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A Random Player

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Posts posted by A Random Player

  1. 6 hours ago, EdwardSunnyDisposition said:

    I like this idea, but surely the element of surprise is vital for some people, like when Kiritsugu used his origin bullets on Kayneth. 

    Nevertheless, it does stop asspulls, I prefer the third party idea though it would require someone not participating to watch intently.

    I thought about giving the information to one of the other masters not part of the engagement. We referee each other that way.

  2. After thinking about it for a bit, I've noticed how there's very little regulation regarding the masters themselves. I mean this is logical from a real-life perspective since there's nothing that regulates what people can or cannot do (except the laws of physics), but we need to regulate it from an RP perspective. So I propose that in addition to the servants' stats, we also send each other the equipment the masters brought to the field and also traps if any, so that we wouldn't accuse each other of making stuff up during the battle. Of course if this is considered unfair, they could also give the information to a non-participant third party who will act as referee. Just a thought.

  3. On 1/24/2017 at 9:45 PM, A Random Player said:

    Just want to remind everyone that I'm still here. Also I think I'm making the switch to Rider since it may fit my hero more.

    I'll be quite busy these 2 weeks but I should be pretty much free after so I should be able to finally submit my character by then.

    Confirming for @A Random Player. I was having trouble finding a fitting servant but I finally found one, so looking forward to this.

    EDIT: Spaces, they matter. XD

  4. 2 hours ago, Phoenix said:

    Spur of the moment actions aren't necessarily more 'genuine' than well thought out ones. It's easier to metagame with more thinking time, but it's also possible to have a character respond with more of their personality and the context factored in (if the effort is put in). With less time to consider a character's personality and the context of the situation, I think you're more likely to make 'errors'. At least, I think some people would see their posts that way in hindsight.

    But you make errors in a real fight too... And correct me if I'm wrong but the metagame usually happens more often than the personality. An IM-RP would simulate a real fight more than a by post RP could, at least in my opinion.

     

    2 hours ago, Phoenix said:

    IThis also rubs me like an overall negative. I prefer less player emotions in characters, not more. 'Unique' consequences can come about whether an RPer is portraying their character accurately or metagaming. In general, more time to come up with responses is a double edged sword; it's more time for coming up with ways to manipulate a situation, and more time for really getting in character.

    When on a IM-RP, you get in character at the beginning of the interaction and stop at the end. While in a by post RP you'd have to get in and out of character every time you say a line and wait for the other person to respond. I think that could make your character way less consistent than without breaks. I don't claim to have played enough by post RP to say this without a doubt though, so feel free to correct me. Also regarding the emotions, as I said above, the players get in character at the beginning of the interaction so their emotions should at least partially translate into the character as well, or that's what I think at least.

     

    2 hours ago, Phoenix said:

    Anyway, I'm sure IMRPs have their charms, but they don't appeal to me personally.

    If you're saying that because of what I've said about it, then please reconsider. I'm generally bad at explaining stuff and I don't think I'm doing it any justice at all. It's a lot better than I make it out to be, really!

  5. I do understand the problem with timezones. Though in our case, we have enough people from different ones to at least have *something* happening most of the time. And I also understand that most RPs in this forum are done by post which is good way of playing of course, but I believe that an IM-based RP will also be a unique experience.

    For example while a fight in a by post RP can stretch to several days at a time, giving the participants the time to choose their moves carefully, that luxury won't be available in an IM-based RP since you'll have to take a move immediately or after several minutes at most, giving way to a more genuine reaction instead of one carefully calculated as if in a real fight. Same thing with regular conversations, while in a by post RP we'll respond after thinking about our character's personality and how they would respond to a particular situation in order to reach the best outcome, in IM-based you'd have to respond at the spur of the moment often being influenced by the player's own emotions, leading to unique consequences like in real world interactions.

    Suggesting this idea doesn't mean that I want to replace the by post RPs present in this forum, but merely offering a different alternative roleplaying experience that can coexist alongside the already present format.

  6. So topic. I've recently been part of a discord server dedicated to roleplaying and I must say that it's a great experience. Then I remembered how the community here also has an active roleplay community and thought that it might be a good idea to make one for SF. We could create our own lore, factions, and generally have a good time.

    Before I go through with it though, I want your opinions. Would you be interested in  joining a RP-dedicated Discord server and if you do, what would you want to be in it?

    For clarification, I'm not talking about a server to discuss existing RPs but a seperate roleplay contained within the server.

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