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Lightcosmo

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Posts posted by Lightcosmo

  1. 1 hour ago, Necrofantasia said:

    Thanks, I got it finally!

    My main problem was that I did not know that the sword arte icon with the square around stands for an arcane arte. 

    Glad you figured it out! I believe it says what type of arte somewhere as well? Also, you can chain a burst arte into a mystic arte, which can be pretty handy.

  2. 9 hours ago, Shadow Mir said:

    I agree. On that note, the cheating computers did with mystic artes wasn't addressed until what, Graces or Xillia? It's especially bullshit if they go into their mystic arte right upon going into Over Limit.

    I'm honestly a little conflicted about it. On one hand, I enjoy seeing their mystic artes, on the other, I don't really appreciate when it forces a game over. I have just did grade farming and I really hope I never have to go through it again... that was just awful. New game plus is going to be a walk in the park, I guess.

  3. 3 hours ago, Necrofantasia said:

    Even in my second attempt I still have not figured out how to use mystic artes. Most of the characters learned their special, but when using overlimit 3 and holding arte button nothing triggers. 

    I guess I will beat in the hard way as I did with the PS3 version.

    Do you have the "Special" ability equipped? and if so, I believe you have to connect with an altered arte or arcane art before activating them. Also, isn't the arte button used for burst artes? I know it's silly to ask, but I actually forget to equip it more often than not.

  4. 10 hours ago, Shadow Mir said:

    For the most part, yeah, but even other characters aren't safe. It's even worse if you're controlling a slower character, Estelle or Rita. And it gets even worse than that if you have mages among the enemy, especially when they can heal (like in Egothor Forest). As for Karol... I dunno, really. I mostly don't use him unless it's either forced or I need to use him for something (like the secret mission in the fourth Zagi fight).

    Well it might be different for me because of two players, As for mages, I agree, getting your own spells off seems way to difficult for the sad amount of damage you get from it.

    Also, is it me or do the enemies spells, even ones like first aid, go off faster for them? Getting stuck into certain combos can be really frustrating, for sure. Like I mentioned before,

    the infinite Yuri had me in was kind of absurd. No way to escape, and the damage output was crazy. Poor Karol, I have him in basically for the ability to not reorganize your party when

    attacked from behind. I think his gimmick for fighting is neat, he's just not strong enough, sadly...

  5. 55 minutes ago, Shadow Mir said:

    If that was the case, I would be okay with that, but the issue is that I think Gang Up on the Human is in full effect here. Their changing target if they hit doesn't help much when if I get hit by one, more hits are most likely on the way, and thus it's likely that whoever I'm controlling goes from full HP to dead or almost dead in the blink of an eye.

     

    And this happens when you specifically control just Yuri? I'm curious because I play with another person and they controlled Yuri and the same thing seemed to

    happen to them. Also, what is Karol supposed to be useful for? His attacks are slow, he has hardly and range on attacks, and he moves really slow.

    I guess he can heal in a pinch, which is nice, and he has the ability to prevent back attacks, but other than that, he's pretty much in my way most the time.

  6. From what I noticed about the enemies, is that they tend to go for a target until an attack connects, and then they finally switch to a different target. I could be way

    wrong about this though. That's just from my experience.  I can agree on hitting aerial enemies. If anything it's annoying to try and cast spells with absurd

    charge time and get knocked out of it, only to finally get if off for like, 1,000 damage or so?

  7. I was curious if anyone had any tips on stringing long combos together. They enemy always seems to just break out after around 12 hits or so with a

    counter attack and i'm not sure if I am just inputting to slow or if bosses can't be combed at all. I went up against Yuri in the coliseum and he just kept

    his combos going without pause, Not even in over limit, and I was wondering if there was a way to do that or if it's enemies only.

    I have the super chain abilities but even then I can't seem to keep moves in synch and they just fall out of reach. If there is a simple solution,

    It would be nice to know what i'm doing wrong here.

     

  8. They combo at early percents, my friend. You grab and either go up and proceed with an aether or you go down and hit the opponent with a forward air. At high percents, you can even use down throw to KO since his up throw has the least knockback for it.

    Wow, just tried it and your right! Thanks a lot!

    It should have been obvious though.

    Is there any other reliable techs for Ike?

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