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Sire

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  1. Started clearing out some CQs since I now have my MLB DMG CE. 1. Touta's rerun was handled the same way I did it last time, with solo Scathach. Took me a bit again to figure things out, with the slight RNG not really helping matters. -- Honestly, I didn't care much for this CQ. I get the mechanics of the rotating debuffs, but I guess I just didn't find it fun. 2. 300's rerun was handled by Artoria and friends, with Lancelot acting as backup. The run went rather smoothly and was relatively enjoyable. 3. Izo's fight continued to be a pain, and this time I simply said screw it and used Command Seals to charge NP for Melt (which I forgot he had NP resistance), as well as refilling her HP. This time I had Herc in the backline instead of using Summer BB and simply always ended with an Arts card. -- I tried a charm composition of sorts featuring Kama and Euryale, but it did not go well and took too long to even take down the first bar. The NP Resistance is something that slipped my mind when making the team. I have yet to do the other CQs and will get around to them later. * * * * * EDIT * * * * * Welp, been looking a bit at the new JP Updates and they are expanding the Support List. -- Specifically, you can now have up the 3 different sets of Supports active for Normal and Event nodes, so instead of the current 9 (one of each class), it goes up to 27 (3 of each class). -- At least, this is what I'm understanding from what I've been reading. == https://www.reddit.com/r/grandorder/comments/pk6wsh/new_support_list/ Time to start re-evaluating my own support list since I have more options... * * * * * EDIT 2 * * * * * Alrighty, got my supports down. Placed within the spoiler since this post is lengthy enough already, with some stuff being repeats. -- Hopefully the Summer Part II servants in JP don't mess with my setups too much...
  2. Lotto Boxes are great, although I only have like 100 Golden Apples compared to last time where I had like 300. I'm probably gonna try to focus on clearing the shop with natural AP first, and then go all out with farming and the CQs once the final set of quests come in. For those who want a refresher on what we posted here during the last run (mostly for CQ setups), the link is below. -- https://forums.serenesforest.net/index.php?/topic/72691-fategrand-order-general/page/302/&tab=comments#comment-5680904
  3. Finally finished with everything... Doing all the Fever Tickets in Camelot was a bit tedious, but the QP gains were worth it in the end. -- The CQ went a bit smoother than expected, as I was thinking I had to use my Command Spells for a team revival. Luckily, Kama and Herc Insurance managed to handle it for me, with Herc managing to finish the match on the last turn possible.
  4. Man, this event was more grindy than I realized. I've been taking it easy day by day, although I did miss like 4 days (didn't start the event early and some missed days, but I did use some apples). Also, I've been using the Kaliedoscope guides by Lord Ashura, but they seem to be having less and less information as of late. -- Was rushing through the story yesterday since I was still at Jeanne's casino. Now I just need to burn through all my Fever Tickets, finish the CQ, and finish the Big Chance quest to be completely done. Story-wise, it had its moments, but it was slow in places (although this may be because of the grinding required to get to each part). Part II stories were great all around from what I've seen. Gameplay wise, screw the ViP node for Camelot. While I did manage a 3-turn setup, it forced me to use the Plugsuit and a specific setup (MLB Imaginary Element Artoria, Kaliedoscope Salter, DMG Bonus BB, Support Waver). * * * * * EDIT * * * * * Welp, I just noticed the Fever quests mostly reuses the same enemy patterns as regular quests, and I should be running the Bonus CEs for maximum QP instead of a farming setup. Then, Camelot VIP is the best place to farm... -- I am not looking forward to manually grinding out that quest if/when the Fever hits...
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