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Athena_57

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Everything posted by Athena_57

  1. I tend a little towards practicality, though I use favouritism as a tiebreaker of sorts. And of course if a favourite of mine is salvageable I'll bring him/her along. (A lack of a horse can't stop me from using Lewyn and Ayra for example and I'll always use a myrmidon). Obviously, this changes in ranked/LTC/draft.
  2. Uh, I'm pretty sure it sold very well for a remake for a retiring system... It's sales were lower than other 3DS games maybe, but that's to be expected for a remake which wasn't advertised... The difference in sales wasn't due to worse gameplay, and the sales weren't even that bad, calling it a flop is a major overstatement.
  3. If you're still willing to accept more, I'd love that! Phone type: IPhone 5, so that's 1136 x 640 I think. Front: Fir, Narcian, Reinhardt, Zephiel Back: Palla, Ninian, Lilina, Wrys (yup) I don't really care about the order or whether it's normal attack or special attack, both are cool. Thanks in advance! I appreciate it a lot!
  4. Hm, any particular class/gender you want him/her to be? That should narrow it down.
  5. How dare you call yourself a nutlover when you prefer peanuts over the vastly superior pistachio. You disgust me. Be gone.
  6. It's not about the taste (though they do taste good, which is besides the point). It's about the experience of eating a pistachio by opening the shell, peeling out the pistachio, the salty smell of the pistachio shell in your nose, your fingers hurting slightly, just enough so you notice it, but not so much it becomes painful. Instead of munching away tons of nuts, you need to savor the kill and let yourself be enveloped in the experience, enjoying the pistachio's one by one. True die-hard pistachio fans spend at least half an hour sucking all of the taste out of the shell. In our present day society where everything has become easy, which you peanut butter scrubs are dependent on, the act of eating pistachio's is one of the few times you work for your food, allowing you to get back in touch with your primal self, which helps you focus on the intellectual tasks ahead of you and develop yourself as a morally pure individual. This is why we eat pistachio's. Not because they taste great, but because of the way they impact our lives and society as a whole, perhaps on a global scale, perhaps on a more personal level. So unless you want to stay such an unrefined plebian, you would do well to join us.
  7. A bunch of things, basically: BR: Very basic, just "oh no, we're being attacked, better fight them!" CQ: Ruined an interesting concept by having Garon be a douchebag the entire time without showing his good side. He could've been a great tragic villain, but no, they just portrayed him as an evil scumbag. Also, Corrin is at his worst in this route, whining all the time, refusing to kill anyone whilst everyone treats him like some god, this is true for all the routes but is shown the most here. REV: The entire Valla arc was pretty bullshit, contrived and boring. Completely unnecessary and also trivializes everything you did in CQ. Also, there are a number of unfilled plot holes.
  8. I think you should marry it Is posting on this forum a worthwhile investment of my time?
  9. Ay mate, they may have their pathetic weak peanut butter, but we have our horribly pealable, extremely manly, infuriatingly annoying, character building pistachio. N U T E L I T I S T S L E T S G O
  10. You filthy barbarian, with your mainstream peanut love, living the scrub live with your LARP-navy bro's. I will Cashew outside you stinking pile of plebian garbage. Getting a little pretentious are we, putting yourself at number 3 and 4 as well ;D I don't see how nr 1 could ever get out of hand xD
  11. Thanks for compiling this! For people like me who haven't played Gaiden it really helps show how amazingly they fleshed it out whilst remaining faithful, just look at Alm and Mycen's conversation after Rudolf's death
  12. Indeed, who doesn't love a good ol' tier list? They are the best way to quickly start a fight objectively put out information.
  13. I agree with peanuts being so low, they are for the unrefined masses. Us, cultured and well-developed individuals, should be eating Pistachio et al. Solid list imo.
  14. Fair enough I guess My main problem is that because it's 2RN in some games, 1RN in others, it tends to screw up my intuition. I guess I wouldn't mind it as much if it had been there from the start, but it's quite annoying if you play say FE4 and FE8 in succession and have to "calibrate" every time you start a new playthrough.
  15. Gonna agree with Darros here, as much as I like dodgetanks, I feel like 30% should be 30%, not something else. I understand it mitigates RNG screw, which is good, but it's just weird that chances are not actually what they're displayed as, as it complicates doing calculations.
  16. Yes, I have, he carves some Duma carving (instead of the bear carving you get if you give him the splitting axe), gets crazy good at chopping until some monsters take his carving away. Not sure how the quest continues (if it does)
  17. I follow 3, Mangs for entertainment, Mekkah for gameplay and Ghast for something in between. Ghast is a super big fan of Gaiden and Echoes, so his echoes playthrough is fun, Mangs and Mekkah are currently doing a collab FE7 ranked run, where they constantly fire shots at eachother. EDIT: The main reason I follow Mangs are his shitposts though xD
  18. ACT 5 Dungeon stuff is boring. Didn't do much, got some xp for Alm and a Gradivus for Mathilda. Here are the stats and items of the units I enter the final chapter with: ACT5.txt THE ALTAR OF DUMA 4/292 Lots of warping, having 2 warpers was pretty useful here, as it allowed me to first warp Alm to Celica's starting point and then upwards. Mathilda, Clive, Lukas, Est and Deen cleared the way, my healers staffbotted so my 3 best units, Kliff, Palla and Alm, could reach Duma in 4 turns. Kliff did most of the work with a tigerstance crit for 120 damage, Palla attacked with the Gradivus after some crazy tradestrats, leaving him low enough for Alm to finish him. After checking my turn count in the credits section, I noticed I miscounted a bit, making my grand total 294 turns, I'm too lazy to edit the exact chapters and everything upward, the ones where I said "maybe 6" were both indeed 6 if you're really curious. ACT 5 TOTAL: 4/294 GRAND TOTAL 294 TURNS Recap: In general I was pretty happy with my units, I could have done better had I restarted more chapters to upgrade their turncount, or actually fought all enemies in the allowed areas, but eh, like I said, I hate dungeon battles. I'll go over my picks and provide commentary on their usefulness. Since I was player 3, I always chose 2 units at the same time, so they'll be evaluated equally. PICK 1/2 Genny and Kliff PICK 3/4 Palla and Lukas PICK 5/6 Deen and Mathilda PICK 7/8 Clive and Est PICK 9/10 Tatiana and Conrad FREE UNITS: Alm, Celica, Silque, Mycen: TL;DR I wouldn't change anything about my picks in retrospect, except for Luthier>Mathilda. My act 3 was pretty bad, but I don't think I could've picked differently to change that, maybe played better or have more luck with what you chose. As a final remark, I didn't bother hate-picking units to screw you guys over but that could've been useful as well perhaps. Also, boats.
  19. Fair enough, I get where you're coming from. I could get behind a playable avatar, as long as you'd keep his story importance low. And though I agree Fates pair-up was better than awakening, I just love rescue-drop strats and would be sad to see them go.
  20. Despite being in favor of remakes, blazing sword doesn't need one yet. Binding blade more so, but genealogy and thracia even more imo. Furthermore, please don't introduce a playable avatar again, I really didn't like either Robin or Corrin and am not confident it would go well, and the story is about the lords, not some random tactician, which would be changed if they were to add one. Also, if you were to introduce the pairing system as well as a playable avatar, these games would turn into other waifu emblems, I do like having stats influenced though (like in FE4), although it's rather awkward if only like 3 pairings do something. Marcus carrying over stats is fine. I'd rather not have either reclassing or pair up, as I feel reclassing takes away from character feel and rescue>>>pair up. Sorry to be so negative, but I feel a remake should be faithful to the original, like echoes was. Don't get me wrong, adding new things is fine, I liked some of the new things in echoes that weren't in Gaiden, but after implementing the changes you suggested it went way beyond the point of a remake, as you just turned it into awakening in an Elibe setting.
  21. ACT 4 ALM'S ROUTE Promoted Alm, I'm not sure about this, but figured the extra move and the bow were worth possibly missing out on a few levels of growth. Kinda sad he was at 14.99, but I really didn't want to do some fights first and then go back to promote him and risk spawning enemies on the map. BORDER 7/248 Man, Mathilda is a lot worse then I remembered her being. She and Clive went left, killed a single cav and fled. Kliff and Alm took out the mages in the middle and the armors on the left after they came. Silque warped op Lukas with the, now fully forged, Ridersbane (this is becoming a trend), who destroyed the armors and archers on the right, as well as Berkut and his cavalier buddies. Jesus man, Lukas is a fucking Terminator. I sadly didn't have a javelin, which made the javelin cavs pretty annoying until Alm came around with his bow. This chapter would've been easier if I had a mage to kill armors/shoot through the forest but eh. RIGEL FOREST 4/252 Kliff went left, killing the boss and some mages, Alm went up and did the same, with some assistance from Clive+Mathilda. Lukas, with Silque to heal him, took care of a buch of mages who warped towards him. FEAR MOUNTAIN 5/257 Silque warped up Kliff to fight the armors up top, Mathilda followed him, Alm, Lukas and Clive went bottom right. After the armors were dead, Kliff went to work on the witches, whilst Mathilda retreated towards Silque, who had just warped Alm to the right, where he and Lukas fought. Clive retreated as well to serve as Silque's bodyguard versus the witches who came after her. Thanks to Lukas's sick stats and Alm's double lion the bottom part was cleared in 5 turns, Silque warped up Mathilda who cleared a path for Kliff to walk past the witches and one-round the boss with a 70% sunder crit, thus killing all the summoned witches. FEAR MOUNTAIN SHRINE FREE/257 Continued class-looping Kliff, he's lvl 1 myrm now. Promoted Silque at 18. Avoided as much enemies as possible, as usual, as even small amounts of accidental grinding are boring (and cheap) af. OTHER SKIRMISHES 6/263 NUIBABA'S ABODE 6/269 Mathilda and Clive charged up, with the help of a warp, so Mathilda could enter the building from the north and Clive could eat a few arrows of the BK. Silque warped in Kliff on turn 4, who sunder-crit Nuibaba, then Alm on turn 5 who took at some dudes, then Lukas on turn 6 to finish the arcanist whilst Alm, Mathilda and Kliff cleaned up the rest. Also, I got Tatiana, my 9th pick, who can't be worse than Nomah and Valbar, because she has psychic and can learn fortify, invoke and warp, which should all be really useful, if I manage to train her that is. RIGEL PLAINS 3/272 You'll never guess what happened Surprise, eh? Never seen that one before eh? Also, I managed to give Tatiana the boss kill, which was nice. RIGEL FALLS 7/279 This should have been 6, but I figured it was a good idea to let Lukas take care of the bottom part on his own, but positioned him poorly, which meant he had to spend a turn running away from a mage, whereas the upper part was done in 6 turns. A highlight is that in the end, Lukas missed the last bow knight who was hiding in the forest, but I managed to keep the turn count on 7 by swapping and shoving silque, having her invoke, then warp the invoked unit just inside the BK's range, leading him to go for the invoked unit, bringing him in range of him, which meant on ally phase the damaged invoked unit took out the BK. TL;DR When Lukas fails, invoked dread fighter 79 was the MVP. Also, swapstrats. WARNING, ACTUAL SPOILER INSIDE SPOILER TAG (unusual, I know) THE LAST BASTION 8/287 Hm, I'm assuming having 2 warp units improved this and yet, it felt very bad. Dunno what I did wrong, but 8 turns felt like too much. RIGEL CASTLE 1/288 Silque warped up Kliff with the zweihander for a 50% crit rate, just inside Tatiana's movement range. Tatiana then warped Kliff even further, he then walked up and killed a baron. On enemy phase, a bunch of enemies, including Rudolf, suicided on him. Afterwards, Mycen joined and I forged some weapons. ACT 4 TOTAL: 70/288 I think this went pretty fine, Mathilda and Clive finally started doing stuff, more on that afterwards. Act 4 Stats: ACT4.txt
  22. ACT 4 CELICA'S ROUTE DEAD MAN'S MIRE 5/223 Maybe it's 6, I'm not sure. Basically I had Deen walk up to the boss and murder him, whilst Est and Palla covered him and killed the other enemies, Genny invoke-baited and healed, Celica was useless. MIRE BONEYARD 2/225 Falcon Knight Palla on one side one-shotting all enemies, Est+critmachine on the other side. Genny and Celica (once again) did nothing. DOLTH KEEP 5/230 Basically, everyone did what I expected Palla: murdered basically everyone (like always) Est: picked off heavily wounded units (like always) Deen: killed the boss and a summoner (like always) Genny: staffbot+invoke bait (like always) Celica: killed a single enemy (like always....) Also, Conrad joined. Whilst I picked him, I kinda dislike him. A lot. About as much as boats. Hence the 10th pick. SAGE'S HAMLET FREE/230 Promoted Est at level 17. Also gave her and Palla some def from the spring. Forged some weapons. Avoided most enemies/grass because I hate grinding. DUMA GATE 8/238 Ugh, had to spend 4 turns on the witches as my only ranged units hate mediocre resistance. Deen got blocked by the invoked enemies and couldn't advance, Palla couldn't comfortably move in because of all the mages. After 3 turns only the boss and the arcanist were left, Est+Celica took down the boss and Palla took down the arcanist. Celica was actually useful, Conrad wasn't really useful, though he did get a kill or 2. THE SWAMPS OF DUMA 3/241 Hm, imagine there was a map where you're on a boat in a swamp. Hm, sounds good, aside from it sounding absolutely terrible of course. Palla absolutely decimated all the heavy armor dudes in 3 turns, Genny healed, Est chipped in here and there, attacked Jedah on turn 1. I had Deen attack Jedah on turn 2 and 3 as well. This meant he wasn't immune for a single attack. I had Celica eat the +2 attack item and equip the grimoire ring, which meant she was able to exactly kill Jedah in one round with Ragnarok cause she doubled. Problem was, Jedah could kill her in one round as well, especially because raganrok costs 10 life twice. This is where Conrad was actually useful. I had Conrad support with Celica and put him next to her, boosting her hit (to 100) and boosting her avoid as well, giving Jedah only 40% hit. I took the chance, Celica dodged and killed him, finishing the map in 3 turns and giving me the dracoshield. I gave it to Conrad as his attack sucked so I figured I'd just make him a mounted wall (=bait). Good job buddy, you're actually useful. I forged some weapons, sent some food to Alm, then proceeded towards Duma tower. DUMA TOWER FREE/241 Promoted Conrad, got some items and went up. Forgot to note the stats of my units before talking to Jedah, will note those when these units rejoin. [EDIT: THEY ARE IN THE ACT 4 FILE AT THE END OF ACT 4 ALM] I will give a recap of their usefulness till now: Genny: As my only early unit, she put in some great work. Also, because of my lack of tanky units at first, her invoke-baiting was superuseful, as well as her psychic. She was combat filler at first, a staffbot later and pretty good at both. She could be worse than Mae and Saber, but considering they were already taken I'm happy with first-picking her. Palla: Probably my favourite character in Echoes, my third pick (second from Celica's party). Aside fom joining a bit late, but beginning chapter 3 is pretty early, she was amazing. Incredible movement, solid damage, relatively tanky, supports with another of my units, monsterslayer after promotion, definitely my MVP. Deen: Pretty darn solid, my fifth pick, or sixth which was the same in my case, the third unit I picked on Celica's route. Definitely the best unit on Celica's route left at the point I picked him. The mercenary line is great, he was pretty tanky, both vs physical and magical damage, the latter being a weakness of Palla. His movement as dread fighter was decent as well. His crit-rate with a heavily forged brave sword was 60% and he doubled everyone, causing him to one-round pretty much anyone making him the perfect summoner/boss-slayer. Est: This pick was kinda close between her and Atlas. I hadn't used Est in my previous run and wanted to try her out and valued her movement over the bases of Atlas (unless you make him a cav, but that's a terrible class for him). She started out weak (duh, she's Est) but I saved some springs for her and her high Res meant she was a perfect buddy for Palla, finishing of tankier units Palla couldn't one-round and taking out those pesky mages, whilst their supports made them more reliable. She wasn't one of my best units, but pretty OK for a late pick. Conrad: Ugh, I hate this guy. But eh, he's better than Valbar, especially in a LTC, and probably better than Nomah as well, considering I already had Celica and Genny. He has a horse and supports with Celica, so that's nice. He might have saved a turn or 2, and considering he's ill-suited for combat, he's become Sir Bait with the dracoshield I got from Jedah. He sucks, but eh, as a last pick you could do worse.
  23. ACT 3 ALM: NORTHERN ZOFIA: 6/100 Warped Lukas with the ridersbane up to kill the cavs on the left, kliff, alm and silque took care of the main enemy force. Clive was there too, that's all I'll say about him. Also, no boats. I'm almost starting to miss them. ZOFIA FOREST 1: 9/109 Jesus Christ, this was a pain. At this point I seriously miss the boat chapters. Clive was useless, Lukas as well, Alm didn't do much. Kliff killed a bunch of enemies, Silque carried the entire team basically FOREST CROSSROADS 2/111 Not much to say. Clive charged from the north, Kliff with the lightning sword from the east, Silque warped up Lukas w/ ridersbane and Alm baited. I needed the second turn to clean things up DESAIX FORTRESS 12/123 I'm not sure about this one, will check it once I finish the game. Desaix was tough for me as my only magic user (Silque) got one-shotted by his javelin and I didn't have any good armorcrush units, which meant I mostly had to rely on the lightning sword... On the bright side: Mathilda joined. Cower in fear, mages, for the great 10 resistance paladin has arrived. ZOFIA FOREST 2 5/128 You know, I've been a bit rough on Clive, but he was kinda decent here. He, Mathilda and Kliff went left, On the Silque warped up Lukas w/ ridersbane once again and Alm joined them a bit later. Mathilda and Clive were useful when hunting down fleeing wounded cavs. SYLVAN SHRINE FREE/128 Promoted Kliff to dread fighter, gave Alm res, Mathilda xp and left. CELICA'S ROUTE ZOFIAN COAST 5/133 Could be 6, I'll check this one as well. Celica took the left, Genny the right, Palla and Catria (NPC's) helped a ton. Also, FINALLY ANOTHER UNIT. It's Palla, one of my personal favourites as well. SKIRMISH: 3/136 Palla tot the left, Celica middle, Genny right. DESERT STRONGHOLD 19/155 Well uhm. Right. I was wondering why I didn't remember this chapter being so difficult, then I realized I previously beat this chapter by having leon duel with every archer one at a time. Since I neither hadnLeon, nor that much time I had to charge in. Sadly, Genny got 2-shotted by all enemy units, Palla had to stay around the edge to not get killed by the anti-flyers which basically meant Celica, who was super slow in the desert, had to go in on her own... Someone remind me why I thought it was a good idea to not take more early Celica units? Oh right, Catria, Kamui, Leon and Boey were taken all in a row between my turns haha. Well played sirs, well played. SOUTHERN DESERT 6/161 Palla w/javelin put in a ton of work here, invoke to bait was decent as well. Also, Celica was the only one who wasn't getting one-shotted by Sonya. Her second Excalibur-attack critted Sonya which was nice. GREITH 22/183 This was such a pain. Genny was just a staffbot at this point, celica went right, palla left. They took so may hits they had to be healed all the time, which kinda stopped my advance. VALLEY APPROACH 5/188 Took a bit longer than I'd liked, but Celica was needed to kill the boss, so she had to walk a long time. Celica hit lvl 20 already... Such a waste of exp, bot nothing can be done about it. DRAGON SHRINE FREE/188 Promoted Palla, she was lvl 20 and Deen, he was lvl 10. Est isn't ready yet and I decided to wait with promoting Genny. Afterwards, I got my ass handed to me so decided to promote her anyways. TEMPLE OF MILA 8/196 Started great, moved in palla to kill the archer and est to open the door on turn 2. Deen joined turn 3 with a bunch of evoked dorks and killed the summoner. The mages proved more of a problem, I was hoping for 7 turns, but instead of triggering a 40% crit on any of his 4 attacks deen decided to miss an attack.. Celica promoted, so that's neat. Gave Est the 2 levels from the spring, she's level 13.99 now On another note, because of all these spawning enemies on the map and my laziness, of the undrafted units on Celica's side, only Jesse, Catria and Valbar are still alive. ALM'S ROUTE Sadly Alm's undrafted units are unable to fight these spawns, so I'll have to spend some turns here. The next number is from all random enemies in act 3 combined. RANDOM ENEMIES: 7/203 This felt so bad... FOREST NORTHSIDE 5/208 Warped up slower units, charged with cavalry. Clive was semi-useful, Mathilda way too frail. Running enemies suck SLUICE GATE 10/218 This felt super inefficient, and I know it could have been faster, but I couldnt't forge/promote, because new enemies would spawn. Also, there were a lot of unfortunate misses, but it felt kinda silly to restart. Afterwards, I forged some weapons and promoted Lukas once again to try and keep him viable for as long as possible. Stats in file: ACT3.txt ACT 3 RECAP 124/218 I though Act 1 went quite well, act 2 meh, but better than I'd thought, act 3 went plain horrible. Most battles on Alm's path felt like I should've done way better, whilst I really noticed how much I lacked units in Celica's path. Let's hope this gets better in act 4/5.
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