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Gergeshwan

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  1. Chapter 15 8/39 Turns I tried to leave the boss alive as long as I could to draw in more reinforcements. I could have killed him as early as turn 2, but he made it to turn 4. 0:14- This exchange happens because these starting spots are in a bad position. Sealen's Longbow range covers this entire area, and I don't want him attacking up there. 1:57- From here, Marcus can draw the boss out of his enclosed area. 3:41- By blocking off the boss, Marcus makes sure he doesn't go hide with the Cavs coming in this turn. 4:16- Apparently I wasn't paying attention and didn't notice that Guy got hit, because I was expecting this guy to go suicide on Hector anyway. If I had, I would have attacked with the Hand Axe here. Unit Level HP Str Skl Spd Lck Def Res Support Hector 8.19 26 11 7 7 5 11 1 Eliwood C Marcus 4.84 33 16 16 11 9 10 9 Lowen 6.81 27 8 6 8 5 9 1 Priscilla 3.56 16 6 6 8 7 3 6 Oswin 11.58 29 14 10 6 3 15 4 Matthew 5.89 20 5 5 13 4 4 0 Guy 5.51 25 9 14 14 6 6 2 Erk 5.73 20 6 7 9 4 2 5 Eliwood 3.29 20 6 6 8 8 5 1 Hector C
  2. Chapter 14 5/31 Turns Finally got around to this. Only one measly defend chapter and I'll actually be able to throw Sainadin at the unsuspecting enemies. I haven't been putting a whole lot of effort into getting kills for Lowen this time around, mostly because he never really got anywhere offensively when I bothered to do that the last time through. Although I did like the idea of 4 competent Paladins to use, so I plan to give Isadora a Robe and hope she'll be durable enough. At least she won't have Lowen's offensive problems. 2:53- There's plenty of time for Marcus to clean out this side of the map, so he doesn't need to rush too far ahead. Because the boss does a good chunk of damage with the Horseslayer, Marcus actually does risk death if he gets in range of too many enemies. 5:26- I completely screwed up this section. I wanted Hector to get the kill, not have him weaken. And then I compounded it by putting Rebecca in the wrong spot and leaving her in range of the Merc. The original plan was for Rebecca to weaken the Archer from the southeast of where I put her, and then Hector could take the kill. Dorcas would back up if he missed. 7:01- Marcus has to kill this Myrm instead of any other target because he runs away and heals once weakened. 8:05- Forgot to have Dorcas chuck his Hand Axe here. 9:10- Dorcas was supposed to have 2 shots at landing this, and Lowen was supposed to be available as well. But my previous errors made this significantly dicier than it should have been. Unit Level HP Str Skl Spd Lck Def Res Support Hector 7.07 25 11 7 7 5 11 1 Eliwood C Marcus 3.85 32 15 16 11 8 10 9 Lowen 5.84 26 8 6 8 5 8 1 Oswin 11.00 29 14 10 6 3 15 4 Matthew 5.79 20 5 5 13 4 4 0 Guy 4.72 24 9 13 13 5 6 1 Erk 4.73 19 6 7 8 4 2 5 Serra 3.55 18 3 5 9 7 2 6 Dorcas 4.77 31 8 7 6 3 3 0 Bartre 2.61 29 9 5 3 4 4 0 Eliwood 3.19 20 6 6 8 8 5 1 Hector C Rebecca 1.70 17 4 5 6 4 3 1
  3. Nice find, never noticed this. But I don't think it's just Lyn mode. I have two recordings of the chapter saved, and the starting positions aren't the same. Lyn mode was done for both. http://www.youtube.com/watch?v=uFgjqmiRuV0 And both of these are different from dondon's. Perhaps it uses some RNs to get the starting position?
  4. Chapter 7 6/32 Turns 1520 BEXP Not sure if a 5 turn is possible here. It might be possible with more careful positioning, but Titania does have quite a bit of ground to cover. 2:13- This soldier never attacks, which is good to know for later. 8:33- The flash was actually in the game, not just the video. I was having some lag problems while recording the chapter, this is probably just an extension. 9:58- The soldier nearby is the one that doesn't attack, so Rhys doesn't have to worry about getting ganged up on and killed. 11:40- Shinon not countering these guys is an annoyance, but I didn't want to give them an excuse to move towards Gatrie, who wouldn't counter for much damage. This way, Titania can just grab Shinon's spot and wreak havoc. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 7.90 31 8 2 9 10 8 7 2 Titania 5.08 37 14 4 15 16 13 12 8 Oscar 8.16 29 8 1 9 10 6 10 1 Boyd 8.14 35 11 0 8 11 5 6 1 Rhys 5.89 23 0 10 8 5 9 0 15 Soren 3.08 19 0 8 9 8 5 2 9 Shinon 1.55 32 9 6 15 13 9 9 6 Gatrie 12.01 34 13 0 8 5 5 16 0 Mia 6.30 21 7 0 10 13 6 7 2
  5. Chapter 6 5/26 Turns 1220 BEXP Notes I was doing this wrong for a while. My original plan for the 5 turn involved Titania carrying Ike instead of Oscar, but that didn't quite work. Titania was short of a 2HKO on the boss with the Steel Axe, and his regeneration put him out of KO range from Oscar's Javelin. Fortunately, this worked much better. 2:46- Rhys's job here is to force the Javelin soldier in for Boyd. 3:58- Since Oscar dodged some hits, he doesn't need a vulnerary this turn and can rescue Ike now. Therefore, it doesn't really matter if Ike takes a hit. If Oscar needs to heal, Ike can stay on the field to draw attacks away. 5:48- Titania can't ORKO, but she can beat the boss down to his vulnerary range, making a safe zone for Oscar. 7:16- No idea why the AI prefers Titania over a weighed down Oscar, but this interesting target choice is what makes Oscar not die. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 7.14 31 8 2 9 10 8 7 2 Titania 4.16 36 14 4 15 15 13 12 8 Oscar 6.72 28 8 1 8 9 5 9 0 Boyd 7.10 34 10 0 7 11 5 6 0 Rhys 5.34 23 0 10 8 5 9 0 15 Soren 2.16 18 0 7 8 8 5 2 8 EDIT- I figured out a better way to position Oscar and make this safer. If he Javelins the guy at 1:23 instead of killing him, Oscar can avoid taking a counter here. Then, since he has 1-2 range, the Knight should prioritize Titania (after all, they seem to prefer her even when Oscar is carrying Ike and doesn't counter). The Myrm would go after Ike and die there. Then Oscar would be unscathed, would still not need to heal, and the rest could proceed as outlined in the video. I don't feel like recording again since I already have a 5 turn, but that would be a safer method.
  6. Chapter 5 6/21 Turns 900 BEXP Notes Defend chapter. Pretty straightforward. 1:13- This guy packs a wallop, but it's not like anything else can hurt Gatrie yet. 8:07- From here, the boss will attack Titania at 1 range. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 6.48 30 7 2 9 10 8 7 2 Titania 3.39 35 13 4 14 15 12 12 7 Oscar 5.95 27 7 1 7 8 5 9 0 Boyd 5.78 33 9 0 6 10 4 6 0 Shinon 1.34 32 9 6 15 13 9 9 6 Gatrie 11.13 33 13 0 8 5 5 16 0 Rhys 4.89 22 0 10 8 5 8 0 14 Soren 1.90 18 0 6 8 8 5 2 7
  7. I'll be using both. The benefits of having multiple fliers earlier should easily outweigh a turn cost of waiting for Jill. And even after Tanith shows up, I'm sure I'll find uses for 3. Chapter 4 2/15 Turns 900 BEXP Notes 0:07- The archers aren't going to get in the way, so Titania uses the iron axe. If she had used the hand axe, it would break and the 2 turn wouldn't work. 0:45- Trying to level Ike here, so he's countering a fighter even though he does really low damage. The fighter can survive being weakened by both Ike and Shinon, so Ike can finish him later. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 5.10 29 7 2 8 9 7 7 1 Titania 2.64 34 13 4 13 14 12 11 7 Shinon 1.14 32 9 6 15 13 9 9 6 Gatrie 9.84 31 12 0 6 5 5 14 0 Rhys 4.55 22 0 10 8 5 8 0 14 Soren 1.30 18 0 6 8 8 5 2 7
  8. I've been messing with the video quality to cut down on file size and upload time, so sorry if it looks bad. Chapter 3 3/13 Turns 600 BEXP Notes Ike used the robe. Boyd will take the Speedwings when I can find a turn where he isn't doing anything. 0:40- Shinon's job here is to draw the Hand Axe fighter down so Titania can grab it without going out of her way. If this doesn't happen, he goes where the bandit at 0:59 is, and Titania can't kill him and attack the boss on turn 3 player phase from there. 2:14- This is one square past the maximum distance Titania can be from the boss and still make this work. The goal is not to trigger the other pirates hanging out with the boss, as they can get in the way. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 4.30 28 6 2 8 9 7 6 1 Titania 2.01 34 13 4 13 14 12 11 7 Shinon 1.07 32 9 6 15 13 9 9 6 Gatrie 9.54 31 12 0 6 5 5 14 0
  9. Chapter 2 4/10 Turns 400 BEXP Notes 1:30- Killing this Fighter creates a 1 square safe zone for Rhys. 2:04- Shaky hit rate for Boyd, but Titania doesn't do anything on the next turn and could have finished this guy. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 4.00 21 6 2 8 9 7 6 1 Titania 1.58 33 12 4 13 14 11 11 7 Oscar 4.31 27 7 1 7 8 5 8 0 Boyd 3.33 31 8 0 5 7 4 5 0 Rhys 4.44 22 0 10 8 5 8 0 14
  10. Prologue 4/4 Turns Only included for completion's sake. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 2.57 20 5 1 7 8 7 6 0 Chapter 1 2/6 Turns Notes 0:29- Boyd can weaken either of these Fighters. If he whacks this one, Ike gets an extra kill but must dodge one hit. The lower one is safer, but Ike won't hit level 3. 1:16- And this is the dodge he needs. These axe guys hover above or below 50 hit depending on bio. This particular bandit had 45 display. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 3.11 20 6 1 7 8 7 6 1 Titania 1.26 33 12 4 13 14 11 11 7 Oscar 3.00 26 6 1 6 7 5 8 0 Boyd 2.54 30 7 0 4 6 4 5 0
  11. Chapter Turns Prologue- 4 Chapter 1- 2 Chapter 2- 4 Chapter 3- 3 Chapter 4- 2 Chapter 5- 6 Chapter 6- 5 Chapter 7- 6 Chapter 8- 8 Chapter 9- 7 Chapter 10- 3 Chapter 11- 3
  12. Chapter 13x 8/26 Turns Notes More or less made this up on the fly. Defend chapters are always nice and easy, no real planning required. 1:14- Lowen was going to kill this guy anyway, but the crit did cause Marcus to remove a Bandit from the picture. Which ended up having complications of its own, as Marcus needed Serra's help later. 2:51- I like having Oswin solo the left side. It's simple, he can get there easily, and it completely removes one attack point. 6:55- Matthew was around in case Guy didn't kill these Nomads. 9:44- Forgot to equip Hand Axe for the Mage. 12:30- Putting Eliwood here was extremely stupid. He critted himself out of trouble, but I really wasn't thinking. Should have simply blocked the chokepoint and stayed out of the Myrm's range, not killed the archer. I don't feel like recording another run though, especially for a meaningless defend chapter. Unit Level HP Str Skl Spd Lck Def Res Support Hector 6.77 24 10 6 7 4 10 1 Eliwood C Marcus 2.89 32 15 15 11 8 10 8 Lowen 4.97 25 8 6 8 4 8 1 Oswin 10.40 28 13 9 5 3 14 3 Matthew 5.16 20 5 5 13 4 4 0 Guy 4.12 24 9 13 13 5 6 1 Serra 3.44 18 3 5 9 7 2 6 Dorcas 4.66 31 8 7 6 3 3 0 Bartre 2.21 29 9 5 3 4 4 0 Eliwood 2.45 19 5 5 7 7 5 0 Hector C Rebecca 1.10 17 4 5 6 4 3 1
  13. It's great to see that promoted Sain makes it possible to steal the Silver Card and pull a 5 turn on 19x.
  14. I was wondering about that. Last time, I needed everyone to help, but with a better Sain I might be able to spare, say, Lowen to help with Lucius. I certainly wouldn't mind having him around. Chapter 13 6/18 Turns Notes More or less the same as the previous one. I traded Marcus an Iron Lance this time so he didn't have issues ORKOing the Cavs. I elected not to give Bartre and Guy extra experience at the end to give some extra buffer for Kenneth's chapter. Unit Level HP Str Skl Spd Lck Def Res Support Hector 5.69 23 9 6 6 4 10 1 Marcus 2.33 32 15 15 11 8 10 8 Lowen 3.98 24 7 5 7 4 8 0 Oswin 9.64 28 13 9 5 3 13 3 Matthew 5.15 20 5 5 13 4 4 0 Guy 3.00 24 8 13 13 5 6 1 Serra 2.77 17 2 5 8 7 2 6 Dorcas 4.55 31 8 7 6 3 3 0 Bartre 2.20 29 9 5 3 4 4 0 Eliwood 1.42 18 5 5 7 7 5 0 Rebecca 1.10 17 4 5 6 4 3 1
  15. Yeah, this RNG is actually a RNG. It would take a lot of restarts to set the 6 turn up. At least I did figure out the 4 turn here. Chapter 12 4/12 Turns Notes Earlygame hit rates are not fun for rout maps. Basically, every hit on a peg had to land, or it wasn't going to work. In addition, Oswin had to hit the Merc with his Javelin out, and Marcus couldn't miss the boss. 0:07- Yeah, using the hand axe is already taking a risk. I don't want to use up the Wolf Beil too quickly though, and the Hand Axe enables Hector to try and attack the Archer and Bandit for a bit of exp. This is at the beginning, a reset doesn't take long. 1:25- This has to be done at 2 range because Hector needs to get out of the Merc's attack range. This forces him onto Oswin. 1:31- Making sure Matthew 4HKOs. 3:29- Hector uses Wolf Beil here for 2 reasons. First, it's late enough that resetting takes a chunk of time. Second, Marcus needs at least one use left on Hector's Hand Axe. 5:20- It took a while to figure this exchange out. Marcus needs to reach the square above this Peg to counter the boss, and both Hector and Oswin are already occupied getting him there. This set took some pretty careful positioning so that Marcus could get the axe, and so that Hector and Oswin could still rescue drop him to the right position. On a side note, there's a frame around 0:01 where the Hector and Oswin portraits are fused. Unit Level HP Str Skl Spd Lck Def Res Support Hector 5.38 23 9 6 6 4 10 1 Marcus 1.48 31 15 15 11 8 10 8 Lowen 3.00 24 7 5 7 4 8 0 Oswin 9.32 28 13 9 5 3 13 3 Matthew 5.14 20 5 5 13 4 4 0 Serra 2.55 17 2 5 8 7 2 6 Dorcas 4.54 31 8 7 6 3 3 0 Bartre 2.20 29 9 5 3 4 4 0 Eliwood 1.01 18 5 5 7 7 5 0 Rebecca 1.00 17 4 5 6 4 3 1
  16. I've been trying to get chapter 11 down to 7 turns without forcing a crit on the boss or Matthew dodging 2 out of 3 from the archer and soldier combo, but I couldn't. Might have missed something, but here's another 8 turn. Hector got a bit more exp this time. Chapter 11 8/8 Turns Notes If Hector attacks the wall and Matthew doesn't break it, that will stall the soldier. Then, Matthew can move farther into the next room on turn 2. This would help clear the way for Hector to reach the boss on turn 6, however, Matthew would have to survive hits from both the soldier and archer. That would require forcing a dodge, which I'd rather not do, especially with hit rates this high. 0:42- Hector needs to land this. Unit Level HP Str Skl Spd Lck Def Res Support Hector 4.03 22 9 5 6 4 9 0 Matthew 4.24 19 5 5 12 3 3 0
  17. Yeah, I'm using that patch. Average units remove some potential for luck manipulation, which means all this can be duplicated. Sain ended up at 13.11 after chapter 9, so I promoted him there. His level 14 gains were only HP and strength, both of which he would gain anyway on level 2 promoted. I actually shaved a turn of chapters 3 and 7x this time around, although I spent an extra one on 5 to give Sain the boss kill. As for the gem, I was fine without it last time, and I'll probably sell the other Goddess Icon this time around for more cash. Marcus would get a lot more out of the Dracoshield than a measly 2 luck. Anyway, Lyn mode round 3. Prologue- 5/5 Chapter 1- 5/10 Chapter 2- 4/14 Chapter 3- 4/18 Chapter 4- 8/26 Chapter 5- 4/30 Chapter 6- 4/34 Chapter 7- 2/36 Chapter 7x- 4/40 Chapter 8- 5/45 Chapter 9- 5/50 Chapter 10- 5/55 Unit Level HP Str Skl Spd Lck Def Res Support Lyn 5.90 19 5 10 11 8 2 1 Sain 2.25 32 17 9 12 8 10 3 Kent 8.16 26 11 9 10 3 6 2 Florina 6.15 27 7 9 12 9 4 6 Erk 4.41 19 6 7 8 4 2 5 Nils 3.01 16 0 0 14 12 5 6 Matthew 3.98 19 4 5 12 3 3 0 Serra 2.21 17 2 5 8 7 2 6 Rath Dead for better stats Lucius 3.00 18 7 6 10 2 1 6 Wil 3.19 21 7 6 6 7 5 0 Dorcas 3.80 30 7 7 6 3 3 0 Wallace 12.00 30 13 7 5 10 15 2
  18. Still can't upload the videos, but the early promoted Sain idea flying around has really piqued my interest. And since I have the attention span of a gnat, I'm pretty tempted to give it a shot. A 14/4 Sain would really be helpful about now, I'm fumbling around trying to figure out how Chapter 22 worked before. Might be able to coax faster completions out of 19x and 20 as well.
  19. That actually wasn't a serious suggestion. Although there's definitely a long way to go, it will probably cost some turns eventually. Not 30, and not in one place like that. If it ends up working out without taking extra turns, that would be great. I was only saying I have no idea how it could be done.
  20. I didn't get a gem from Lyn either. Not even a dumb old red one. Bleh. Have fun getting those lords up in level. Looks pretty impossible, but you could always spend 30 turns at the Chapter 21 arena or something.
  21. Chapter 21 3/79 Turns Video link to be added later. I actually remembered to buy Pure Water this time (6 of them), so hopefully Cog won't be such a pain. I do need to find some stuff to sell, I'm down to 3k with the secret shop coming up next chapter. Fortunately, there's 10k gold to nab there, and I can ditch the Member Card. So I should be able to scrape out something like 3 Physics, a Barrier, and a Chest Key. Although I was hoping for 2 keys, but there's not a massive amount of important stuff in chests left. Unit Level HP Str Skl Spd Lck Def Res Support Hector 14.47 31 15 10 9 7 14 3 C Eliwood Marcus 9.41 36 17 19 13 12 11 11 Lowen 11.99 31 10 8 10 8 11 3 Kent 13.82 31 13 12 12 4 10 4 Sain 12.73 28 15 8 10 8 8 2 Priscilla 6.43 17 7 7 9 9 3 7 Florina 11.35 30 9 12 15 12 5 7 Eliwood 4.44 21 6 6 8 8 6 1 C Hector
  22. I don't have access to a good enough internet connection to actually get this video uploaded at the moment, but I figured an update was in order anyway. It may not get up for a few weeks unless I end up just toughing it out with the bad one I'm currently stuck with. Chapter 20 7/76 Turns Video link to be added later. Lyn was actually pretty useful here. Being able to ORKO Cavs was very important for clearing out the center, since there's only one Marcus. Raven could have done that as well, but I elected to feed him more exp from the center room instead. Hector took both boss kills. Unit Level HP Str Skl Spd Lck Def Res Support Hector 14.39 31 15 10 9 7 14 3 C Eliwood Marcus 8.95 36 17 18 12 12 11 10 Lowen 11.76 31 10 8 10 8 11 3 Kent 12.52 30 12 11 12 4 9 3 Sain 12.07 28 15 8 10 8 8 2 Erk 12.09 24 9 10 12 6 4 8 Raven 10.16 33 13 15 17 4 7 3 Priscilla 6.21 17 7 7 9 9 3 7 Florina 10.10 29 8 11 14 11 5 7 Matthew 8.55 22 6 7 15 5 4 1 Legault 12.10 29 8 13 17 10 9 4 Eliwood 4.42 21 6 6 8 8 6 1 C Hector Lyn 7.92 20 6 11 13 8 3 2
  23. It's not scarce, but you do have to budget it without the Silver Card. Without the Ocean Seal, you only really have gems and junk stat boosters for both the secret shop and killers. It's definitely a lot more flexible with an extra 25k, at least in terms of spamming killers whenever you feel like it.
  24. Raising Bartre is a pain, but as for the Hero Crest, the tier list doesn't likely assume a 3 turn clear of chapter 21 (Both routing and visiting all the villages wouldn't be happening), so you could steal one off Oleg.
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