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OakTree

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Everything posted by OakTree

  1. Fangames are not legal, people have to just accept that fact already, Nintendo sent a cease-and-desist because someone was infringing in their copyright, while yes, companies and creators who are supportive of fangames of their porperties exist (see profile pick), they are the exception and not the rule, what Nintendo is doing is not in any relative terms "shitty", unless you consider the very standards of copyright law to be "shitty".
  2. Just a small thing to add: A NeoGAF leak which may be false claims that Monster Hunter World is essentially a "westernized" Monster Hunter with an open world, lots of QTEs, no quest system and a simplified combat.
  3. Kirby, King Dedede and Meta Knight. Name a more iconic trio, i'll wait. Memes aside, i have loved the Kirby franchise for a long time now, those games can bring a smile to my face in a way most other franchises just can't, and the memorable cartoony characters definetly help with that, all of them are fun characters on their own right, hell, Dedede and Meta Knight feel like they could easily be the protagonists of their own platforming franchises, that's just how great they are. Another character who deserves mention is Amaterasu from Okami, Okami is my favorite game of all time so i might be a little biased, but i find it breathtaking how much personality they managed to give her despite her not having a single line of dialogue. She is a loveable silly furball but also a poweful, graceful goddess at the same time. Also, i am a Touhou fan, and like most Touhou fans, i have a favorite character, people who look at my profile screen can see that it's Toyosatomimi no Miko, i love Miko for many reasons, but the biggest one is probably her desire for more wisdom and knowledge, there are a lot of characters in media who pursuit knowledge and are presented as either insane or a little weird, Miko however is presented as a person who has the occasional smug moment but who, for the most part, remains friendly and casual towards others.
  4. New video where Mark talks about what makes good AI.
  5. New video where Mark talks about what makes good AI.
  6. I had this weird idea for a story where there are two main campaigns, the first you play plays out structurely like a typical Fire Emblem story, yet there are a lot of characters who are of great importance to the story who you never get to really play as or fight against, or who are not important to the story but just happen to shortly appear with the player never knowing what their deal is, so comes the second route, which would feature one of said characters as the protagonist and would happen at arround the same time as the original route in order to fill the missing gaps, the second route would also be far less straight-forward than the original one in both story content and gameplay, with the second protagonist facing conflicts far less straight-forward than "We are being attacked by the other army" and "We must seize the other army's base" and the gameplay itself going for bigger variance than the first campaign due to said different conflicts, i myself don't even know if there's any actual benefit to telling the story in this specific way that can't be achieved in simpler ways, but i just find the idea appealing for some reason.
  7. New Boss Keys video where Mark talks about Skyward Sword's dungeon design.
  8. 5. Inazuma Eleven: I like dumb stuff, sue me, i also love it when RPGs use unconventional gameplay systems, sucks i can't play Galaxy though. 4. Fire Emblem: I mean, we all like Fire Emblem, don't we? 3. Kirby: Kirby is one of these things that fall in the "If you don't like this, odds are likely you hate fun" alongside K-ON! and Spongebob. 2. Etrian Odyssey: My favorite RPG series, not only due to the heavy focus on gameplay, but also on it's incredible aesthetics (Specially on the newer games on the series), i could sing praises to how excellent the aesthetics and small tidbits of writing in the EO series in the series makes it's world feel more lived in than most other JRPGs, but i'm a terrible writer. 1. Team Ico: I know this doesn't count as a series, but i don't really care, the three games by Team Ico are some of my favorite games of all time, with all three having some spot in my personal top ten (With Ico being second only to Okami), these games are, to me, some of the best examples of what videogames can do as an art form, these are the kind of games (alongside anything by thatgamecompany) i will always recommend to anyone, even people who i know will hate them, simply because they are an experience too unique to not be played at least once.
  9. New video of a three-part series where Mark talks about Dead Space.
  10. Keyword being "can", there's nothing inherently wrong with leveling systems as a concept, any problems that come in a RPG with leveling system are balance problems, not leveling system problems, and while i have never played the Megaman RPGs, they definetly don't seem to be as complex as something like the Etrian Odyssey games (Which are my favorite RPGs), and if they are as complex, they don't seem to be complex due to their way of handling growth as much as because of their battle system, which is something separate from leveling, and TLOZ isn't even a RPG, the series has more in common with point-and-click adventure games than your average RPG.
  11. In what world does adding a levelling system hinders depth? Levelling systems, when done right, exist to create a natural difficulty curve, at the beginning of the game, both the player and the enemies rely on nothing but simple strategies, and as the players grown in power so does their arsenal of options of how they can take on their enemies, and so do their enemies, and you can say that RPGs could easily achieve this kind of curve with other systems, but the point of the levelling system is that it facilitates this type of curve, it's far easier to design a game that starts simple and becomes more complex as it goes along with a levelling system than without one.
  12. Does anyone else agree with me on this? After all, shouldn't one of a gacha game's jobs be to make sure that any player will be capable of at least being able to roll something new with every new release? Making every single new release be either a 4-5* or a 5* causes the problem that most of the time when the player is trying to roll, they won't for most of the time be able to roll anything that is at least new, specially considering the banners only give a rate-up for the 5* version of every single new unit released.
  13. New video where Mark talks about how Psychonauts uses it's level design to explore it's characters.
  14. New Boss Keys where Mark talks about the dungeon design in Phantom Hourglass and Spirit Tracks.
  15. New bonus video where Mark discusses BOTW's soundtrack.
  16. New video where Mark discusses The Legend of Zelda: Breath of the Wild.
  17. The A E S T H E T I C S of this game are incredible, here's hoping the gameplay is up to par with it.
  18. I can't, i'll straight up admit that, mostly because this was never about whether Kellam's design was good, which it isn't, i criticized his dumb shoulder pads and the lack of leg mobility, and mentioned the fact he has a full torso breastplate as something he has over other armored units in the series, even if it isn't done particularly well, and the conversation became about the utility of one piece breastplates, and the main reason i did that is because in my head Kellam's design isn't and will never be as bad as the Black Knight's, who i still consider the worst design in the series (Now that i think about it, Tellius had a lot of lackluster designs that are easily comparable to Awakening's, such as Tauroneo's and Nephenee's). So yeah. I can't do that. Also while yes, there were horsemen who wore lighter armor, they were for the most part using normal cloth in the front torso while wearing armor in other parts of the body like the arms and helmets in the head, im pretty sure i've never seen one that depicts them as wearing the same "Chest-only breastplate" that the GBA cavaliers use. Those shoulder pads are almost as bad as Kellam's, there is no reason to have shoulder pads extend beyond your body, it just hinders you and gives a good spot for enemies to attack so they can disorient you, also, what the hell is up with those pieces in his legs? why not just wear an fauld?
  19. It is a one piece design, there are zero aspects of the design that suggests that it possesses two separate segments, the part below the belt is very clearly a different piece of armor altogether, and in real life, being on top of a horse never stopped a soldier from wearing proper armor, any painting and armor recreations of actual medieval times suggests that even cavalry wore heavy armor, Sain only covering his chest is not in any way more practical than covering his torso on the basis of the fact we have real life evidence that supports the contrary.
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