Jump to content

JimmyBeans

Member
  • Posts

    304
  • Joined

  • Last visited

Everything posted by JimmyBeans

  1. Discourse about Leif is actually pretty high in some FE communities, it just depends on where you go. I'm not going to be specific because I don't want to spoil anything for you, but he gets quite a bit of content for a side character in FE4, and then of course he ended up getting an entire game about him. He feels more relatable because you get to see many of the events in both those games that put him in the position he is in, a lot of lords who are only in one game don't have that luxury. Furthermore, he makes mistakes in Thracia and gets in over his head, and pays the price for it. He's a classic style lord with some real baggage and understandable hatred towards those who wronged him and his family. In short, he just feels like a real person which is different to me then a "well written fictional character", I don't think he is incredibly ground breaking, I don't think he was designed to be, but he is one of my favorites solely on how easy it is to relate to his feelings. Easily the most grounded Lord in this series imo, the closest person I can think of to him is FE11 Marth.
  2. @JimmyBeans Some sick individual (whom I love dearest) requested FE12 Bantu a while ago. Maybe this is where I finally break.
  3. They're gonna pop you right off, for real though those mages are mean.
  4. Shoutout to the SM skill cap going to 30, it hurts my eyes so much to see it cap at 29
  5. He's finally here, someone hold me. I'm shaking rn.
  6. A timeline where Cord managed to get above E axes at base is truly a blessed one
  7. My second pick will be Sheema since I don't know who else.
  8. Fighter Bord demands a spot, though you can re class him to hero once he promotes.
  9. Looks like Barst and Darros had a good time this playthrough, did Darros stay in an axe class? Also rip Bord, at least he made it to ch7.
  10. I personally love being called a fake weeb, it makes me feel whole.
  11. Shadow Dragon H5 was the hardest game in the series when it arrived, not so much anymore with the existence of fe12, Awakenings Lunatic mode, and CQ. The quality of the enemies are very, very high, but there is a lot less than them on the map, take ch3 for example when you have more units than their are enemies on the map. With this in mind, this game isn't really comparable to even fe6 and it makes for a pretty unique entry in the difficulty department.
  12. There are wyvern riders on the final map of FE11 and ya it doesnt do eff dmg on them, only Manaketes and Medeus.
  13. I'm on these forums very often but I don't comment much, I usually just read the discussions in various topics unless I really feel like commenting. I think a lot of individuals do the same.
  14. That's a good point, if I had kept douglas alive, I would have gotten it on my first play through which was blind. Bord Good
  15. While mentioned before, I think a lot of comments are thinking of hard mode when talking about these games, there is a reason as to why they are locked behind completing normal mode first. I don't think either of these games are bad to start with and that they have their merits for a blind play through as long as we are thinking of normal mode. Additionally, while FE7 is easier, you can miss a ton of stuff in that game as well as FE6 which is why we so often want to replay them. Learning and overcoming challenges that we didn't see coming is a huge part of FE, and it's one of the reasons I find it so entertaining.
  16. While there are Kris supporters out there, the general reception is pretty bad regarding our first playable avatar and as someone who is super into Archanea's story I can't say I'm a fan of what Kris represents either. Instead of bashing him though, I want to focus on something I recently found interesting about his character, something that they could of expanded on to make him more interesting. In one of his supports it is revealed that Kris has a real flaw (No his bad cooking is not a real flaw), it is in the second convo between Marth and male Kris (Female Kris doesn't get this). Unfortunately this doesn't amount to anything and Kris is as we know him/her today, which is an incredibly boring character. Having Kris balance what he thinks is right, along side his deep personal desire for power could be interesting to dive into, though I'm not suggesting split personalities or insanity symptoms. I more suggest him having a contrast to the cast with his lust for battle and strength, given that there are many early joining members who are saddened by conflict and bloodshed like Ryan and the Marth of FE12 (bring back fe11 Marth pls). We could have some arguments, or maybe Kris puts others in danger because of his desire for battle, and some events that lead to Kris growing out of that desire and changing for the better would do leaps and bounds for his character and the perception of him/her. I would love to hear any thoughts and ideas about how you would go about expanding on this one support.
  17. After recently beating FE6, I can't find myself arguing against this. Perceval is really good, but he has some hit rate issues in the later chapters, making you pray for crits to one-round (Which is kind of FE6 in a nutshell). Meanwhile Niime has more staff range than all my healers that I have trained up to this point because their base magic is so low. Unless you get really lucky Niime just shows up with the highest magic, I have a newfound respect for her.
  18. I admit I have done that, and ya it's very cursed....
  19. Gunter won't grow much, but has workable stats for his join time. The best pat about him though is his level which lets him switch around his classes to get the best skills right away where other units have to wait for late game to get those skills. He is super fun to use and even when his stats start falling behind he can still contribute via access to effective weaponry because of his good ranks. He is one of my favorite units in all of CQ
  20. I agree, axes have their uses and they give you a couple of important axes early on that are very useful, especially because armor slayers are more rare and should be used on the bosses while hammers are better for the generics. Halberd is good as well. It definitely is about the users more, it's why Marcus has a great performance with axes in the early game where wade and lot struggle more.
  21. I'm pretty sure nothing beats what you got on Muarim here and no other games come even close to that. There is no convoy in RD during map right?
  22. A big part is his axe rank, being the only base hammer user until minerva shows up in ch10, but having base C has more advantages that make bord a pretty nice filler unit, as well as Bords own abilities. On H5 with his speed and the weight of the hammer Bord cant double the enemy armor knights but instead leaves them at low hp, which is better because his growths are not very good (even by FE11 standards with is 10% speed), and you don't want to invest in him because of that. this opens up options for other units to snag easy kills on the armor knights always come in 2's throughout the game and you have plenty of options to kill the other one with the existence of Merric and Wendell. Because of the way axe rank works in this game, Bord is also more accurate than cord and barst, and can chip down the non armored units with hand axe, and since half of the map charges you at the very beginning of every chapter he has no problem keeping up with the cavs and get a an attack in every turn until the most of the map is clear. The trick is to not give Bord kills but invest in his quality, being his axe rank. If he at least chucking a handaxe every turn he will hit B rank pretty rapidly even when playing at a decent pace and get access to the silver axe that the chapter 7 boss drops which gives him accurate chunks of damage he can hit lance cavs with, as well as trade very well with the ch9 pirates. ch10 there are some armor knights to fight before you get Minerva and even when you get her he can still contribute with the hammer hits and decent chunking with silver axe like in ch14 for example (gra) where there are armor knights split up throughout the entire map, letting you split up and kill the boss efficiently before you get drowned in Pegasus Knight reinforcements. Bord will probably never be my first promo but I have gotten him to level 10 playing decently fast without getting him a single kill, and then reclassing him to hero for the speed boosts ensures that while he will never double, he wont get doubled.
  23. Sadly no, but dark mage gives you 20% base so sounds like you get some good luck!
×
×
  • Create New...