Jump to content

General Horace

Member
  • Posts

    11,157
  • Joined

  • Last visited

Everything posted by General Horace

  1. Farina, because I have to. Geitz is a bad pick anyway, he costs quite a few extra turns to get.
  2. I just realized you had both Hardin and Abel. I still can't get over how I didn't draft a (competant) Paladin.
  3. And Gaidens count towards your turncount and are required, so no turn penalty for you!
  4. Should be interesting. I might try this myself sometime actually.
  5. It's fine, he's a great first rounder. I will pick Sain.
  6. Marcus and Athos are still in the OP, Gradivus. And are Ninils two characters, or one? Otherwise, Radiant Dragon will have one less character.
  7. Not to mention that most people don't finish HHM drafts.
  8. Yeah, Np, (Watches epilouge again) EDIT: I suck at math, added 2 turns to my count, then subtracted like, 7 or something, editing now. Thanks, yes, the actual turncount is 211. Thanks for finding the mistakes.
  9. Why not, now that I'm done my FE:DS H3 run, i'll have time for this. **Joins**
  10. Update! Chapter 21 5/179 Turns This one was rather difficult. Reclassed Draug to General, gave him starsphere and the Gradivus. He ran up the middle doing massive damage, whilst the others cleaned up the scraps. Astram died a heroic death, but he wasn't of much use in the first place. Going to promote Caeser at the chapters end. Bought 3 Speedwings, Energy Drops, and Spirit Dusts. Chapter 22 8/187 Turns This was kind of ingenious actually. Went left, gave Roshea the Gradivus, and generics baited Michalis's army east. Roshea just flew into the building and pwned Michalis, while Marth seized. Gave Merric the spirit dusts. Chapter 23 10/197 Turns Gharnef was chillin' at the bottom of the stairs or left of the throne, I never found out which one was him. Gave Marth a Seraph robe so he could take two hits. Paladin!Roshea with the aid of 3 speedwings killed everything. Chapter 24 8/205 Turns Ogma lead Marth over the mountain while Roshea flew over and killed the boss. Vyland flew to the secret shop and bought everything sans arms scrolls. I have exactly 6 Gold left. Chapter 24x Roshea and Ogma hit Lvl 20, and Merric came close. Caeser got some nice level ups. Epilogue 6/211 Turns Dumped everything into Roshea, so he was rather awesome. Marth hid in a corner with Jeigan and Vyland. Roshea rushed to Medeus, and attacked him with the Gradivus, while Ogma finished him with the Mercurius. Draug and Horace took out the curates, and Horace was brought to within 1 HP of dying. And with that, I am done, albeit 3 months late. Character analysis being typed up right now... Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Marth - Lord 21.00 40 19 0 11 16 22 10 1 A Swords 111 59 His Rapier was useful earlygame but that was about it. He just tried not to die in the later chapters. Averages: HP -1, Str +4, Skl +1, Spd -1, Lck +1, Def -1, Res +1. Above average. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Draug 20 General 11.87 50 21 1 14 20 12 21 3 A Lance D Bow 154 78 He sort of faded in and out, when he was good, he was awesome, when he wasn't good, he was terrible. However, he was extremely clutch in chaper 21. Averages: HP +3, Str +7, Skl -1, Spd +3, Lck +3, Def -2, Res +/- 0. He spent most of his unpremoted life as a fighter/pirate, so the strength makes sense. Still, very blessed. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Jeigan - Sage 20.00 28 4 9 14 9 5 4 14 A Staff C Tome 55 22 Great utility as usual, hit A in staves, and used Recover effectivly. Averages: HP +2, Str +1, Mag +/-0, Skl +2, Spd +/-0, Lck -1, Def +/-0, Res +5. It's Jeigan. With a lot of Resistance. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Ogma 15 Hero 20.00 58 25 1 29 26 15 20 3 A Swords B Axe 288 199 He was rather kickass, having great stats all around, despite being promoted early. Invaluable all the time. Averages (using 20/15): HP +3, Str +5, Skl +5, Spd +4, Lck +/-0, Def +4. He proc'd 2 more speed as a horseman, so that nullified the speedwings, and I factored in the dracoshield as well. This is probably the most blessed unit i've ever had on a draft run. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Merric 20 Sage 17.89 49 3 27 24 21 18 7 12 A Tome C Staff 129 67 Despite those stats, he was a rather meh pick. The magic is due to 4 spirit dusts. Took him a LONG time to double, and probably should have picked Hardin. Not bad, but not good. Averages: HP +2, Mag +3, Skl +3, Spd +/-0, Lck +/-0, Def +1, Res -1 Pretty good. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Roshea 20 Paladin 20.00 60* 25* 1 28* 23 7 19 3 A Lance E Sword 178 78 He co-operated very well, but he didn't kick ass till near endgame. Was great with Gradivus. Having Cain/Abel/Hardin would have been preferred however. Averages: (2 energy drops, 5 speedwings, 3 dracoshields) HP +2, Str -1, Skl +2, Spd +2, Lck +/-0, Def -2, Res +/-0 Pretty average, actually. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Vyland 10 Draco 8.87 33 11 1 10 14 10 12 5 A Lance E Axe 45 32 That battles won is misleading. I had to feed him every kill. Eh, he had his uses with the ridersbane, I am suprised he lived. Averages: HP +1, Str -2, Skl +/-0, Spd +1, Lck +3, Def +/- 0 Res +2. Actually, he didn't end up too bad. His bases are truly that horrible I guess. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Wendall - Sage 20.00 31 3 9 6 16 9 5 13 A Staff A Tome 47 13 Wendall is terrific. Staff utility, doubling power early on, etc... He didn't fight a lot later on because he was too busy healing. Averages HP +2, Mag +2, Skl +1, Spd +1, Lck +1, Def +/-0, Res +2. Those are all boarderline +1's, so its not as much as one expects. Still good. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Caeser 20 Hero 5.58 48 18 1 15 22 9 12 3 B Sword B Axe 87 35 Kinda crappy earlygame, decent midgame, and great lategame. Too bad it took him so long to get great. Averages: +4 HP, +3 Str, -2 Skl, +/-0 Spd, -1 Lck, +/-0 Def, +/-0 Res The strength is from going fighter till promotion. Unit Promo Class Exp HP Str Mag Skl Spd Lck Def Res Wep Battles Won Horace - Hero 12.78 32 16 1 25 18 7 10 3 C Axe D Sword 69 30 Good midgame, Below average lategame. Handaxe chips were nice though. Averages: +1 HP, +2 Str, +3 Skl, +/-0 Spd, -1 Lck, +/-0 Def, +/-0 Res Extra strength is always cool. Macellan To little, too late, too crappy. Bad bases, unimpressive growths, and H3 speedrun don't work well. Died in chapter 15. 19 Battles, 9 won. Astram He actually wasn't too bad because of his weapon ranks. He also got some pretty rockin' level ups, but I really didn't feel like restarting chapter 21. 25 battles, 11 won.
  11. Integ, the game counts 13x as 8 turns for some reason.
  12. Completed 17x! I'll get stats after 18, as a majority of my units will promote after 18. Reclassed Ogma to Warrior so he wouldn't one round everything, and Horace to General to sponge the hits from the killer lance paladin so Caeser could get some easy exp. Chapter 18 8/156 Turns Reclassed Horace to Berserker, Ogma to Hero, and Roshea to Cavalier. Ogma took the point on the bridge, while everyone else took turns filling the other gap on the bridge. Horace walked along the water and critted some stuff, importantly a Paladin early on. He also killed Est for Mercurius, because Vyland couldn't kill Est. Ogma killed the boss. Stats going into chapter 19: Unit Class Promo Exp HP Str Mag Skl Spd Lck Def Res Wep Marth Lord 15.91 29 14 0 8 13 17 9 0 B Swords Draug Pirate 18.55 33 13 0 8 17 9 7 0 D Axes Jeigan Bishop 14.86 25 2 5 11 8 4 4 14 A Staff, D Tome Ogma Hero 15 10.57 48 20 1 22 22 11 14 3 A Sword D Axe Merric Mage 18.96 30 0 12 13 13 11 4 7 A Tome Roshea Cavalier 18.37 36 13 0 16 13 5 9 0 C Lance E Sword Vyland Draco 10 3.96 28 9 1 10 11 7 11 3 B Lance E Axe Wendall Sage 16.16 30 3 8 5 15 7 5 12 A Tome A Staff Caeser Figher 14.73 36 10 0 3 14 7 6 0 C Axe Horace Berserker 6.22 30 14 0 12 11 7 9 0 D Axe Link Hero 3.35 28 10 0 15 14 4 8 3 B Sword D Axe Chapter 19 10/166 Turns I could have easily done this is 6, but I wanted the XL Buillon and Geosphere, and I have a slight turncount lead, so I thought I would risk it. I hope this doesn't bite me in the ass. Chapter 20 8/174 Turns Now, this was interesting. Reclassed Ogma to Berserker, and gave him speedwings and a dracoshield. He needed the wings to double the Paladins, and the shield to survive. Used two uses of the geosphere to kill those damn fortify curates. The ones in the final chapter are easily enough taken care of. Jeigan had to use a vulernary to survive the second shock, then Wendall fortified everyone. Ogma then ran to the boss, killing everything along the way, except Camus, who was killed by Marth oddly enough, and Marth got a perfect level up! (Including Resistance!) Vyland also proc'd resistance this chapter. Finished 20x, everyone hit Lvl 20, done for the day. Only Caeser needs promotion.
  13. Are you assuming Joey is not completing his run then? I'll have more updates a bit later, I was disheartened when Draug got critted a turn before I was going to seize in 17x.
  14. Vyland Failure 10.33 25 6 0 6 9 7 8 0 C Lance E Sword Me thinking that Vyland was better than he actually is, the only stat he is screwed in is strength. Unfourtunatly, this is on my H3 draft run.
  15. Chapter 16 9/145 Turns This chapter, quite frankly, can go fuck itself. Ermm.. Promoted Vyland at level 10 so he and Jeigan could fly and distract half of the cavaliers and horsemen away from Xane's cell. Some generic baited the dracoknights, and they were killed on the enemy phase. Marth reached the boss first, and got two crits! (But didn't double). They didn't matter, as horseman Ogma with an aromourslayer was approaching. I think this is the first run i've ever used the armorslayer, the hammer is just... better. Chapter 17 3/148 Turns Easy chapter, Ogma + Wyrmslayer = dead Morzas. Got fortify and VIP Card. Yay exp chapter, some units (Namely Caeser) need it.
×
×
  • Create New...