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Nym

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Posts posted by Nym

  1. The banner is a skip for me, I'm not sure how I feel about those Ascended Heroes.

    Are they going to introduce these heroes to every banner from now on? We already have Mythic Heroes "taking" slots while introducing a hero as a freebie.

    I assume this is the same for her with the axe cav?

    I'm also afraid it's just going to be more main character favoritism.

  2. 13 minutes ago, Diovani Bressan said:

    And Owain became a special nuke. If you combine his Blue Flame, plus Wrath, plus his weapon at max value... That's 65 damage from special alone. That's actually great. If one day we get Vantage seal, he can become great unit with a Special Spiral B skill and Vantage seal.

    That's a lot of niche set up if you ask me, especially with dmg reduction or guard everywhere in AR.

    I'm trying to see how I can make this work, but so far I can't figure it out, he would need like 3 B skill

  3. 32 minutes ago, Emperor Hardin said:

    Most things in Awakening were left unexplained

    I agree.

    32 minutes ago, Emperor Hardin said:

    Link to the Past had Ganon ruin an entire world and turn dozens of people into monsters also brainwshing the King's army after killing the king. Adventure of Link has a ruined Hyrule and a Zelda being betrayed by her own family.

    Ok look, I won't start a debate with you on what Zelda game is darker or not. It was just an example of a darker game without jumping into horror territory.

     

    32 minutes ago, Emperor Hardin said:

    Is it though, Awakening has timetravel which basically allows them to undo any loss?

    Just because they time travelled doesn't mean they didn't loss anything.

    In fact, if you remember the ending of Awakening, the children know they don't belong in this world, no matter how much their parents tell them otherwise. It's not their world, yes they saved the day for this one, but it's not theirs. They just make sure it doesn't happen again for their parents and younger selves.

    31 minutes ago, King Marth 64 said:

    I'm kind of wondered about that Portal to the Outrealms and how Lucina time traveled to Chrom's time. What if Chrom's father actually did discovered the Outrealms and maybe write it down in his journal. I could think Lucina might have looked in her late grandfather's journal before Grima invaded Ylisse and killed a lot of people and that's probably how Lucina discovered the Outrealms so that she can change the Past in Awakening

    Lucina travelled to the past with the portal Naga opened.

    The Outrealms are very strange for a concept since it has yet to be actually acknowledge by literally anyone from the Fire Emblem franchise, despite being a potential danger with anyone able to travel at will.

  4. 12 minutes ago, Jotari said:

    I didn't say a prequel's job is to have a good ending. I said that a prequel's job is to be a story unto itself...but that being said, obviously every story's job is to have a good ending (along with a good beginning, middle and other bits).

    Any games or movies needs to have a good story, prequels included.

    Like I said, if someone wants to add a side story or conflict in the prequel to keep things interesting, they definitely can. But the main focus and what writes in movies and video games have done for a while is more to explain what happens.

    If someone doesn't like the doomed world and time travelling because it's cliché, that's okay. To each their opinions, but I think it would be interesting for an Awakening Prequel.

  5. 46 minutes ago, Emperor Hardin said:

    @Nym If anything, Awakening gains nothing by being in the same world as Archanea and Jugdral.

    We've already talked about how how nothing has advanced either, including society.

    I agree, but I don't really see what this has to do with what I just mentioned. Especially since neither had an apocalyptic world left unexplained.

    39 minutes ago, Jotari said:

    It's Darth Vader, but beside the point, that's not the same at all. Because Anakin becoming Darth Vader is the resolution of a character arc for him. It's not the resolution of his entire life, but it is an end to the journey he's own a fits as a conclusion to his character. If there were only a prequel trilogy and no follow up material then it'd still be a satisfying end to his story (granted a pretty sequel hooky decision to keep him alive, but nonetheless and end to the story). A prequel shouldn't just show things off that have only been alluded to, it needs to have an actual story.

    A prequel's job isn't to have a good ending or to finish a character arc (although it can end for those only existing in that prequel or barely mentioned in the original story), it's to show to an audience what was previously only told or not even told or shown.

    I don't get what else do you want from a prequel to be honest. If you want some bullshit made up story for the sake of entertainment, sure, but it doesn't matter since it won't be mentioned during the main story. What most people want in a prequel is answers, how and why it happened. You can add some made up enemies just to spice things up if you want, it's not the 'meat' of the meal, 'potatoes' at best.  The 'meat' is all the answers to what the original story left unanswered.

    37 minutes ago, Emperor Hardin said:

    Also Majora's Mask wasn't dark, it had tons of silly stuff like Tingle and talking cyborg Beavers, and Link does stop the moon from falling.

    It's still darker than most Link games. My whole point was to have a Fire Emblem with a different atmosphere. In any games, no matter how stacked the cards are against the protagonist's group, they always come out on top. I would like to see what happens if they truly fail, not just a Game Over when the lords dies. The closest thing we got was FE4 gen 1. Which is why Lucina's doomed future would be perfect for this kind of game.

  6. 23 minutes ago, Jotari said:

    I'm not saying a story set in the time of the future past couldn't work, or that everything has been answered (indeed I would like the know what part Validar and Aversa might have played in things), what I'm saying is that if it simply ends with them going into the past, then that wouldn't be a good ending. Because it's not an ending for Lucina. It doesn't conclude a character arc. It doesn't fullfill any goals for her as a character. It doesn't resolve any plot line for or unveil any mystery. It is a middle point for the story. It'd be like if Path of Radiance ended when Ike met Sanaki. A significant turning point, but an incomplete story.

    Of course it's not an ending for Lucina, that's the purpose of the Awakening storyline.

    I really don't understand what is the problem with her going to the past. If you build a whole game showing the events I mentioned in my previous post and showing how they tried to desperately saving people in vain, you will have basically unpacked all the mystery that was left unanswered.

    Saying 'Lucina time travelling isn't a good ending' would be like saying that Anakin Skywalker becoming Dark Vader at the end of episode 3 was a bad ending because he became Dark Vader. That's the whole point of a prequel: showing how and why it happened. Not changing it.

  7. 47 minutes ago, Jotari said:

    No, the whole point is to be a story unto itself. If a prequel is just covering events that we already know about then it doesn't actually provide anything of substance. It needs to have, well, an actual plot of its own. And ending like that would be just plain incomplete as a story.

    Yet there's a lot of things that we don't know about. Remember, Future Past and the Drama CD only show what was happening during the end of the apocalypse.

    For instance, we don't know how the events unfolded after Chrom's death. We saw in the first cutscene that he was killed by Robin, possessed by Grima, at the Dragon's table. Sure... but what next?

    If you look how old Lucina and her friends are, it tells me that it took at least 15 years for Grima to actually ruin the world. Why did it took him so long? Is Robin responsible or was the resistance that strong from all the nations?

    We have been told by Lucina in Owain's paralogue that Lissa had became a beacon of hope for Ylisse. What happened? What happened to Ferox, Valm or even Plegia?

    What happened to the other members of the Shepherd? It sounds to me like they didn't die at the same place for a last man standing in Ylisse, it sounds more like they died at different times for different reasons like to defend their child as they tried to desperately escape the apocalypse or to protect Lissa perhaps.

    What happened to the children when their parents died? How did they managed to gather together? Did they even knew each other (aside of Lucina and Owain because they are cousins)?

    I could go on and on. There's even more, the Awakening story is full of holes 

  8. 1 hour ago, Jotari said:

    That still doesn't resolve the issue over how there would essentially be no ending. Unless time travelling is just the backdrop and the entire story is supplemented by some personal conflict.

    I'm a bit confused on how this is an issue. Isn't the whole point of a prequel is to be a link to the previous movie/game while providing extra story elements or to clear any unexplained concepts? Why would the time travel ending with Naga be a problem? It's an ending that is a direct link to the Awakening story.

  9. 9 hours ago, Jotari said:

    We already kind of seen that with future Past though. And with a better ending than a more canon take would dictate. 

    I disagree. The Future Past ending doesn't make a good ending for me, especially when it comes to showing the children's resolve and being able to even the odds.

    The children were basically the damsel in distress stereotype until their parents from another world comes to save their sorry ass. The original versions managed to fend off for themselves until Naga told them they couldn't do anything without the final Gemstone. Also what you see in Future Past is basically the end results, you never saw how the whole world fell apart to Grima's army.

    If anything, the CD drama just show how darker it is compare to Future Past.

    7 hours ago, King Marth 64 said:

    I think that's more set as a Midquel than complete a Prequel to Awakening since a total Prequel has to takes place Chrom's and Lucina's timeline. If it does takes place between Chrom's and Lucina's timeline, that would make it similar to Thracia 776's structure since it takes place between Sigurd's fall and Seliph's rises.

    If that would be a Midquel, it would be after two years gap after Chrom defeated Gangrel. Lucina arrives in Ylisse very early in the game and Laurent was in Ylisse a full three years before the events of the game.

  10. As a fan of Gen 2 units of Awakening, my idea of a prequel would be more focused on the fall of Lucina and her friends' world.

    It would be a more difficult Fire Emblem, restricting to basically the twelve children with limited resources and weapons. The maps would be unique with different objectives and no pair-up mechanic.

    The atmosphere would obviously be very gloomy, but every once in a while with a touch of humor thanks to the children's quirks and personnality.

    It would basically a 'Fire Emblem Majora Mask' where it's obviously darker, seeing them struggle against an apocalyptic world where you know you can't change anything, only delay the inevitable. 

  11. 55 minutes ago, Othin said:

    Having a Heroes OC added to a banner does not affect the number of characters from the game, it's still 5 either way.

    You misunderstand what I wrote.

    If you notice IS's pattern when they choose a banner to put those OCs, it's either on games that has a lot of their cast already in the game or unpopular games like Thracia.

    And I don't think Archanea is the former, not the latter (even if the remake games sold poorly).

  12. 10 hours ago, Tybrosion said:

    Meh, I'd prefer if it not being Awakening since it's previous banner was crashed by a FEH OC as well (and Book IV's worst one at that). Make it Archanea and it could look something like this:

    As much as I would like your statement to be true, there's too many characters missing for Archanea games to have a FEH OC placed on one of their banner. Meanwhile for Awakening, over 50% of the cast is already in the game.

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