Eltosian Kadath
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Posts posted by Eltosian Kadath
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9 hours ago, Shrimpica said:
Jo!
What did i miss the last few weeks?
I did finally get to the checkpoint in the linked ironman, although I must admit I did play what is a short section very slowly. I didn't poke @Venger_06 about it yet, but last I heard he was playing through Persona 3 Reloded, so he might be as slow about updating as I have been.
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13 hours ago, Saint Rubenio said:
...You have really created a horrible monstrosity with this one.
16 hours ago, Capt. Fargus said:Had to look up that “Earthbound” since you mentioned a big strategery guide. Thought maybe I missed a cool adventure. Looks like I didnt miss much...
Earthbound is a classic, and an excellent little JRPG that is well worth playing, so don't be knocking it before you tried it.
15 hours ago, Lightchao42 said:Alright that is rather funny.
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There are a lot I would like to see return, and a lot of them are Thracia staples.
The return of Thracia Capture would be excellent, especially with some heavy monetary restrictions the same way Thracia used it.
Speaking of which, Thracia style Rescue would be fun to see return with it, as the two mechanics feel very interrelated in the Thracia.
Thracia Fatigue would be great to return as a way to get people to push people to change up their lineup a bit as they go, and think more about the units they are overusing.
Thracia style Leadership stars are things I rather like to return as well. Give us an incentive for going after minor enemy leaders, and as a way to encourage players to use what would otherwise be kind of underwhelming mid to late game prepromotes.
Finally lets see some Thracia style forced indoor dismounting so that you are incentivized to train up and use your infantry units, especially if they have a nice balance of indoor and outdoor maps, and I even think the late game focus on indoors helps as well.
Now for a few that aren't Thracia staples.
First with the Triangle Attack, especially if they have both a flier and non-flier triangle (like in Binding Blade and New Mystery). I love both the axey-boy Triangle attack, and the Ostian Armor Triangle Attack a lot, and seeing other odd triangle attack combinations like that would be nice to see again.
I also love the Fates dynamic between Guard Stance and Attack Stance, so seeing those return at some point would be a lot of fun, although it is so thoroughly tied to Fates that I don't know if it ever will.
Honestly, Ledges would be cool to see return as well, as the height advantage is something that feels oddly absent from a lot of Fire Emblem games...
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On 5/5/2024 at 6:21 AM, Capt. Fargus said:
Would’ve mentioned Breath of Fire but I dunno if he likes turn based stuff
I have only played the GBA version, and I don't think I ever got around to finish it.
On 5/5/2024 at 10:17 AM, Interdimensional Observer said:The Golden Week sale has Konami dropping 2nd Runner to $6 on Steam, I won't bite now, but I sure will later after finishing TFoM. Although I don't get why the first game isn't on Steam as well. But, when the companies don't provide, into the seven seas I slide.
Glad you are thinking of starting with the first. I have a soft spot for the first game, but I can't really argue against the second one being an objectively better game. That isn't to say the first is bad, but the second does such a good job of refining all of the good points of the first.
On 5/5/2024 at 10:17 AM, Interdimensional Observer said:Sorry I couldn't get the spelling of a three-letter acronym right, I was running a sleep deficit.😅
To be fair, I had to look it up to get the right acronym, as I could only tell that the one you put was wrong...
On 5/5/2024 at 10:17 AM, Interdimensional Observer said:Part of the issue with XC3 -I know this is silly and petty- is I want to play it -at least for the first session or two- on the big screen, because the beauty of Xenoblade demands that. However, I don't like doing that with other people around -not that I haven't regretfully wasted ten thousand opportunities where they weren't.😝 And, at this point, playing with the Switch docked feels totally unnatural to me. Staring at a video game screen that's three yards/meters away, comes off as strange as having the screen be at opposite of end of a golf course. I just need to tell myself it'd be no disrespect to the visual splendor of 'blade, and start XC3 undocked, apologizing to the game by occasionally docking it later once I'm eased into and take in the pretty views then.
I know, I am weird.🤣
On 5/5/2024 at 10:53 AM, Armagon said:Oh I fully understand this. Handheld Switch is a rarity. Like I did it with UO for a bit because Vanillaware visuals still pop but I much prefer to play on the TV. Especially when the big AAA games on the Switch usually gets a little crusty on handheld.
Whereas I can't remember the last time I have used my Switch docked, much preferring it as a handhold. What can I say, I like handheld consoles.
On 5/5/2024 at 2:42 PM, Interdimensional Observer said:Thank Europe for choosing to be different.🇪🇺
Nintendo of America would end up releasing Xenoblade stateside, but only after effort from fans via Operation Rainfall.
On 5/5/2024 at 2:42 PM, Interdimensional Observer said:-
I get not going international in the 16-bit era...
- JRPGs were young and their popularity not truly understood. Takes time to establish reputation, have it be realized, and then taken advantage of.
- While the large-scale video game translations RPGs requires were hamstrung by translator inexperience & paucity, storage limitations, and a lingering Western perception of video games as mere toys.
- In addition, the immeasurable expansion of the Internet during those decades made it more difficult to hide a game from foreign eyes. Most Westerners couldn't complain about the JRPGs they weren't getting on the SNES, because they didn't know they even existed.
Also Japanese companies got it into their head that JRPGs were too complex for the ignorant American audiences, inspiring some really aweful business decisions like the creation of the condescending Final Fantasy Mystic Quest (not to mention dumbing down of some early SNES games like FFII/IV), or only selling Earthbound with a massive strategy guide included.
On 5/6/2024 at 8:00 PM, Interdimensional Observer said:I'm good, I don't need to know.
I respect this mentality, of keeping yourself blind for the choice.
9 hours ago, Venger_06 said:Who wins?
Both, as both IPs are too big for the people involved to allow one or the other to win, so it ends with both getting a few good punches in before Superman makes friends so they can take down some other bad guy together.
6 hours ago, Interdimensional Observer said:Finished Zone of the Enders: The Fist of Mars.
Congratulation, and done so quickly as well (also thanks for sharing your thoughts on it)
6 hours ago, Interdimensional Observer said:I think I liked the game more for the forest, not the trees. Which is to say, the individual characters and events might not have wowed me, but the overall package was good.
I think that is a good way of putting it with this game, none of its individual pieces are all that great, but they combine into a good experience.
6 hours ago, Interdimensional Observer said:...I still believe Cage had more chemistry with Ares than Myoma.😛
They really do.
26 minutes ago, Armagon said:How to erode public trust in your company speedrun any %
The games industry has strong competition in that department. They are going for a nice personal best, but I don't think they are real record competitors.
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I get not going international in the 16-bit era...
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2 minutes ago, Capt. Fargus said:
How about SoulBlazer or Illusion of Gaia?
might as well suggest the best of the loose trilogy at that point, Terranigma.
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7 hours ago, Interdimensional Observer said:
I did.😄
...Although I didn't play very much, stopped midway in the second battle, lack of sleep meant my eyes were struggling to stay open.🥱
I won't post screenshots right now, I don't have the energy for that. But I will make some comments.:
Its a fun little game, I even still have the cart for it.
7 hours ago, Interdimensional Observer said:- ...The Fist of Mars has character, robot, and lore compendiums. Neither J nor OG2 did, how didn't they pick up on that if the GBA was capable of containing the extra text?
Oh wow, I take it you haven't played the other Zone of the Enders games. I guess they are straight up action titles, and thus a very different genre from this board's bread and butter. They are top notch robot action really, I highly recommend them as the games that I feel most makes you feel like you are playing a mecha anime.
7 hours ago, Interdimensional Observer said:- IPS? Not sure what this first-person perspective thing exactly does (presumably extra damage when attacking or a higher likelihood of dodging when attacked?). But, I see that it can be skipped, good for faster play than having it on all the time.
Do you mean the IAS (Interactive Attack System)? I tried with that turned off for a run (which I didn't finish) but the hitrates are reminiscent of Binding Blade without it, whereas if you use the IAS, once you get used to it you can far more reliably hit (and get higher damage crits if you get good at it), and dodge attacks. Not sure which ends up faster in the end. Perhaps I will get back to that run eventually, but it has been a little while since I played it.
7 hours ago, Acacia Sgt said:Admittedly, I don't know how often the other Z.O.E games focus on Mars. Fist of Mars is, admittedly, the only one I've played, haha.
The Fist of Mars is clearly a side story, but Mars is still a prominent feature of the other games. The first game involves an attack from BAHRAM of Mars attacking the Antilia space station orbiting Jupiter, where they are trying to capture the sister Orbital frames of Anubis and Jehuty. The 2nd Runner spends a majority of the game on Mars with an opening section on Callisto (one of Jupiter's moons), and an ending section on Phobos (Mars's moon) where we have the final climactic fight between Jehuty and Anubis that the pair of game builds up to.
7 hours ago, Acacia Sgt said:Aaaaaand it's done! Secret of Mana completed! Man, what a journey.
... so now what? Haha.
Congrats, hopefully you had plenty of fun with that absolute classic.
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Alright time to finish this two parter.
SpoilerWe cold open on an ancient memory from the last battle between TeeHee and their father, who is baffled that his awful treatment of his children might have consequences.
Although this battle starts with rather different results
It ends in a double kill, with TeeHee shot in the back thinking they had won.
With one last comment of hypocrisy to highlight Sombron's vengeance
There is something strangely charming about TeeHee falling back on this old trope in their final moments here. Although this game does a better job than Fates of saying that our fates are not defined by our blood
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As our little TeeHee is given a second chance here, to play that role of a good dragon, and not die in the end, just right now instead 😛
That is one dream that gets fulfilled, as Lumera must have redressed TeeHee in their sleep for that very reason.
What a beautiful depiction of the threshold between life and death. Although I am a bit surprised there isn't a more prominent river involved, as that kind of imagery is common to both the Japanese and Greco-Roman traditions (with the rivers Kamo and Styx respectively). Although perhaps the stars are hinting at a second layer of metaphor, with the Milky Way (or Heavenly River, as its name would more directly be translated from Japanese) is the river that separates life and death in this fantasy setting.
This feels so backwards, as the realization isn't that it happened, but that you dreamed it.
It does feel odd that Veyle would be here, as her body is just fine outside this liminal space. Are the two Veyles meant to be separate souls? What a strangely muddled depiction.
I do like how this kind of emphasizes from the beginning that what brings Veyle to this precipice is that she is giving up on life, as things "didn't go how [she] wanted"
Really TeeHee should have pushed Veyle out of the beam's way instead of trying to block it. Then again that might be my fault, I never gave them the push or smite skill 😛
Although I do respect TeeHee for sticking to their guns, that saving Veyle was the right choice.
Although the poor girl just wanted the her father to love her, like a normal father should. Honestly, this is giving some real uncomfortable metaphor for parents that will never accept their LGBT+ kid no matter how hard they try vibes.
Oof, this blaming your abuse on yourself instead of the abuser is a vicious trap to fall into, that often keeps people in abusive relationships.
Such a sickeningly sweet way to describe her little attempted suicide here.
While death comes for us all, the depth of the sadness here is palpable, just waiting for the whole world to die for you.
Unlike the chronically lonely Veyle, TeeHee has lived a far healthier life in recent years, with a lot more emotional ties binding them to the mortal coil, with the friends we made along the way.
And it is really charming how TeeHee wants Veyle to have that kind of experience, and uses that wish to talk her off the edge here
Alas, her weakness come in to play. Although with how much weaker the red Emblems are than the blue Emblems, I don't think this is as big of a change as she thinks... actually that makes me wonder what this game would play like without equipping any Emblem Rings.
But her strength gives her a creative out, to cover her weakness.
It is a long shot, and revives our dead little MC, but with their fell powers combined....
I do find the change back comment a little odd. Like change TeeHee back into what, a corpse?
Although this is a bit more cogent, more about the dignity of the way they die, and whether or not the undeath of corruption is a desecration of their corpse that they would willingly accept. Perhaps these questions hold a bit more weight for the more religious, although with our little TeeHee here considered a Divine Being, it makes the question of religion and afterlife especially odd.
Seems TeeHee is of a similar mind of how unimportant the manner of their death is.
TeeHee, if Veyle really knew that, they wouldn't been ready to die like this to begin with. I guess the question is just to get her to think about it, when she obviously hasn't found an answer.
Again we are getting those strong themes that choices surpass fate, that bonds matter more than blood, and all while framing it as TeeHee talking Veyle into trying to live.
Phrasing the sentiment in the future tense like this really does give it a lot more weight, as she wont have a future if she gives up on life now.
They really do make a really cute pair of siblings.
Back in the real world, evil Veyle is playing with her food with a little sadism at play.
Before our Veyle decides she will not go quietly into that good night
Yeah, that must be odd to watch, two souls arguing over one body...I was going to note that they lack the camera tricks to better follow the conversation in their reality, but the changes of voice and eyes are probably good enough.
Ah the old believe in me that believes in you to help people that have low self esteem, but high esteem in another overcome that internal issue for some vital moment.
...And how are you not also a "defect"? Can evil Veyle awaken an Emblem?
Anyway Veyle finally breaks the chains of her toxic family symbolically by breaking that hideous helmet physically.
The sad desperation of Evil Veyle, begging for her abusive monster of a father to help is deserving of pathos
But our Veyle has to tell her the cold hard truth about Sombron. Perhaps if Sombron did care about her, evil Veyle could have a second wind like ours did, same way TeeHee inspired one in our Veyle
Alright, the magical costume change from evil black to good white outfit is very silly.
I'm myself again. I do like that little turn of phrase there.
Who are these Guardians of the underworld? This invocation here hints at them being more tangibly divine figures than the dragons...then again, being able to intervene in such matters is also very divine even if they aren't the masters of such affair (or called fell instead of divine).
You heard it here, rise up all you corrupted TeeHee 😛
...That is a kind of trans sentiment to state.
It is a wonder we can awaken them for battle at all like this. Didn't this trigger a 1000 year deep sleep for the Emblems last time around.
That TeeHee's powers failed at first, when they are still trying to awaken the same way Lumera taught them, and have to fall back on the far inferior simple invocation of a Fell Dragon
Although knowing how distinctly non-consensual the way the invocation that creates these red Emblems is described, makes you wonder about how the Emblems actually feel about being forced here, after the close relationship they had before, during what is supposed to be their time of rest. Sadly Engage doesn't engage with a hard question like this.
And so we have our heroes joining hands with the Fell siblings, with all the divine dragon power (other than the coloring) spilled out of our little TeeHee.
It is funny how they finally lampshade the fact that there is an army of Corrupted have just been meandering around eating popcorn during the mellow drama, before they remember we need to have a map here.
Alright, enough chit-chat, it is time to really fight.
Fun little fact about this map number one, you can't increase supports between these two chapters
Fun little fact number two, with us not being able to change deployment between chapters, if you had a character die on the last chapter I would simply be down a deployment slot on this second map (which I learned the hard way on my last ironman)
More relevantly, I did change up my deployment locations though a bit here.
As the main objective to this map is to waken the emblems and rout the map.
And I open the map by having Louis go for some chip while choking the point.
With Timerra trade switching our wall over to a better enemy phase weapon.
Although most of the first turn is just setting up for enemy phase where'
Louis tanks his foe fine, but misses his chip.
While Rosado and Merrin pick up some free chip by dodging their foes
I open turn 2 with Panette comfortably one rounding one of the foes on the unchipped front
For a nice little levelup to boot.
While Framme shows her first are deadly even without Eirika, to clear out that front.
In the middle I let Fogado commit me to wiping the front by hitting deep behind enemy lines to Longbow the backline mage to death.
And the goober really wanted to show off with that critical flourish with the kill.
Veyle gets her first kill of the game (for us at least), and while she is risking a heavy return hit, she dodges it just fine.
Louis managed to redeem his enemy phase miss, by putting in enough chip on this dodgey swordie
Which is enough to let Timerra clean up the kill from range.
...Using Lindon here is overkill.
While I try to cripple one with Corrupted TeeHee, but there are enough Dual Assist+ procs for the kill instead.
I let Panette have the dance, but alas she is just one damage shy of another kill. At least it is some free damage
Before another active enemy phase.
Rosado getting the dodge here made this a bit better than it looks.
But that lucky dodge from Rosado is payed back in kind by this swordie dodging Louis.
But at least Panette can pick up the enemy phase ki-
...I may have bitten off a bit more than I can chew with that Rosado enemy phase draw.
But I can pick up a little safe chip while pulling out.
And Anna can get the kill on one of the armors with magic, but
She does need our dance to escape enemy phase.
And with the mage finally starting to move on Louis's front, we are pulling in, concentrating our forces together while getting in a tiny bit of enemy phase chip
Louis get his hit this time, but the enemy messes up the formation they needed to hit Merrin.
So I teach the body-blocking armor why he should bring some 2 range with it.
Timerra picks up the one Rosado chipped last turn, with a Sandstorm proc for the overkill
Speaking of which, Rosado wipes out the mage that was scaring Louis away.
While I let Lindon clean up the dodgey little swordie
And the old mad shows his disdain for their dodgey nature with this brutal crit.
Back with the dangerous front, Framme goes for the breaking chip on a scary little wolf here
With Anna finishing it off.
For a down right terrible levelup.
I let TeeHee one round one of those usually dodgey swordies, but they are accurate enough to make it fairly reliable (barring the need for the chain attack for that last hit point)
Which lets Merrin take out the chain guarding healer from range, which then lets
Fogado go for the chip damage I need on the other dangerous wolf so that
Alfred can finish it off with effective damage. Thanks to everything hitting I even have the luxury of using my dance
On having TeeHee awaken this cluster of rings
I also let Louis return to his choke point, and while one of the green unit Emblems is in dragon range, they don't actually get attacked.
And Louis does just fine there, although
We now have a pair of wolf reinforcements sniffing at our butts.
So I open with Framme going for some breaking chip on one
And some safe Longbow chip on the other, which also sets up some longbow chain attack on the pair.
Which is enough for Rosado to go for the kill, but that is some uncomfortable return damage if anything misses...
But instead Rosado gets this nice little defensive levelup from the kill.
Similarly enough Panette grabs the kill on the other, and I am luck enough not to miss any of the kills on these shifty wolves.
We also have some thief reinforcements from the flanks to deal with, but the wolves felt much more pressing, espeically when these ones lacked 1-2 range.
I then let Alfred get the talk on Byleth here, as it doesn't end his ac-
...You knoe I didn't even think about grabbing two of these goobers at once, and while that means I don't get to use both of their power on this map, just like how Sombron's Corruption summoning power pales in comparison to Veyle's, TeeHee's Fell Emblem summoning powers pales in comparison to Sombron's, as these red ones are rather underwhelming.
In retrospect, I should have talked to Lyn first, as now her ring goes to storage, but
Before I got side tracked, I was going to mention that I can still go for this kill after talking
With TeeHee grabbing the last of the rings in this corner, before
Using my dance (and cantering out of dragon range)
So that Fogado can wipe out the flier coming in to threaten my ring grabbers.
Louis meanwhile grabs the player phase hit, so he can try for the enemy phase kill
Cantering as far back as he can while maintaining the choke point.
And Louis gets a very Louis levelup from said kill
While the perceptive amongst you might have noticed Timerra baiting this offscreen enemy flier.
Which I let Panett kill come player phase.
It is time to start powering through this dragon that is restricting our movements too muc-
What a prince. He not only dodged the flames, but crits to one round the Sombron be damned thing.
So I have TeeHee burn our dance to awaken the next group of Emblems
While staying out of any enemy phase action this turn.
I am having Louis move to rejoin our forces, and I decide to heal up the chip he picked up from all that point choking
While further ahead I let Veyle grab Celica, before
Dancing into the siege tome kill.
And she really wants to make a good impression on her sibling.
I also have Lindon reclaim the Micaiah ring
Before another very quiet enemy phase.
But that quiet was just a lull before a storm of reinforcements.
Which I open with Merrin wiping out one
While I pull back Veyle so Lindon can prepare to enemy phase the other mage, and I try to act agressive with Fogado drawing in some enemies ahead as well, but nobody bites.
While Lindon grabs a crushing critical kill on his end.
Next turn I open with Louis cheekily breaking this thief from an older reinforcement group by smashing it into a wall
Making Timerra's kill here even safer.
Even after setting up a chain attack with Timerra using canter and trade-equiping is still not quite enough for Alfred to grab the kill with effective damage here, but
Rosado is still in range to finish it off.
With my foes being passive with Fogado's advance, I decide to get a hit in on them instead
And using the Killer Bow to try for the critical kill actually payed off.
And earns him this fantastically murderous levelup.
And I can dance him out of enemy range after the kill (or even if he failed the kill)
Alas our army is split between a rearguard with Louis luring in the last reinforcement, while the vanguard is staying out of enemy range after the crit kill.
Louis misses his enemy phase chip
So I try for it on player phase as well
Which is enough for Alfred to go for the effective damage kill
For a fairly solid levelup.
Although the real action is ahead of us, and I start with Fogado going for some dragon chip, although things don't go as well as last time, taking the hit and missing the crit.
Framme decides to punch a horse to death before
Panette finishes off the dragon.
For a very basic strength levelup.
Anna then goes for some heavy chip on the the last horse archer with a longbow
Before having Lindon heal back up Fogado, get my dance and
Finish the bugger off.
So he can get this...kind of meh levelup.
And TeeHee can awaken the next group of Emblems before the end of the turn
Although we are spread out enough to need the dutch angle to catch all my troops in a single shot, and while we are out of enemy range for now
A rather dangerous group of reinforcements have descended upon our army.
And some of them are right next to us, so I have TeeHee chip one of the archers, before
Fogado grabs the kill without having to risk that crit rate.
I then let Panett grab Sigurd here, and decide I have the time to give the Eirika ring to somebody else instead of sending it to convoy.
Although Seadall gets a random levelup letting
Framme put her trusty Eirika ring back in her punchy fingers.
And Anna grabbing the last ring of the group.
In retrospect, I regret not controlling the Wyverns' movements a bit better by luring into controled enemy phase, but on the other front
Louis tanks a hit and misses the counter.
Sadly Anna is only close enough to get the Lonbow chip here
But Rosado can clean that up easily, but in a similar situation
Fogado is only close enough to get the Longbow chip on the last Wyvern as well, although a Dual Assist + proc gave our prince the kill here anyway.
On the Pegasi flyer front, I try to get Louis to get that chip he missed on player phase, but alas he misses again, so I try to pull back with the rest of the rearguard that was near him
But Timerra can't escape without the help of TeeHee repositioning Seadall into dancing
So again it is just Louis in range
And Louis finally manages to hit the sword pegasi...but misses the lance one.
But now they are both close and chipped enough to give Alfred this kill
While Merrin chips the other
So Panette can go for the kill from a safe range to avoid the high crit range, but she misses, so
I have to go for the kill with Veyle instead
And she vents all of our frustration with these flitting birbs with a critical overkill.
Meanwhile Fogado takes advantage of the tactical mistake the last mobile reinforcement made while advancing on us
With a timely critical, so I don't need to find another three range attack for the kill.
We are getting close to the end of this, but we don't have any enemy phase this turn
And on the next turn I chain a reposition
A dance, and
One final reposition to let my armor
Try and bait in some of that final group, but they don't take the bite, so again
I go on the offensive
Although I need to reposition Seadall to get the dance I need
For Rosado to finish off the one with the drop
Who can canter to safely, while now enemy phasing with
Lindon instead, as I am now drawing in a magical instead of a physical threat.
Time for Framme to open the next offensive by punching an enemy's face off
Timerra can finished the mage Lindon chipped
For a levelup that I want to call nice, but she is missing the Strength gain again.
I let Rosado rush ahead to wipe out the distant elthunder-er
As for the last pair of horses, I open with a bit of chip from Merrin, but she procs every Dual Assist+ I can with this hit, so
Panette can get a perfectly reliable kill on the first...and she somehow dodges the displayed 94, so I don't even have to heal her
So I can use her Hero double Chain Attack to make this a fairly reliable effective damage kill on the last enemy on the map
And I can even use TeeHee to reveal the last group of Emblems, and with a dance
So Rosado can grab one ring before the end of the turn. Although with no enemies on the map
It is trivial to grab the other rings next turn
For the win. Fun fact number 3, if there were still enemies alive on the map, after talking to all the Emblems the map objective changes to rout (something else I learned the hard way on my last ironman).
Which TeeHee even acknowledges here.
...Why would he need trickery at this point? By the time TeeHee revived you had basically lost, ready to be fed to the corrupted.
It is nice that all our friends give little Veyle this little ego boost, when she really needs it.
And she does deserve the praise, as her top tier corruption powers is what made this turnabout possible
Whoops, sorry TeeHee, that is looking like death number 3. Although the way they go reminds me of that old phrase, the old soldiers never die, but simply fade away...
Makes you wonder how much of a lifespan Corrupted are supposed to have. How long would the world have to wait for the Corrupted armies remaining to just disappear.
Interesting that Veyle's fell power, unable to awaken Emblems on her won, let Corrupted TeeHee do so (emphasized by how their Emblem awakening powers changed after corruption).
TeeHee did not take enough anti-rejection, immumosuppressant drugs 😛
If we had to go through the rest of the game with those pale red imitations of the Emblems, I am less certain of how much help it would be, and in all honestly, I would prefer my rather good TeeHee to them.
It would have been actually rather interesting if they did shift the lord position to Veyle here, and just keep TeeHee dead.
The shift from black to white in TeeHee's "death" is a nice little transition, although why they didn't return to that starry tree place from before.
At this point I am wondering if TeeHee is half cat. Would that dive them 4 1/2 lives then...I guess that kind of fits 😛
I do like the ring falling onto their hand, but that strange double band in an x looks ridiculous.
Although as a fan of heterochromia, and their twin toned hair, the color change to all blue here is disappointing.
How did her birthday gift to TeeHee get here for...actually I guess we did come full circle, returning to the place she died so here ring happens to be in the right place at the right time.
...How? Wasn't it a major plot point that the Emblems were keeping the miracle a secret, and making an Emblem ring seems an odd thing to do, given all these Emblems came from distant worlds, with none from the lands of this world.
Roll credits.
...They really shouldn't have had tried to explain TeeHee's death with them disappearing, as it makes this comment feel odd.
Although this is an interesting comparison that might explain it better, that a dragon is more used to this disconnect between their power and their body.
Really raising the death flags for all the Emblems there...or is this saying it breaks the 1000 year cycle of DBZ wish fulfillment of the Emblems.
...TeeHee has died like 3 times already. Although it is interesting to note that each "life" was as a different kind of being, Fell Dragon first, imbued into a Divine Dragon in the second, risen as a Corrupted in the third, and embraced as an Emblem in this fourth life.
Yeah, that would cause a game over for sure.
It is odd for her to mention the pep talk in their semi-dead liminal space, but she is kind of right, TeeHee talked away from effectively killing herself (although I guess that did require killing off a different version of herself).
I guess TeeHee was a little dead during the whole raising of Gradlon bit.
Although that is a bit more important at this point, the great portal being prepared in the sky. Thankfully it taked forever to actually move worlds.
And so we have the big setup for the next three maps, and buildup towards the end.
And again, Veyle is vital towards the progress going forward. It it reminding me of that "what if", of if Veyle had taken the lord's role from TeeHee.
Lets end with beautiful little artistic touch from Rosado here, with the sunset as a vision of our TeeHee. Although it is a bit ominous that TeeHee's is tied to the sun setting.
That gets me to the checkpoint, but I have a fair number of paralogues to get through for the next one, as I put quite a few off so I can potentially bring Veyle with me...
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4 minutes ago, Lightcosmo said:
Aren't many gaming companies like that, though?
True, but Square felt the most extreme, most memorable of which was both how late to the NFT fad they were, and how long they kept their NFT marketplace open for.
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On 4/30/2024 at 10:17 AM, Venger_06 said:
I think I was too hard on Yukari
I have never really understood the hate she garners, although part of that might be because of The Answer. A lot of people don't like how she behaves in that scenario, and I tend to be a bit dismissive of The Answer in general.
On 4/30/2024 at 10:17 AM, Venger_06 said:Oh yeah, that "feature" is gone
It is a sad fate that interesting mechanics with strong senses of realism, and flavor are abandoned for how they constrain the player. Its like with the loss of the older fatigue system, and AI controlled party before P3P.
On 4/30/2024 at 3:36 PM, Venger_06 said:I can't wait for a P4 remake Ü
I never really felt P4 needed a remake after Golden, but I guess they want all the Personas to get the P5 aesthetic glow-up. They really knocked it out of the park with that look.
On 4/30/2024 at 2:22 PM, Armagon said:Me after greenlighting Foamstars
On 4/30/2024 at 6:04 PM, Interdimensional Observer said:I've been reading plenty o' comments on this today. Square is choosing to go top-heavy.
Focusing on the AAA is 🥱 to me. While I'll likely pick up DQXII, the rest of Square's AAA output doesn't interest me. And companies are simply less boring when they develop/publish a greater diversity of things
The big issue with Square is their executives are so willing to jump onto whatever last year's get rick quick scam was, and are too embarrassed to back down before it becomes a disaster.
13 hours ago, Acacia Sgt said:lol Diglett mentioning his feet will never stop being funny. XD
I still remember that little goofy little line.
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The dog has managed to corner a skunk in the yard, so this is going to be an exciting (and stinky) night.
13 hours ago, Venger_06 said:For whatever it's worth, they kept link reversals, although it's now 10 times clearer which options will cause it.
I was more talking about the other ways of causing reversal in P3, like if you leave your friend on read for months at a time, or if you double book a hangout the one that gets knowingly snubbed gets a reversal, or if one girl you are actively dating (but not maxed out yet) catching you on a date with another girl, things like.
13 hours ago, Venger_06 said:Bruh I know, I played P3 back in 2017💀
I guess I could get a bit into to the spoilery talk about Aigis then
SpoilerEspecially in the original it was very clear that she did not care if you were seeing other girls (it even implied to me that she didn't even care if you married another girl), she was going to be an important part of your life regardless, and as such, I don't really think her closeness was about romantic feelings. I literally think less of people who do the New Game+ option of having someone you dated be with at the end of the game instead of Aigis, as that final discussion is too important to both her, and the main character, and it really takes away from her canonically being the one that is singing the credits song.
13 hours ago, Venger_06 said:I said it threw off my plans because
- I wanted to be faithful
- I wanted to see new content like the Christmas date, which is not possible if you are pursuing Aigis
I heard of a similar problem with Kasumi in Royal, something about the link coming too late
Fair enough. Having done the Kasumi romance in Royal (after doing the Harem option in the original P5), it isn't quite as restrictive, but you do miss out on the Christmas event for her from what I remember, but still get the Valentines day and white day ones. Also, there was a Christmas date option in the original P3, so unless they updated it significantly, I don't really see how that is new content.
5 hours ago, Armagon said:Every bad piece of media will get it's historical revisionism "it was always good actually" in due time.
More like it was mediocre actually. Not being the worst in a series with a number of entries solidly in the double digits (triple digits if you include all of the spinoff titles) isn't exactly a glowing recommendation by any means, and in a way he is right. For how bland and mediocre that game was, people really went overboard with the vitriol back in the day. To be fair, the "anime fan on prom night" advertise was atomic grade cringe.
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2 hours ago, Interdimensional Observer said:
When the mood strikes, I
don't mind trying to write one,
a little poem.
😛
😁
1 hour ago, BrightBow said:It's out, yeah.
Ah of course, just in the Japanese for now. Have they announced if there are plans for an English release?
1 hour ago, Venger_06 said:It's currently 30% off on Steam rn, at least until May 6
And I doubt anyone here wants to try itThe timing is suspicious...did you pull some string with Steam for me or something?6 minutes ago, Venger_06 said:Yes I know she's not smiling but bear with me for a secondTook one cutscene to throw off all my plans for the run.
Sorry, FuukaI take it that means they added platonic endings to the girl's social links then. I am not surprised, it was a notable weakness of the original (and together with more potential means for reversals, or even breaking a social link very definitively cemented it as the hardest game to max all the social links in...I actually kind of hope most of those were left in, although I also doubt they were). Funnily enough I am tempted to go full platonic, as that would be newer content for me, and ironically I always thought Fuuka's Social Link was rather weakened by the forced pivot into romance territory, with the FeMC's platonic version being the superior one in my opinion.
A romantic relationship with Aigis has an odd feeling to it for me, as her relationship to the player is complicated, and distinctly personal, although I don't think I can really explain why without getting into spoiler territory. Also if it is like the original, you will sadly have a long wait for her Social Link to become available.
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On 4/27/2024 at 7:23 AM, Saint Rubenio said:
As for 30 vs 60, I definitely do notice it, it feels a lot nicer when it's 60 or up, but as long as it's consistent, it's playable.
Yeah, I am with you. 60 is better, but 30 isn't a deal breaker, and a consistent 30 is better than a shaky 60.
On 4/27/2024 at 1:08 PM, Lightcosmo said:Smash Bros generally has a window of 1-7 frame options that are basically unreactable for humans. I dont think that means they dont notice how quick a frame 1 options is. You could say "its only 6 frames!" Though.
Some can react and notice and some cant, its just how things are. Unfortunately.
Frame rates a bit different from frame windows like that. I know people are being sloppy with their terminology throughout this little discussion, but this is a rather different concept from what everyone else has been talking about.
On 4/27/2024 at 2:30 PM, BrightBow said:Avoiding killing the skeleton warriors in chapter 7 can be done really easily now, because they all use weapons that prevent counterattacking.
I suppose walling them out could still be rather annoying. So I just used the flag to keep them out of the way.A really nice touch is that once the illusion is dispelled, all the waste tiles into plain tiles. Even some extra houses are revealed.
Besides being a fitting visual change, this of course also means that you get around a lot easier.
...I wonder if maybe this only happens if you really do not kill anybody.Hmm, if I could get Bonacel up there, he could probably stall the Ordom raiders indefinitely if I unequip him and have him guard one of the yurts.
Only thing I don't like is that it no longer plays the map theme during the battle preparations. Instead it plays a different, rather short song that doesn't even properly loop.
Not doing the atmosphere any favors there. Which is unfortunate, since atmosphere is kinda what the whole map runs on.Wait, is the Vestaria Saga 1 remake already out or something?
8 hours ago, Interdimensional Observer said:The night is pitch black
yet the spring air is still warm,
rare this is, I lounge.
Through darkness, the laptop cuts,
skits abounding, fights between.
Nice little Tanka there. I am not the biggest fan of poetry, but I do like the Japanese style poems like this, and the only poem I am ever proud to have written was a Haiku, so that might be a part of it.
7 hours ago, Acacia Sgt said:Anyway... I think I'm gonna play some Pokémon Mystery Dungeon. Rescue Team DX. I ended up getting those vouchers and used one for this, and the other for Paper Mario TTYD. Alright, let's go!
Ah, have fun. I tried to get into the Mystery Dungeon games back with Blue Rescue Team, but the randomized nature of quests really messes with inner completionist.
7 hours ago, Acacia Sgt said:Hmm... well, I'm not too fussed over this, so I just went with Pikachu and the partner being Eevee.
That is a surprisingly fitting pair to bring, really making it feel like Yellow or the Let's Go games.
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Really should have gotten this one out earlier, but playing through it was rather draining.
SpoilerI open by using the arena to cap out Framme's level so I can
Reset her level without wasting any of the next (two) chapter's exp. Luckily enough she got a high yield match up on the first go, so I can
Get Alfred this underwhleming defensive one, and
A classic murder hobo special for Merrin. Getting the three levelup arena round before the next maps is nice. I also make sure to pick up some skills
Most notably spending two novice Books for Anna
To unlock the last upgrade to Dual Assist+ for my Backup units.
Also upgrade some Canter to the + on those that can afford it, and for similar reasons
Start buying Reposition on a few folks that can fit it in, on Rosado, TeeHee, and Fogado specificallly (but I will spare you more repetitive skill images).
Look Marni, I am about as surprised by this development as you, as nothing has really indicated we would be anything other than enemies before now, but I guess we have to choke down some sympathetic backstory for you moments before your death, so
We are chasing after the real bad guys with their refuse this time.
To an unjust extreme? More like a stupid extreme, as leaving the both of you in a state where you couldn't escape our army is about to prove itself to be the disaster it should be.
Don't worry too much Mauvier, TeeHee took quite a few courses from the Corrin naivete school (hence all the letting the defeated baddies go multiple times), plus we have the fire power to prevent you too goobers from causing much trouble on your lonesomes.
Yeah, I am not the biggest fan of this whole half baked friends to enemies thing with you, as they only really setup Veyle to make it believable...well I guess Mauvier has a believable conditional betrayal, as he is setup as the kind of person whose loyalties side with Veyle.
I do like this exchange though, with Marni recognizing what TeeHee is saying gently.
I do appreciate that they go through the effort of showing that we have clued our interlopers in on the whole TeeHee soap opera situation, before they start voicing their opinions on it.
They even get into some of the nitty gritty details like this. I rather appreciate that they aren't just skipping past this, and instead lets us see her reaction to this news.
It is odd that they left someone so in the loop behind, where they could be very easily captured...
It feels very strange to describe a land as wicked, but I guess that is his way of trying to distinguish the blessing of the Divine Dragon on the land from the blessing of the Fell Dragon.
It does come across as very odd that Lumera was using her Divine Dragon power to keep a literal land mass from existing.
It baffles me even further that they just left someone with so much vital information just unconscious in the middle of castle the enemy was about to capture. Why didn't the hounds have an escape plan for at least keeping the unconscious pair from being easily captured and interrogated, let alone easily betray them like Mauvier did, especially as the result of them being punished.
...Of course there are other worlds TeeHee, the Emblems have been talking about coming from other worlds at like every paralogue.
I guess it is nice that they drop this detail at least a little before it becomes relevant, and adds another reason for Sombron to call his last remaining daughter a defect.
It is interesting how they frame the summoning of Emblems on being dependent on the summoner remembering them. That is what TeeHee always felt to start their summoning, and here it is mildly tied to Veyle not being able to.
The cruel consequences of Lumera's hard won peace, even if she would have probably never wanted Veyle hurt, if knew about her at all.
It is funny how she is protected by villains that she would eventually end up opposing.
Also how she just casually power naps through the lifespan of the humans that first found her.
Poor girl was looking for comfort from all the wrong places, thinking that monster would act like a father.
They did mention an important ability she is missing, but as Sombron's noticeably lower skill at creating corrupted shows, these abilities don't seem as universal as Sombron thinks.
Plus he doesn't actually care about her having the character of a Fell Dragon, he would much rather just have a pawn than anyone as ambitious as he is.
She just did not care at about Veyle at all before now huh.
She really thought she was the only one of these villains with a tragic back story? You don't end up working for a world ending evil dragons because your life up to that point is going great...
She really got screwed by the patriarchal forces that favor boys over girls in an extreme sense here.
Its not a competition Marni, you don't have to compare your sorrows to hers.
Mauvier really failed to read the room with that one. What she needed more than a knight was a friend, and even TeeHee got a friend only shortly after they woke up.
It is a very toxic and dysfunctional found family you have built up in this one.
No TeeHee, that is just winter. I know you have enough amnesia that this is the first time you remember seeing the trees bare of leaves 😛
It is all coming full circle. Really it is a bit of a story telling cliche, so you shouldn't be that surprised TeeHee.
Honestly, not a terrible name for them.
What were you expecting when you abandoned them injured, unconscious, and undefended in the castle we were just about to capture. If you didn't want them spilling the beans, you should have either killed them, or dragged them with you.
Mauvier, you white knight shtick of trying to take all the blame for Marni didn't work last time, why do you think it would work this time?
She really is taking the Sombron view of family, that children should mindlessly obey their parents into death, and sabotage any effective effort by murdering their siblings.
Plus you kind of gave the sadistic game away with the last moronic round of punishments.
But now we get to meet the evil Veyle, taunting us all with her knowledge of TeeHee's relationship with her.
Really just giving away the secret of your mind control magic there, letting everyone know that removing or breaking the ugly horn hat will fix her. Also, does that imply the weird crescent moon horn helmet on your head is also a mind control device?
Really, were you drinking the Corrin Conquest kool-aid this whole time? You even recognize that the things you were doing were awful, does Veyle only deserve to be treated well if she has a sad back story.
This attempt at redemption feels so ridiculous, like she only now realized that other people might have had hardships in their lives, and thus deserve to be treated like human beings.
And then she tries to break the magical helmet on the person she is trying to free's head, by hitting it with an axe at full force. A very stupid plan, that would just as likely hurt Veyle than actually help, and the magic of the ugly horns
prevents it from sustaining damage...or at least only receive damage that is only noticed when it is convenient for the plot for people to notice the cracks she canonically put in it.
And then Zephia just guts the girl who sees her as family to her very face, killing her.
They are doing everything in their power to make sure we get Mauvier to join us in the fullest extent possible with this melodrama.
...I am sorry, this pose, and scene are just too goofy.
But we do get Mauvier to officially agree to join...as a green unit in the preps. Just give him a minute to go full blue on us.
Evil Veyle is really trying to twist the knife with these little guilt trips here, but TeeHee has the perfect shutdown for this
Right here.
Please, we never turned our back on Marth, we just haven't had the opportunity to rescue him yet.
I guess this is why Somron's forces failed so spectacularly in the past, what he thinks of as the character of a Fell Dragon is for his children to kill eachother, sabotaging his efforts with moronic infighting.
Alright, time for some ring change ups, first I am getting Eirika back onto Framme, but that does leave the whole Celica issue open again...
I guess this will have to do. She does have a fairly passable magic stat, and she doesn't have a dedicated ring at the moment either.
I also start using some of my spare stat boosters, as there is a notable difficulty bump right about here in the story. I am starting with these luck boosts on some of my lower luck units. The only person with worse luck in my active army is Louis, and his very high defense usually keeps that from becoming a major issue, and these two have fairly valid reason to be in the thick of things, and with more middling defense could use the crit avoid a bit more in my opinion.
Honestly, this is almost certainly a mistake. She is woefully behind on strength, and while this stat boost helps, she is probably too far behind to really save. I mostly just like her utility with her crit debuffing skill, and value as a backup unit. I guess the proc skill helps as well.
This is to balance TeeHee's defenses a bit, and make them even more of a mixed tank. Plus survivablity on the game over unit in any form is a good idea.
Thanks to the fog and Pairup, the most likely way for her to take damage is from magic, so boosting her res is an obvious move.
I was just thinking I would like a little better accuracy on Louis.
I do still have a pair of really good stat boosters left, but I was a little too indecisive to give them to anyone at this point.
After a long hard look at my army, it is sad to say that Bunet gets one last round on the bench here, before we get to the point in the game where max deployment is common.
And I do a little bit of fiddling with my units positions in preparation for turn one here. This is a dozy of a chapter, and I am a bit nervous as I ended up having to sacrifice Rosado the last time I ironmanned this chapter...but hopefully I can manage it better this time.
We also officially recruit Mauvier, although I am leaning more towards Veyle as my Ivy replacement, so I don't plan on using him much...
And I open with Lindon beautifully eviscerating this first armor in front of us.
Sadly my magic archers can't do that as cleanly, although Anna manages with a Dual Assist+ proc
And the even worse off Fogado
Lucks into a crit for a kill on his end too.
That leaves the archers ahead of us, and with Merrin going for the chip (and almost getting enough Dual Assist + procs for the kill)
TeeHee goes for some similar chip on the other one.
Fortunately Rosado doesn't miss the kill here, as it is getting hard to reach these ones in the back here (and the only way to deal with a miss is with my dance at this point.
The last of them is a very reliably kill, and Louis is even in position to
Canter ahead into enemy range in preparation for enemy phase.
Thanks to saving my dance, I can even get in
A bit of enemy phase fog action as well.
We have a fairly comfortable enemy phase setup here, with
With Merrin getting from free chip on the swordie
With Louis comfortably tanking his pair as well.
Although these things are still obnoxiously tanky, taking an effective hit like this...or would have if not for the save from a Dual Assist+
Which earns her a solid little levelup from that assisted kill.
On the uninjured one I have Rosado go from the safe break
This is a bit of a random place for me to do this, but I needed her to move (and setup her own enemy phase action)
So that Alfred could use her space to go for the kill. Alas the swordie is obnoxiously dodgy, but it doesn't end up biting us this time.
With Louis having missed one of his enemy phase attacks, the overwhelming murderlation powers of Framme proves necessary.
I guess I kind of wasted the break here, but she can chip and setup the easy chain attack kill here...but she gets the Dual Assist+ for the kill all on her own.
I am rather avoiding the dragons for now, but after
Merrin exactly kills all of the horse archers on enemy phase
I really don't have much else to do on my turn, other than take them out.
With both Dual Assist+ procs, and Sandstorm proc, she gets a LOT of chip in here
To the point that it is a much easier kill for Rosado here.
As for the other one, Fogado can clean it up after Alfred's solid round of chipping,
With Lindon getting this rather nice healing levelup as he helps Alfred with a Physic.
We are spread out enough that I don't try to bait in any of the Hound's formation ahead of us, as I don't want to bite off more than I can chew on this map
Especially when I know a fairly sizable chunk of reinforcements are coming on this map. Admittedly this is the more manageable group of reinforcements, at this point they are coming in a number and rate that I can handle, so I have an enemy phase planned for them.
With Louis getting in a bit of free chip here
And at least Fogado deals a lot of damage to his.
But committing to this plan will bog us down for a fair number of turns here, as they keep coming each turn. I should be able to handle what is here, and setup some enemy phase action for the next group (like with this fogging here).
Alfred finishes off the archer that Fogado chipped rather nicely
Which lets our archer get in some heavy chi-
With how much crit he had there, that wasn't all that surprising.
On the other front, Louis goes for even more chip on his enemy phase foe...but he gets the Hero Dual Assist+ proc for the kill.
While Anna shows us some rather fortuitous numbers here, able to reliably kill, and tank the Thoron mages from three range with no assistance from support skills...
And gets a very well earned levelup from it.
Needless to say, after seeing that (and some healing)
I let Anna pull that trick off on enemy phase, with some support skills just to slightly reduce the damage.
While Merrin does some great work on the next archer coming in.
And Anna still has the health to go for a hat trick of 3 range Throron kills.
And she earned this solid round of healing after that one.
I let Rosado pick up this kill here, mostly for
The nice levelup from it.
...Yeah, Framme is a bit of a monster at this point.
We are handling things well enough that I let Fogado go for some free 3 range chip on one of the ones that just spawned
But after this lucky crit, instead of setting up for the enemy phase
I can dance for the
Entirely free kill instead.
He can even canter out of range of the melee one on that side, with Anna all ready
For another repeat performance on the mages.
You have earned this fantastic little levelup so much, for hitting these benchmarks so perfectly.
Back to player phase, and Fogado sets up the kill
Nicely for Alfred, without any crits to kill it off early.
For a fabulous levelup on the lad.
Perhaps I should be spreading the exp on this side a bit better, but why fix what ain't broke.
Plus the mages are winding down enough that Louis can get repositioned into some enemy phase action this turn
With just some fog prep on the other front.
I swear I remember these reinforcements run out at some point...
I have a strong sense of deja vu...
It feels like I have done this all already
Although this time Framme gets a superfluous crit to try and spice things up for us.
With Rosado claiming another injured archer kill as well.
Which encourages me to actually spice things up on the other side, with Panette going for the break on the one Louis injured
And I let Timerra get the mage kill this time
With Louis finishing the injured spearman off.
For a LOL speed levelup.
But with that we have finally broken through that first wave of reinforcements, and I am ready to bait in the hounds on my next player phase.
Starting with a chain guard to protect
Little Anna from the might
Of a charging Zephia,
I even luck into keeping my guarder healthy thanks to her miss there.
We have a lot of foes to deal with this turn, so I open with an engage to wipe out one of Griss's health bars
Just one more map of hounds to bring that back down to 0.
Framme than continues her streak of brutal one-rounds with her punchies
With Fogado taking full advantage of his effective damage.
...That is rather underwhelming.
Very similarly, Anna uses effective damage for a clean one shot with the radiant bow here
With Merrin having to clean out one of the mages.
For the second kinda meh levelup of the turn.
I might regret not saving this for the boss rush at the end, but it would be very difficult to finish this force off without popping my goddess dance here.
I guess all these meh leveups have had some effective speed in them.
Framme claims another easy one round after the the dance
While this is to get Panette back to full health to trigger
The extra hero chain attack on the two bosses in range
And thanks to a Sandstorm proc on top of that, our desert princess claims the kill on Griss here...or not quite kill I guess, as this hound still gets to slink away here.
Really the extra chain attack matters more for making this kill more reliable here
With Fogado using them to claim the honors on taking down the last health bar on the last of the bosses in the middle section.
Although that still leaves one last foe
For Panette to one shot to avoid even the counter.
I even have the luxury of making sure the dragon moves a little with the fog.
And Seadall gets a levelup as well, although his levelups barely matter.
We made it out of that turn safely
Especially with the dragon unable to pierce the fog. As for how to deal with this dragon
I do a bunch of gratuitous setup
To get Rosado the one round on it for funsies
And a fun little levelup as well.
Although some wyvern reinforcements are now coming from the rear, so I send Merrin back a little to fog up their progress.
While try to bait in the enemy with a dropable dagger, but despite my memory of the group in the back by the boss moving at some point, it simply does not take the bait
Merrin meanwhile does her job fine
And even kills one a little early with a crit. I hope you all don't mind me saving a little space by not showing all the wyverns wasting their time attacking her...
As I have her pull back and fog again to finish the rest of them off on enemy phase. I haven't really focused on it yet, but these fliers are a bit of a herald for some far more overwhelming numbers of reinforcements coming in, so it feels like I am on a bit of a timer.
And I am utterly wasting that precious time by trying to get the boss's group to actually move. I have some vague memory of them moving last time I did this map, but my efforts here utterly fail, as I squander this Astra Storm here.
In retrospect I should have used it on the Entrap staffer instead.
Sadly I am looking at the annoyingly dangerous one in front of me, that has to fall to finish this chapter.
Alas I try to pointlessly bait them one more time here, but I at least setup well for plan C...before messing all that planning up trying to go for a hasty plan B, but that is a tale for next turn
As before that Merrin gets this fantastic levelup enemy phasing all the remaining wyverns.
Here comes the failed plan B that forces me to make a worse version of plan C, as I was hoping the doubles being in range of both Veyle, and the Entrap might bait the group into doing something...
I almost bungles this map worse than last attempt where I thought I could actually weather the overwhelming hoard of reinforcement, whose attack range is already pressing in on us from every side...
But now I have to go from the desperate move of plan C, a Micaiah warp, into a dance for a second Micaiah warp to hopefully get enough fire power to wipe Veyle off the face of the earth. Unfortunately that means I have to deal with her obnoxious terrain, and the doubles mess up my second warp formation a little
But Lindon does get an effective double speed levelup from the warping.
And I open with a move from one of the ones not warped in, as Anna goes for the kill here so she can canter into chain attack range of Veyle for more damage build up as I go for the kill
Here is one of the surprising way the doubles messed me up here, as I wasn't actually expecting one of them to be warp, and pushed to the other side of Veyle, so I can't go for the Override without messing up my positioning with Panette. I did get very lucky to actually land his actual hit here, so it was accidentally a net positive, but the override would have been much more reliable damage...
And that is low enough that I can go for the kill with just the chain attacks here, and that is enough units setup around her that
The Lucina super proc (that also positions me for another chain attack) is almost good. It is sadly not enough for the kill, but is still a solid chunk of damage...
Unfortunately Fogado can't reach Veyle this turn, so the most useful thing he can do is try for a lucky kill on the enemy that drops something, but I am not that lucky.
Alas, I can't keep holding back with Mauvier, I need someone to trigger the chain attack damage to bring her down to her last health bar.
Plus he has a convo with her, where she is still trying to manipulate Mauvier by pretending she is the real Veyle.
But he isn't swayed at this point.
...Is that true, does Mauvier never call the evil Veyle by her name? I might have to look back through my screenshot, but I was not thorough enough with the story to really confirm it if he actually did (but I might have still lucked my way into a counter example that proves he didn't).
Not even Griss would consider that a reward.
That is such a weird thing to say while fighting her body.
🙄
Things are getting a bit tight, but as long as either the main attack hits here, or both of the chain attacks do, I can secure the kill here.
Which lets me go for some ancillary moves, like letting TeeHee try for the weapon drop. I do slightly regret not trying to see whatever special convo the siblings have with a Levin Sword, but getting an items seemed like the better play
It even gives them the chance to show off with a critical kill.
I can also get in a bit of extra experience with Timerra on this last turn
Which earns her this effective double speed and defense level, which is kind of nice (although she still would love a little more strength)
Thankfully I managed to wipe Veyle out with the double Micaiah warp gambit, with this certain super proc to confirm the kill. There were some real lucky hits in there, but I did have a little bit of wiggle room with TeeHee's attack, all things considered.
...Phew, that ending there really took a lot out of me. It seems the ending of this map is always really stressful.
And little Framme is ready for even more punchy murder with this levelup.
Honestly I am tempted to give the MVP to Micaiah for the double warp at the end alone, or maybe even the brutal pugilism of Framme, but the fog isn't a terrible pick either
It seems Framme managed to punch some sense into Veyle with that last hit, as she is back to normal
And Marni's death wasn't in vain, it just wasn't a complete success.
And then TeeHee makes the same mistake villains in Dragon Ball tend to, not immediately using the wish they unlocked when they collect all the MacGuffins , and instead giving others time to steal it from under their nose.
As evil snake daddy is here to steal
And prove quite definitively why he isn't on the side of any Fell Dragons other than himself.
But TeeHee decides to take a breath weapon to the face for Veyle
Which the funny scorch patterns prove is surprisingly effective, if ultimately fatal for them.
As they say Sombron, third time's a charm, as this one isn't going to stick either.
It really was rather foolish, but I get that it was a very emotion driven thing, to take a bullet for your little sister.
Alas that is a promise...
That is almost ironically denied them with TeeHee cutting off right here
But the shattering Dragon Stone is doing enough showing to tell her what was cut off.
And then the hero's incompetence is made blatantly evident. Literally just wasting the wish of the 12 rings on something silly would have prevented
This villainous wish here. Although it is admittedly a bit of a silly wish, that his death proves was beyond their granting, as the power they give him is clearly finite.
Although it does super size him
And resummon Gradlon
From beneath the sea. Although it does rise up in a way that looks rather like the place has been submerged in lava while it was beneath the waves.
It also supposedly repowers the damaged horn hat of mind control...
Although as next chapter will show, its more in Veyle's head.
But for now, Evil Veyle gets to claim her victory once more
As we fade to black on her ready to wipe out the remaining heroes with an army of freshly spawned corrupted
And all our powerful Emblems useless without TeeHee to reawaken them...
Thankfully the game lets you save between this two parter of a map, because that was so draining that I have left it at that save point for like a week now. I will try to reach the checkpoint by the weekend, although I don't know when I will get my writeup for it up.
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Seeing as the Pokemon company have made a habit of ignoring the "third" versions in the remakes, I bet they will just ignore BW2. The main exception to this being Crystal with Heart Gold and Soul Silver, but Crystal is also the final version which changed the story the least out of all of them.
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On 4/23/2024 at 1:35 AM, Venger_06 said:
I finally started what take my leave for: Persona 3 Reload.
Still, kinda feel bad for not starting a series replay before it.I'm currently in July but I can already say that it's a practically perfect remake. They fixed all the problems of the original without changing the core of the game, and to boot in general Reload is more difficult and better designed than 5 Royal.OOoh, have fun. Persona 3 is by far my favorite of the Persona games, and it sounds like it is going well for you! I haven't gotten around to getting the remake yet (and will probably wait til a Steam sale to do so), but it is nice to hear good things about it, which will hopefully encourage other to experience its fantastic story.
On 4/23/2024 at 2:22 PM, Interdimensional Observer said:FINALLY began Berseria. Could've started in the morning, but let it pass me by and began sometime after 2 in the afternoon.😅
I played only for an hour-forty (stopping at the first inn)
Nice to see you get past that apathy barrier to actually start a game. I know I have been putting off a game or two for no real reason myself as well...
plus I should probably get around to updating the TeeHee madness linked ironman LP...
On 4/23/2024 at 2:22 PM, Interdimensional Observer said:The entire time outside of the opening, I had the volume set to 0. Voice-acting... it doesn't unnerve me, not sure what word I'd use, yet when a story is only beginning, for some reason, it's easier to get into things if everyone is muted than not. -Not that I should do this, but I do, sometimes.
I know I have a tendency to mute games as well, usually so I can put some other audio on in the background (like a video essay, or pod cast or something). Plus I would feel bad if the game audio bothered anyone else in the house.
On 4/23/2024 at 2:22 PM, Interdimensional Observer said:At a point during the prologue/flashback stuff, I went a step further and started mashing through text, only sometimes catching the gist of what was said. Now, the flashback is pretty short, I was done with it in 50 mins, this wasn't Graces's child arc, which was a tad overlong. Nonetheless, even on the scene that ends this prologue, I was doing semi-furious skipping through text. Which sounds... utterly insane. Why would I do that, when this establishes the lead and what drives them forward?🤨 -Well, I just did.
When a JRPG's story is failing to catch your attention to the point you are mashing through text, that tends to be a bad sign for the story... Although perhaps I shouldn't over generalize like that. I know there are games where the gameplay is what shines so you mash through the story, or it is a story you know like the back of your hands, so you can mash through the duller parts.
On 4/23/2024 at 8:33 PM, Acacia Sgt said:Well, that was fun.
I'm tempted to start Secret of Mana already. Hmm...
I know I love the original back in the day, although it was funnest when I could talk my brother into playing it multiplayer (tragically I never had the adapter to play it three player...). It is the game I think of first for the Action RPG subgenre, and it is a great example of it at that.
The SNES really was a golden age for RPGS.
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20 hours ago, buttmuncher.ops said:
i bet your name is a shoutout to Eldigan. in indignation you shake your head? why i say Eltoshan, is beyond me, right. as you look at my Member Badge, one more time
The Eltosian part of the name is an old translation of Eldigan's name, from before there was even a translation patch that reached the ending, let alone successfully translated the ending itself.
15 hours ago, buttmuncher.ops said:apologies if my tone seemed rude haha. but i really, really enjoi dat dere roleplay my ninja, hahaaaa
No worries. I don't think I followed it all perfectly, but the playfulness of the word play made it clear the tone wasn't meant to be cruel.
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I find it a bit unlikely, as it is rare for Fire Emblem to have more than two games in the same setting, and we already have Three Houses and Three Hopes. If they were to do it, my guess is they would either go the route of Gaiden and look at another part of the world (like Brigid, Dagda, Almyra, or perhaps somewhere beyond that), or the Awakening way and look at Fodlan in a very different time period, like the ancient War of Heroes, or some war far in the future.
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You are a rather memorable member, although I don't think I personally had many notable interactions with you.
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On 4/16/2024 at 8:11 AM, Etrurian emperor said:
The exception being Sylvain who's a flirt because he's the worst.
In an odd way this exemplifies why I find this topic far less interesting. I was trying to remember who this character was as a character that I might mention in this thread, but it is a character I dislike enough that I literally could not even remember which game they were from, let alone what they were named without someone else mentioning them...
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On 4/12/2024 at 3:27 AM, Saint Rubenio said:
I mean, I cared enough to put make her a portrait and put her in my bad guys hack lolI may have to play this hack, although I have never really gotten into any FE hacks.
On 4/12/2024 at 7:13 AM, Nauriam said:I also want to mention Ronan who has a total main character look, but is just hilarious across the board stat-wise. If only Kaga had invented magic bows yet. I think Ronan's 3 movement stars, 3% movement growth, and general silliness is very charming.
Ah a classic. I know the youtuber Mekkah is open about him being a fan of Ronan as well. I have always made it a point of using a different bow unit each run for funsies, so I know the shenanigans Ronan and his high movement stars and growth can get up to.
On 4/12/2024 at 8:05 AM, Fire Emblem Fan said:Another minor character I really like that I want to highlight is Isadora. She's criminally overlooked among the other Blazing Blade characters. She's a really fantastic character with a multitude of surprisingly varied supports, they range across several different topics that are all personal to her and really define her character. She's one of the most developed characters, but it's understated and hidden because she's a minor character and by the time you get her, you'll probably already have Kent, Sain, or Lowen trained up.
I am glad someone gave her a more thorough mention, beyond my little one line note about liking all the Kinships Bond units was not enough.
On 4/12/2024 at 8:41 AM, Saint Rubenio said:The Fates bossmen are funny because I find them all to have just plain better designs than the playable cast of Fates. Same for the generics. Then among the playables, the Corrinsexuals have better designs than the non-Corrinsexuals, who in turn tend to have better designs than the royals. It's like the more important you are in Fates, the worse you look lol
Anyway, all this to say, yeah, Candace is really cool. Again, we need more unconventional designs, body types, imperfect people. Variety is the spice of life, dammit!
Despite not having used them much, I have a real soft spot for a fair number of Fate's capturable bosses. A fair number of them have some really silly thing of note about them, but two I think I will briefly highlight are Nichol and Gazak. Nichol I just find hilarious for how unabashedly and comically evil he is. The man's death quote is literally: "So hope triumphed in the end? Not cruelty? It seems I backed the wrong horse. Alas, no turning back now...". Why this literal cartoon villain is recruitable in any way is baffling in a hilarious way. As for Gazak, I love how he is just casually name dropped in the middle of a paralogue he isn't in, because the noble Arthur is mistaken for this villain because they have that same distinctive cleft chin, despite them in all other regards looking nothing alike, they don't even have the same skin tones to them. Honestly I could add little thing that make me like quite a few of the capturable bosses, but I will stop it off with these two for now.
On 4/12/2024 at 6:32 PM, Fire Emblem Fan said:With Selphina, there isn't a whole lot to go off of simply because Thracia 776 was before the era of support and/or base conversations, and a lot of the cast only got a few lines of dialogue, if even that. But Selphina was lucky enough to get a little bit more. She has a history with Finn through Ethlyn, and her attitude towards him makes her stand out, whether or not the attitude is justified. She gets just enough in the game that I can get to know her character, enough that she leaves some sort of an impact. She's cool.
Another unit I came to appreciate thanks to my insistence on using a new bow unit on every Thracia 776 run. She was the bow unit on my ironman run of Thracia, and she made it all the way to the last chapter, before the last great bloodbath of the run, but her death helped secure my bloody victory. Also, I do kind of like when Fire Emblem includes married characters in it, and her marriage to Glade is an interesting little detail for the both of them.
On 4/13/2024 at 1:55 PM, Etrurian emperor said:In Engage it would be Morion and Seforia, to the point I'd probably have preferred them over their kids. Morion's weird contrast between being a warmonger while at the same time a really chummy guy is interesting, and its actually quite sweet how the ultimate macho man is so loving towards Alcryst who's anything but. I think he deserved better then become a moron and die.
Seforia meanwhile is a character that just seems a ton of fun which we didn't get to see much of since she stays in the castle all the game.
It is utterly baffling that Seforia isn't a playable character. They would barely have to change anything at all, and as it stands, she is just forgotten by the story for no reason.
As for Morion, I find him to be a fascinating character due to how the more toxic and positive aspects of masculinity class within him. It is very clear that fatherhood has brought forth this conflict, for example we can see him push past his obvious discomfort with talking about feeling for the sake of helping his children. We hear about him being a monster on the battlefield, a monstrous beacon of masculinity, but we only see the deeper strength of a loving father. It is a tragedy that he can not escape those toxic threads, as he willing kills himself by walking into what he knows is a death trap (he even takes multiple measure to make sure his death wont materially impact his children...), because to do otherwise would be "cowardly".
On 4/13/2024 at 11:00 PM, buttmuncher.ops said:for riders in the sky, i have a soft spot for Est as i actually trained her against all advice. really needed to know what the triangle combo was about on my first playthrough of my first FE. in addition, i remember that either her or her sisters having some drama with Abel & Cain. by comparison, the royal family of Minerva & Michalis was Always Sunny, I'm Sure
I am surprised I am not seeing more Est like characters showing up in this thread, but it is nice that the original is getting a bit of love in here. Also you might be thinking of how Abel marries Est between Shadow Dragon and Mystery of the Emblem, although thing don't end up going all that well for the couple.
On 4/14/2024 at 10:46 AM, ping said:I'd like to bring up a very minor Genealogy villain in Clement, one of the squabbling nobles in Agustria. The guy has a total of four lines, but still manages to stand out as an enemy that isn't exactly devious, nor this noble Camüh whose loyalty forces him to fight against our hero. He's just an unfortunate guy at the wrong place at the wrong time: He observes a brewing fight between Heirhein (Elliot and his father
MarsailleBordeaux) and Nordion (Eldigan) and prudently decides to see who will have the upper hand before deciding who to support. The problem: Sigurd is present and he won't go until he has seized every castle in a 100-mile radius. Clement thinks there is just a squabble between two neighboring noble families... and the next thing he sees is a foreign invasion literally at his doorstep, he feels forced to defend against it (I mean, understandable), and five minutes later, he has a Silver Sword in his gut. Poor guy. I just think that, in a series full of dastardly curs and noble Camühses, it's beautiful to see a guy who just takes the worst possible moment to be smart and cautious about something.Yeah Clement is a great little "villain", destroyed by what would normally be a very healthy sense of caution. I agree whole heartedly
I guess I can add a few more to the pile here with FE7's Legault. Its his history with so many of the villains so very interesting, as despite his very minor role, his past as a former Black Fang member gives him a boss quote with almost all of them, which gives us an insight into what they were lie before Nergal corrupted the organization. Plus facial scar are a fascinating feature to me that I regularly add to characters when I am able to.
Here is a rare Awakening option added to the mix, with Kellam. I love the joke about him never being noticed, and all the little ways they commit to the bit, by hiding him in the background of an early scene where they know most people will miss him, to the way the enemy AI of his join chapter even ignores him makes it all the more hilarious. I am not the biggest fan of a lot of the Awakening character's gimmick, but this one is a grade A bit, and I almost feel bad for breaking it by talking about him.
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On 3/27/2024 at 5:02 PM, Shrimpica said:
O.o wat
Say....
Did i miss a secret here both in FE4 and Engage?
This little secret is hidden where Palmark roughly reaches in the original before handing over the Tyrfing. As for FE4 the only real secret on this map is if Seliph personally kills Arvis, he can wait near the water to have a scene with the spirits of his deceased parents.
On 3/27/2024 at 5:02 PM, Shrimpica said:This has been the longest i went FE-less in years. Let's see if i even remember how to FE xD
That is an ominous statement to make in an ironman.
On 3/27/2024 at 5:02 PM, Shrimpica said:They are being rather faithful to Shadow Dragon generals with that move.
On 3/27/2024 at 5:02 PM, Shrimpica said:"He got seal STR'D, that sux" i said
Lmao
Your Draug is such a beast.
On 3/27/2024 at 5:02 PM, Shrimpica said:>Paired up with Sword master
>Gets doubled by Armor anywayTopest of keks
And Draug evades by jumping in the air (Sniper Animation) with his fucking armor xD
I mean look at this monster doubling everything on top of that strength and defenses (even resistance).
On 3/27/2024 at 5:02 PM, Shrimpica said:Wow, giving Mercurius a ranged exp boost, such an interesting improvement. Nice of them to give a nod to its old Mystery of the Emblem exp boosting effect with this one (although they probably got the reminder from Engage's revival of that old effect...)
On 3/27/2024 at 5:02 PM, Shrimpica said:Some food arrives...i wonder if i can show off triangle attack 🤔
As a massive fan of the Triangle Attack, I am looking forward to it
On 3/27/2024 at 5:02 PM, Shrimpica said:OMG, what a way to improve Est, and you could setup some real impressive multi-Triangle attack turns with that skill and some creative unit placement.
On 3/27/2024 at 5:02 PM, Shrimpica said:Est still has that old Est-y growth rates as well. What an amusing little unit they have made here.
On 3/27/2024 at 5:02 PM, Shrimpica said:...Oof. Killing off not only my favorite character from Shadow Dragon, but also one of my most consistently used units that is difficult to replace.
Seems Ivy is doomed to never make it through an Ironman with me.
On 3/27/2024 at 5:02 PM, Shrimpica said:...Wow, the man is already a speed demon, and now this?
On 3/27/2024 at 5:02 PM, Shrimpica said:It is a clever use of the FEH art there, as she goes from the FEH version of her that is specifically the mind controlled version of her to a more normal version.
On 3/28/2024 at 5:41 PM, Shrimpica said:Welcome to Ballista Hell
I thought that was the Wooden Cavalry chapter a few maps back.
On 3/28/2024 at 5:41 PM, Shrimpica said:Took out Paladin on EP, Lena escaped a lethal 47 *phew*
Yikes, another close call...
On 3/28/2024 at 5:41 PM, Shrimpica said:😮
It also repairs all equipemt in a character's inventory damn
To be fair, not all equipment in this hack even has uses, so I guess they felt the need to boost it a little because of that.
On 3/28/2024 at 5:41 PM, Shrimpica said:Eh, I doubt I would have used her anyway...although that does now make it literally impossible for me to have a flying mage.
On 3/28/2024 at 5:41 PM, Shrimpica said:They fucking moved over fire.......There was also miracle as fail safe (Lck x 3 here, and hers was through the roof...but the enemy brought her down to exactly 1 HP lol)
Yeah that is rather understandable, as I would not have expected that space to be traversable by non-fliers either.
On 3/28/2024 at 5:41 PM, Shrimpica said:It really is fun to setup and use.
On 3/28/2024 at 5:41 PM, Shrimpica said:...and i missclick and wait with him Fuck. But i clear the enemies near him.
Another spooky moment, but at least it was early enough in the turn to fix things before enemy phase.
On 3/28/2024 at 5:41 PM, Shrimpica said:Taking cues from New Mystery's chapter 2 I guess...or perhaps FE1's chapter 22. For some reason Macedon was always the most willing to have bosses abandon their castles.
On 3/28/2024 at 5:41 PM, Shrimpica said:At least this little oversight didn't end up biting you in the butt.
On 3/28/2024 at 5:41 PM, Shrimpica said:...Secret Shop only has stat boosters...I nab dual Yumi instead.
And I am guessing there weren't even boots there to lure you into spending.
Originally my plan was to do quite a few of the paralogues here, but I think I will save most of them for after I decide which of Veyle or Mauvier ends up replacing Ivy...but I did decide to do one before the main chapter, so its time for Eirika's paralogue
SpoilerBut first we have a bit of necessary costume changes here, which was a good excuse to buy the new outfits, and
I let Rosado curl up with this cute little woolen outfit
And I let Lindon get some similar, but far starker digs than what he was wearing before.
And one last minor change by making our master chef Bunet into a bit of a pirate.
We also have some Arena levelups to get through, first Merrin continues her murder filled levelups
While Timerra gets one that is a bit underwhelming.
What a strange way to describe the last chapter of the game. Usually that is one where things are wrapping up, returning to normal, not changing drastically.
Its even a bit odd that they chose the last chapter to represent Sacred Stones, as I think its the only one they did this with. It almost feels like a bit of an indictment of that game, as the last chapters tend to be iconic for most of these games, and that they couldn't find any other iconic maps to call upon for the paralogue...I guess it isn't as bad as poor FE7 which got snubbed entirely.
Oh Eirika, Lyon was long gone well before you got here, this is just where you removed the monster wearing his skin as a coat.
This is such an odd sentiment to see given the way the time crystal moves things away from permadeath in this game, as it captures something far more resonant with an ironman run with this line.
Its easy to forget that Eirka's ring is both her and Ephraim, so its interesting to see the idea that the two blend into eachother mentally like this,
These two ring changes are a bit obvious given my deployment choices (Louis coming back and getting his ring, with Bunet sitting things out so his ring goes to Alfred).
With Eirika on the field, and losing Ivy just before she could claim the Celica ring, this seems like a good temporary finger for her ring.
And here we have our starting placement, before jumping right into the gameplay. Side note, I rather like that we start in the boss's place instead of the players, with Eirika starting where she should. It is kind of a shame they didn't do that reversal with any of the other paralogue maps.
I open with some longbow chip so that
Louis can...miss the kill actually.
I decide to make sure Merrin covers this front with the fog before committing to a Louis dance
Which actually does get the kill this time.
Although I trade switch him over to 1-2 range before getting to enemy phase
As I stay out of Dragon range while baiting in as much as I can with my defensive and dodge tank turn 1.
And Louis does his job just fine, although is just getting in a little bit of chip
While Merrin even manages a kill on one of her targets.
Although she did leave one for her friend and princess Timerra to kill.
On the other end TeeHee kills one
With a crit to avoid even the chance of a counter.
I have Anna get in a bit of chip and break, but that proves a bit unnecessary in the end
As I have Fogado grab the kill for cantering reasons (as I would otherwise have to move Merrin's fog machine early to escape Dragon range), and
He even gets a crit kill to ensure Anna's chip was useless.
Although I did skip past Rosado grabbing this kill between those two attacks.
Merrin's avoid should be good enough that she doesn't have to worry about the Dragon's range there
While Louis charges a but ahead to get in some chip before cantering out of Dragon range, but much farther ahead than the rest of the army.
As most of the army is still stay close to the starting position.
Merrin is dancing in the fog
While Louis shows that regular tanking works almost as well.
I open with Timerra cleaning up another of her knight's foes, which also commits me to killing a Dragon.
So I let Framme break it, so I don't have to suffer any of its defense ignoring attacks
So Fogado can pound it with heavy ranged chip
So that Lindon can become a Dragon slayer.
On the other front Rosado picks up another kill from Louis's refuse
Anna also goes for a ranged break before cantering past the great wall of Louis
While Merrin goes in to choke a point with the fog
And Louis uses Anna's chip and chain attack to get a more comfortable kill
For even more defense on our great wall here.
I also spend a freeze so I can deal with one of the two thieves racing south next turn.
But there are also some foes coming up the skirt of our formation, so I send a small force to deal with them, and I am going for a bit of enemy phase chip to start that off.
As it halves one of those foes immediately.
Merrin enemy phases are so routine that I almost miss the first of them here
But I do catch an image of the other one attacking her just fine.
Having the boss announce anything is a bit spooky, but
She is just warning us about some flying reinforcements that are a comfortable distance from out army.
Although it is time to deal with those thieves, with a 20 range Astra to snipe the one I didn't freeze (fun fact, I need the 20 range so he could use TeeHee's personal to get the kill here)
Although I need to cut my way through the enemy formation a fair bit to reach the frozen thief, and this opens up enough of a hole
That Louis can engage into the move for the opening chip on that thief
For Rosado to finish it reliably.
Just in case I have Lindon heal up Louis's chip, as he will be a part of holding the coming line
As Merrin is standing right beside him with the fog rolling in.
Although I have left one enemy behind my lines, and while Timerra gets the break here, but I decide I need to deal with the rear before figuring out how to finish this.
So Panette deals the rest of the damage on the one she chipped on enemy phase, but she is just shy of cantering into chain attack range of the other
Although TeeHee can get in enough chip that Alfred
Can get a perfectly reliable kill with TeeHee's personal (otherwise I would have to risk a miss of some kind...)
With that I can dance Lindon into the kill of this last foe behind our lines
Before Framme finishes the turn by healing Panette up to full.
Although Louis is drawing all the enemy phase action this turn.
I open the turn with Lindon getting in some chip so that
Rosado can open up a hole in the enemy formation that lets
Louis circle around back for this beautiful 4 foe Override.
And I do so with the Ridersbane so that Anna can snipe this ki-
I guess a dance can let Lindon deal with Anna's miss instead.
Although with those enemy fliers coming in, I use a chain guard to prepare some enemy phase chip
And I decide to prepare the doubles for maximum damage next turn.
All that is left to do is let the fog roll in for enemy phase.
Louis and Merrin don't have the best of enemy phases here,
Although Timerra gets some nice chip in on her protected enemy phase.
But even with a Sandstorm proc, she was just shy of the enemy phase kill and has to cleanup here on player phase.
Anna then pops one flier like a grape
For about the best level she could get for the weapon she was wielding.
Fogado turn another into pink draconic goo
Although we do also have a wolf to deal with, and Panette goes for a lot of chip with positioning for a chain attack.
I go for this heal to cover a rather unlikely scenario
But at least it get him a nice little healing levelup
As Framme now survives a double miss enemy crit. I an not that unlucky, and get the easy kill instead.
I let Fogado claim the dance for the last flier kill
That gives me enough breathing room to starting breaking through the front I have blocked up here, and with Rosado grabbing this ranged kill
I can press in a little with Louis to try for some chip on the wolf, before missing and cantering back
So Merrin can trade equip him a stronger enemy phase weapon
Before fogging thing back up.
In retrospect I should have been paying a bit closer attention to enemy weapons, as a double crit from these Smash weapons
Could have actually killed him (admittedly that is just shy of 1 in 250 odds, but I have lost units to worse crit luck before). Also it was entirely an accident that a double smash wouldn't break my formation here (Lindon blocks him from being pushed back again, although the fog was probably enough to keep that from becoming a disaster even if he was pushed back again).
Although with the second one actually missing this is even more speculative.
Merrin meanwhile deals with them just fine.
I open player phase by roasting one of these smashers in its shell
He even crits the kill to really show off his creative cooking skills.
Anna pumps out enough magic damage to kill another
I am so used to Dragons not being weak to Dragon effective weapons (instead needing a fell dragon effective weapon 🙄) that I almost forgot this would work. That deals with the other Dragon on the field, and really opens up my options.
I have Louis just pop vuln to heal
Before I have Lindon roast the last armor with a dance.
Rosado goes for some chip on that last wolf there, and the only damages it with a Dual Assist proc
But that is enough to get the chip exp for this nice little levelup here.
With a little more fog thrown around, things are going rather well so far.
Although the dodginess of this last wolf is getting on my nerve at this point
In retrospect, I do slightly regret killing both the thieves before either could open a door, but I have Merrin go for the open here, trusting in the rest of my army being able to kill the wolf.
And I open the wolf hunt by trying for this bit of chip that sets up more reliable chain attacks in the future, and instead get a Hero Dual Assist+ double chip instead
And in similar fashion I only get in 3 rounds of chain attack damage in with this attack (Dual Assist+ is a very funny skill)
And thanks to weird Dual Assist+ luck, this is actually the kill here
And I am pressing in a bit to secure the treasure, and kill the
Freezer sitting in the treasure room.
Speaking of which, Alfred opens with some nice chip on that freezer
This proves to be a bit of a mistake though, as missing the kill and taking the effective hit means
I have to expend a warp use to fix it.
Really TeeHee trivializes the thing all on their own.
Fortunately Eirika's main forces haven't started moving yet, so I can
Grab the loot, and spend a few turns
Repositioning to go for the other chest
With Lindon getting a healing levelup along the way before
Another group of fliers spawns in from the other side to harass us.
Seadall gets a level while dancing my troops around, but
I am waiting a bit before positioning for the new fliers
And I open next turn by opening the other loot door
And funnily enough all the new fliers have magic weapons, so it makes sense to enemy phase them a bit with
Old man Lindon here, who does a fine job of it
Although just like the last treasure room, this one also has a freezer
And with Eirika's army moving, things are going to get uncomfortably dicey here.
This time I engage Rosado so that two elwind hits can't kill, and this deals enough
That a Warp Ragnarok will finish it off
With a lot of hard hitting mobile mages in the mix, and Merrin frozen, I engage Lindon's Micaiah powers to drop a massive obstruction to add a little protection to her
I do still have those flier to deal with as well, but with a dance
I have enough bows to
Destroy them all in one turn.'
And I end up breaking one obstruction with this bit of Fog generation, but she is going to need it, as the enemies will break through those obstructions
Sorry for the dutch angle shot here, but its the only way I can show my whole army at this rate, as we are in a horribly spread out position.
Merrin does fine against the melee enemies, but
The mobile mages do hit hard enough to taker her out, but this first one misses, and the obstructions were enough to keep the rest from reaching
But there are still enough of them to wipe us out, and Eirika has a perfectly accurate super, so I open by trying for this mass freeze here
Which both hits them all, and earns him this fantastic levelup.
And that lets me safely go for some ranged chip from the room,
Which lets Framme grab the kill, with both having the Canter+ to get as far as I need them to for my plans with Merrin.
With Panette only having regular canter, she secures the treasure instead, while
Merrin can get in some chip (which kills with a Dual Assist+ proc from my hero), as all the melee foes in range are frozen, and the mages aren't effected by the fog, and she can canter back
In a way that is both blocking the door, and out of range of the third mage, so she isn't risking death by doing this. Admittedly I did mess up my Panette movement in a way, as I wasn't planning on leaving her in mage range, but it should still be fine
As I am intentionally baiting the mages in a way that should keep them from concentrating their fire, with
Anna in range of exactly one mage (the one furthest back that couldn't reach Merrin)
Exactly one mage in range of Timerra here, and
That leaves one for Panette. Now even if she did proc the 1% crit, and a second went for her instead, she would have been saved by hold out, so I wasn't punished for my minor mistake before.
That is a bit annoying, as I really didn't notice I left her in range of this, but it could have been much worse.
Now I the turn open by finishing the last mobile mage here, which then
Lets me proc Merrin's super to freeze the rest of the dangerous foes on the map.
And I go for some free chip on Eirika here
Which also triggers this adorable little battle convo.
Although it is setup as if I just kept Eirika on Rosado, which is distinctly not the case.
Rosado is just too cute.
Sorry to say it, but your inability to counter is far more embarrassing for you Eirika.
I then let Fogado break her first health bar
For a kind of meh levelup overall.
Now this might seem like a really weak option here, but
I am rolling for the Sandstorm procs, and I get two of them
For a strength levelup on her...thank goodness.
And it is time to press in with a goddess dance
Which earns a nice enough levelup from it.
Although that is mostly to start dealing with the rest of her army, as she is restrained for this turn.
As these two future rules wipe one off the map each.
Lindon is pulling this just because it is the last turn I can, and it is worth a fair chunk of experience.
Before I let Louis break another of Eirika's healthbars
For this hilarious Speed and Luck levelup on the lumbering giant.
Fogado goes for some long range chi-
Or he gets a bit of turnabout on the killer edge by getting a crit kill instead.
This was a bit of a mistake though, as it basically ensures I will end this map next turn, and I could have squeezed a little extra exp if I could delay the map by another turn.
As there is a group of reinforcement on the bottom of the map right now that are mobile.
Also the freezer decide to use a physic instead
Which was not enough to save it from Fogado's bloody bow.
Especially when it crits.
And with a dance he can even wipe out one of the immobile healers.
Although I can't quite reach those mobile reinforcements in the back with enough fire power to really defeat them, with Alfred getting in a bit of chip with his "super" here,
And even with creative use of swap
To squeeze in one extra attack here, it is not enough.
I reach a point where I have to end the map
In a way that triggers another battle conversation
I guess this is getting them a boss kill, so they are kind of right.
Another true statement, as TeeHee still is one of my strongest units.
Fair enough, Fogado generally does a very good job, and I used his engage rather well this map.
🙄 of course they have to inflate Ephraim's ego.
...Boy that statement conflicts strangely with the game, as Eirika having to learn how to handle thing without her brother was a bit of a thing in Sacred Stones. Then again they had to make Ephraim such a Gary Stu that her rescue attempt on him gets reversed into him saving her.
...sigh.
Honestly, I don't think I have used Eirika well enough for her to have saved me all that much. I like how I am using her, but Framme is useful in a lot of way other than combat, and while Eirika help makes her combat hilariously powerful, she often finds other uses for her turn.
...Dragony, Oh Merrin, don't ever change, that is adorable.
Next time I will be doing a story map, promise.
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3 minutes ago, Interdimensional Observer said:
. -But the original Star Fox was on the ultimately-2D console of the SNES, and 64 on the wholeheartedly-3D N64, big difference IMO. I think the choice was justified.
The original Star Fox on SNES was 3D though, one of the first ever, and literally the first Nintendo game to use polygons. It was a revolutionary game thanks to the Super FX chip the thing had.
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10 hours ago, Interdimensional Observer said:
-You've trashed literally the only Star Fox game that all the franchise's fans can agree is good.
Alright, time for a controversial Star Fox take, but I always found Star Fox 64 to be too similar to the original on the SNES to ever be all that impressive. It always felt more like a remake than a game of its own.
1 hour ago, Lightcosmo said:I actually have no idea. Fox is in it, to say the least, so it clearly counts! lmao
I only watched it played once, so I really can't say, I just wanted to mention it! XD
The comment was rather funny as Star Fox Adventures was perhaps the most controversial of the Star Fox games for the very reasons IO mentions, and a lot of die hard fans utterly hate it for shifting Star Fox away from the genre it started in. My personal opinion of the game is that it is a fine game, nothing spectacular, but it gets a lot of undeserved hate due to it being called a Star Fox game.
1 hour ago, Saint Rubenio said:Canada is in America. I am technically correct!
To quote a fantastic video essay by Bobbybroccoli: "...the Canadian identity, if there is such a thing, is one defined in opposition to the United States"
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1 hour ago, Shrimpica said:1 hour ago, Interdimensional Observer said:
...But the process of reorganizing these thoughts into something more readable for others felt like too much effort.😅
Even in this form it is an interesting little read through...although I get it. I remember never getting around to responding to Jotari's themes thread for a similar reason. The thread I was delaying this time was just because I had to tell myself to stop gushing and just push something out (which my little venting here actually got me to do with my new minor character appreciation thread).
Also I think I will hide away all my comments on the spoilered stuff in my own spoiler tab.
Spoiler1 hour ago, Interdimensional Observer said:May as well have been a prince then, as Persis looks bigger than Crimea on the beta map.
Oh how much is Ike a noble discord would be gone with this princely revelation.
1 hour ago, Interdimensional Observer said:As for Mist, her Making Of profile indicates Ike would’ve been injured at some point, when and how is unknown. Most certainly temporary, I can’t see it being permanent, Mist nonetheless would’ve stepped into the main protagonist shoes, she was perhaps going to be our female Tellius lead, not Elincia as she pseudo-is, nor Micaiah as she came to be. Given the family mystery at the heart of the Beta Tellius story, her having a greater role could make sense.
I would have been down to have a generation 2 style permanent protagonist change. Let Mist be the new lord after Ike's execution 😛
1 hour ago, Interdimensional Observer said:If the Black Knight didn’t kill Ike’s papa, then what other reason would he have to exist? As the mysterious servant of some figure in the shadows? That’s the only other role he has in the final product.
Thus, without additional evidence to the contrary, I doubt the Black Knight existed in Beta Tellius.
They could have just gone full Darth Vader then, with the Black Knight having the big reveal that yes, he is Ike's father...
1 hour ago, Interdimensional Observer said:(although that’d ruin the perfect Beorc-Beast-Bird-Bragon setup of Lehran and the Three Heroes)?
Bragon...lol. I don't know if that was intentional or not, but I think its funny either way.
1 hour ago, Interdimensional Observer said:Oh, and Beta Tellius has a much bigger Phoenicis, but no Kilvas. The islands that became Kilvas certainly existed, just as part of Phoenicis. No Kilvas… it isn’t that important for Tellius as we know it. We lose a few Raven encounters in the midgame, we lose the rivalry between Tibarn and Naesala, and we lose a Blood Pact. Kilvas as a later addition makes sense. An attempt perhaps to add some flair (along the lines of the Kingdom of South Thracia?)?
It was always a bit weird how only the Birds split up their kingdoms like that unlike the Beasts and Bragons...although you do touch on that a bit later I guess.
1 hour ago, Interdimensional Observer said:We also need to address the matter of how Beta Elena, if Lehran’s descendant, was adopted by him. She couldn’t have been a baby/young child at the Massacre, unless it was further back in chronologically.
Even in the original it felt like they were fudging the timing of thing with the apostle and massacre incident, so I don't see how this would be all that different.
Is my Hard Mode Ironman salvageable? I have no staff users
in Fire Emblem: Awakening
Posted
The cynical answer here is that you probably can finish this ironman just fine, as a good Robin and Chrom can legitimately solo the game while paired together (and on some of the questionably designed higher difficulties that is even suggested), but I am guessing that isn't how you usually like to play this game.
The staff problem is easily fixed by promoting one (or more based on your preference) of your Pegasi into a Falcon Knight, which can use staff, although you still might want to promote some into a Dark Flier instead to approach the very powerful Gale Force skill. It might even be worth reclassing Lucina (assuming she can) into a flier class to go down one of these two paths as well.
You definitely want to promote all of your unpromoted units right now for the better stats to help recover from your losses, and to approach some of the powerful lv 15 promoted skills for them.