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Emerson

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Everything posted by Emerson

  1. Excluding 1/11, 6, and 10. And I am kinda rating these on an "as a game" scale rather than an "as a FE game" scale. As FE games they score about the same just kinda higher, except FE5. 2 and 15: 2/10 and 5/10 While it's gameplay can be extremely underwhelming, I think SoV's presentation still makes it an enjoyable experience. However there are times when it has extremely garbage map design and not even the presentation makes up for it, mostly on Celica's side. Still, I find it's systems mostly enjoyable and characters and setting to be well executed but a bit lacking. Gaiden doesn't get a pass though, while it's not the worst thing ever, it isn't worth playing. 3 / 12: 6/10 (Ignoring the Book 1 part of FE3) 12 is a really enjoyable experience overall, however the unit balance is reeeeally bad, especially as you get later on. Still, reclassing can make things interesting, and adding Classic/Casual and the Avatar did do a great job making the series more accessible. And 3 is just fun to break, honestly. But beyond that, an enjoyable experience hampered by old, crusty systems, although they're mostly minor inconvenience. But it does also have Chapter 3, so... 4: 1/10 I'm gonna say this first, I have not finished FE4. I seriously dislike it, entirely for it's gameplay. I'll admit I enjoy reading up on it's lore (although almost everything it did story wise, both right and wrong, 3H did better anyways) but that doesn't really matter to me when it's chapters are boring without end. Prologue actually initially gave me hope. Managing units and dealing with bandits across an extremely large battlefield is pretty enjoyable, and Chapter 1 doesn't start off TOO bad, but ends extremely awfully with a garbage trek through forests and a giant clump of enemies with no reason to their placement gameplay wise. However Ch 2 is just a shitshow. Yes, let's walk in one direction for like ACTUALLY 4 turns, deal with a giant mass of enemies in boring ass formations in bare ground, and then do it again like 7 more times over like, 30+ turns of moving forward, and then backtracking again, and then backtracking some more. Real fun chapter guys. Not to mention whatever the hell Lewyn is doing. Sure, let's have a mage and a dancer slowly move along, trying to kill some bandits attacking villages. Should we make the terrain interesting? NAHHH just put some fuckin' forests, but make them everywhere. That'll be FUN, right? PEOPLE ENJOY TEDIOUS BULLSHIT RIGHT? ... In any case uh, I definitely understand if people enjoy Jugdral for it's lore, it is fun to read up on, and can tolerate it's maps, but I'll personally never enjoy it's map design. FE5: 5/10 On one hand, I greatly enjoy Thracia's unique take on the general systems of FE as well as the capture mechanic. On the other hand, as someone who enjoys analyzing the design of video games, I despise it's constant use of noob traps, as well as giving enemies movement stars. Also staves missing and doubling, which I wanna specifically mention. Healing is kinda the backbone of FE strategy, it's always consistent and you can rely on it to do it's job. ... Except in Thracia, where now any time you wanna heal someone, you run the risk of missing, or using extra durability with no benefit. It makes actually HEALING kinda useless because you can't rely on it, instead making carrying Vulneraries even more vital than any other FE game. Now, I do think this is fine, IF you know what you're doing. Thracia really does need a remake that properly explains this stuff, honestly. Also remove enemies with movement stars, please. It's the one part of Thracia that is actually kinda bullshit beyond the noob traps. As an FE game, I put it at about 7/10, but as an a game, I put it much, MUCH lower, so I settled on 5. Oh, and it does have my favorite Lord character wise, so that's a plus. FE7: 7/10 Definitely a solid entry, although it has some issues of lacking a proper difficulties. Eliwood Normal and Hector Normal are both extremely easy, Eliwood Hard is... the same, but with less deployment slots, whoopie, and HHM is difficult and a pretty good difficulty, but quite a big step up from the Normal modes. Not that this issue is exclusive to FE7, but it's really one of the few issues with an otherwise very solid entry, besides some of HHM's extra chapter requirements. And the Support system. FE8: 7/10 While FE8 is much easier than FE7, it's difficulties are actually pretty well balanced between each other, and it's maps are enjoyable overall. Of course, its lacking in some aspects, mainly in challenge comparatively to the rest of the series, which keeps it down, but it's a very solid entry none the less. FE9: 8/10 A personal favorite of mine, Path of Radiance is a fun game from start to finish, without being too difficult for newer fans or too easy for older fans. I think, like FE8, it does lack something truly tough for more experienced players, and JP Maniac doesn't really satisfy given it's sort of... rough addition and not particularly well balanced regarding it's enemies. Still, a fun time, and an enjoyable plot. FE13: 6/10 I find it hard to rate this entry personally. On one hand, this is the game that GOT me into Fire Emblem. On the other, I cannot, for the life of me, go back and replay Awakening. I do not personally enjoy Awakening's map design and general systems on repeat playthroughs. However, they're objectively not that bad, and I think Awakening does a lot of really good things for freedom of playstyle, something I personally heavily advocate in games like Fire Emblem. So... I find myself sort of rating it in the middle. Low personally, but decently high objectively. Oh, and it has pretty terrible difficulty balance. The gap between Hard and Lunatic is monstrous, at least early on. Birthright: 6/10 FE13, but it's gameplay is slight better, but it's story is worse. At the very least, I can actually play this one personally. I find the game decently enjoyable on Lunatic, if too easy once you get Ryoma and he, legit, solos the rest of the game. However once the game starts throwing Armors, big fuck Cavalry units, and extremely strong Berserkers at you, I actually find the challenge to be pretty intense. Chapters 22-24 were seriously a good time to me, even if Ryoma could mow them all down if I let him (well actually in 24 he actually struggles which does make it really rough overall). But directly after that section, it shuts down on pushing you forward and sorta just mellows out, until its boring final numbered chapter and endgame. Still, not actually the worst thing ever. Conquest: 8/10 CQ has some amazing chapters including like, most of everything before 19. But then Chapter 19 EXISTS and I hate it. Dear lord, what an awful chapter. Who thought putting dodgy enemies in an entire map of FORESTS was a good idea, but also giving half of them Cavalry effectiveness, and also half of the time they're straight up invincible??? Between this and the boss of Chapter 17 I think CQ, if not Fates as a whole, really has issues with making enemies too strong, in bad ways. Still, I really enjoy the rest of the chapters up until Ch 25, which is kinda garbage, and then it finished kinda strong with a pretty unique, if extremely tough, endgame. However it's story is garbage, and it's gimmick do run a little wild, which is definitely a turn off for some. It's forging system is also both extremely boring, and break whatever they attempted to do with the weapon system, which for the record I do enjoy conceptually. Also shout out to having Ophelia. Obligatory mention quota met. Revelation: 0/10 Die in a fire. Three Houses: 9/10 Three Houses definitely has the best plot and characters in the series for me, as well as some of the most enjoyable gameplay systems. But it's map design reeeally holds it back from being a perfect 10 for me. It's just... kinda rough in that regard. Not unenjoyable or really even bad, just rough. However I do enjoy that it lets the player be more open in how they play the game, something I overall very much enjoy able Three Houses and think is it's second strongest aspect overall. Okay, ACTUAL talk about Revelation: 2/10 While there's a couple decent maps in here, it's not worth playing frankly. The unit balance is pretty awful, the chapters range from passable to actually god awful, and the plot isn't as fun to laugh at as Conquest's, it's just kinda bad. Literally the only really good thing I can say about Revelation is... Orochi is my favorite mother for Ophelia story wise. Who you can't even get in this route until like Chapter 18 at the earliest because Odin's so late, so yeah bad route. Also, can I say it's been weird making sure I say "Revelation" instead of "Revelations" recently.
  2. Anna was definitely the first one that really caught my eye. I really liked her back when I first played Awakening, and at the time I knew about her long-running appearances in the series, so I sorta just went with it. I still really like Awakening Anna even if she's not my favorite anymore. I guess I should mention Ophelia for really being the first character I really liked that ended up actually sticking for a long time. Marianne overtook for like, a couple months during the start of 3H's launch before I went back on the decision.
  3. Has a Subspace related gif in their sig that I'm kinda curious where it's from.
  4. Well, the thing is, no one KNOWS about the massacre in the first place. Besides the fact that it was however many hundreds of years in the past, the Church already does so much information trafficking as is to keep info like that away from the public, there wouldn't really be a point.
  5. Rhea created the Church to guide Fodlan and protect it's people in the absence of her mother, but not really to remember her. Honestly, it's weird how so few times the name Sothis is actually SAID by a Church member. They almost always just say "Goddess". I have to wonder if it's actually common knowledge what the Goddess' name is...
  6. Never actually played PMD1, so this is a likely pickup for me. I adore PMD Sky so I can't wait. I am very glad they kept Super's "pick whatever starter with want if you dont like the quiz result". Also no more gender limitations, as little as they matter.
  7. excuse me ophelia in D fix this problem immediately as we know all tier lists must be fact based on my opinionfacts therefore this tier list is invalid and garbage
  8. Yeah, it's a little hard to see design wise, but the Dreepy line is based on an extinct lizard, as well as a stealth bomber. If you look at the end of it's tail, you can see it fades away. It definitely warrants being a Ghost type, but it doesn't look like a traditional one.
  9. It's likely just because Barraskewda's underleveled compared to the rest of your team. It's attack stat is a really solid base 123. Yep, that's the downside of Pyro Ball. It happens. Mudsdale should be more consistent versus Aegislash. And I think you're definitely going to want that Choice Scarf for Flapple so it can outspeed Dragapult or Haxorus, whichever comes out first. Boltund should be able to do some good damage to Dragapult with Crunch as well if you need to take it down.
  10. Oh that's not a bad team at all. Barraskewda's actually an extremely strong Pokemon, it's very fast and hits hard as hell. Flapple's not the best but it's definitely not bad, although it's not the best Dragon type, but I used an Appletun myself. Orbeetle's actually pretty great statwise, it's super strong defensively and isn't too slow or too weak, although it doesn't have much to use versus Leon's team. I'd say... I think you could definitely do it. Make sure you lead with Mudsdale to deal with his Aegislash. Then Dragapult... definitely a toughie... I think Flapple might be able to deal with it? Maybe? You could go get the Choice Scarf from Ballonlea (The letter sidequest, it starts in Hammerlocke), which would definitely help Flapple be faster and hopefully defeat it. Barraskewda should be able to clean up and finish off Dragapult with Ice Fang or Crunch if Flapple can't finish the job. Then hopefully do the same vs his Haxorus. From there, I think you should be fine.
  11. Out of curiousity, @Anacybele, what's your current team and their movesets? Leon's got some nice type coverage, but he's certainly beatable from a lower level. Play smarter, not harder, that's what I always say. Grinding isn't necessary. Don't forget you have items you can use and TMs you can buy. My team was slightly above Leon, around 66 overall, since I'd done a good amount of catching and raids beforehand. I played on set with no item use though, so it did take a bit of work for some of his 'mons given my movesets weren't all amazing. In any case, regarding this topic generally, Leon himself is a very bad steep level curve from what're directly before him, a random 7 level jump from Rose to him. It makes me wonder if they planned for more right before him... His Charizard is also a much, MUCH larger threat than you'd initially imagine, thanks to Max-Grass. And he has a damn lot of strong Pokemon. All of the starters are genuine threats on his team, Rillaboom's speed control, and Cinderace and Inteleon's general power. Cinderace is absolutely the worst one he could have though, since it just gives him 2 fire types in a row.
  12. Ah, my bad, Masuda method is where you breed 2 Pokemon of different regions of origin (as in like, real world region. like from Japan. It's based on their game's language setting). And... that's it. Thanks to Wonder Trade, this got pretty easy to do. Doesn't matter what regions as long as they're not the same.
  13. Well, Masuda method has been a thing since Generation... 4? I think? Then X and Y doubled the shiny rate. I don't think any official reason was given but considering the rates are still very low, I think it's overall a fine change to make them SLIGHTLY more common. We've been getting other methods like the encounter method that tie Masuda since XY, so this isn't really anything new, although the constant rate of encountering is definitely different as most previous methods usually killed their rate after finding a shiny. Shout out to Gen 4 (and X and Y) for having the lowest shiny odds of 1/200 at a chain of 40 with the Poke Radar, multiplied by the amount of grass patches, which can take it down to like, 1/40 or lower effectively, if I'm not mistaken.
  14. Oh, I guess I should mention, while most Pokemon can be encountered method'd (at least 1 per evolutionary line I think) some are much harder to perform it with (Low percent encounters, Pokemon what very specific spawn conditions, etc), which is definitely a benefit Masuda method has over it.
  15. Honestly? Whatever you feel comfortable doing. There's no best method in this game, both have a max of 1/512, one just hits that cap sooner (or well, immediately), while the other is much easier to perform generally and isn't going to take up a ton of box space by the end.
  16. It's a bit complicated due to Shiny Charm, but I can tell you it's 1/4096 without any method and without Shiny Charm 1/1365 without any method and with Shiny Charm 1/683 using Masuda Method without Shiny Charm 1/512 using Masuda Method with Shiny Charm Then, concerning the new encounter system, it's also a little complicated... Basically for every Pokemon of the species you fight and defeat or capture, including Trainer battles, a number in the Pokedex goes up. This number is how you keep track of the Encounter number. Encounter No. W/O Charm W/ Charm 50 1/2048 1/1024 100 1/1365.333 1 in 819.2 200 1/1024 1/682.6667 300 1/819.2 1/585.1429 500 1/682.6667 1/512 All of the encounter rate numbers are from Serebii. Bulbapedia is what I used for the top 2 (although for the most part I knew them by heart), although that's because Masuda and base rate haven't changed. The Encounter number rates can be found here: https://serebii.net/swordshield/shinypokemon.shtml During the main story that's definitely the easiest, however once you get into post game it gets a bit rough to do. The Metapod method mentioned above is definitely the most effective for lower levels, however once you reach the 50-60 range, I'd recommend teaching the Farfetch'd Leaf Blade from level 55 and instead using either static encounter Vespiquens, or Combee if you're basically JUST hitting around 55-60. Metapod, since it doesn't quad resist, would struggle to stay alive for 3 criticals once you're around it's level.
  17. Eevee is caught on Route 4 (the small area right before the first Gym). It's a fairly low chance but since it's an overworld spawn it doesn't take too long to reset the area and try again. As for Synchronizers, we have... Natu, Ralts, Munna, Elgyem and Indeedee. Also Mew, Espeon and Umbreon but they aren't noteworthy for Synchronize users. On an unrelated note...
  18. Shadow Dragon: Navarre / Sheena Gaiden/SOV: Python / Silque New Mystery: Samto / Sheena Genealogy Gen 1: Lex / (honestly dont have one, so) Briggid Genealogy Gen 2: i literally dont know a single one, so, Leif / Patty?? Thracia 776: Fergus / Machyua Binding Blade: Raigh / Sue Blazing Sword: Rath / Farina Sacred Stones: Joshua / L'Arachel Path of Radiance: Zihark / Astrid Radiant Dawn: Naesala / Sanaki Awakening Gen 1: Gaius / Maribelle Awakening Gen 2: Brady / Noire Fates Gen 1: Shura / Beruka Fates Gen 2: Shiro / Ophelia Three Houses: Dedue / Marianne Heroes OCs: Bruno / Laevatein
  19. Once you're in the postgame, doing 4 star and some 5 star raids should be fine if yu have type effective moves and most should be pretty easy once you're level 100. But some 5 star raids are veeeeery hard with the AI characters bring randomized. Thankfully, you can do it as many times as possible until the daily reset, and should you succeed, Gigantamax Raids in offline play actually have guaranteed capture rate, or so I've been told, meaning you won't be going through hell more than once just to catch one. Most other 4-5 star raids have decent catch rates and will rarely fail should you be above their level (they're 60-70 for 5*, around 50-60 for 4*, and level does affect the capture chance in SwSh for all captures).
  20. That's sort of what Regional forms are for, I think because a MASSIVE stat shift for some Pokemon might be a bit too much, and could take away the identity the Pokemon already has. All of the regional forms have improved competitive viability even though type changes and minor stat redistributions alone. It's be nice to get some more per game or adjust older mons, but with the Dex cut, it's actually making some Pokemon MUCH more viable in high level play than they've been for the last 2 gens. The yellow aura is called "Brilliant" Pokemon, I believe. Either way, they appear occasionally by chance and they have more perfect IVs, and occasionally Egg moves. You can get them to appear more frequently by chaining encounters which I don't know the specifics of. Frankly, they're wholly overshadowed compared to Raid Pokemon which have way more perfect IVs at higher level raids and can learn the Egg Moves anyways thanks to the new Egg move passing.
  21. To be fair, there isn't much to nerf overall besides Aegislash (and frankly it's biggest nerf is Excadrill becoming one of the faces of the meta), most additions were buffs, with one that acted as nerfs. Intimidate now gets blocked by a bunch of abilities like Oblivious and Inner Focus. Rapid Spin is 50 power (up from 20) and raises Speed by 1 stage, making it both utility and a buffing move. Given Pursuit's absence meaning Ghosts got a buff, this isn't really that busted or anything. Plus it's main users either aren't super amazing or don't require the buff to be fast (Excadrill vastly prefers having Sand already up). Multi-Attack, Silvally's signature move, is up from 90 power to 120. It's now actually worth using. Defog now removes Terrain as well. Howl now boosts all allied Attack stat by 1, previously it was a self only buff by 1. Still... probably won't be used by literally anyone given, y'know, Max Fighting. The only nerfed move is, surprise, King's Shield, another Aegislash nerf. It now only gives the attacker -1 to Attack rather than -2 upon being hit by a contact move. The abilities Inner Focus, Oblivious, Own Tempo, and Scrappy (weird choice but it's not like theres a Ghost Intimidater) now all block Intimidate's effect on the user. Rattled also activates when the user is hit by Intimidate (basically makes it the same as the Adrenaline Orb, but multi use). Flash Fire, Harvest, Lightning Rod, and Storm Drain all now increase the chance of encountering a Pokemon of their respective type, similar to Static and Magnet Pull before them. Moody no longer affects Evasion/Accuracy stats. Infiltrator reduces the amount of wild Pokemon encounters when lead in the party (Cleanse Tag effect, iirc Stench too) Super Luck increases the chance a wild Pokemon encountered will be holding an item when in the lead (Compound Eyes secondary effect). Synchronize is now a 100% guarantee that the wild encounter will be the same nature as the lead, but doesn't affect Gift/Event Pokemon any more (It's really only unfortunately for the Fossils but they can be SR'd easily). Oh, and regular Weezing got G Weezing's new ability too, Neutralizing Gas, as a secondary regular ability.
  22. I've been on the SFcord forever lmao so yeah thats fine. It really depends, personally I'm in the same boat with time, I rarely would take over 20 minutes, but some people play that way. It's still a very... strict timer. But it does help prevent timer stall which is useful.
  23. Does anyone happen to have a Defiant Falinks? If so, I can offer HA Galarian Corsola among a few other things. Honestly I should get around to making a list... If I'm not mistaken, Sun and Moon had a 60 minute total battle timer, and a 45 second move timer. So longer for each turn, but 20 for the whole battle is WAY too short.
  24. I lost a really good chunk of stuff I like, but I don't really mind? I miss Scolipede a little since I would've liked to use it competitively this gen, but otherwise, I'm fine with not being able to use a lot of my favorites. Honestly being a Zorua fan already kinda tempered me for this lmao. Venipede family, Seawaddle family, Pidgey family, Tangela family, Ekans family, Mienfoo family, Bunneary family, Shuppet family, and the Zorua family, Zorua being my all time favorite (I'm probably forgetting some others.) are what didn't make it. But like... I kinda like every Pokemon as is, and I do especially love Appletun and Falinks among the group of new things (they've definitely topped my previous favorites for their types, although maybe only tied for Grass) so even though a lot didn't make it in, a lot I like DID make it in. The Rhyhorn family, Ralts family, Bergmite family, Barboach family, Klink line... oh man and I'm really enjoying having a usable Elgyem line... the Pumpkaboo family too. As for like, the concept of "Dexit" itself... did people really think Pokemon was gonna be able to support 1000+ Pokemon growing by like, 100 every generation..? Even if they WEREN'T pressed for time, it's getting a little crazy to manage for balancing, animations, other content... And with a smaller amount, more work can put put other places, meaning the actual general quality of the games will (hopefully) increase. This time being an exception as GF's both getting used to working on Switch hardware and managing itself awfully (this is the part I'm personally fed up about, if they don't change how their function from here forward I'm absolutely having major issues with the company and likely won't buy their next release if it is so). I understand people being miffed about not being able to use their favorites, that's totally fine, but saying the "Dexit" as whole is just a horrible concept... like, no. No, it's an extremely good idea because it lets them manage their time better and not have to test whether 1000+ models can use one move, every time they add a new move, or giving all 1000+ new animations for whatever new mode they want to add. If people want Pokemon to evolve, they've gotta let this happen. Frankly. And I get it doesn't show yet, I totally feel you (I mean, it does when you look at the tiny improvements in general QoL and animation additions they made but no one cares about THOSE apparently) but seriously, give it 1 more game. If they don't improve by the next game, I mean, I'm gonna end up being on the other side of this whole "Pokemon's going in the shitter debacle, because at that point it'd 100% show a lack of care from the higher-ups for just yearly pumping out games, and not at all listening to the people and just listening to sales. Given the game sold well on week 1... well, I'm a bit scared for the future.
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