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Myke

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Posts posted by Myke

  1. I've answered this so many times that I don't even understand the question anymore.

    People who choose their party based on growths completely ignore most of the cast, despite the fact that those units have roles that are specifically designed to fill certain niches. Some units are designed to shine in earlygame. Some units are designed to shine in midgame. Some units are designed to shine at endgame. If all you care about is endgame units, you're removing most of the game from play. We cannot tolerate this, and we will not encourage it. We've said as much a dozen times over. By obfuscating the growths, we force the player to use units based on their immediate merits and choose for themselves whether they want to invest in long-term rewards. This allows for some measure of intuition and fluid strategy, and holds players accountable to their decisions. We will not apologise for this.

  2. On 4/20/2019 at 7:53 AM, PrinceMarth said:

    (since Im literally replying to a topic thats been like 8 years ago) apparently almost Everytime I find out about ROMs like this, I try to download it, and the .exe file to start it up is literally the only obstacle for my Firsthand experience with the new rom, and it keeps saying when i tap on the file to play it, it says "sorry, no application is available" and I literally want to throw my phone across the room, and no I don't own a laptop :/ I quote on quote, "own", a Chromebook, but its actually only useable for school purposes -_- so I basically lose every opportunity to play the best ROMs and rom hacks that's listed in different threads.

    C- I don't know where to start with this
    1) FE7x isn't a romhack, it's a standalone windows executable
    2) to run FE7x on windows you need the .NET and XNA frameworks
    3) chromebook is a linux device and doesn't run windows
    4) to run it on a phone you would need the android version
    5) the android version isn't out yet

  3. Quote

    Like, had I known that Harken would be so Incredibly slow, I probably wouldn't feed him as much experience as I did, and maybe promoted Isadora and Cybil quicker.

    B- this is exactly why yeti doesn't want you knowing the growths. you devalue all the work harken puts in in the intermediate time because all you care about is the endgame

  4. B- Project is still ongoing! FEE3 is around the corner and there is much ground to cover. Please come forward if you're willing to help

    B- Recent updates include a mage knight/sage split for the generic mage, and we're talking about adding villagers to the pool

    Mage KnightM-3.png

    MageM-3.png

    SorcererF-1.png

  5. B- Bennet and Kirin are timed side-objectives, much like saving the villages in ch7 from the bandits. They're there to get you out of your comfort zone and incentivise you to move quickly, rather than turtle or grind. We feel that kind of slow playstyle makes the game too easy, and thus, a worse experience

    B- If Bennet and Kirin could adequately defend themselves for the entire chapter, there would be no incentive to hurry to reach them, and there would be no point in having them there

  6. On 1/16/2018 at 10:53 AM, Orblet said:

    So I've been playing the hack a lot over the past two days and I've been having a blast with it's engaging characters and story and interesting map design, seeing all the UI improvements you've made I was hoping you guys could take, or at least listen to a request. Could you please add a prompt to the End button that asks you if you are sure you want to end your turn when you still have unused units? I'm saying this after I miss clicked when I meant to check the Units screen and ended up making a bad situation into a restarted map. I've just seen players accidentally do this before and this is my first time doing it so I feel like a good amount of people would benefit from this.

    B- There's currently a tracker that alerts you to your ready units, seen in the bottom left here:

    hWPhQEL.png

    B- But maybe we could put something in the options, I'll see what yeti thinks

  7. Quote

        my main criticism at this stage would how the game relies far too much on bait and switch strategies

    B- Well firstly, "bait and switch" play gives low-move tanks something to do. You say that Magnus is underwhelming and difficult to use, but chapter 9, 11, and 12 are his favourite chapters. There needs to be a number of them or the balance shifts back to mount emblem. It's also the most accessible form of play, and reduces the skill barrier/makes it easier for growth-screwed teams to make it into endgame.

    Quote

        So if CH4 was changed a lot and CH4x stayed relatively the same, it would feel a lot better.
        7x is the worst map in the game IMO

    B- Your notes on ch4 and ch7x are welcome, we'll look into that.

    Quote

        CH9 = Bait and switch

    B- Sounds like you should be playing ch9 on hard.

    Quote

        CH11 = Bait and switch

    C- Did we play the same ch11? The one with the stationary lieutenants with ranged weapons? With the enemies you can flank as they are engaging the citizen units? With the fortified warrior/fighter group who force you to take the offensive, and then react to their counter-attack? With the reinforcements that spring just as you pass their spawn point?
    B- Literally the only groups I can think of that would satisfy your condition are the first wave of enemies (to give you the initiative and allow you to gain a foothold on your own terms), the mercs, and the monks.
    B- A lot of the maps you are decrying have elements like this, with groups moving dependent on you crossing a threshold, reinforcements timed to hit just as you would be "baiting" another group, or some side objective like rescuing Bennet to vary up the play. We're starting to do this sort of thing a lot more, but if you think 4 and 11 need more of it, we'll look into it.

    B- Also, 11 doesn't follow 9, it follows 10. So even if it WAS primarily "bait and switch" as you assert, it comes after a break where you're doing other interesting maps as Tristan.

    Quote

        The saving grace here is CH10 (a great map) being in the middle of it all.

    B- Right, exactly.

    Quote

     

        CH12 Part 1 = Bait and Switch.

        CH12 Part 2 = Bait and Switch.

     

    B- Ch12 is designed to be a gauntlet of all the things you've encountered so far. Fog, chests and doors, siege weaponry, powerful mini-bosses, side objectives, etc etc etc. If the basic structure wasn't "bait and switch" then there would be too much going on to handle.


    B- Nothing much to say about the mage debate, Yeti has taken a liking to the idea of 1-range tomes, though. One thing is that our philosophy has largely been about standardising the roster so that each build and weapon combo is on equal footing with any other, whether it be light lance vs light axe or heavy anima vs heavy elder, or even heavy elder vs armour axe. Breaking up the light and heavy mages into six different variants seems like it would run counter to that.

     

    Quote

        This can be done through enemies moving on X turn, moving when you're close but not necessarily in range, or outright having enemies who are travelling to create a formation or obstructing an objective.

    B- This sort of thing already exists in the game, see above on my notes on ch11. Likely you were just playing so well that you didn't notice, or you disrupted their formations by breaking them early. You haven't made it clear what difficulty you're on, but if you're on hard, we can consider making it harder. There is talk of a lunatic mode, but we'll see.

    Quote

        I wouldn't know because I may be playing too efficiently/fast for it to happen

    B- Yeah, exactly.

     

    B- Anyway, thanks for the input. It's clear you care a lot about the game, and we appreciate that :)

  8. Are grey/purple(?) units supposed to pass through blue units? In chapter 7, I had a bandit move onto Uther's tile, which was a village that he was dutifully guarding, and I found that very rude. It also made moving Uther a tad irritating because of occupying the same tile as a bandit and all.

    B- that IS rude, and definitely against our code of conduct. I'll make sure yeti knows about it

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