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joshcja

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Everything posted by joshcja

  1. The best MoA build is not using MoA. Provided you just really want to use MoA over Nhorble FSR... Why are you focusing player phase and 1-1 range on the class with LoD+Vantage+ 3 bolt weapons.
  2. I'd be pretty surprised if anyone claimed Rev and or not chapter 23 birthright had map design better than awakening. By pretty surprised I mean utterly nonchalant but secretly inspecting their face for that icepick lobotomy scar.
  3. Oi Apothecary Elise can rip things apart with the shining bow.
  4. *Runs numbers* (By runs numbers I mean actually tests this and then runs numbers on other bow slingers) BK Niles holding Zerker Harlot/Arthur looks like the one round benchmark fully buffed holding a +1/+2 Iron bow. So, every run should be able to blow up the center room on turn 2-3? Not the most elegant solution but certainly not the ugliest. Edit: Christ on 2 crutches I've made too many posts in this thread today *goes outside and reads a book*.
  5. You forgot life or death and spendthrift :p
  6. You've got the basic idea. Three things of note. Silias is just bar none the best at all of his non-zerker physical options and his reclass options are "all of them" regardless of your build. Weapon rank past D is really only important on Dragonstones (C) Tomes (S), Axes (A), and Bows (C). Unless you're using Hayiwhatshisface, then yeah lance rank matters on him. Elise and first servant are comparable to Silias but require seals much earlier in the game to escape the hell known as the troubador line. The Shining Bow is just as potent as the Bolt Axe, though it does require more specific setups. They're both cream of the crop weapons. Xander in draco is low key very very strong in the midgame but you can certainly chose to leave him in paladin all game long because the only resource he really "needs" is talismans. -------------------------------------------------------------------------------------------------------------------------- I may actually try that build out on Peri in my next 1st gen run, never used her outside of shelterbotting.
  7. You can pull enemies down with a player activated downdraft. This is useful for stripping hayato of his birds if you do not have a unit capable of blicking him and his posse. The rest is just easy money. Freeze as always is very good at covering your arse and can do some pretty hilarious things to the game's AI and movement on this map.
  8. Ch13 is where you unlock the second shop, there are more seals in the game than you will ever actually need at this point and money is no longer a limiting resource. While the cav tree can be used later on there is really no incentive to do so whatsoever as strong 1-2 and flight are just that much stronger. The rabbit hole goes way deeper, but that's the most succinct explanation I've got aside from "Cavs are bad". It's a lie that's true enough as an aid to understanding.
  9. Can we not do this again. We have had this argument hundreds of times over the last year. You are allowed an opinion, you are allowed to enjoy this game in whatever way you derive the most entertainment from. This is inarguable. What is equally inarguable is that your opinion is not fact. Every fact says you are wrong. Please simply state your opinion as an opinion. Or take this neverending quarrel to PM's whenever it crops up and we'll continue the slapfight there. As for braves. I einherjared up an army of Ophelia's and walked through museum mele on auto-fight while reading a book IRL. Over, and over, and over.
  10. You forgot quioxtic and awakening on the lead unit. This is vital for maximum 15 stack.
  11. Lethality is pretty bad. Ninja tree has like 2 good skills total, sadly both are 15's and one of them is only useful on ninja's. Everything loses to warp aggro on turn 1 or turn 0. Including warp aggro if your on a bad map or you're not running Move+1. Extra actions do not matter. This is why nobody actually plays PvP competitively anymore so go ahead and do what you like. Yeah getting my set of braves/Effectiveness took about 2 months in real time. It's excruciating. There is nothing in postgame except PVP. Vantage is legit broken in-game on a 1-2 unit while Sol/Savage are some of the stronger tools for the EP/PP respectively since they manipulate hp and things need hp to survive.
  12. I'm pretty sure promoted Niles holding a Str/Def pairup under song+footwork+tonics+meal can just evaporate the center room through a wall. It's been a while since I got to Ch17 without a certified blender unit or two though.
  13. 17 exists as a really polite warning of things to come for people who didn't listen to ch10. It's one of the more difficult chapters if you used a standard FE build, which is uuuuh, everyone's first playthrough. (Pretty much impossible if you actually listened to any reddit post ever.) The trick is realizing pony advantage is a lie past ch14, pick up bows, birds, or Srank classes on every unit for an easy run. Bowponys are fine, just not shitty regular ponys. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So the dragon veins, leave them alone, just use them to keep saizo from getting to the boss either permanently via the north chest room or troll him in the starting area. There is a "consistent" way to use these for a flyerskip, but it's very much LTC only. So just trust me on this and ignore them. Tonics for days on the mainstay killdie units and a nice filling meal as well (make someone gift Peri a chefs hat). You may want to eyeball benchmarks and crank out some light forges or just do a child paralouge to forcibly shift your build to be viable in post Ch14-CQ. Honestly saccing kana for this shift is that little brats main reason for living. If Silias is 3 damage/def off let Corrin sit at half hp all chapter, she'll be aight. If you are off by 1 str/speed use Lafast. Ninja swarms. You have a few options here, reach 32 action speed on someone with an accurate antininja weapon that can double shuriken, gate, bolt axe, or bow through a wall can turn ninja's into fleshy wet salsa. Alternately forge a +2 hand axe and have a zerker holding another zerker sling it (these normally hit OHKO benchmarks with tonics and a meal), or rally def/flat def stack/Vof abuse to heard the little ninja's like sheeple by forcing 0 damage while holding a 1-2 weapon. Regardless of your choice kill the middle of the map fast, and then swing north with attack stance kills on mechanists and dolls. Reinforcements: Drop Leo/Odin on them in guard stance holding Nos. End of problem. Use freeze charges as needed to stop mechanists from pushing your shit in when you missplay. (It happens, freeze is cheap). The boss evaporates if you enfeeble+heartseeker him. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Post more info for more info. There are a lot of tricks here.
  14. In game: Whatever you have that actually works on the kid, early workhorse skills are Nobility/Heartseeker/Darting blow/Vantage/Cav skills/Hp+5/Lunge/Riposte/Move+1/Quick Draw. The 15's come too late to matter unless they're off servants and calling astra unreliable is an understatement. Non-rally level 5 skills are almost exclusive procs or gimmics. If you absolutely must pass these use Luna/Rend heaven/Air Superiority/Draconic Hex/Certain Blow/Lucky 7/Savage Blow/Sol. That or you're getting kids post 15 skills and are swimming in enough exp to get any and every inherent skill on a kid so the obvious choice is "pass what you cannot learn normally, unless it's aptitude, then don't pass that" Postgame: Is postgame alright. I'm sure you'll figure out why replicate and procs are worthless here by the time +7 braves get farmed up.
  15. You're at Ch4 so both games are pretty much curbstomp city now tbh. For a FE experience similar to CQ go try out the translation of FE12.
  16. Except for that complete social taboo bit.
  17. Where's the "marry Elise go to jail" option?
  18. The delicious buttery abb window looks also >.>
  19. No. Rescue is the only stave you need to hoard. Spam the others (esp freeze) as recklessly as you like. The entrap maid can actually kill someone on some runs. Silence is mostly useful for the double freeze stave at the end, purely for convenience. You get a free enfeeble from Azama's room on Ch11. It's pretty useful.
  20. None of that matters. Stop overthinking. Stay or go for dummies: Will you die if you don't wait? If the answer is no attack. Will you die if you wait? If the anwer is yes attack. This covers 99.99% of situations where this decision is relevant. The advanced class: Will I take more damage by attacking/waiting? Do I want to take more/less damage?
  21. Elise hands down for favorite female character. Gunther and war go way back.
  22. Elise. The lord fates CQ deserved, but was not ready for. Also the victim of Garons greatest atrocity in fates BR... Leveling In Troubador
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