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OakTree

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Everything posted by OakTree

  1. Making bosses legitimately difficult in FE as a whole is something that can be screwed up easily, most of the time, the boss is either pathetically easy or is just a long boring slog of "Throw all your units at them until they die".
  2. Is it as good as 21th century Boys? If it is, im watching it.
  3. Just finished Borderlands 2. Is it my impression, or are the bosses the easiest part of the game?
  4. Recently, after remembering one of my favorites Freeware games (Tower of Heaven) and having a nostalgia blast replaying it, i discovered that the creators had also made some other games. ... By the time i finished Pause Ahead, nearly 50% of the death count (91 deaths) was on the Boss Fight. [spoiler=Pause Ahead] The Architect, seriously, they start by creating a doppelgänger of the main character that imitates all of your moves, and if you touch him, you die, the first phase of the fight is pretty simple and can be completed within seconds, you just have to dodge some vine attacks and use the Pause button (The game's main gimmick) to get both you and the doppelgänger to step on two switches at the same time, during the second phase, they throw some very fast fireballs at you that most of the time, you have to rely on Pause to dodge, and this is probably the biggest moment in the game where you really don't want to rely on Pause, anyway, after dodging both the fireballs and the doppelgänger and getting the fireballs to hit some candles, you hit the third phase, an endurance test, you just have to survive dodging a bunch of fire pillars that appear extremely fast and barely giving you time to react and even if you do manage to abuse the Pause button to a point where you can dodge consistently there's a big chance the doppelgänger will suddenly ruin everything.
  5. Also, Bowser in Galaxy, just Ground Pound until you're done.
  6. (Sorry if this doesn't belong in the General Gaming section, i''ll delete the topic if it doesn't) https://www.youtube.com/user/McBacon1337 I really like this series about game design, and would like to see it become more popular and see it generate more discussion, it's basically "Every Frame a Painting" for Video Games, my favorite videos are probably the ones about Adaptive Soundtracks, Half-Life 2's lack of traditional tutorials, Naughty Dog's level design and Team Ico's use of Design by Subtraction.
  7. Dragon Ball Super's animation is making me cry. Started Mob Psycho 100, i actually find it better than One Punch Man.
  8. Okami's Final Boss' Final Form, i get that they wanted to make the player feel triumphant and all, but was it really necessary to make them a total pushover?
  9. Mohiro Kitoh only designed the Septentriones.
  10. I heard from others that Shining Force and Super Robot Wars are good in that regard, never played either though.
  11. Okami: one of the first games i ever played in my PS2, still my favorite game of all time. The Team Ico series: Thank God it finally seems the Last Guardian is actually happening. thatgamecompany's games: They just work.
  12. They're not difficult, just tricky, you just memorize more and more of their attacks until you're done.
  13. 1. Okami. 2. Etrian Odyssey III. 3. Journey. 4. Ico. 5. Super Mario Galaxy. 6. Shin Megami Tensei II. 7. Earthbound. 8. The Legend Of Zelda: A Link to the Past. 9. Super Metroid. 10. Kirby Returns to Dreamland.
  14. You know how all of these modern Metroidvanias tell you where to go, give you complete maps of the world right away, and never trap you in any way? Axiom Verge doesn't do any of that, these small details made it the first modern Metroidvania where i actually felt like i was playing Metroid.
  15. Either RIME, The Witness or The Last Guardian. (EDIT: Ni No Kuni 2 as well)
  16. I did. And... Axiom Verge. (EDIT: No, wait, scratch that. Infinifactory)
  17. Im not trying to be rude and you are totally free to call me out if i am, but do you really think that if S.T.E.A.M didn't exist, IS would have made a new AW game instead? I doubt it would sell enough to make up for possible production costs.
  18. I don't get why so many people are saying Mother, isn't the series kind of complete by now?
  19. So... does anyone have any idea of when we can expect news on EOV?
  20. Once again, that is the "visionary" type of conqueror, and they are one of the few cases where creating a conqueror as a protagonist can work, but as i said, making these characters the protagonists is so hard and easy to screw up that you might as well not try.
  21. A liberation war implies that either: 1. The conqueror is not doing this because he knows he might gain the territory, but simply because he wants to free the other country. 2. The conqueror is doing this for territory, which basically mean he is either making himself out to be a hero and deceiving everyone or making his plans clear and trying to do a total takeover, both don't work most of the time in different ways, the first makes him a manipulating bastard, and the second makes it harder to sympathize with him, because either the conqueror is simply a bastard, or he has good intentions, but if the conqueror really does have noble goals in mind, the player will question why he needs to be the ruler at the end of things (Because the country's royal houses can't be made entirely of ***holes, there has to be some good lords who could take over things at the end of the invasion), and then there is the option to make the conqueror a visionary, which is the only way it could work, but it has to be done extremelly well to work.
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