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joshcja

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Everything posted by joshcja

  1. Niles is the archer unit that even mega-elitists rank on par with freaking Camilia. Takumi hype is something I will never understand. He would be considerably better if he wasn't competing with a stupidly good pre-promoted Kinshi in Birthroute but even then he's low-mid at best.
  2. Effie!Percy and some Corrin!Dwyer's are the only kids you realistically recruit by Ch10. Dwyer normally wants to chill until Ch13 or so though.
  3. Lets consider the steel lance, you get enough to upgrade to +2 at a relevant point with only one purchased in shop. This is 2k moneys, this gives you +2 damage. A seal costs 2k moneys, A seal gives more damage. We've had the turtle argument before. Go re-read that instead of doing this broken record shit again. ----------------------------------------------------------------------------------------------------------- Shoutouts the the sane reasonable posts above this. (Not sarcasm for once)
  4. There is no incentive to spend less than 100,000 over the course of a CQ run, but for a moment lets pretend moneys are a significant limiting factor in CQ. Seals become the cheaper option past +1 iron or hand axes. One tonic on a unit for 20 chapters is on par with a +1 forge in terms of cost. Full tonics for 22 chapters is on par with +2. A no reclass no tonic run is the most expensive route possible.
  5. Oi don't look at me. Was just dropping an ez money strat. On topic. Break the SW and NW walls. The map is mostly divided by triangle. Abuse this. Depending on setup a +1 hand axe can Ohko the ninja stacks while a toniced niles under pairup can almost always double them to death and the solo ninja's drop to attack stance. The fire orb is good for Orkoing the SE spears on EP1 but past that it has limited use. The central balistae is mostly useful for 1st wave SE and 2nd wave SW. Niles is pretty gr8 in combat so don't be afraid to leave the balistae for most of the map.
  6. I'm focusing on reliability of clear, exp spread, total exp, resource management, and ease of use. Dead Enemies deal 0 damage. Disprove this.
  7. Stat/Damage stacking is by far the most effective strategy in fates. Stop pretending this is anything but a neutral cost. No really. Effie does not have the skill stat to zerk. Effie also cannot hit the axe rank to wiled the brave axe at a relevant point in casual play without an arms scroll. Effie's str lead is worthless in reclass runs because her highest damage stack is +9. Lets compare this to Arthur's +15 or higher (In better classes). Given that speed buffing caps out at +17 there is no situation in the entire game where Effie's stat spread, class set, or growths are preferable. She's slightly better than 2 units on Ch7. That's her niche. In no reclass Arthur does more damage because axes are one of the best weapons for flat damage and WTA (if you have the skill stat) and lances are literally worthless past D rank. There is no imaginable situation where a 4 move unit is better than a 7 move unit because she gains 2-3 more str at 20/20. Ever. I know you worship the god of turtles but just. No.
  8. Harlots recruitment and that chapter in general are pretty quick and painless if you just follow the golden rule of revelations. "Use birds" Fly left~, Fly right~, Done.
  9. You have a flawed understanding of CH10's pace, movement, and basic math. Three turns of killing with the full deployment count is sufficient to push Ch10 back to the spawn points. At top speed Oboro dies turn 1 or 2 depending on team composition Hitman dies turn 3 and you're just farming exp and a free elixer till the map is completely empty. Camilia cannot enter the main mele till turn 4 if Azura dances her at this pace normally she would stop to blick a bird so her heavy mele contributions begin on turn 6 or 7. Killing 2 archer groups in total safety she reaches the mele on turn 7, killing one group and shooting the other through the wall gets cam into combat on turn 5. Getting 2 units into combat on turn 1, and 3 units into combat on turn 3 is much more efficient than getting 2 units into combat on turn 3, 1 unit into combat on turn 4-7 and 2 units into combat on turn 5-8. This is intuitive. How dare I suggest using flyers to access an area that would otherwise require a long walk around water and a wall. Clearly I'm not fully utilizing their ability to cross any terrain. Clearly this is an optimal use of 2 grounded units, they'll make it back to a relevant area never. --------------------------------------------------------------------------- On hard you just send over Selena probably. I hear the lancers don't exist there.
  10. Effie does not have the skill for zerk. Silias buries Effie in concrete if reclassing is permited. 4 move is not 7 move. See Silias gaining a level before Effie ever reaches combat. Unless 2-3 units carry Effie around all the time this is where the level gap comes from. Tonics are neutral every main combat unit spams that shit. Effie needs the exact same resource invest as Silias to do her job. She is just objectively worse at that job for the entire game. You can play the entire game with Corin in heavy combat at or below half hp. It's not even difficult or dangerous. Why would I pairup bot Arthur on Effie when Arthur starts dealing higher damage on Ch9?
  11. The most efficent way to deal with the archers is to just send Cams group right at join. Selena hold cam on the balistae, beruka visits kill with cam + attack stance next turn. Vuln rinse repeat. This lets you kill more on the vital early turns and actually works on lunatic with 100% safety unlike most "archer strats".
  12. Vow of Friendship = VoF. Killing power is not a finite resource in CQ. Effie actually winds up mid tier in mid to lategame damage output in no-reclass. Strictly average. Devoting 3 deployment slots to let Effie keep pace is feeding. Silias does everything you ever use Effie for... at 7 move. He can gain a level before Effie even reaches her first round of combat ffs. Yeah he gets one hell of an exp lead unless you hard feed the thwomp.
  13. Dead enemies deal 0 damage. Just tonic up and route.
  14. Effie should never outdamage VoF Silias. Both units have the same base damage at join and while Effie does have higher growth in str...Growth rates mean very little here as Silias will be 2-3 levels ahead of Effie until very late game unless you intentionaly feed the 4 move unit over the 7 move unit. Assuming no-reclass both units end with the brave lance but 4x does more than 2x when the endgame damage gap is 2-3 base. Silias does not need wings to double. He does want rally in lategame LCQ but thats what rallymaster is for. I'm not going to pretend 20/20 cav is a thing on any unit but talisman spam xander though. So if you want to believe Effie is stronger in that scenario go for it. As for 40 def Elise. Buff stacking is insane, 1 point over average enables 40 def but 39 sounds lame. You can go even higher off Effie A+ support if you just want to be silly. She has the speed to double in General Boltaxe mode. WL Xander in the 19-23 gap crossing is one of the most common LCQ strats. It's used in almost every run that does not outright ban reclassing.
  15. "Effie deals more damage than Silias" And now we've banned math!
  16. Where's the option for Silias and Laslow yo. Kaze is substantially better than the other inherent ninja's.
  17. Elise is one of the units that is just staggeringly better with reclassing. Taken out of the cancer that is the troubador line she's actually bulky as sin on both sides after one angelic robe use and she will always hit statue boosted caps in Mag/Luck/Res/Speed regardless of her class. (This is obviously not a consideration for ranking in this thread now, but it's hilarious to see Elise bump 40 def in nogrind)
  18. Attack Azama's room from the top side in casual play.
  19. Rev was not mentioned at all. If you just want 20/20 stats featuring no interaction with the actual gameplay mechanics whatsoever there's a calc for that.
  20. This is called ignoring a core mechanic of the game and outright cripples early units. While a character "can" reclass into a great number of things (Corin included) the question is if they "should" reclass into this path. For example Corin wants a laundry list of things. Mobility, 1-2 range, and strong enemy phase. Considering children and marriage Corins enormous list of builds falls to a grand total of 2 boons (Hp, Mag), 2 flaws (Skill, Luck), and 4 talents (Draco, Dark mage, Cav, Ninja). With route availability, unit pool, weapon choice, and run constraints this can fall to a grand number of 2-3 total "viable" builds,
  21. So we're banning a core mechanic of 3ds FE now? Banning reclassing 1st servant goes from seth archetype to semi jeigan archetype.
  22. For any sort of in game play on any difficulty under any set of restrictions. (Banning Ice Cream Cake) Here's the objective tier list. CQ: Units that matter: early males, kids, waifu's, dancer, freestaves, Corn, 1st servant. Free units you can use but have no real reason to: No Stave Prepromotes past Ch12. Units that do not matter: Everyone else BR: Units that matter: Ryoma, Hinoka, Scarface Lady, Scarlet, Nerds you start with on Ch6, Free Staves. Free units you can use but have no reason to: Kids. Units that do not matter: Everyone Else ----------------------------------------------------------------------- Within the "units that matter" Tier everyone will slapfight endlessly over their waifu/husbando based on their preferred set of arbitrary restrictions.
  23. I don't get the "classic FE difficulty" bit. FE12 isn't that old yo.
  24. Please, my answer was clearly ice cream cake.
  25. (Tier List is based on max level stats, skills, class/class change, strengths, weaknesses, etc.) Yes, you asked for einherjar. Tobe precise you asked for an objective ranking of units in an absolute vacuum based off the listed criteria. Same thing. It's an honest answer. If you want an answer more inline with your arbitrary qualifications I suggest you make those qualifications clear.
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