Eltosian Kadath
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Posts posted by Eltosian Kadath
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17 hours ago, Lightchao42 said:
Ultimate Spider-Man (2005) is a good game because it prompts you to eat a child to test out Venom's eating ability. Don't worry, Venom spat him out afterwards so he's fine... probably.
Rarely has a game let you harm a child, so I have a fair bit of respect for it pretending to let you eat one...although the fact that they back pedal on it, even when playing as a baby eating monster like Venom is still sad.
17 hours ago, Lightchao42 said:It's only a matter of time before Valve consolidates every developer and Gaben becomes king of the video game industry. And there will still be no Half-Life 3.
Please, they will just release the Orange Box 2, that way they can release Half-Life 3, Portal 3, and Team Fortress 3 with the number 2 instead of 3 😛
21 hours ago, Saint Rubenio said:Less is more, as they say. I'd rather not have to stop and read Bible-sized skill descriptions for 30 minutes at the start of each map, thanks.
16 hours ago, Shrimpy -Limited Edition- said:If i bother reading them to begin with xD
It cracks me up every time FEH has a new hero reveal where they have this massive wall of text explaining the new hero's skill...only to need a second page of text to show all of them.
8 hours ago, Armagon said:The showrunners really showing their ass with that statement.
4 hours ago, GuardianSing said:It took a bit to figure out based on just a screenshot, but I believe its the Grannvale Army 1 Theme that plays there, although I am not entirely sure where you might have heard it before. I did a quick check of other places you might have heard it earlier in the game, the two that came to mind were when the Granvale army forces you to flee to Silesia (nope that is the Enemy Message 2 theme), and possibly when Arvis is around during the prologue (nope that was obviously Arvis's Theme), but neither of those played it. I think they used a version of it in one of FEH's tempest trials, so perhaps you remember it from that. A fair number of the themes intentionally call back to other themes related to them, so maybe that is why it seems so reminiscent...
3 hours ago, GuardianSing said:Naw they got this (just ignore the murder bows coming in from the far corner).
This is entirely unrelated, but just out of curiosity, which characters are lovers so far, and are there any people you are trying to make lovers?
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12 minutes ago, Newtype06 said:
Milotic is such an iconic wall of gen 3, and I am glad you took the time to actually get one.
13 minutes ago, Newtype06 said:All that clever encounter routing to get yourself this little pink puffball of a fairy.
1 hour ago, Newtype06 said:On the way I also picked up a fossil that was revived in Arthur the Anorith.
Luv me some Battle ArmorIts funny how much better Battle Armor is in nuzlockes than any other context.
2 hours ago, Newtype06 said:And by catching Shuppet, we were guaranteed a Duskull when we head inside Mt. Pyre. Meet... Scott. Get it?
This one is really smart, I swear.Cawthorn?
2 hours ago, Newtype06 said:Well, now we can get back to route 120. After several hordes of Oddish and a few others, I got lucky and got an Absol, which I nicknamed Aria. This was only possible thanks to Kelly, who allowed me to advance to routes 121 and 123 without having to worry about that forced Kecleon encounter on this route.
I do like how you are going over your encounter routing a fair bit here.
2 hours ago, Newtype06 said:I actually won't use Latias, but it's okay if you want to save Vyland and Emblem Leif from any future mistakesI respect the refusal to use Legendaries.
2 hours ago, Newtype06 said:Hopefully my memories of Emerald don't cloud my perception of the upcoming battles.
I know what you mean, I have had to double check so many things when commenting to make sure I am not just remembering Emerald, and spreading lies about the remake...
Alright, I decided to do another paralogue, so my troops wont have to share the one fresh heal staff...
SpoilerAlas it wasn't the best day at the arena. First round got Ivy to exact 99 exp, so it took a second round for
A fairly good levelup, in spite of the lol strength. Alas that is the only arena levelup this time around.
I also learned my lesson from last chapter about being stingy with the SP
Lucking my way into a second expert book from the well to mitigate the sting of getting it on Panette certainly helped as well
Now onto the next paralogue
It does feel really odd for a tomb to have a throne in it...
..."sleeps"...
That seems like such an odd way to protect it, but I guess the Garreg Mach Monestary was always a rather militant place, as much a fortress as a place of worship.
Three Houses religious lore is kind of dumb. Serios is so prominent that it takes Byleth a while to find out she wasn't the patron deity, and a legend all about her being this uncommon comes across as very odd.
But I guess most of it is just Rhea propaganda, like this little detail, to legitimize her overbearing actions
But enough about Three Houses, its time for a paralogue, and this time it is one that looks far scarier than it actually is. So much so in fact that I am switching up most of my deployment, only TeeHee, Seadall, and my two healers remain the same from last map, which in turn means a fair number of ring changes.
But first up, Rosado is getting the Ike ring back.
With Byleth unavailable, and not deploying Zelkov this chapter, TeeeHee is the obvious choice for the Corrin ring.
And with me deploying Bunet again, his trusty Lucina ring is a solid choice.
Honestly, this isn't my favorite option, but with me not deploying Fogado, this change made a little bit of sense at least.
I went back and forth a little with this one, and while I almost gave it to Seadall, I let Ivy wear the Sigurd ring this time.
That just left the Leif to distribute, and I figured Alfred could use a little help.
I have already alluded to my deployment for this chapter earlier, but here it is in full. Quite a few of the troops I bench this map I have become far too comfortable with, and many of the ones deployed here have fallen a fair bit behind because of that, so I figured this paralogue would make for a nice training map for them
I did also mess around with my starting location a little bit for this one.
Credit where it is due, this is simply some solid advice from Byleth here.
Although this right here is what makes this chapter far less dangerous than it should be. A lot of the enemy AI is hyper focused on destroying the crystal, instead of killing my units, and even the utterly terrifying warp staff + Goddess Dance combo the map ends off with is made manageable because of it.
So I open the map up with Panette going for the break
And breaking it just a little too hard.
For a fairly solid offensive levelup.
Ivy then eviscerates another with basic magic.
On the other side Anna gets in a little chip so that
Framme doesn't have to face a counter on the kill.
And I will gladly take more magic on her.
Alas, all that is left is getting a little chip
On both sides.
I also set things on fire because it is funny.
And the enemies are all just going for crystals.
Eh, its worth a shot
But alas, Anna has to pick up the kill instead, with help from the chain attack chip Bunet's miss added...and I am already paying the price of not deploying Timerra by risking the miss and 1% crit death, but she gets the kill to maintain my never punished streak.
Almost forgot to grab an image of Alfred breaking the next one, which means
TeeHee faces no counter with the kill. On the other side
Panette finishes the one Rosado chipped last turn
And Ivy gets some free chip on the mage before
A Dance lets her finish it without taking a counter.
Our two forces are rather spread out at this point, but they are facing very similar challenges at this point.
In the west, Bunet opens with some chip on the enemy thief
Which I leverage into a reliable kill for Alfred.
With TeeHee Armorslayering the enemy armor to death.
On the other front, Panette repeats Bunet's half of the plan, but with more relability
So Rosado can get a slightly less reliable kill than Alfred went for
With Ivy matching the power of effective damage with basic magic.
Although the threats just ahead are a little scarier, thanks to a dance, I can use Panette to
Get in some chip on the sniper just ahe-
...I guess all that really did then was lure in the little force on the eastern stair
As the version in the west remained static...although the dragons also made their move...
TeeHee can fully slaughter one with effective damage
But they are in desperate need of healing after doing so
On the other side, I have Rosado pop the Ike engage to half the damage the dragon deals in return
But it is enough for Ivy to get the kill...but the sniper and mage/healer force advancing on them is a little too much to handle (especially with all my flier on this side), so with canter
And a dance (with him cantering to safety), we are trying to combine our two forces together to deal with them
But Panette can't escape the range of the one she lured in, so I content myslef with healing her up before it chases her again
Hopefully enough of our force is close enough to deal with them next turn.
The same sort of stuff happens on enemy phase.
So I open player phase by healing up TeeHee again, before they
Charge in for our first kill.
For a fairly solid level.
Ivy can then wipe out the other sniper, before
Rosado can pounce on one of the healers
While Panette can just barely reach the other one for the kill, although she is left rather hurting after it.
And I decide to bait in their western equivalents with Alfred
With fairly similar results to Panette's enemy phase action on them.
After a turn spent doing as much healing as I could manage
We are drawing them back for another turn, but my force is far more concentrated now.
And I gave them the choice of Alfred, or Panette this time.
I intentionally use thunder here on the chip, so that she can't double and kill, which then lets me feed the kill to
Feed the kill to Anna for
A little levelup on the little warrior
Panette then repeats her performance against one of the healers,
With a pointless critical flourish to boot.
And a strength levelup as well for her trouble, which also unlocks the excellent level 5 hero skill as well.
And thanks to how I cantered Anna, I can just barely eek out this kill here...well kind of. One chain attack missed, but was compensated for by a random dual assist proc.
In either case, it earned Alfred an excellent levelup from the kill.
That leaves one last sniper for Rosado to chip, thus
Bunet can cook up the kill.
Although Panette is burning through a lot of my healing...
We have cleared out most of tomb, but flying reinforcements arrived last turn, and Byleth has yet to spring his trap...
At least Anna can immediately pop the nearest one with a magic arrow.
And with the heads of the three houses now having more than 0 movement, we have been given fair warning that warp is incoming this turn...
So I pull a little back for my own peace of mind
As Dimitri, and Edelgard are warped forward
Before Byleth dances both the warpers to warp Claude ahead...
They are all going after crystals, and
As Seadall levels up from a dance
That lets Anna go for the kill on the other flying reinforcement from earlier, and cantering our of the range of the heads of the Three Houses
I do also test if they will go for our blood, as safely as I can here
Because all of them hit like truck, and if they end up clogging up the space, or breaking all the crystals in range, I am not sure what they will do.
Then the enemy go for a chain warp, warping a warper to warp Dimitri a crystal ahead of his peers
Letting him shatter a crystal right next to Anna...
While Edelgard breaks the nearer one to keep pace...
Although Claude did make a massive blunder in letting me pin him and Dimitri with a Torrential Roar
Alas, Anna misses the opportunity to pop one of his health bars
But she did cause enough random Dual Assist procs for Ivy to break it instead
For a solid little levelup of magic and defenses.
And with a dance, Anna can try to put a massive dent into his last health bar instead
And thanks to another Dual Assist+ proc from Panette, she not only kills him, but earns this utterly amazing levelup.
While Bunet can take advantage of TeeHee pinning Dimitri with Corrin's engage to get in a little free chip.
And with Panette showing everyone the value of a Dual Assist+ Hero, Alfred can break Dimitri's first health bar.
There were also more flyer reinforcements, and I have Rosado go for the one further out, with an Ike Engage to make it so if it does go aggressive, it needs a double single digit crit to kill.
There are still quite a few scary enemies on the field
But even with things as scary as a warping Edelgard
The AI is still content just going after crystals.
Time for the Flame Emperor to feel the flaming death that Sigurd felt, as his ring bearer
Burns through both health bars after a dance...but I am getting a little ahead of myself
As before that dance Rosado kills the farther flier
As I flub up the image of the extremely good levelup that kill earned (I believe it was +1 HP, +1 STR, +1 DEX, +1 SPD, +1 DEF, +1 LCK)
I also make sure Anna kills the other flier before I decide who needed my dance this turn.
Bunet again gets some breaking chip on Dimtri that does more than expected thanks to Dual Assists
TeeHee softens up one of the healers fo-
Or they can just hog the kill all for themself.
This is a little ambitious, but with how many times Dual Assist procs I have been having
The kill on Dimitri, and his gold just fell into Alfred's lap.
And all that is left at this point is one warping healer, and Byleth himself.
Although this section of the map is where I most regret not bringing Timerra, as thanks to a frustratingly high crit rate, this effective damage hit on TeeHee is somehow one of the safest attacks I can make on him. Additionally TeeHee is still Engaged with Corrin, so the freezing effect also lets me take this slower, which I desperately need to play it safely thanks to that crit rate.
And it also gives us a lector from the professor as well.
Says the near emotionless character...or are they referencing his weird Sothis heart stone with that one.
Was Byleth always this into hearts?
I importantly canter out of range
Burn a super for some more safe chip on the beastly mercenary
And heal the Sombron out of TeeHee trading the one remaining heal staff around to do so.
Although thanks to a dance, Ivy can try to break the first health bar from a safe three range...
Which lets me use Leif's super far more effectively than I expects, as it deals solid damage here, and more importantly breaks him so that
Bunet can try to finish that second health bar off safely
Which earns him a solid levelup for all that trouble.
Thanks to the Corrin engage, we are safe to wait out another turn, as Rosado try to kill the last enemy on the map other than Byleth before the end of the map...
But alas, just a few points of damage shy...I try for the crit kill with Revanche here, but it lives for now.
On the Byleth fight, I go for some more 3 range chip, but it all misses.
This is a little silly, but by picking up some engage power
And a dance, I can then
Re-Engage Corrin, and freeze Byleth for free with another super
That way I can wait out another turn to give Rosado that kill before I finish Byleth.
Like so.
Again Anna goes for the 3 range chip, and hits it
For a respectable offensive levelup on the kid.
I can then burn the rest of my super
Making sure I can get the kill without facing his crit rate.
And I even did it with enough crystals remaining to get the bonus loot.
She almost certainly deserved the MVP slot too.
Mostly becuase the AI is too obsessed with fighting the crystals, and the crystals are so numerous and tanky that you are never in any real danger of lossing them all.
Very true, I have trained TeeHee into a fighting machine well before I glued the Byleth ring onto their finger.
...sigh... Why does Three Houses think a near emotionless mercenary would make a good teacher? I understand the nepotistic reason Rhea put Byleth into the professorship position, it just seems stupid that Byleth is magically good in that role.
For what it is worth, he doesn't let all the teacher praise go to his head, and tells it like it is.
We start piling up dead allies, so try not to do that.
They are the ones that will have to pay the price to drag me out of whatever mess my mistakes bring me into
In all liklihood that is true, until the ending makes sure all the Emblem's promises of permanance are proven empty.
Yeah, I have wasted enough time playing around with the paralogues ling enough, time to move onto some story maps.
I think Bunet may be a bad influence on Lucina...
Next time, I promise to do a real story map, but in the meantime, take care everyone.
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9 hours ago, Shrimpy -Limited Edition- said:
At least that is a bonus chapter to keep me from falling too far behind.
10 hours ago, Shrimpy -Limited Edition- said:Where another Swarm dude covers half the map!
Oh boy, siege tomes really suppressing you forces with that much coverage
10 hours ago, Shrimpy -Limited Edition- said:...Unless even your armors are so magically tanky that they take no damage.
10 hours ago, Shrimpy -Limited Edition- said:To think the magic nuke wasn't even promoted .
10 hours ago, Shrimpy -Limited Edition- said:Jeeze, that is a cruel combination.
10 hours ago, Shrimpy -Limited Edition- said:If only I could have all that tasty lucre
to spend more on fashionTime for a paralogue to get more money for clothes...and healing staves I guess.
SpoilerAnd I open the preps with
Three arena levelups, and while the first is rather underwhelming
The next two are slightly better, but
are more defensive levelups, than the aggressive one I would have liked a little better. Then again, a tankier TeeHee and Framme aren't a bad thing either.
Also, now that I have Sigurd back, I go through getting as many unit as I can canter, and the only ones I don't end up getting it on are Zelkov, as I will need a lot of SP to prevent Dual Strikes, plus most of his actions are to fog up, which doesn't allow canter. The other one I don't get it on yet is Panette, as
Anyone on the Dual Assist track needs skill books to get it, and with Panette having already gotten Dual Assist+, she is at less than 100 SP, which I figured I would let her get a little SP on her own, before burning more books on her, as I needed 3 Novice ones for Timerra, and 2 more Novice, and an Adept book for Anna. I might change that, as I did luck into a full on Expert Book, but I might want to burn that buffing up one of my regular Dual Assist up to its plus form...eh I will figure that all out later, as I am definitely going after a paralogue for the money this time.
I do also have some new rings to give out, first with Louis getting his speed back.
This might be a little early, as part of what I like about Leif Timerra is how her level 5 class kill makes Quadruple hit into a more functional super, but the extra defensiveness Leif can add is nice in combination with her personal pushing her toward the front to protect our allies from crits.
So its time for a Radiant Dawn styled Ike to look back at the game he actually fit into.
It does feel really odd for the emblems to talk about borders that don't exist in this world.
They really brush past the implications of this being on the Gallian side of the border, and how the Lion King really saves their butts...
It is not that dangerous in Path of Radiance, heck sometime I lowman it for more BExp, but in Engage, this chapter scares me just a little. On my first ironman, I had to make a very delicate dance with freeze staff, and creative fogging to deal foes charging in our rear after Ike blows up the fort, and my troops were only just barely able to deal with it. I waited a little longer this time, so hopefully it turns out OK...
That is a bit of a parallel with TeeHee, with them taking up leadership after the death of their "mother".
It is interesting that Ike emphasizes his sister... are we supposed to wait til after Veyle to make this moment more resonant?
Yet fighting is where they are most likely to be harmed.
Hopefully we make it out of this without any losses, thus defending all our surviving friends.
I do also have another ring change for this map, as
The deployment limit is a little tight on this map.
And I switch up starting placement a little, as we are spreading out to deal with being surrounded.
With Zelkov fogging up the east, Louis choking the south, and after this dance
TeeHee is pressing in with some effective damage to more aggressively strike at the west.
Also thanks to canter
And a lucky Grasping Void proc for a tiny bit of extra damage, I can safely kill this guy at 3 range to secure some of the gold immediately.
Alas, a lot of the action is going to be on enemy phase this time
Although Zelkov being unable to damage the armors on his front is a bit of a problem...
And he can't get the enemy phase kill even on the squishier foes
And the fog even makes him miss the swordsman, to make that even slower, and we are on a timer with Ike moving.
Fortunately, TeeHee's effective damage make that no problem in the west. Also they are an odd mix between our other tanks, taking single digit damage, and dodging a fair number of hits.
Although the lack of 1-2 range, lets the spear armor, and this archer get a free hit.
But like Zelkov on the other side, they are shy of the enemy phase kill
Louis has high enough defense that
Only chain attacks can hurt him
And he doesn't return fire with as much umph as I would like, so we still have a lot of work come player phase.
Especially since there are a fair number of physic foes to undo some of that enemy phase work.
I start in the south, with Ivy easily popping a high defense one, so that
Timerra can use the space to finish off one of the backup units that actually threaten Louis
Louis then moves a little to go for the momentum kill, but he misses it, but did luck into a tiny bit of dual assist chip, so he canters back to hold the point, and if enemy order does change, he can finish it on enemy phase.
Framme then causes the last foe in that direction to evaporate. Now onto other fronts
I let Fogado clear out a little bit of space with the longbow, so he can canter further back to more safety
And he gets an excellent level for him from it.
Also, that cleared space lets TeeHee kill off the ranged armor
I then dance Fogado to let him kill the other ranged foe, and he should be able to take a single hit from the last enemy there.
Onto the last front, I just let Merrin debuff one of the armors, so that Zelkov can start racking up some chip and debuffs of his own, on this one at least.
Things are going fairly well so far, with most of the west and south cleared out.
At least Zelkov can do some damage to the debuffed armor...
In retrospect, I should have payed closer attention to the crit rate, before risking Fogado taking an uncontested hit, but I am never punished.
...And this is even more of a wakeup call that I need to clear out the east.
For once Zelkov dodges a low odds mage, but our foes are starting to setup ways of threatening his invincible dodging with chain attack setup as well.
Although the last threat in the south falls on enemy phase.
I start my next player phase by clearing the west out
And I can use TeeHee's buff on the Radiant Bow to kill one of the enemies across the wall as well. Although the real action is on the other side, with
Ivy popping one of the armors.
I then use Sigurd's absurd move when engaged to have Louis override onto this front
So Merrin can finish one in spite of the chain guard ignoring Override.
And the chip was enough for Ivy to avoid the counter after a dance on the 1-2 range armor.
But I still need to delay for another turn with fog for that last swordie.
I can also use Physic to range heal up TeeHee (admittedly the main reason I am using it is that the only heal/mend I have left is on Ivy...)
Thanks for making that enemy phase pointless, random physic enemy.
And it is fast enough to require
Both dagger wielders to finish him off.
After the east is dealt with, Louis starts heading back, with a heal on the way, before he is danced
To burst into the middle of a wave of reinforcements in the south. In a way this is a good thing, as there was a pile of gold in the right hand corner, which I never got close enough to deal with before.
There is also a tiny bit of cleanup in the west, as well, and while Foga-
Well that makes things easier.
He also could use the heal, and deserves it after that nice little crit. Also that lets me move TeeHee back to join the rest of the army.
Things are going very well, with just Ikes small forces in the north, the new force in the south, and a heal or two I ignored before.
Louis IS perfectly safe, but due to how much 1-2 range those foes have, Louis can't really deal much to them on enemy phase in return.
And Ike has announced that he is going to move next turn. He wont reach the fort next turn, so I still have a little bit of time...
So I have Ivy obliterate two of those armors
And Seadall gets a levelup from the dance needed for that.
Ivy does have to take a hit from the 1-2 range ones, but she can take two of those safely...
The main reason to do this, is to get close enough for the corner armor to start moving.
...Did he just get an effective double speed levelup? Lol.
This might be a little reckless, give Ike is about to get the norther forces to move
Another relevant crit? Damn Fogado, you are on a lucky streak.
That lets me clean up the enemy healers I have mostly been ignoring.
This is mostly to make me feel more comfortable about
Her going for an armored kill come enemy phase.
But she would still survive without the help.
Louis also lure in that other gold pile as well.
There is still another drop, an Elthunder from killing Ilyana, so I setup the 3 range counter with Fogado, just before Ike can break the fort.
Although I am going to try an distract Ike from breaking the fort with some obscuring fog.
I do end up waiting with most of troops, with Louis luring the gold a little closer, so Ivy isn't as far from the action when we actually grab it.
And Ike does take the foggy bait, although Zelkov is unable to actually damage him...
UNTIL NOW. This levelup is such a streak of serendipity.
Also RIP Illyana, your hunger is never sated.
It is also important to note, that the reinforcements coming in (including the Great Knights that spawn as Ike starts to move), have Void Curse to prevent cheesing, so only those I HAVE to kill, I should bother with.
I finally grab the gold, and prove that the healing from before was kind of necessary, as I prepare to
Kite Ike and his little forces back for us to overwhelm him with my army.
I might need the health on that last stretch, especially if I can't bait Ike into equipping a 1 range weapon...
We are getting close to the end here
And Zelkov being able to debuff Ike on kite makes this last stretch even more interesting, but
Fogado was just shy of escaping the longbow range of one of those reinforcements from last turn, although
This last group of reinforcements is one I simply can't ignore, even with the Void Curse.
Merrin destroys one
But TeeHee is one move shy of destroying the other. Luckily moving one square is still barely in range of Seadall to dance them
So that deals with that obnoxious surprise.
I do also give Ike the opportunity to use a 1 range weapon this turn, but we will see if he takes the bait...again...
Finally, some foes did try chasing Fogado, but he can snip the only one worth exp from across a wall well before they can reach him.
And it earns him a fairly solid levelup to boot.
I do end things off with a little last miniute healing
As I should be able to finish things off next turn
That will make things much easier. as now two range hits are free on Ike, although I start
With Timerra openeing with what can often be an underwhelming super...and without debuffs it probably still would be,
And of course she has a battle convo with her original ring.
It must feel really strange to be in a battle of life and death against a (mostly) immortal friend.
Although I guess anime logic keeps it from being a weird as it should be.
Alas, she still doesn't have Sandstorm, so that is all the damage she can deal there
This is where I realize how much of a mistake it was to wait on giving Zelkov Canter, as the freeze effect would give me the opportunity to take a second turn with Ike if I needed it, if he could canter to safety after the super hit, but that shouldn't be necessary this time.
Now after a dance, and strategic canter
Timerra can get the kill on the first health bar, which is enough for
The levelup needed for Sandstorm
And this Radiant Bow Astra Storm lets me lets me chip him down into easy kill range
And lets me see his battle convo with Ike as well.
Has Fogado been holding back before now?
Honestly, this exchanges seems kind of stupid, considering Fogado can die on this map.
At this point I am confident enough that I start going for the kills on the remaining foes without Void Curse.
So I feed a kill to Merrin
For another really murdery levelup.
This should give me more than enough fire power for what little is left.
And TeeHee gets an excellent levelup from the super dance.
Now the only experience left on the map is Ike himself, and while I am tempted to go for the TeeHee convo with Ike, TeeHee has no 2 range, and Ike still has a tiny crit rate, so I go with
This kill instead...or tried for, as the chain attack missed.
I don't think this actually works, but if nothing else, her personal helps TeeHee have a better chance at surviving
As I am going to risk what is somewhere in the range of 1 in 6250+ chance of a game over.
Its just the gambler's spirit in my eye, as I could have played this far safer using basically any range attack here.
We will probably win here, rolling the 80 for the chain attack would be a win right there, dodging the 8% or the 1% crit on top of it also leads to a 100% dead Ike, but if we aren't fighting our hardest...was this all a mistake?
The only thing left is either victory, or an ultimate end...
This is it...
We get the kill, and the win. Fogado certainly was shooting for MVP with all those timely crits.
Phew. Yeah I guess I handled that map perfectly well.
That is a bit of a scary premonition of things to come Ike, as I do find this map intense already. Although I managed to handle the AI rather well this time around.
We do have to lead our little army ahead, and I haven't lost anyone personally yet, so I guess that does make TeeHee a good leader...so far.
Ike has apparently forgotten chapter 10. Really he should say there can be no surrender, or defeat.
Even with these stakes, sometimes you need a strategic retreat to get our ultimate victory.
Burnout can be a real concern, although we usually think of it for more mundane situations.
sigh, the power of friendship doesn't solve everything. Also isn't that Robin/Chrom's line.
Given how this game ends, Ike is making promises he can't keep.
Finally I have the money for more clothes, and I definitely went a little overboard on the costume changes.
Like with this mask here
Or the Rosado change...although I will probably change Rosado's outfits every now and then for funsies.
Also I still have enough money to buy a whole heal staff 👍
Not quite sure yet if I will go for another paralogue, or progress the story with next map just yet...
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3 hours ago, Newtype06 said:
Uh, guys...? I'm sorry for disappearing, these last few months have been difficult for me and I had no motivation to do anything.
Glad to see you back, and hopefully things look brighter for you.
57 minutes ago, Newtype06 said:It is kind of funny to just get one from the grass, just before it becomes a very reliable static encounter.
57 minutes ago, Newtype06 said:Feeling empty is always the most dangerous of moods.
3 hours ago, Newtype06 said:Winona's Altaria can be scary, but nothing Ikaros, Bravo and Rocky can't take together.
Eh, the remake neutered that Altaria to the point it really isn't dangerous. Switching the incredibly dangerous Dragon Dance for Cotton Guard is a bit of a joke.
16 minutes ago, Shrimpy -Limited Edition- said:Hey, that's my game 😛
16 minutes ago, Shrimpy -Limited Edition- said:That is giving me some New Mystert vibes with that set of recruitments.
51 minutes ago, Shrimpy -Limited Edition- said:Yikes, that is an uncomfortable situation to deal with for a map. Hopefully he gets the point or two of Luck he needs to mitigate that issue on this map.
52 minutes ago, Shrimpy -Limited Edition- said:That is a scary skill to miss on an archer. Fortunately you noticed before it was unsalvageable.
57 minutes ago, Shrimpy -Limited Edition- said:A worthwhile venture, i say
This chapter is really giving you some sweet loot in it.
58 minutes ago, Shrimpy -Limited Edition- said:Somewhat fitting that Hardin gets revenge on his 1% crit tormentor.
1 hour ago, Shrimpy -Limited Edition- said:Shelter is just so useful, letting this goober soak a hit instead of your delicate magical nuke (especially since he isn't linked to any of my troops 😛 )
1 hour ago, Shrimpy -Limited Edition- said:Lunging through walls is always such a funny strategy to implement.
1 hour ago, Shrimpy -Limited Edition- said:SPEED TOO...wow, what an amazing support skill they created there, like three separate skills all combined into one super skill.
1 hour ago, Shrimpy -Limited Edition- said:And on top of all that loot it has this amazing secret shop as well...
I feel like I am falling behind now, especially since I am taking at least one paralogue as my next chapter, plus how much between chapter prep getting Sigurd back is adding to things...
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@Saint Rubenio Fair enough, that is one I have seen before.
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1 hour ago, Saint Rubenio said:
I thought of it but considering I've basically only watched one video about it (the video, of course), I preferred to offer examples that were more close to me.
But, yes. There's another one.
I am a little curious as to which video you mean by that. It is a rather popular game to talk about
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21 hours ago, Saint Rubenio said:
I disagree. Dark Souls is a regular action game with an above average difficulty curve. That's it. It is not comparable to, for the few examples I brought up before and a few more for good measure:
- I Wanna Be The Guy, a meanspirited game intended to incite rage in its players by mean of completely unfair traps.
- Papers Please, a "boring" game that puts you through a repetitive, increasingly more cumbersome day job to sell the hopeless, oppressive atmosphere of its totalitarian regime setting.
- Disco Elyisum, a game with no "combat" in its classic inception, where you play a complete failure of a man whose "boss fight" is an uncomfortable chair and a dialogue tree.
- Who's Lila, a mindfuck where you walk around trying to decipher like 10 layers of mystery that constantly dips in and out of meta.
- Fear & Hunger, a niche RPG that thrives in being absolute bullshit because it suits the vibe it wants to go for. Though I hesitate to bring that one up as I've not played it myself. Really gotta sooner than later.
What I'm trying to say is, they may not be as common (because we live in capitalism and niche stuff doesn't sell), but weirder games that aren't "fun" do exist. They're out there, if you look for them. Dark Souls is not one of them.
20 hours ago, ping said:I think I brought it up in a previous discussion, but I think Brenda Romero's Trains fits into that list very well, too. And while it goes into a very different direction, You Have to Burn the Rope is a nice example of a purposefully un-fun game, too.
I do find it funny that there was a whole little discussion about games not having to be fun while I was away, and nobody brought up the poster child of games not having to be fun, Pathologic.
19 hours ago, Armagon said:I will say though that these are the "rules" of "the game". In theory, if you follow the rules of the game, it becomes "fun" for both player and audience. At the same time, you don't always find those rules to be "fun" either because you think the rules suck or you just hate the rules and don't want to play the game anymore. It's like sports, someone can like the rules of baseball but not like the rules of soccer.
Such a purely instrumental view of play, abandoning the interplay between free play and instrumental play that videogames in particular often find themselves in tension between.
For a little context here, as I just dropped two terms out of nowhere, instrumental play is like children chasing eachother in a game of football, whereas free play is children chasing eachother because it is simply fun to chase people around; one is about goals and rules, and the other is far more self directed or for its own sake.
26 minutes ago, Armagon said:Utterly disrespectful of the far superior Persona 3 there.
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15 hours ago, Saint Rubenio said:
I did them on recruitment order and when I started freezing up I'd switch games. It worked out pretty well, and my contrarianism ensured I excelled at those obscure randos (still fucking hilarious that Gharnef is a playable character in the series lol) but my complete indifference of Heroes threw a wrench in my score.
Is the Gharnef inclusion from the New Mystery DLC maps? I tried one of these quizes, but my inability to spell sapped way too much time for it to really feel satisfying to do (like it took about 5 tries to get the right spelling of Jeigen for instance, and I just gave up trying to spell Lackshe, or whatever mess of consonants that name has...)
7 hours ago, Armagon said:I haven't played so i can't fully comment on it but i don't think it's unreasonable to not like being unable to control your party members in a turn-based game on a fundamental level.
Not liking a thing doesn't mean it is badly designed, which was the quote I directly commented on, and assuming the two are the same is unreasonable.
7 hours ago, Armagon said:This is not something exclusive to Persona 3, it's not even exclusive to Persona as a whole. This is like 99% of RPGs.
A lot of RPGs aren't going out of their way to emphasize you are playing as a specific singular character, taking a wider approach to displaying its story. A lot less than 99% of RPGs allow you to customize your party to the point of excluding any character you wish, or have sections where you play as entirely different characters for some section. A very clear distinction is made here with that design choice, like a novel that talks about its main characters in the third person, one that transitions between perspectives, and one that is only in the first person (which is far more similar to what P3 is doing).
7 hours ago, Armagon said:Imagine if in Fire Emblem you could only control Marth and everyone else acted on their own, taking Kaga's original vision of "your units have real lives" to the extreme.
For instance, I don't think we are meant to be playing as specifically Marth in FE1/11, our role is a far more nebulous one.
7 hours ago, Armagon said:And this is what i mean. As an outsider, every time i see Persona 3 discussion about the good and the bad, every single critique i've seen is often met with some "high-art excuse" about how the thing you think is bad is good actually and you thinking it's bad means it's good because of themes or something.
Part of the reason for that is that Persona 3 is art, and the game makes no illusions about that point.
7 hours ago, Armagon said:There's Portable which has FeMC but it's the first version of the game to have controllable party members and so you have people saying it's an inferior version.
A more common reason people consider P3P an inferior version has to do with modifications necessary to get it onto the PSP, like cutting out the animated cutscenes and replacing them with text and in extremely rare cases in engine action, and the utter lack of an explorable overworld outside the dungeons, replacing it instead with series of images of locations that you can move a cursor over to interact with people, shops, and objects, or to change locations.
7 hours ago, GuardianSing said:Was it the village the closest to the castle because if so it unfortunately does not exist anymore.
I think so. I will put the version of that village talk from the Serenes Forest translation in a spoiler box here, if you want its help.
SpoilerVillager:
“The drawbridge over Thove River is under the control of Lord Maios. If it’s not down, and you don’t have a key, you’re not getting across. But I bet if you had someone handy along like a thief, you might be able get it down.”6 hours ago, ping said:"The AI-controlled party members in P3 are a source of frustration because they always seem to pick the wrong spell" would be a valid point to make, if it was true.
That is a bit debatable. Analyzing an enemy gives the AI perfect knowledge of its elemental weaknesses/resistances, even in situations where the player isn't given that knowledge, and that seems like a fair enough compromise to make, even if players looking that up on the internet could make better decisions. AI healing tends to prioritize health and revival over healing status afflictions, which can situationally be irritating. Some people think status afflictions are useless, and laugh at the AI treating them similar to debuffing. I am sure there are more niche examples I can think of, but it is fairly solid, especially once you get a hang of what all the tactics mean, and start changing them up for what you need each turn.
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14 hours ago, Armagon said:
>P3 AI only allies is bad game design
I am going to disagree with this point a fair bit, as the P3 AI tactics menu is a lot more robust than the one in P4 and P5. If you actually engage with the mechanic, you find that they put a fair bit of design into it. It also emphasizes something important, that you are playing as your named protagonist, not as a party of adventures, where your party members are their own characters, with their own motivation, and arcs outside the protagonist. Admittedly it took me a while to come around to the mechanic, preferring P3P's version of things which does allow the player to control their allies, although its severe nerfing of the exhaustion mechanic was a weakness of that version. The Persona 3 without the protagonist challenge run is what cemented it as a mechanic with some real teeth (and emphasized how much more robust it is in P3, as the P4 and beyond versions are so inferior to it).
Tartarus design on the other hand is certainly a product of its age.
7 hours ago, Saint Rubenio said:Actually I did join one for FE6 but I played my first chapter and the last I heard of that was october last year, soYou mean the one @AlexArtsHere setup? Yeah I have been wondering a little about that, based on the schedule laid out before, my turn is a few weeks overdue, but perhaps the holidays delayed things a bit, and I know from experience of running one before that (which you dropped out of) that scheduling problems, and people dropping out are real common with these type of collaborative game projects, so who knows.
4 minutes ago, GuardianSing said:To be fair, her grandfather is still on the throne, and while he was working on stepping down, even her father Kurth is simply considered a Prince while the old man was still around (heck, he is even still calling Kurth a prince in that very conversation).
5 minutes ago, GuardianSing said:Now look here as Ayra misses three times in a row with the bolt sword qt 76 despite being hit twice in response by a 59, and right after that have Lewyn be hit three times in a row by a 31 Blizzard, causing his death.
This combined with Sigurd being hit by a 5 percent earlier as well as Lachesis missing a 70 four consecutive times, makes me have grounds to claim that God hates me.
Oof, the dice have really been against you today.
5 minutes ago, GuardianSing said:There is a long pass through the mountains for people to reach there, and one of the villages reveals the secret to dropping the obvious place for the bridge, plus you can bait a fair number of them into a ranged death as well.
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I am thinking of waiting til the weekend to see if @Newtype06 pops out of the woodwork with an update, but I guess we should move on if not. This thing has been on hold for a while.
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10 hours ago, Armagon said:
It did always seem to be a bit too perfect to be coincidence that the best social link in the franchise is P3's Sun, and what has a solid argument for being it's worst is P3's Moon...
6 hours ago, Armagon said:Oh hey, speaking of Persona 3, seems the remake cut out the transphobia. As you can imagine, people are having normal reactions over this.
I don't think the Persona 3 scene was quite as bad as the original P5 one was, but it sounds like a fine enough change to make. Also it is not a very memorable scene, I had to really think about it to figure out what scene you might have meant with this one, and without all the pointless drama, I doubt many people would have even noticed.
3 hours ago, GuardianSing said:You really put a lot into Ethlyn...nice job promoting her. Although it does make one interesting event slightly less likely, but I guess we will see what happens when we get there.
3 hours ago, GuardianSing said:Lol, I guess Nohr would fit as a pirate nation in most regards. Although she does not have enough siblings on either side...
3 hours ago, GuardianSing said:Although the main difference is she is kinda a badass, with a real holy weapon on her hands, not the cheap toys they hand out in most of the franchise.
3 hours ago, GuardianSing said:Just out of curiosity, did you follow enough of court gossip from chapter 2 to figure out the little secret of this?
3 hours ago, GuardianSing said:Isn't that the truth. Poor guy is the doormat the Granvale
3 hours ago, GuardianSing said:Yeah, big oofs on that one after going through the effort of getting her promoted.
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It does seem odd that the cycle of blocky rebirth seems to start with Tetris.
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SpoilerOn 1/28/2024 at 6:59 AM, Armagon said:
You mean her cousin? Pretty sure Arthur or whoever is onboard without any convincing.
At any rate, Tine will still defect, but she just becomes a green unit.
When you first see Tine, she is a red unit leading a force of triangle attack mages to take down Seliph, she only becomes an ally if her brother talks her into it, and she is never a green unit. Arthur may be happy to join Seliph, but he also grew up in Silesia, which remembers Sigurd far better.
Still some Genealogy Spoilers in this here box.
On 1/28/2024 at 8:24 AM, Lightchao42 said:Now you just need to get all the stars as Luigi 😛 . It really was a fun version of new game +
On 1/28/2024 at 11:42 AM, Saint Rubenio said:That is a cute way to hint at this standard fantasy setting being a future one instead. This game is going on a list of games I will get around to playing...
2 hours ago, GuardianSing said:If only Bernie got a pity win in 2016, you know what I'm saying?What a better world we would live in...
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On 1/25/2024 at 1:31 AM, Saint Rubenio said:
Kids these days and their auto saves... Back in my day we lost an hour of progress per death!
Too real. I was always bad at saving as much as I should have as a kid...assuming it was possible to save the game at all that is. Much as I love Sonic 2, being a game before the save feature (a real selling point of Sonic 3) was rough on itty bitty baby me. Not to sell myself as older than I am, it was about a console generation old when I got to.
SpoilerOn 1/25/2024 at 6:41 AM, Armagon said:The thing is that comparison doesn't work because she still willingly (but reluctantly) participated in those atrocities. The Pope opposed the Nazis the whole time but engaged in diplomacy to save as many as they could. Ishtar, despite being aware that Julius had actually become the Antichrist by that point, still remained loyal to him.
I suppose Chiune Sugihara would be a better comparison. By pretending to participate, she had the means of saving people, which she did. I guess she could have sacrificed the lives of all those children (and leave herself unable to save any of the children who would suffer during Seliph's rebellion, and beyond it if he failed) by rolling the dice with Seliph, but not everyone is willing to gamble with the lives of children.
On 1/25/2024 at 6:41 AM, Armagon said:In fact, everyone in the Friege family knew that Hilda beat Talitiu to death and mercilessly abused Tine/Linde but they said nothing.
Unless the newer translation changed things, fairly certain Talitiu was driven to suicide, not beaten to death.
On 1/25/2024 at 7:13 AM, Armagon said:I get that but Ares and Tine also believed in the "Sigurd is evil" propaganda but eventually realized it was wrong.
Ares and Tine get the chance to see another side of him, before he murdered any of their siblings and reinforced that he was the same as that "evil" father of his. Heck if Seliph does manage to kill off Tine's brother, she doesn't defect with him either.
Sorry GuardianSing, there be Jugdral spoilers aplenty in this here box.
On 1/25/2024 at 4:02 PM, Armagon said:Meanwhile, the time Iwata cut off his own pay during the terrible launch of the Wii U years ago stands out even more.
He truly was a legend.
On 1/25/2024 at 4:09 PM, GuardianSing said:Yeah, getting him off the ground is tough. He does still have the utility of being able to give gold to people that he isn't married to (so letting him gather up the village loot can be a good plan), and he can still steal gold from foes if he can get in some safe chip.
On 1/25/2024 at 4:09 PM, GuardianSing said:It was kind of funny how close you were to the revival staff when he died.
On 1/25/2024 at 4:09 PM, GuardianSing said:Time for the otherwise niche warp staff to save the day.
On 1/26/2024 at 11:31 AM, Punished Dayni said:To think I had all this stuff I wanted to post coming back to Teehee, only for it to all slide to the side. I suppose it can wait, but I felt I had to post something, even if it's a little trolly before I disappear for a while.
Take care, and we will welcome you on your return.
7 hours ago, GuardianSing said:The two games where women go to have unnecessary discourse about them.
I think Ephraim's gray stu-hood inspired more discourse than Eirika...
5 hours ago, Saint Rubenio said:And still they are better than their male counterparts in their gamesSetting the bar rather low there 😛
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Eltosian is an old defunct fan translation of FE4's Eldigan's name, and Kadath is a reference to the works of HP Lovecraft, in particular The Dream-Quest of Unknown Kadath, where Kadath is the unknown city that the gods of earth reside/hide in.
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5 hours ago, Shrimpy -Limited Edition- said:
Tbh tho, i am more pissed off about 3 stacking instances of damage mitigation + 1 instance of straight up nullification
How is that any fun??
Fair enough, the fact that they all stack is really stupid.
4 hours ago, Saint Rubenio said:Oh, no.
His model changes based on the armor he wears.
...Welp, guess I'm inevitably foregoing stats when I find something whose look I actually like.
Ah the statistical price of fashion. Well as they say, fashion souls is end game.
4 hours ago, Saint Rubenio said:In other news, this game doesn't have an ingame quest tracker. By this I mean, you don't get a "GET X FOR Y GUY" thing to remind you of all the recruitments you got going on. So, I'm doing it the old fashioned way and keeping track of stuff with a text file.
(read in old person voice) Back in my day we had to make do with pencil, and paper.
3 hours ago, Armagon said:"But my loyalty" mfers when I show them that following orders is not a valid defense.
Eh... Judgral shows a bit of a complicated side to the old trope overall. Reinhardt certainly deserves the critique, and he even gets called out for that in game by August (and Dryas's opposing opinion makes for an interesting insight to the differences between their owns clashing systems of morality...but I digress, no reason to start ranting about Thracia's story early). Eldigan is a lot more conflicted with his role, and can be talked down into trying to oppose his king, just not with swords, only with words. Ishtar is a bit more complicated, using her role as villain to save people from within, kind of reminiscent of the Pope's relationship with the Nazi's during WWII, where he was able to save people from the holocaust by playing nice with the monsters. Its also important to note that before we even see Ishtar, the heroes have already killed her brother, and sister-in-law, and before her decision to ride out and face your forces in the end you have also added her father and mother to the kill count, and even Julius opines that she is riding out as a form of assisted suicide. Really I can't judge Ishtar too harshly for refusing to side with people that murdered her family.
5 hours ago, Armagon said:Idr if Eldigan was aware Chagall usurped the throne but he's an extra dumbass if he knew.
From what I remember Eldigan believed that rumors about Chagall usurping the old king were slanderous lies, which isn't the most unreasonable assumption given the pit of vipers that the Lords of Augustria are.
1 hour ago, GuardianSing said:So somehow I got into the habit of pressing the wrong hotkey for screenshots and ended up losing all the images I was going to have things to say on.
Oof. As someone that has done a few screen shot LPs, I felt that viscerally. Reminds me of the time I was transferring images from phone to computer for the last linked ironman, and didn't notice there was an error until I already started deleting images from the phone...
1 hour ago, GuardianSing said:But really all that matters is that Noise has been written as an acceptable loss
Oh wow, a death you are keeping...for now...
1 hour ago, GuardianSing said:Agustria unfortunately still has a couple hundred years to go before the nation state eclipses the monarchy in idea so Eldigan remains fiercely loyal to the king but still wants to reason with him but instead was executed by that same king for being too much of a centrist.
Lol, Eldgian dies for being a centrist. I guess in a sense its true, as he was stuck between a rock and a hard place, between his love of his friends, and love of his homeland and couldn't decide which side to truly stand with. I am strangely reminded of a commentary on the tragedy of Romeo and Juliet, that what kills them is that they are torn between too many obligation, to their feuding families to keep it secret, to the church to marry eachother, and their own love to do so with no other, and like Eldigan they are trapped in this middle until their untimely end.
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15 hours ago, Shrimpy -Limited Edition- said:
Bro with Thyrsus he can attack me from Fog and i can't see where he attacked me from lmao
This makes the cowardly addition of warp to the Emblem all the more frustrating. Right here is a mechanic unique to Byleth that is interesting in the fog, without lazily Frankensteining two emblems together.
15 hours ago, Shrimpy -Limited Edition- said:ngl this map turned me off the whole run lol
Yeah, I was feeling that from the sidelines with the last lazy double emblem to keep a "gimmick" that fundamentally was just the Emblem you were facing originally.
14 hours ago, Shrimpy -Limited Edition- said:Oof, sorry the ironman ended so poorly.
9 hours ago, GuardianSing said:That is certainly how some will perceive it.
9 hours ago, GuardianSing said:Wait til you meet Lamia, and her all female mercenary band...well really Lamia is a much more minor character than Brigid, and I am probably the only one that cares about her in the slightest. Plus Brigid is fairly cool anyway.
9 hours ago, GuardianSing said:Curse Sigurd and his misogynistic view on gender roles.
9 hours ago, Acacia Sgt said:RIP Mitan.Eh, there is a bit of a difference between a bandit and a pirate, no matter what Lyn says 😛
3 hours ago, Saint Rubenio said:Well, what do you know.
The part of the apology I expressed concerns about might have been a complete lie.
There are only two possible scenarios here:
I wasn't paying much attention to this youtube celebrity drama, having never had much interest in Chugga, and having completely ignored twitter a bit of the way into Elon's reign, but it is sad to see Lady Emily was dragged into all this nasty drama, especially after having to endure his unwanted attentions in the first place.
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2 hours ago, Garnet said:
Also, given that Path of Radiance doesn't have split promotion lines, the chance to cap a stat doesn't really matter as much because the characters classes are always the same.
Chance to cap matters a fair bit in Path of Radiance due to how the data transfer to Radiant Dawn mechanics work. One of the important things that occurs when you transfer data from Path of Radiance to Radiant Dawn is that any unit that reached their level cap in Path of Radiance, gets a +2 (or +5 for HP) to the base stat in Radiant Dawn, of any stat they capped in the Path of Radiance, with a handful of additional quirks added in there (most notably Sothe's transfer stats work very differently, but that is a bit off topic at this point).
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5 hours ago, Saint Rubenio said:
Stumbled your way into a torture room did you...
2 hours ago, Saint Rubenio said:A guy went to the bathroom to take a shit.
It sounds absolutely ridiculous when I phrase it like that but seriously, how often do you see a character just go to the bathroom because he needs to poop in a videogame? And not as part of a cutscene or anything, just as something he does in his regular existence.
I don't know. It's just a tiny detail that's blown my mind just because it's the kind of tiny detail you never see in anything.
The first one that comes to mind is the MGS games I guess. Its a recurring joke for the series to have a character named Johnny Sasaki to have a case of the shits, and characters using the restroom comes up a little more with things like noticing one of the soldier uses the lady's room being a hint for making contact with Meryl Silverburgh in MGS 1, or intentionally baiting people into eating rotten food to give em the shits in MGS 3 for instance...
Its a bit different, but I like how the Persona games also allows your character to use the restroom.
1 hour ago, Saint Rubenio said:Seriously insane how this game works. Between every single NPC having their own intricate daily routine following the game's time system, being recruitable with wildly different requirements, being able to kick anything and anyone to obtain stuff or provoke fights, the world is constantly moving and changing around me in a way that I don't think I've ever seen in a videogame. Not to this extent. I cannot imagine how much effort it must've taken to get to this point.
What is the name of this game again, I am getting a bit curious about it...
1 hour ago, Interdimensional Observer said:Cute way to explain/market the game.
It really is. Its been enough that I will keep my eye on it when it comes out, when otherwise it would probably not be on my radar.
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13 hours ago, BrightBow said:
I wish Dark Souls Remastered wasn't the only game of that series on the Switch.
People call Anor Londo the halfway point of the game. But honestly, while Lost Izalith is so unfinished that it feels like a joke, the rest of the remainder of the game is not really worth playing either. Most certainly not worth replaying.
Game might as well end after Ornstein and Smough. Everything afterwards is just a chore to sit through.
I know I am of the unpopular opinion that DS1 has aged poorly enough to be the weakest of the trilogy...
13 hours ago, Shrimpy -Limited Edition- said:Oh wow, they made sure this paralogue wasn't the utter joke it is in the base game. I am betting using a Corrin super to freeze her at three range to then pick off the added troops is going to be necessary for this one. Or simply overpowering her with all your perfectly accurate supers might work all on its own.
12 hours ago, Saint Rubenio said:I do love how they reversed the emblems but then made zero effort to adapt the new enemy emblem encounters. So it's just like "ok so now you have to fight two emblems at once."
Seeing that laziness in the latter maps has left me rather disappointed with the mod.
10 hours ago, Saint Rubenio said:I can't stop.
I just cannot stop.
I have to kick everyone. I have to fight everyone.
Your child kicking adventure is rather amusing. Just out of curiosity, what happens to the NPCs after these fight?
6 hours ago, Lightcosmo said:Random question: does anyone know why this is the way it is?
"In Generation II, being Shiny is determined by a Pokémon's ivs. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny."
Two main reasons come to mind, the first is comparability with generation 1, and the second is space concerns. An important thing to remember about gen 2 is that Game Freak needed outside help from Satoru Iwata to make it possible to even fit the game onto the memory available for a GB cartridge.
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10 hours ago, Shrimpy -Limited Edition- said:
I am disappointed in the mod for this laziness.
9 hours ago, Shrimpy -Limited Edition- said:The RR is making me realize quite well why some emblems are not fought outside their paralogues lol
To be fair, you were effectively facing a double emblem this time, as they just added the most dangerous power of Micaiah on top of another emblem. Good work making it through that.
24 minutes ago, GuardianSing said:Chaggall being a bit incompetent is just gameplay being true to the story.
25 minutes ago, GuardianSing said:There are two predetermined pairings, Sigurd+Dierdre and Ethlyn+Quan, the others work kind of similarly to the GBA supports, but converstaions tend to have a notable impact on it as well. To get more into the weeds, Each eligible male and female pair have a starting love points (later recruits, and pairing pushed a little bit by the game tend to get fairly high starting love points), they also have an innate love growth rate that increase every turn the two are on the same map together, as well as +5 bonus for every turn they end adjacent, but love points stop accumulating after turn 50 of a map to prevent abuse. Additionally there are a lot of talk conversations that can increase love points, and some of those can be quite extreme. Finally there is a well known bug often called the Jealousy mechanic where if you have an eligible male wait next to an eligible female, who herself is adjacent another eligable female, the love points are given to one of the two women based on a priority list.
Marriages are kind of important in Genealogy of the Holy war, and if you want some advice for pairing for power or story reasons, feel free to ask.
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One element that really should be added to the list, and whose absence is telling for the dissonance you are expressing, is Replayability. I do think it is an aspect that isn't really covered by the things you discussed, as at its core its about what you can get out of a game on subsequent playthroughs. It certainly is interconnected with other elements you discuss, just as Ludonarrative harmony is, but I do think it is distinct from the things you discuss as well, and an important factor for those whose opinions differ from yours.
On 1/17/2024 at 8:42 AM, Nauriam said:Ludonarrative harmony
On 1/17/2024 at 8:42 AM, Nauriam said:(this is something that FE Fates is often accused of being poor at).
I feel like this is a bit of a complicated statement, as two sentiments I have seen on this forum immediately come to mind. The first is that Fates sacrificed its story for the sake of gameplay, and the second is that when Fates tells you Camilla is a badass warrior, the gameplay backs it up. The second is a bit specific, I know (I think it came up in a discussion of SoV and Fates about Mathilda and Camilla, and how the two of them are treated by their game's narrative), but it highlights why I am a bit reluctant to simply say Fates has a Ludonarrative dissonance problem, but more of just a story one in general, as I don't think the first statement is wrong either. Fates was simply very willing to have an incredibly stupid story, as long as it backed up its excellent gameplay, which was the star of the game. To be fair Fates was not perfect in regard it to its Ludonarrative harmony, it is more willing to back up what the story says in the gameplay, but wasn't the best with what is shown in the story, sometimes because of player choice; assuming the little sisters that start as healer (and work best mechanically as healers) would remain healers for a cutscene or two, and them pretending most player would put in the effort to make Azura competent at combat instead of keeping her as a far more useful dancer come immediately to mind; and in one notable instance where they used animations obviously based on the dual guard to show Lilith sacrificing herself. In fact Lilith's sacrifice in Conquest is an interesting story beat to look at from a ludonarrative perspective. The moment is often panned for how unsatisfying it is as a story beat, and despite the issue with the animation, the chapter itself did a good job of selling us the danger those Faceless posed on our army, with their infinite number being a key factor in their threat, with dangerous skills, and frustrating support of the stoneborn to force us into retreating. I find it one of the chapters signifying a ramp up in difficulty for the game, and I don't think I am alone in thinking so. The issue with the moment isn't a ludonarrative one, its simply a story one; Lilith dying to literal faceless enemy is unsatisfying in spite of the gameplay supporting the danger of those faceless, for very mundane story reasons. Overall I think Fates has a far more mixed relationship with Ludonarrative harmony than necessarily a bad one, and better than a lot of the post Kaga FE games, but its story being infamously bad has kept people from giving Fates its fair shake in this regard.
17 hours ago, Zapp Branniglenn said:I believe it was John Romero that said plot in video games is like plot in a porno. It's expected, but by no means expected to be good. Of course, I am interested in having a good story to read here or there.
Close, it was actually John Carmack who said that, but the two were the most well known figures of Id software back in its glory days, so I can see why you would confuse them.
17 hours ago, Zapp Branniglenn said:I hear some folks say FE7 doesn't have a great story, but man has it stuck with me. The smaller scale dramas between characters with clashing motivation throughout the Bern arc, Hector's character development, Nino's sad story. And none of FE7 would be possible if they, like with FE6, stuck to the conventions of Fire Emblem Story telling. Of Plucky Prince vs Evil Empire. Armies clashing with Armies. Big dragon boss at the end...scratch that. The Dragon IS something that failed to stick with me as much as Nergal does.
The complaints about FE7's story are such cinema sins levels of nitpicking, that they end up missing the forest for the trees. FE7's story really deserves more praise than it gets.
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9 hours ago, Shrimpy -Limited Edition- said:
Oh yeah a true massacre is happening
Etie
Celine
Hortensia
Chloe
Without a doubt that dumbest move i've done this ironman, and on such an easy map, too....
Yikes, that is a hefty list of deaths there for a single chapter...
8 hours ago, Shrimpy -Limited Edition- said:- Miccy Paralogue: Diamant, Citrinne
- Corrin Paralogue: Celine, Etie, Chloe and Hortensia
The paralogues have been really rough on you. Perhaps you took them on a little earlier than you should have? Its hard to tell with some of these at times. Also you have lost a LOT of the magically oriented units.
6 hours ago, Shrimpy -Limited Edition- said:Jean down, only the Bouch alive from Firene xD
Best boys of Firene making it thr-
6 hours ago, Shrimpy -Limited Edition- said:>invests into a low lvl unit and gives him good weapons
>Plan works out and he is doing his job
>Mf'er decides to miss a critical attack
>diesAnother one
ANOTHER ONE
Jean down, only the Bouch alive from Firene xD
Well at least my Bouchy boy is still leading the charge.
5 hours ago, Shrimpy -Limited Edition- said:They really couldn't figure out another way to handle this chapter. Kind of sad really.
5 hours ago, Shrimpy -Limited Edition- said:Might be a good idea to have the +50 crit avoid engrave around just in case. No one wants a dead Rosado.
5 hours ago, Shrimpy -Limited Edition- said:Oh wow, that unit I always forget about.
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So this was something going around the TeeHee thread (or I guess just Chat Thread now) about a year ago, and it was fun to create, think about, and share, so I figured I would start a thread in here too.
The idea is to pick a type for your gym, and create a set of teams, based on when your gym is faced. As an example I will share the one I created back in the TeeHee thread as a Dragon-type Gym Leader so you get the idea (although I will be making a new one with another of my favorite types for this thread as well).
1st Gym Leader: Applin; Dratini (12)
2nd Gym Leader: Dreepy; Applin; Dratini (18)
3rd Gym Leader: Dratini; Flapple; Turtonator (24)
4th Gym Leader: Flapple; Drampa; Dragonair (30)
5th Gym Leader: Flapple; Tatsugiri; Dragonair; Vibrava; (36)
6th Gym Leader: Cyclizar; Dragonair; Vibrava; Tyrantrum(42)
7th Gym Leader: Dragonair; Cyclizar; Flygon; Komo-o; Dragalge (48)
8th Gym Leader: Duraludon; Dragalge; Kingdra; Flygon; Komo-o; Dragonite (55)
The number I put in parenthesis was roughly the level I expected for each gym, and while I like the level curve described, you don't need to follow it. You could even go more hard core than me and determine movesets for your teams as well. I didn't add too many aesthetic details at the time (other than an epic cape being an obligatory part of the costume), but it would be fun to describe your gym leader as well if you want.
Now for a new Gym leader of the Ghost typing just for this thread.
1st Gym Leader: Litwick, Sinistea (12)
2nd Gym Leader: Drifloon, Poltchageist, Misdrevious (18)
3rd Gym Leader: Corsola (Galarian), Sabeleye, Frosslass (24)
4th Gym Leader: Rotom, Driflblim, Brambleghast, (30)
5th Gym Leader: Haunter, Doublade, Trevenant, Runerigus (36)
6th Gym Leader: Lampent, Jellicent, Sinistcha, Polteageist (42)
7th Gym Leader: Spiritomb, Golurk, Mismagius, Zoroark (Hisuian), Annihilape (48)
8th Gym Leader: Basculegion, Dhelmise, Chandelure, Aegislash, Mimikyu, Gengar (55)
I must admit, it was a bit bold to have no repeat pokemon (although a few repeat lines in there). This gym leader be a small bean with an oversized hoodie that leaves their face shaded in darkness and with hands together, when things go well in the battle, you can see the glow of what look like eyes from within the dark hood, and an ominous mist rises up to wisp up in front of the face, but when things go poorly in battle you get a glimpse of the great cup of tea in hand (hidden otherwise by oversized sleeves), and glasses slip a little into the light, until the battle is lost and the hood flies off, revealing white hair, and bespectacled face with the weary bags of one that does not get enough sleep.
Serenes Forest's Teehee Thread
in Forum Games
Posted
I see what you are saying. Funny it was a track from Majora's Mask that reminded you of it, as Majora's Mask is my favorite of the Zelda games.
I am glad Azel got a lover, as one of his kids living to the end is necessary to see the only mention of the Fire Emblem in all of Jugdral. Admittedly I kind of prefer the Azel x Tailtiu pairing, as the two were childhood friend, but this is a fairly solid choice storywise.
Not all that surprising, there are a bunch of events pushing either the Lewyn x Sylvia or Leywn x Erin, so getting one of those two accidentally is very common, and I think the Lewyn x Sylvia is a little more common, but there is a Lewyn x Erin talk after retaking Silesia castle that basically pushes those two into marriage, if you see it and neither are already married.
Poor guy lost his first crush to Azel, figures he would fall for her cooler twin sister.
Funnily enough, all but one of the pairing you have and planned are ones that have notable talks after they become lovers.
I am glad you are planning on letting Jamke have a kid, for spoilery reasons, even if that is the one without a lover's talk.
Discussing shipping in Genealogy is a time honored tradition among Fire Emblem fans.
I am not much of a music person, but I do have a soft spot for Genealogy's music, although my favorite tracks are rather late game. I am still debating whether Towards the Light, or Velthomer Palace theme is my favorite of the bunch.
Interesting...
Eh, TRS does some interesting things, especially when you get to the convergence points where you get to rearrange the two armies. Also it has one of my favorite final maps.
As the only person who has ever cared about Lamia and her all female mercenary band, that would fill me with so much hate.
Lol
Yeah, the Master Knight promotion is ridiculous, best promotion in the franchise hands down. Also the first dark mage in the franchise was in Thracia 776, so that Dark Magic rank is basically enemy only.
That thing turns him into a monster. +20 speed is enough to turn anyone into an invincible dodge tanking beast that dominates almost all battles.
Each one you keep from falling is worth money on every unit at the end on the chapter, and each one you lose, loses you a tactics rank a piece.