Kruggov
Member-
Posts
371 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Kruggov
-
Fire Emblem Heroes General Discussion and Links
Kruggov replied to eclipse's topic in Fire Emblem Heroes
Just watched the FEH channel. I should've watched it before asking 🙂 -
Which is a detriment to her, since she never uses weapons 😐 Outside of FEH that is 😄
-
Fire Emblem Heroes General Discussion and Links
Kruggov replied to eclipse's topic in Fire Emblem Heroes
EDIT: Forgot we have an EDIT button. -
Fire Emblem Heroes General Discussion and Links
Kruggov replied to eclipse's topic in Fire Emblem Heroes
What the hell is that. WHY the hell is that? Why would someone 40+10 a 1-star Gunter!? And give him dance skills to boot? Is this a FEH pass thing, or was just added? EDIT: Sorry for doublepost -
Just for the battle. Yeah, it's weak, but I kinda intended it as an early game skill, though it's great at arena grinding or when dealing with brave weapons. It can also work on PP, though obviously only when doubling or when the enemy has Vantage.
-
Grit: After combat, recover HP equal to half of damage taken. Battle Rush: Critical Hits recover HP equal to 30% of damage dealt. Revenge: If character is doubled by the enemy, they will also double the enemy in return. Windfury: Each time the character dodges an enemy attack, increase their Hit/Crit by 10 for the remainder of combat.
-
New/Rarely Seen Concepts You'd Like to See
Kruggov replied to Morgan--Grandmaster's topic in General Fire Emblem
Fun fact, there are no Berserkers in FE4. And in case you meant FE5, I don't remember Swordmasters having Wrath. -
Fire Emblem Shadow Dragon Class Change Randomizer
Kruggov replied to enjoyedeggs's topic in Fan Projects
...this is not a patch or anything to modify the rom with. It's an EXE that generates a text file with randomized list of classes. Basically if you want a challenge run with characters using specific classes. Also, are you a necromancer?- 7 replies
-
- shadow dragon
- fire emblem 11
-
(and 7 more)
Tagged with:
-
General Weapon Refinery discussion/speculation/creation thread
Kruggov replied to Corrobin's topic in Fire Emblem Heroes
Arthur: A +2 special charge for him, but +1 to his opponent. Sure, it would probably suck, but... -
Well CF at least drops Chapter 13 (aka, the most hellish chapter on Maddening), and from what I saw, Jeritza is outright insane right out of the gate (huge bases, insane class with Counterattack mastery, Scythe of Sariel, and also only male character other than NG+ Byleth to get Darting Blow to become even more insane)
-
Warp is not the only reason she's liked, she also gets THREE effective spells (Dark Spikes vs cavalry, Seraphim vs monsters, Luna might as well be effective against high res units like mages or pegasi), and she also has multiple nukes to call upon (Hades and Abraxas). Plus Mastermind means she doesn't have to spend most of the game getting those ranks (only about half of it 🙂). She has her flaws (no 1-3 range without a staff, Warlock is useless to her, squishy as hell), but she IS one of the top mages in the game.
-
How do Class-Change values affect class base stats
Kruggov replied to Sir_Jamsession's topic in Fire Emblem: Three Houses
Speed+2 is not as great for mages, since you have to take them out of mage class for at least 30 battles, and thrown them into the thick of it (and most mages are made of paper), though you can still use bows to avoid 1-range. -
Three ways - grind him down to 50% with gambits, rely on dodgetanks, or enemy phase him with 1-3 range of your own.
-
What Classes would YOU like added as DLC?
Kruggov replied to DefyingFates's topic in Fire Emblem: Three Houses
I'd say Mage Knight (advanced, mounted, +2 Reason/Faith/Riding, can use magic, class skills: Canto, Fiendish Blow, master skill: Seal Magic), Trueblade (master, +3 Sword/Axe/Brawl, class skills: Swordfaire, Fistfaire, Avoid +10, master skill: idk), Baron (master, armored, +3 Axe/Reason/Authority, can use magic, class skills: Axefaire, Black Magic uses x2, Dark Magic uses x2, mastery skill: General), and Archsage (master, +3 Reason/Faith, can use magic, class skills: White Magic Range +1, Black Magic Range +1, Dark Magic Range +1). Opinions? -
Alright, thanks for clarifying that. Still wish you had less memes on your channel, but it's your channel.
-
What's up with Aptitude and other boost-growths skills?
Kruggov replied to Hanes's topic in General Fire Emblem
If we're talking Maddening, then it doesn't matter how high or low your speed is short term - if you're not Byleth, Petra or Felix, you will get doubled by 60% of enemies, and it's debatable on Byleth. -
Didn't think about complete non-recruitment run (by virtue of lacking a Switch 🙂 ), but I did think of a run where you recruit everyone you don't encounter as an enemy or NPC post-timeskip. Which basically means that some are on every route (Marianne, Lorenz though, you have to beat some sense into even if recruited), some miss only one route (Raphael, Hanneman and Manuela miss AM, Ashe, Alois and Shamir miss CF, and so on), and pretty much every Black Eagle aside from Caspar (who gets an exception and is recruited on AM due to additional scenes his paralogue unlocks) is stuck being a Black Eagle.
-
What's up with Aptitude and other boost-growths skills?
Kruggov replied to Hanes's topic in General Fire Emblem
Weren't we discussing early game usefulness? Not to mention he still has Rally Strength, if you have a spare slot you might want to keep him around just for that? -
What's up with Aptitude and other boost-growths skills?
Kruggov replied to Hanes's topic in General Fire Emblem
Did you forget that gauntlets are also brave weapons that really synergize with Raphael's huge strength? And if you don't want to eat a counter, what stops you from having a bow as a backup. Besides he did note deleting mages and snipers, and one of those will counter you anyway, while other will not counter at 1 range. -
I liked how the magic was handles, but I did not like the low amount of uses on some of the stronger spells (or when you're still a Commoner/Noble). Liked the tweaks to support white magic, it's much more reusable now. Also while i liked that they at least tried to make offensive white magic possible, I did not like just how inferior it ended up compared to black or dark (why is it that in all games where light and healing magic were combined, light ended up being barely usable?). And I also did not like the restriction on what classes could use magic, which made trying to hybridize characters much more difficult than it shoud've been.