And finished the current avaialble maps of Yggdrasil. 12 Maps.
That was really fun, especially with it's extreme Player Phase focus. And i can't wait to see more. If i could speak japanese i would've even left a review on the download page. Sadly. i don't...
Party members i used:
95 Turns - A Rank yay!
The gimmicks were mostly pretty cool and the player is given the tools to work around them. Like enemy archers had sometimes an interception skill, where they auto attack any flier that enters their range. Bosses came with cool gimmicks as well (example: A boss with -1 max HP every turn for every player unit. Or a boss with -1 durability on player weapons every turn, Or a Boss that moved on your turn when you attacked him, etc.) to make the player act fast without being swarmed by reinforcements. There were also other incentives to act fast, mainly capturing enemy reinforcement spawns, as those give you gold and 100EXP to the unit that did the capturing if you were fast enough.
Although later on some of the gimmicks were a little bit annoying, like Enemy units that could only be damaged if you have Weapon Triangle advantage over them, but it wasn't that bad. In the grand scheme of things, the gimmicks worked really really well.
And while all maps were defeat Boss, you couldn't really cheese them because they usually had +Def/Res equal to enemy units on the map, so you had to do other stuff first. It did kinda turn almost every map into a rout without it technically being a route, but i honestly didn't mind. It worked well.
Tl;dr:
Cool Gimmicks
Extreme Player Phase Focus
Morale system
Solid Maps
Variety of Tile effects
Almost every player unit is useful
Cool, unique Boss fights
Side objectives almost every map
Amazing Ost and pretty cool art.
I want more
Even if you don't speak japanese, i honestly recommend you check it out (Link). Basic FE knowledge + Google tl for skills should be enough.