Alph
Member-
Posts
57 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Alph
-
I wonder if they can be used in SRPG studio. This is fanproject related, so hope necropost is ok
-
[SRPG Studio] Broken Legacy (full version complete!)
Alph replied to robinco's topic in Fan Projects
Interesting, will try this, I'm always impressed when someone posts a completed game. -
[SRPG Studio] Bright Blades - A casual retro SRPG (Demo out!)
Alph replied to Samven's topic in Fan Projects
Graphics remind me of Zelda II for some reason.- 16 replies
-
- srpg studio
- srpg
-
(and 3 more)
Tagged with:
-
Is there anything available, something to add items or make blue infinite-use items etc?
-
The debugger will give you Christine's base address the s0, you then take the address and remove the 0 at the front and replace it with a 2. For example 0xxxxxxx becomes 2xxxxxxx, then you open the game in Cheat engine and click "add address manually" I'm not sure where bow skill is but it's s0+24 or higher, so when you add address manually enter it as 2xxxxxxx + 24 Where xxxxxxx is the s0 address, I'm not sure of the exact bow skill address, but that's how it works. Always save first before changing anything
- 87 replies
-
- berwick saga
- cheat
-
(and 1 more)
Tagged with:
-
Is there a cheat code to deploy more units on a map?
Alph replied to Alph's topic in Fire Emblem: Binding Blade
Thanks, maybe there could make an .ips patch that changes it for all chapters -
Cheat Engine works well as long as you don't cheat too much
-
Giving females Lady swords while boosting their defense is a good tactic, high crit.
-
Is there a code for all items in convoy/supply? I found this on gamefaqs, nothing about the convoy though Would also be interested in a deploy all units code https://gamefaqs.gamespot.com/boards/577344-fire-emblem-thracia-776/77839876
-
Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
Alph replied to Aethin's topic in Saga Series
I wasn't able to get Vritra , had to hack it in afterwards Can we hide the spoilers please? Edit: Wow this game took me over 85 hours to complete, good fun. -
You could try hacking in items, go to storage and put a vulenary and a bronze sword in a storage room bag, now open cheat engine and attach it to pcsx2, then on the first scan change the search type from 4-byte to byte. Now make sure your character item slots are filled except the bottom slot, now interact with the bag on the floor in storage, move the bronze sword from the bag to the character's bottom slot and search for 34, then swap it with the vulenary and on the second scan search for 205, keep swapping it out like this and scanning till you get one address. Add the address to the cheat engine list, now you can change the item type, it's easier if you set hotkeys to increment and decrement the value by 1, like the [ and ] keys, one to increment an one to decrement. You can see all this by right-clicking on the cheat engine entry. Also you can save this as a table, and load it the next time you play, the memory seems to be static so you won't have to deal with dynamic memory changing the address each time, but it may happen eventually, in which case you need to find the value again. Edit: been playing around with Classes and Skills
- 87 replies
-
- berwick saga
- cheat
-
(and 1 more)
Tagged with:
-
Are the character stats near the held equipment bytes in ram?? I can use CE to change items/weapons in the character slots, bronze sword has a byte value of 34 (decimal), and killing edge is 54, Vulenary should be 205, bag is 218. You can hack in cool items like Warp, extra Bags, stat boosters, and useful early-game weapons like Angon, and Grimhild Available horses is also easy to hack, just search for the number available for sale, it will decrease as you buy them, every next two bytes is the next level of horse available, I managed to make infinite of the fast mov+1 horses available. Can't figure out exp Difficult game to hack, I notice with Reese if you get the address for his bottom item slot - FD = his class address But to get Ward's class address you can't just add a set number of bytes from Reese's, you have to find it manually
- 87 replies
-
- berwick saga
- cheat
-
(and 1 more)
Tagged with:
-
Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
Alph replied to Aethin's topic in Saga Series
Does anyone know of cheat codes and how to use them? -
Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
Alph replied to Aethin's topic in Saga Series
dang pcsx2.net is down for maintenance -
I don't relate well to other Fire Emblem fans, they seem to be obsessed with gender and hair color. I guess I'm old school, and I don't want the series steered away from the style I like I also don't like destiny or fate as theme, I want to feel like I earned the victory, not because I was destined to.
-
@VincentASM The class digits posted on the first page have no correspondence to ram values in CE 0xE80E Cavalier M I see no E8 0E in ram Stahl level 1 Cavalier 3 Concotions, Level 1, Exp 64 EDIT: I think I somewhat figured it out: For Class Lord is 43 Great Lord 44 Cavalier is 47 as shown here I don't yet know the digits for class map sprites. could be a 2 byte value (I don't see wyverns) etc Edit 2: I was able to find the map sprite for Wyverns, but I don't know how to fix Vaike's hair color, or have the helmets removed, must be different values. Edit 2: wyvern rider map sprite value is 38 01 class value is 28 or sometimes FF, I think it must dynamically change because of pointers. Interesting results though, seems to work fine
-
What if you edit the byte for the spell that is 'being learned'? Edit: For some characters you can give them the spell as the item they are holding, usually works on turn 2 of a battle and stays on as long as they hold the item. I made Atlas hold the warp spell, and it still works after 2 battles. Requires a RAM edit The other option is the weapon extension slot code, but that doesn't survive a save, whereas the holding item method does. https://gbatemp.net/threads/gateway-cheats.402900/page-127#post-7325019
-
If I want to give Silque the Rewarp spell, can it be done? Or is magic bound to specific charters? I heard you can make it work temporarily with a Ram edit , but the game quickly removes it.
-
Berwick Saga Translation (Finished, v2.3) - Updated 23 Jan 2021
Alph replied to Aethin's topic in Saga Series
What's the difference between Berwick Saga and the 'Premium Box' edition of Berwick Saga? What's the SHA-256 of the correct rom? -
Help The items are separated by +6 in hex. I want to write 04 as the ON value ie 7e3d8b04 but then write 04 to every address that is +6 in hex, so the next address would be 7E3D91, and then write 04 to that address, and so forth, say for the next 100 addresses. This should make every item available in the shop at once. 7e3d8b04 being the first item Alec's Ironsword. I know that SNES Action Replay has a way of doing this, as part of the code format. I don't get these Instructions: http://gamehacking.org/vb/threads/6328-NDS-Action-Replay-Code-Types Edit: those instructions are for NDS, I need the SNES equivalent.
-
The shop code items are still there after reload/reset (using save states) Have the weapon durability code on when you do it. This gives 50 to each item. Edit: Sorry for the double--posting, I didn't know that rule. But hey give me credit for finding a way to inject new items into the game via RAM. It's a pretty big deal, to me anyway. Just want to re-iterate that you should have this code on when you add items to shops. Weapon uses don't go down 87E111EA This may also help to have on : Infinite actions per turn 84CB33BF
-
Where is the old one? The Author's page on Romhacking.net only has v2. Thanks Found it: http://serenesforest.net/forums/index.php?showtopic=26737 I edited the shop for chapter 4 and put Tornado in the first slot, but now it won't list any of the other items for sale in-game. Just Tornado is there in slot 1. Found something interesting: The following code in Zsnes lets you buy inf Tornados in Shops. It inserts it as a new item, (doesn't overwrite the others.) You can buy as many as you want. 7E3FA904 04 as current value (code on), and 07 is shown as 'previous value'. Hmmm 7e3fa7** (Tornado Weapon Modifier) 7e3fa8** (Tornado Usage Modifier) 7e3fac** (Tornado Kills Modifier) So then maybe 7E3FA9 represent "Available in Current Shop"? Edit YEP! Works with Rescue Staff too, meaning it should work with all items! So it's (Item Usage Modifier Address) + 1 with 04 as the On Value = Inf Item in shops. So 7e402104 for Inf Rescue Staff in any shop. 7e4020** (Rescue Staff Usage Modifier) 7e4025** (Recover Staff Weapon Modifier) 7e4026** (Recover Staff Usage Modifier) Here are the current codes for reference - click ''Show". http://serenesforest.net/forums/index.php?showtopic=39566#entry2366377 Now I'm looking at Storage Codes: The Following puts inf 'Alec Iron Swords' in Alec's Storage as long as the code is on. (must already be in storage) 7e3d8d02 If you sell a bunch of them to the pawn shop it will only show 1 as for sale. but still better than none. Hmm doesn't list items like rings... However the Address for the next item is + 6 in Hex. (not sure for all items) For example: 7e40a504 Gives Inf Life Rings for sale in any shop.