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Ayra

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Everything posted by Ayra

  1. I give the game a definitive thumbs up personally. I haven't completed it yet (didn't have the occasion for too much PC gaming lately), but it's a very decent offering so far (I believe I'm at around half). Similar enough for FE fans to be familiar, different enough for it to have it's own identity. Decent storyline and characters, really interesting class roster. Give it a try!
  2. Thank you for the video! The map feel, menus, dialogs, battle interface as well as features (towns, changing music, mid-chapter recruitment, shops, ect) all looks to be extremely promising. However, the default battle animations are extremely questionable (Arrows teleporting 2 meters over the launching bow, the cavalier not having any attack frame, ect). The worst part is the movement chopiness. Instead of having the characters "slide" in alternating frames, they instead "teleport ahead" each frame and it's pretty jarring. It sounds like a particularity of the engine so I'm doubtful it can be fixed via animation set modifications... But besides the battle animations, it looks pretty darn good! I'm not really able to provide anything of what Kaga really requires for his project... But I just might grab a version of SRPG studio. I can't see myself doing anything big with (Game design, scenario, map creation I can do, spriting not so much), but it looks like way too cool and interesting not to at least do a little something with it! Edit: Grabbed the demo. There's quite a few classes that were not in the demo video. Here's the default class list that comes with SRPG (the ones Kaga seemed to think about modifying): - Lord (Male and female) - Swordmaster (Male and female) - Thief (Male and female; not necessarily thief but what first comes to mind) - Hero (Male and female; sword user but with more muscles) - Cavalier (Male and female, brown horse) - Griffin Rider (Male and female) - Armored knight (Male only) - "King" (Male only, heavy armor with a majestic flair) - Skeleton - Gargoyle / Demon thingy - Archer (Male and female) - Mounted archer (Male and female, white horse) - Mage (Male and female, two kinds of each) - Bishop (Male and female) - Zombie / wight - Dragon
  3. Your translation is perfectly understandable klono, thank you! Does this also apply to things like menus, character stat pages and so on? If so.... I think I might be interested in getting this application and making a specific something with it...
  4. If I get a signed card that look like Lissa's, I'm trading it away for sure. I'm not much of a collector and if I can get multiple usable cards for the "price" of a signed one, I'd jump at the opportunity. My heart kind of jumped when I saw that they had added a "Beginner" section to the site. I thought that they had posted the basic official rules there, but nope... It's just a really basic explanation of what card games in general are. There's a few rules in the About Cipher section, but it's just the most basic ones from the stream/articles. And no good resolution card artwork either. And the waiting resumes... oh well!
  5. Or that the two basic choice are wrong and that only the third choice is the shiny, beautiful and correct one.
  6. I'm mildly interested in this announcement. I always found that the GBA FE games were a step back compared to FE4 and FE5 overall, and those games were full of great ideas (though not always implemented optimally). I never liked FE3 much and I did not play the ones before that, but I really appreciates that console srpg games basically come from him. The thing is, this project is barely starting the design phase. There's a large chance that this project will never get off the ground. Even if it does, I'd be very surprised if anything came out before late 2016 at the earliest. It's also basically a "free fan game": while there's of course some high-quality games that fit under that label, it's much easier to have a "meh, good enough" approach for a completely free game. I'd honestly feel more confident in the project if it was planned to be a paid game even if the cost would be very low. I hope I'll be proven wrong though! To be honest, what impressed me the most is that SRPG studio application. It looks pretty darn good; I've played a ton of srpg games that looks way worse than that and it seems to be acceptably flexible. It looks like it could be an awesome tool for people that wants to create srpg games and it's definitively a whole lot easier/better than having to hack existing games... If only it was in English too.. But yeah, regarding the main topic, I'll be keeping a loose eye on this game. I'm not actually expecting it to come out, but I would certainly play it if it does. Although if I see unmarked warp tiles anywhere, I'm out.
  7. Welcome! Your offer is very welcome! I don't think we have much left that's translate-able at the moment, but we'll have a heck of a lot once we have new revealed cards or have a complete ruleset. Hopefully soon!
  8. From a quantity standpoint, the "Cravat-san" option is the best since you get two of them for the price of one.
  9. While I probably will buy all of them (It's Fire Emblem after all...), I'd appreciate if the DLCs are relatively separate in nature, ala Awakening DLCs. DLC that blocks a core part of the game's story annoys me greatly. Completely different storyline paths like here are fine in my opinion, but things stripped from the main story to be sold separately are more of an issue. On the whole, I'd be pretty happy with DRTJR's idea of small separate campaigns. DLCs like the Scrambles were very nice too (it was obviously dialog added, not dialog cut).
  10. To me, Leon is the guy from Langrisser II / Der Langrisser. He's a blond cavalier on the Empire's side that's very stern but not evil. He's a reoccurring enemy (if you go on the Light side) that's absolutely terrifying to face with his own theme song. If this Leon doesn't match Langrisser Leon, I feel I'll be disapointed with him!
  11. Nice, thanks for the discovery! I'll miss the name Blarth: it was glorious in its uglyness. I agree that's most likely the correct assumption, but I can't help but keep finding Camilla's hair color strange. All the Nohr siblings are various shades of blond (as is default Kamui actually), yet Camilla's is entirely different... But I guess ArcherBoy is completely different from the other Hoshido people too... Regarding Kamui's different hair color, I wonder how that will work in CGs. In the "Welcome to Hoshido" CG cutscene, we can clearly see Kamui's hair color and hair style. Since those CG cutscenes are obviously pre-recorded, how is that going to work? Actually, we can see Kamui's legs too: how is that going to work for female Kamui..? I don't think they pre-built CG cutscenes for all hair and gender configurations...
  12. I'm relatively hopeful that we'll get female warriors in this one. We have Linca on the Hoshido side that uses axes on foot (Seen her in battle with maces but her icon has an axe), and the unknown-gendered fighter/bandit we see in the Nohr screenshot very well might be female (Based on the icon, the character is wearing some kind of breast harness and has long frilly blond hair). The "too revealing" part definitively is not a concern at this point with Camilla being part of the CG cutscenes, and a female fighter would probably be around Orochi-level regarding clothes anyway. I would definitively agree with having at least one muscled woman. I found Kjelle to be kind of insulting to be honest. She's a super-strong training maniac with characters like Severa commenting on her well-built body... And yet, she's a tiny little thing with no hint of muscle in appearance (See confession image). I'm less bothered by characters like Camilla: She's obviously not a body builder but at least she's not a tiny little girl that'd be unable to even lift the weapon... But I'd definitively welcome an actually strong and powerful-looking female character, and a female fighter would be the best place to start.
  13. Personal skill does look the most likely; I personally hope that's the case too. It helps making characters more unique from a gameplay perspective (especially if reclass is in, which is also likely considering all the skill slots).
  14. I didn't actually. The fact that Manaketes also have good exp gain doesn't remove the Taguel's advantage of good exp gain. I'm not arguing that Taguels are better than Manaketes (they aren't), or that Taguels are anywhere near good... Just that the Taguel has one advantage over most of human units, and that I feel that they are better than their closest counterpart the cat laguz. Halfshift actually cuts your stats considerably. Normally, a Laguz gets double stats when transformed. When half-shifted, they get 1.5 instead. Even at 2x they were mediocre, at 1.5x they'd be completely useless.
  15. I've played Radiant Dawn semi-recently and did a female-only playthrough and also a "No-reclass except for same class, minimal pairup, no grinding, female only" hard playthrough of Awakening recently. In Radiant Dawn, I tried to make use of Lethe and Lyre (cat Laguz). I was seriously hampering myself trying to use them. Extremely low damage, low defense, good speed (but not amazing), stuck at 1 range as well as being completely unreliable. The biggest issue was that before fighting they had to fill out a transformation gauge (which takes them 3 turns without using items), and the gauge goes down every fight. If attacked once or twice during a turn, their gauge went down to under half; you had to either use an item to boost the gauge by 2 (which prevented you from attacking or using an item to heal) or run far away from the frontline. If the gauge runs out during the enemy turn, your unit has their stats cut by 50% so they instantly die against most things. I used Lethe at endgame anyway and she was OK at best despite a lot of favoritism and stat-boost items. Some of the Laguz are game-breaking good, but the closest parallel to the Taguel (the cats) most certainly are not. Panne in Awakening fared a little bit better than her cat cousins. She has the same problems as them and has lower mobility, but she doesn't have the reliability issue they have. She also at least have bonus damage against Beast type units (which are quite common). However, to be honest there's one single positive traits of the Taguel compared to the other classes: It levels pretty dang fast. The exp gain is a lot higher than promoted units. That's especially true if you reclass back to level 1 Taguel afterward: The exp gain will be enormous, yet the caps are nearly as high as 2nd tier classes. That's an actually relevant advantage in no-grind runs.
  16. Thank you so much for these translations! While I don't feel all the strips are funny, most of them are at least interesting and there's a few gems in there like the Cherche/Excellus one for example. I had a pretty good time reading these, so thank you again for all the effort translating and editing these! Ryo: I understood that one as Emmeryn becoming super strong/buff so that she couldn't be assassinated.
  17. I'm sure that there's going to be other Aqua cards (I mean, there's at least 4 Marth cards for example), but I think your guess is a pretty good one.
  18. Considering that it's not out for another two (long) months, I'd say that's a pretty good sign! Though I suppose we'll see for real after it comes out. Regarding colors, White and Black are very likely. Green for Path of Radiance would make sense. I think the new IF cards that will come out in the 3rd set will be split between White and Black. I guess Gray is not impossible either if there's some characters that are unique to the 3rd route, or the "characters that follow Kamui on both sides" would go into that faction. If we take Aqua for example, I could see two possibilities: 1) She's in the gray faction, or 2) She has multiple cards, some in Black and some in White. Beyond that.... maybe the other sets will be split across the various color (Though that'd make it hard to have, say, a FE7 deck)? Or maybe one color per existing older world? For some reason I'm not seeing FE8 or Gaiden getting a fully dedicated set release (Older games, smaller casts, only one game). Having a lot of colors in the game is not much of an issue in this game due to how the Bond system works though. A few cards are color-specific (so far only the "lord" units and Tiki) and mixing a ton of colors in one deck would be problematic, but overall you can mix a few with no problems so you can still get your dream deck functional. Well, as long as it's not Marth-Chrom-Ryouma-Marx set.
  19. You don't get a card advantage though. Even if you have the CSS clause, you have to discard a Lucina card, draw 3 cards and put 2 on top of your library (So +3 cards, -3 cards). Also, the highest support skill we've seen out of any card is +30. So you get +30 for a fight of your choice. The Marth card gives +30 to ALL your characters for two entire turns (yours + the opponent), which is going to stack with the support cards (so a minimum of +40, while Lucina's is +30 max). Sure for the trading thread, though I'm not sure I'll have anything to trade, at least upon release. Hopefully later though! And yeah, all the falchions out there are pretty much only anti Tiki, Nowi and Nah. I guess it's mostly for flavor and consistency (though the child Tiki card is kind of decent).
  20. Ayra

    IF Demo?

    I'm hoping for the 5 chapters demo. It sounds like a lot, but it'd be pretty convenient. Also, Codename STEAM had a similar-length demo itself. 3 stage introduction, then 4 actual stages which could be replayed with two additional characters (which opened new paths and you kept your medals). Quite nice, and it's from the same company as Fire Emblem, so maybe..?
  21. Holy eff! Lucina looks to be utterly amazing! 55 damage at extreme range, arcs so you can fire over obstacles, and she has Lion's mobility on top of that! Robin's not bad at all either: He's the only character able to open armored crates (or destroy enemy armor) with only 3 steam, he's the only character with explosive attacks that can overwatch, and his Levin sword attack also goes over obstacles. Marth and Ike definitively got the short end of the stick, though Marth can be good in the Overwatch-heavy stages.
  22. Whelp, the vote's pretty one sided, so it looks like we have our answer. Thanks for the translations again aubergine! I'm a bit disapointed in that Lucina ability: The art of that card is probably the best out of any card we've seen so far. It's not useless since it allows you to know your next few support cards, but the fact you have to discard a Lucina card (ie. a guaranteed critical or dodge) and you don't actually get a card advantage for it is kind of meh. Marth's ability is a pure game winner though: You can pretty much wipe off the opponent's side in a single turn (assuming equal forces), and it lasts until the end of the opponent's turn so you are pretty much immune to counter-attack? Wow! It is the most expensive ability on the highest cost card we've seen though, granted.
  23. The icon looks quite a bit different from Tharja's icons in Awakening though, both base and promoted. It's not like the mercenary or cavalier who matches their awakening counterparts. We know that the dark mage featured in the card game (Cipher) is an original character, but her clothing design fits the icon better than Tharja did. So I think the Cipher mage design is a good indication of what the generic Dark Mage design will be in IF (and likely the clothing design for the new Nohr dark mage).
  24. Most military or history-based games (PC games mostly) are either all-male or all-male + token female. Regarding all female, you have things like Hyperdimension Noire: Goddess Black Heart (Strategy spinoff of the Hyperdimensional Neptunia games), Japanese-only games like those "battleship girls" games I don't know the name offhand of, and the annoying "harem" games like the recently announced Lord of Magna (Male main character + only females) sort of fit. All those are mostly fanservice.
  25. I'd be fine with the Codename STEAM method (Unlock new characters) if does not feature unique classes or abilities. It's pretty cool in Codename STEAM from a design standpoint, but it's extremely annoying to have completely unique weapons and abilities locked behind Amiibos. "You want a ranged weapon with a curvable arc? You need to play with Lucina. You want a character that can block Overwatch attacks? You need Marth." No, they are not necessary to beat the game (overall the FE chars seems to be on the weak side), but it's a lot of viable strategic options not available to the player that does not have FE Amiibos. All those uniquely-behaving weapons and character abilities are all locked behind Amiibos. The worst part is that unlike a DLC that add those abilities, you can't even buy the Amiibos due to the supply issues (Which does not seem is going to be fixed anytime soon). So it's content that only a tiny amount of player can possibly experience. So to resume... Adding new characters with Amiibos: Cool. Having those characters be able to do things that no other characters can do? Not cool.
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