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Athena_57

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  1. ACT 2 Gave Celica 2 attack, Genny 1 NOVIS CEMETERY: 5/50 Not much to say. I walked west. The enemies loved Genny. YO DAWG I HEARD YOU THINK BOATS ARE PRETTY COOL 5/55 Still, not much to say. Celica 1-rounds with magic, 2 rounds with dagger, genny 2-rounds YO DAWG I HEARD YOU LIKE BOATS 8/63 Same here.. Man, I'm sick of boats already IF I WAS 1 OF YOU ID HAVE TWICE AS MUCH UNITS NOW: 5/68 Celica walked towards the boss and got attacked a lot. Genny healed her, Leon died (aww). Celica critted the boss (leaving him on 1 HP) which saved me a turn. YO DAWG I HEARED YOU LOVE BOATS 5/73 Blegh, Celica missed the boss 2 times first, then critted to make up for it. DRAGONZ 5/78 Genny cant hurt them, Celica doesn't double them, luckily I could invoke to bait them and attack them 4 times with Celica. I could've gone for other maps first, but eh. Also, blessed ring. Also, blessed sword. Great, 2 clerics with blessed items on an epic journey. Also, boats. I didn't fight any enemies/drink from any spring. I'm saving them for later, as Genny and Celica are buff enough as is YO DAWG I HEARED BOATS ARE LIKE YOUR FAVOURITE THING IN THE WORLD 5/83 Huh, I didn't actually use the blessed sword in my first playthrough. I regret it. WELL IT SEEMS LIKE THERE ARE BOATLOAD OF ENEMIES HERE: 6/89 Who needs more than 2 units if you have 6 invoke-buddies? OH LOOK IT'S SIR DOUCHEBAG: 5/94 Ugh, I really don't like Conrad. Or boats. ACT 2 TOTAL: 39/94 ACT 2 STATS: Unit Class Lvl HP AT SK SP LK DF RS MV ITEM SKILLS Celica Priestess 11.39 27 17 11 13 11 6 7 4 Blessed sword Fire, Thunder, Seraphim, Boats, Recover, Recovery, Anti-terrors (Plenitude) Genny Boat 8.99 22 11 6 7 11 3 13 4 Blessed ring Nosf, Recover, Psychic, Invoke, Recovery (Swap) Well it appears having only 2 units to give exp makes them buffed as hell. Also, boats.
  2. This means that if you use an undrafted unit for combat/healing/meatshielding/baiting etc. an extra 4 turns are added to your turn count (so basically you need to restart the chapter unless you are really confident you will win). As for your second question, when you want to enter a dungeon for the second or later time to promote units or pick up treasure, you aren't allowed to use drafted units and because you're forced to deploy Alm/Celica, you need to keep them away from combat to prevent (accidental) grinding.
  3. PROLOGUE: FREE/0 Recruited dem bois + an orange (the orange appeared to be carried by some girl? Dunno, not interested in her. I'll take a free orange any day though. ACT 1 RAM WOODS: 2/2 Moved up Alm+Lukas to forest, enemies attacked them. Alm+Lukas attacked undamaged enemies on my second turn, all enemies suicide upon them the next enemy phase. I sadly couldn't give Kliff any exp, as that would've costed another turn FLEECER'S FOREST: 5/7 Alm+Lukas killed the archer, Kliff baited. Alm moved towards boss, Lukas weakened stuff, Kliff chased wounded units who ran towards the healing point. I was hoping to 4-turn this, but the last enemy tried to flee towards a healing point across the map, which cost me another turn. THIEVES SHRINE: FREE/7 Recruited Silque, gave her the speed buffs from the statues and made Kliff a merc, because Mage!Kliff sucks (fight me) and all my other uni'ts on Alm's route use lances, so I'd rather have someone to wield the lightning sword than my fourth cavalier. Also, I didn't draft him, but I promoted Gray to mage, cause he started at a promotable level and so I can say I did an LTC where I made Gray a mage. RAM VALLEY:7/14 Silque fought the merc on the mountain, the other 3 faced the others, Kliff got the boss kill, an archer hid on a mountain up till the end. SOUTHERN OUTPOST: 9/23 Ugh, not proud of this one... After missing the archer on the right, Silque took 2 turns to reach the soldier on the healing spot. Meanwhile, Alm and co killed the other enemies. Also: Hi Claire, but more importantly: iron lance and the mighty LIGHTSABER. SOUTHERN SOFIA 1: 4/27 Silque learned warp. Kliff decimated most of the enemies with his lightsaber, took a bunch of hits though and had to be healed, so I couldn't warp anyone. Alm killed the boss. 10/10 MAP DESIGN: 7/34 Ugh, chasing fleeing cavs isn't great, even with warp. Lukas is starting to reach the point where he doesn't contribute anymore, which is sooner than I'd hoped. DELIVERANCE HIDEOUT: FREE/34 Avoided most of the enemies, cause I'm a nice guy like that. Promoted Kliff (he can class-loop anyways) and Lukas(won't be using him long enough to hit level cap, so might as well give him promo buffs. Gave Alm the attack lions, so Kliff can have the lightsaber. Also, Clive is here, he kinda sucks, but he's a mounted unit so there's that. I instantly promoted him for the extra move. ZOFIA GATE: 11/45 Warped Kliff up to the archers, Alm joined him later. Clive attacked the archers on the left, but got wrecked and fled. The promotion helped Lukas out a lot, so he was able to finish them and bait, whilst Alm (and Kliff a bit) killed Slayde and his pals. A few unlucky misses later it too me 11 turns to beat the chapter. ACT 1 TOTAL: 45 TURNS ACT1.txt with all levels/stats etc. of my units
  4. My opinion in short: BR: I didn't bother trying it as it seemed too easy CQ: Story: Godafwul, Chapters:Challenging, fun for the most part, too gimmicky for my taste at some points REV: Horrible story, mediocre gameplay at best, way too gimmicky and not too challenging, in my eyes it was a waste of money I don't think I'll ever replay any one of them (maybe CQ, probably not), whilst with other entries (e.g. Blazing Sword, Genealogy, Echoes) I immediately felt like replaying them with extra challenges (draft, LTC, iron man etc.) after finishing them, so yeah, that's a bad sign.
  5. Thanks for the guide, I'll definitely be first-picking Hannibal during my next echoes draft!
  6. Hi, me and my brother (zeus_112) were looking to do a draft of Echoes and are looking for a third player, anyone willing to join, let me know. FAIR WARNING: Considering we share our 3DS, we might take longer than your usual drafter, possibly up to a month, so be prepared for this. Don't worry though, we won't be "teaming" during the draft. Anyway, if you don't mind this, here are the rules (copied from Jedi, they looked fair, I edited them slightly, but the framework is his. Drafting 1. This draft is for 3 players. 2. Alm, Celica, Silque, and Mycen are free for all. 3. The game will be played on Hard Classic Mode. Rules 1. Undrafted units can only move and trade items, 4 turn penalty, so no meathshielding/witchbaiting/combat/healing etc. 2. Every overworld map must be completed; you may do fights/collect treasure one time per dungeon room (no staff/grind abuse, just be reasonable) 3. You may fight skirmishes/extra dungeon fights (not farm silver) with just undrafted units deployed and Alm/Celica not fighting. 4. Random drops and drops from extracurricular fights banned. 5. No doing extra fights for quests, even if it's the first time that fight becomes available. 6. Forging and sub-quests are allowed; all DLC is banned, so no villager's fork either. 7. Game ends when Duma dies (so chapter 5, last battle). Kaden: Saber, Tobin, Faye, Boey, Leon, Forsyth, Delthea, Jesse, Atlas, Nomah FINISHED ACT 2: 94 TURNS Zeus: Mae, Gray, Clair, Catria, Kamui, Python, Luthier, Sonya, Zeke, Valbar FINISHED ACT 2: 126 TURNS Athena: Genny, Kliff, Palla, Lukas, Deen, Mathilda, Clive, Est, Tatiana, Conrad FINISHED ACT 5: 294 TURNS
  7. After looking at my own files, I found out I also used the Project Naga patch, it worked really smoothly for me, so I'll second Darrman on this. The emulator I used was snes9x. I'm around 3/4 of the game and most of the dialogue seems really good up till now.
  8. I believe I read 0.06% somewhere? Don't quote me on this though, not sure where I read it or whether it was a credible source. As a no-grinder I haven't found anything obviously.
  9. If you go the NES subforum, one of the pinned posts has a translation patch for genealogy you can use, there are a couple of good ones around the internet, but I assume the one on serenes is good as well.
  10. Athena_57

    Math IA

    Gotta second StahlTheStall here, maybe you could try linking player skill/competitiveness (e.g. which difficulity, LTC or casual etc.) to Japan/West instead?
  11. Hm, tough to nail it down, I guess a couple of favourites are Lewyn, because of his character growth during the first part of the game and also the amazing Forseti tome. Other favourites are Palla and Ayra (and yes, I realize two of my favs are infantry units from FE4 [= horse emblem]...)
  12. Palla, Catria and Clair all performed really solid to me, also, Pegasi don't take effective damage from archers early game, because early game enemy archers havent learned anti-fliers yet, but most mid/late-game archers do effective damage to them, so be wary of that, they're still pretty amazing though, at least in my eyes
  13. I like having multiple lords, I don't really care which way they implement storyline, perhaps a few introductory chapters for each, followed by a shared main campaign. If there are 3, they should cover the whole weapon triangle imo, if 2 then 1 sword and 1 other (lance/magic?). I'd rather have no avatar, but I wouldn't hate it if they added one. As for gender, I like having some variance, so a split seems best.
  14. I'm my experience, they rarely gang up on people, prefer to target people outside of the main group, teleport about half the time, and only if they can't attack normally. Furthermore, they target your weaker units, but never someone they can one-shot. They also like targeting your archers/healers (at least in my case, which worked out for me as they had no problem at all dealing with them). It's a little weird and very RNG-based, at least that's what I've experienced.
  15. Well, it's the fire emblem fandom on a discussion topic related to pairings, so I guess we could've expected it to boil down to this xD
  16. I'm pretty sure most people, like me, play classic exclusively... If it were to be removed, I would be very pissed. I mean, yeah, you can just decide to not use that unit even though it respawns to emulate classic... If you want to play on casual, fine, go ahead, but forcing people to play on casual mode is just ridiculous and, for me at least, takes almost all the fun out of the game
  17. Falling behind even further, I imagine we'll hit the multiplier soon, not sure whether that will be enough
  18. Eliwood x Ninian Hector x Lyn Lowen x Rebecca Kent x Fiora Others I feel less strongly about and may vary more
  19. Linde: 4,395,204,568 Tharja: 4,767,618,718 Not enough difference to give our team Linde the 3x though, I'm not sure we'll be able to catch up without it. My hope is we fall behind slowly and are able to use our multipliers in the last hour to pull ahead. Sadly, that's not very likely
  20. Yeah, Tharja has a lot of fans and haters haha
  21. Woooh, Team Linde is now even with team Tharja, we might have a chance after all (: 2 billion each atm @DarkLordIvy
  22. I didn't mean it's a risk to use Cherche in particular, I meant that on the attack screen you can see the 3% and you know it's a risk, when you might have other units with a higher crit avoid. I don't agree, for me, looking at the odds of all enemies, doing some math, looking at all the outcomes and their respective possibilities and coming to a decision is the most fun part of Fire Emblem, but eh, to each their own. EDIT: I might agree on skills procs though, I'm cool with making them work with cooldowns (pun intended) or just removing them entirely
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