#include EAstdlib.event
EventPointerTable(0x0E,TileChangeList)
ORG 0xD50000
TileChangeList:
TileMap(0x00,0x13,0x04,0x01,0x01,ClosedVillage)
TileMap(0x01,0x07,0x07,0x01,0x01,ClosedVillage2)
TileMap(0x02,0x09,0x08,0x01,0x01,WallThing)
TileMapEnd
ClosedVillage:
SHORT 0x0080 0x0080 0x0080
ClosedVillage2:
SHORT 0x0080 0x0080 0x0080
WallThing:
SHORT 0x03B0 0x03B0 0x03B0
I can get the 1st village to work, but the 2nd village and wall don't work. In fact, when I visit the 2nd village, it actually closes the 1st village.