and whistles even after a unique refinement or as wacky as Luna Arc, Saintly Seraphim, or whatever, but a personal Killer weapon is good with the versatility it has. Rebecca's new bow is a personal Killer Bow and it works where she can get a lot of stats from it through the unique refinement. It's just that it's kind of basic? Close Counter against beasts that also disables their movement type effect which at worst, against beast fliers, only negates the Atk+2 they gain which puts their weapons' Mt in line with other melee units. Against beast armors, it would disables their Distant Counter so she's free to attack them unless they have Distant Counter as their A passive which is kind of weird, but sure; against beast cavalry, it would disable their Atk/Def-4 and follow-up denial when they initiate, and against beast infantry, it disables their Wo Dao effect. Can't really disable a beast flier's +1 movement, but as an archer, Rebecca has innate effective damage against them and if they're using Iote's Shield, then she would bypass that with effective damage against beasts. In a way, it would be like the Close Counter against dragons Julia has with unique refined Naga where she gains Close Counter only against dragons and disables their adaptive damage, so they have to go through her high resistance. She's still useful against fliers as an archer. Having her specialize as an anti-beast archer puts her into a very niche role where a future unit can easily end up being better than her at it. At the same time, it would have given her a good niche that few if any current units can do.
  14. Should probably have effective damage against fliers as well since bows, well, are bows. Hinoka's Warrior Princess and summer Lyn's Deep-Blue Bow are still the only bows to have another effective damage, right? Incidentally, both against armors. My ideas for her a while back was this and detailed further here: https://forums.serenesforest.net/index.php?/topic/81253-general-weapon-refinery-discussionspeculationcreation-thread/&do=findComment&comment=5477368. Hunter's Bow: 14 Mt. Effective against flying and beast foes. Unique refinement ideas: In combat against a beast foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. If foe uses beast damage, grants Atk/Spd/Def+4 during combat. In combat against a beast foe, disables [Beast (Armor)], [Beast (Cavalry)], [Beast (Flier)], and [Beast (Infantry)] skills and unit can counterattack regardless of foe's range. With the introduction of Earthly Gae Bolg, this would have been cool too: In combat against a beast foe, inflicts Atk/Spd/Def-4 on foe and neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.) during combat.
  15. Apparently this is thing? Titania holds her Draconic Poleaxe in her map ready animation a bit strange to me as well. It's like she's holding it with just her fingers.
  16. Apparently Travant is Megatron. I wonder who Starscream is?
  17. I need to proofread more. That wall of text... For the first one, I missed "most" between "Similarly, because..." and "... Brave units..." Using "usually" would have worked too, but it slipped my mind when I was trying to articulate my thoughts. For the second one, I missed "maybe" between "Sure, Cordelia..." "... can have good attack..." The other implied part which I mentioned earlier was Cordelia doesn't have a Brave weapon capable of Braving on both phases. I ended up rewording those sentences after seeing this post.
  18. Those are some interesting stats...
  19. Seal Atk, though. 😛 I guess she needs to continue his legacy of being able to pass people at high speeds to deliver Hoshido's finest tofu.
  20. Niles has 25 base neutral attack while Rebecca has 29 base neutral attack; 5 less attack compared to her. With neutral attack, Niles has 39 Atk with his Bow to Rebecca's 43. If his foe's Def >= their Res+5, then he deals 7 damage, so he has 46 Atk against those units, so kind of like 39 (+7) Atk. If not, then he's stuck with 39 Atk. It's guaranteed damage if he meets the requirement to deal guaranteed damage. Flashing Blade 3 as the unique refinement allows Niles to abuse his good resistance for spamming Iceberg or Glacies if he has Time's Pulse. Problem is Niles's base neutral speed is 34, the same as Rebecca's. The other units with Flashing Blade 3 as part of their personal weapon's effect(s) are Ayra, Caeda, and Clair where Clair has the lowest neutral speed of those three at 36 while Ayra and Caeda share 37 base neutral speed which is what +Spd Niles and +Spd Rebecca would have. They're going to have an easier time passing the speed check than Niles. Additionally, Ayra has Spd+3 as the other effect, so neutral Ayra has 40 Spd with her blade and she has Regnal Astra which makes use of her high speed while Caeda and Clair have effective damage against armor and cavalry and are fliers who can easily stack Goad Fliers buffs for speed and attack. If you want to make it easier to pass the speed check, then Niles would want +Spd, but that puts him at 25/37 offenses before his bow. Nina, Norne, Setsuna, Tanya are around that speed, but have higher attack and in Nina's case, slightly worse magical bulk. Nina doesn't have the Killer or Flashing Blade effect, but she is basically a gen 2 version of her father minus the personal bow he gained. Norne trades some magical bulk for physical bulk letting her be a good mixed tank. Setsuna and Tanya exist. If you want to be less reliant on specials and foes with higher defense than resistance, then +Atk for the superasset would be nice, but that gives Niles 29/34 offenses which is Rebecca's neutral offenses. Rebecca gains Atk/Spd/Def/Res+4 with any field buff. Buff negation, debuffs, and Panic exist, but field buffs are just easy things. I already gave my example where with a Fortify Res 3 where Rebecca would have one more Res than Niles's neutral Res. It's not her visible resistance, Niles's Res will always be higher, and Niles wasn't buffed, but Rebecca can get a lot of in combat stats. Fortify Res 3 puts neutral Rebecca at 47 Atk, 38 Spd, 25 Def, and 35 Res. She is not guaranteed 7 damage against foes with higher defense than resistance like Niles, but she actually has 47 Atk if she gets non-Atk field buffs. The old reliable Hone Atk 3 gives neutral Niles 43 (+7) Atk and leaves his other stats untouched, so 34 Spd, 17 Def, and 34 Res while Rebecca would have 51 Atk, 38 Spd, 25 Def, and 31 Res in combat. If anything, Rebecca's new bow puts her on par with Tanya in stats. Neutral Tanya with her default kit has 41 HP, 42 (+7) Atk, 37 Spd, 25 Def, and 28 Res. Hone Atk 3 would give her 46 (+7) Atk, 37 Spd, 25 Def, and 28 Res which compared to Rebecca is -5 (+7) Atk, -1 Spd, and -3 Res. Add in another -6 to Spd since Rebecca has Darting Blow 3 as part of her default kit. Tanya's advantage is that those are her raw stats as without a field buff, Rebecca will not have Atk/Spd/Def/Res+4, but Rebecca's advantages are that she has personal Killer Bow, she has an arguably better default kit than Tanya, and she was in the game much longer than Tanya, so she could have been merged to +10 by someone by now. Why does Tanya even have Pass?
  21. They seriously gave Cordelia a worse version of Amiti. Cordelia's Lance: "10 Mt. Inflicts Spd-2. If unit initiates combat, unit attacks twice. [Unique] At start of combat, if unit's HP >= 70%, grants Atk/Spd+4 during combat." Elincia's Amiti: "11 Mt. Inflicts Spd-2. If unit initiates combat, unit attacks twice. [Unique] If unit initiates combat, grants Atk/Spd+4." Considering Cordelia's one point higher base attack, they end up doing the same damage as both, with neutral attack, will have 49 Atk. The difference is that Elincia simply needs to initiate and not be dead whereas Cordelia needs to have >= 70% HP, but will have Atk/Spd+4 on both phases. Also, Cordelia will have one less speed than Elincia since Cordelia has 35 base neutral speed to Elincia's 36. Brave weapons are usually player phase unless they have the ability to Brave on enemy phase as well like that of the Meister weapons or Altina's Ragnell-Alondite or Keaton's Wolfskin Fang. So, Elincia's Amiti being pure player phase is just fine for a personal Brave Sword that doesn't have the ability to Brave on enemy phase. Similarly, being at >= 70% HP is fine for slow or very frail Brave units who do not want to take damage, but for Brazen, for Brash Assault, Desperation builds, for and fast Brave units who want to be in Desperation range, they want to be at a certain HP threshold that would likely be <= 70% HP which is outside of Cordelia's Lance's unique refinement threshold. Additionally, Cordelia's relatively fast, so she can run a fast Brave build. That said, against units who can inflict a lot of splash damage, in Aether Raids with Bolt Towers and Bolt Traps, or against someone like Hector & Lilina where in the player's hands they can use their Duo Skill to inflict 20 damage if she's in their range, or against multiple Dumas with Upheaval, Cordelia could easily be knocked out of her unique refinement's HP threshold. Elincia on the other hand simply doesn't care when it's her turn. Sure, Cordelia could maybe have good attack to maybe Counter, Vantage, but the health condition doesn't really mesh well with Vantage much less Brazen or Desperation. The only reason I can think of other than their differences in rarity, so Cordelia being easier to merge and likely a +10 unit for many people already, for Cordelia's Lance having one less Mt than Amiti is that Cordelia's neutral attack is higher than Elincia's by one. If that were the case, then Luke should have had a 12 Mt personal Brave Sword to offset him having one less base neutral attack than Meisterhardt. But that still is stupid because Cordelia, a lance flier, does not compete with Elincia, a sword flier. Even with the consideration of rarity, Klein and Gordin ended up with personal Brave Bows and didn't get gimped with their bow's Mt because other 5* Brave Bow or Brave ranged units exist. A lance version of Amiti was the generic thing they could have done for Cordelia, but they decided to do worse. Maybe it would be too crazy, but Golden Naginata's unique refinement effect: "At the start of combat, if unit's HP ≥ 70%, deals +7 damage", would have at least been something different than an effect that is not as practical as Swift Sparrow 2. The crazy idea that popped into my head for Cordelia was her ending up with Steady Impact as a unique refinement for her non-Brave personal lance. Not sure why, but hey, preventing follow-up attacks and patching up her low defense could be interesting. The base effect could be anything really. Maybe something like: "16 Mt. Unit can move to a space adjacent to a flying ally within 2 spaces. [Unique] If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack." If you want the base effect to be "underwhelming". In the end, Cordelia's Lance is a personal Brave Lance and that's good. Still, the one less Mt feels insulting and it's not going to be surprising if a new lance flier or blue melee flier for that matter is introduced with a Brave weapon that has 11 Mt and the same or higher attack/overall offenses than Cordelia. Leif's Light Brand is the first weapon to gain a Killer effect for its unique refinement? I know that Roy's Binding Blade was the first weapon to gain effective damage when refined and CYL Lucina's Geirskogul was the first lance to gain effective damage when refined. I think the best part about with its unique refinement is that Light Brand becomes a personal Killing Edge. Killer effect is powerful and that's all there is to it. Overall, unique refined Light Brand ends up having a bunch of effects and that's kind of it with the Killer effect being the stand out thing. Light Brand: "16 Mt. Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. [Unique] Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat." As noted before, Leif continues to have the Spd/Def thing he shares with Quan and Ethlyn. It's just the condition effect is in a weird spot. Regal Blade debuted the effect and granted Lloyd Atk/Spd+2, then mage knight Erika and L'Arachel ended up with a slightly stronger version granting them Atk/Spd+3, Lloyd caught up to that with in a weapon update putting Regal Blade on par with Gleipnir and Ivaldi. Well, then Tibarn's Hawk King Claw added in requiring he initiates to give him a guaranteed follow-up and summer Lyn had the same condition as Tibarn's Hawk King Claw, but hers granted Atk/Spd/Def/Res+4. Dimitri's Noble Lance had a similar effect that checked if both he and his foe are at full health or not and granted him a guaranteed follow-up. Now we're up to Perceval who returns to only having the check be his foe's HP = 100%, but his Prized Lance grants him Atk/Spd/Def/Res+4. So, Prized Lance only has a Killer effect as its other effect while unique refined Light Brand has four effects, but the overall effect and how its continues to get stronger is just weird to me. I guess a weird comparison would be if the Wo Dao effect increased by one damage ever now and again or granted a different effect like it healed the user for 5 HP when they activate a special. Back to Leif, with neutral Leif with his default kit and if he meets all the conditions will have 48 Spd and 41 Def in combat when he initiates. Leif has 38 base neutral speed and gains +4 from the unique refinement and +4 from Steady Blow and Leif has 30 base neutral defense and has +3 from Light Brand, gains +4 from the unique refinement, and +4 from Steady Blow. With the Steady Posture 2 seal, he would have 48 Spd and 41 Def on both phases. With the Killer effect from the unique refinement and with S Drink, Leif can have a 1 cooldown Bonfire or 2 cooldown Ignis. With Time's Pulse, then he'd have a charged Bonfire and a 1 cooldown Ignis. Leif's HP isn't that high, so Infantry Pulse can give him charged Bonfire or Ignis. With 41 Def in combat, he will get 20 damage from Bonfire and 32 from Ignis. So, I guess he can be melee infantry nuke for what that's worth. Steady Impact when it is introduced would be something Leif would definitely like as it would be an additional Spd+3 and Def+6 for 51 Spd and 47 Def in combat when he initiates and when his foe's HP is full and prevent his foe's follow-up attack. Alternatively, Swift Impact could help to give him the same speed boost, but add Res+10 which could be helpful against dragons and Close Counter mages. So, to sum it up, Light Brand might not be that great, but it works. Henry's Corvus Tome being a personal -raven tome with a low attack check to give him more bulk and damage through inflicting Atk/Res-6 and Guard is nice. Corvus Tome: "14 Mt. Grants weapon-triangle advantage against colorless foes,and inflicts weapon-triangle disadvantage on colorless foes during combat. [Unique] At start of combat, if foe's Atk >= unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)" It's another one of the this would work well with a Lull if we had more of them and easier access to them. Lull Atk/Res doesn't exist yet, but paired with Corvus's Tome's unique refinement and if he passes the attack check, Henry would be able to inflict Atk/Res-9, negate his foe's Atk/Res buffs, and inflict Guard on them. That would give Henry an effective 46 Atk, 41 Def, and 34 Res in combat. The attack part's not that great, but the bulk is nice. I guess for a comparison, Sophia with Eternal Tome has 47 Atk and the Bracing Stance 2 unique refinement gives her 32 Def and 33 Res on enemy phase. So, she doesn't need to pass an attack check and Lull Atk/Res 3 to have 47 Atk, but she doesn't have Guard on either phase and her bulk is mainly enemy phase for what that's worth. Fortress Def/Res would cost him two points of attack, but bump him up to 47 Def and 40 Res. Bracing/Sturdy/Mirror Stance 3 probably would be better, but Bracing Stance 3 and Sturdy Stance 3 have not been introduced yet. Probably Close Counter too. Fortress Def and T-Adept would be budget options. Henry's in a better spot, but I'm curious to where he stands in comparison to Raigh and Sophia where Sophia was briefly noted above. Raigh has effective damage against cavalry and Dull Ranged 3 as the base effects of his tome and an -owl effect for the unique refinement allowing him to gain stats all around, but probably not as much bulk as Henry. With Null C-Disrupt, Raigh can deal with disruptive ranged units, particularly cavalry like CYL Veronica. But he does not have WTA against colorless units like Henry and Sophia and like Sophia, he doesn't have Guard or debuff his foe; Raigh only negates buffs from ranged units. Rebecca's Bow being a personal Killer Bow is sure. Killer effect is good. The unique refinement being a one point stronger version of Arthur's Axe's base effect is sure, I guess. Rebecca's Bow: "14 Mt. Accelerates Special trigger (cooldown count-1). Effective against flying foes. [Unique] If bonus is granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat." I wished that they played with Rebecca's background as hunter, so at least something like effective damage against beasts or a bow centered around dealing with beasts. My ideas where this: https://forums.serenesforest.net/index.php?/topic/81253-general-weapon-refinery-discussionspeculationcreation-thread/&do=findComment&comment=5477368. So, it's not as loaded as Niles's Bow, but one thing to consider is that in return for seven resistance, Rebecca has five more attack giving her an average-ish 29 base neutral attack to Niles's low 25 base neutral attack. +Atk Niles matches Rebecca neutral base attack stat, but Rebecca can choose between +Atk or +Spd for higher overall offenses. That is to say, she is not as reliant on specials or her foe's Def to be greater than their Res+5 to deal damage like Niles. Although she needs a field buff and it's in combat, she can match Niles's neutral resistance while exceeding him in overall offenses and defense. One Fortify Res 3 gives Rebecca Res+4 bumping up her 27 neutral resistance to 31 and with the unique refinement, she'd have 35 Res in combat along with 47 Atk, 38 Spd, and 25 Def. It's something different she does compared to Niles targeting foes with lopsided defenses and being able to churn out Iceberg or Glacies with Time's Pulse. Niles's Bow: "14 Mt. Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def >= foe's Res+5, deals +7 damage. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" I guess it's like Odin's Grimoire having a personal -blade tome with a good support through its Atk/Spd Link 3 unique refinement and Mae's Book of Orchids having a Death Blow 3 tome and sharing the same unique refinement as Odin's Grimoire. That is to say, Mae has an actual, high attack stat and good resistance in return for low defense and HP while Odin's attack is low, but he has good mixed bulk. Book of Orchids does for some people run into the issue of not being as good as Lilina's Forblaze and Mae's speed being "wasted" if like Lilina, her tome is all about attack stacking. Similarly, why Nino and Tharja ended up with personal -blade tomes that have a unique refinement when they have actual attack stats in comparison to Odin. I guess the one issue with Rebecca now is the existence of Tanya and Norne who are at least both in the 4* summoning pool. Granted, neither of them have personal bows unlike Rebecca who recently gained one and can't really get the same amount of in combat stats as Rebecca can now. Tanya is essentially a gen 3 version of Rebecca where she has +4 HP, +1 Atk, +3 Spd, +4 Def, and +1 Res over Rebecca. Norne's raw amount of stats as a gen 4 physical ranged infantry does make her like a gen 4 version of Rebecca, but Norne leans more towards physical defense while incidentally sharing the same base neutral resistance as Rebecca. Norne has +5 HP, +3 Atk, +2 Spd, and +10 Def over Rebecca. Norne comes with Guard Bow, so by default she's more of an enemy phase unit which works well with her mixed bulk. I'm not sure where I'm trying to go with this, so I'm just going to end it. Rebecca's Bow works. I guess that's the entire gist of the weapon update for me: they work.
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