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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. From what I remember it doesn't work quite right. If you have ever had the unable to edit error, that is often due to you crossing the word limit, but the system posting it anyway (although you might have issues with the Captcha system if you are way over the limit...but it still might go through anyway....)
  2. I am bit late with this, but I am surprised no one here commented on all of the drama surrounding the Florida recounts in the 2000 election. Of particular note was the Brooks Brothers Riot, where paid "protestors" funded by the Bush campaign shutdown a court mandated recount with violent demonstration in one of the Florida counties, although the final Supreme Court decision would end up rendering the act rather moot. Bush's brother Jed being the Governor of Florida, and the Florida Secretary of State being a member of the Bush presidential campaign also left open a lot of questions of how deliberate the numerous failings in the Florida voter system were in trying to undermine democracy. Although the part of this with the worst long term impact were what were viewed as partisan Court decisions, as they would encouraged the number of election lawsuit post 2000 to double from the previous years. Now after this questionable election Bush would do the whole reaching across the aisle to fix the divide song and dance, and objections to the election result by Members of the House were not endorsed by any Senator, leading to a much more peaceful transition of power, with laws introduced to address some issues with this election (like HAVA), and massive changes to Florida's voting system to be less of an embarrassment to the nation. Its an interesting comparison to look at between the two presidents, and with how Democrats responded to a similar situation without hysterical violence against our democracy. It all started with all of the major News networks having to retract declarations of who "won" Florida multiple times, ending with most saying it was too close to call in the end, with the swing of that single state's electoral votes being the deciding factor in the entire election. It was close enough to trigger a state mandated machine recount, which had Bush leading by ~300 votes (although the last of the overseas absentee ballots would push it to ~900, when they were added into the count), and the two campaigns started lawsuits to have manual recounts on the Democrat side, and to stop the recounts on the Republican side. Numerous major issues with the Florida voting system became readily apparent as it became the focus of the nation, first there were a noticeable number of votes not counted by the machine due to the punch ballot not being fully punctured (~4% of all votes in the state), misleading instructions on sample ballots in 4 counties claiming you could vote for one candidate on each page led to numerous presidential votes being rejected due to the list of presidential third party candidates requiring two pages on the actual ballot (up to 20% of presidential votes in some precincts), issues with voter suppression (including a list of "felons" of which over 15% of those people on said list were denied their vote in error), the infamous butterfly ballots of Palm county where numerous voters mistakenly voted for third party candidate Buchanan instead of Gore due to its misleading design (especially when viewed at a slight angle...). The court decisions on whether or not the manual recounts would occur would flip-flop up through the ranks of the courts, although the decision by the Florida Supreme court to uphold the recounts and US Supreme Court decision to end them were both seen as extremely partisan decisions. The US Supreme Court even made a statement about how that case should not be precedential, and was particular to the situation, which has reinforced how questionable the decision was.
  3. That took a little bit, but I just got bow breaker on a Shigure. Castle address (US): 05131-41162 01294-92339 Do be warned, I will probably change castles soon, so please respond when you got the skill.
  4. If you need something to put down for leadership experience, you could try organizing something silly with friends, having you in a position of "leadership". The classic example is starting up a school club. Although a version of that using this forum in the pandemic times, you could organize, and lead the creation of a piece of collaborative art known as a Succession style screen shot LP, involving a game that heavily emphasizes the understanding in the key STEM field of statistics as a core part of the gameplay 😛 .
  5. I will note that I started by using a 5 star system (with the potential for half stars) and converted it, as I was noticing that I kept falling into the classic pitfall that most Out of 10 systems do, where 7 is for an Average game, making the 7-10 scores less distinct (and thus less useful), and the 1-6 scores too wide for their actual occupancy (hence wasting the space that could be used to add that level of distinction to the 7-10 section). This issue crops up a lot in Game Reviews (and discussions about game reviews) and I think stems from the US school system's 70% is a passing grade mentality...admittedly I ended with a lot of 10s, but each is the best at what they do (and this may be an issue with the mentality behind 5 star systems creeping in...) FE4 - 10/10 - One of the best of the Fire Emblem stories (only FE5 can compare), that uses the medium of game to tell that story well, with a pace that gets me to think beyond tactics , and into strategy in its maps. FE5 - 10/10 - One of the best of the Fire Emblem stories (only FE4 can compare), that uses the medium of game to tell that story well, with bold gameplay decisions that make for an interesting and fun experience to play. FE6 - 8/10 - One of the better gameplay experiences, especially to ironman, although its plot is fairly generic... FE7 - 6/10 - Some issues in the gameplay department, but its excellent synergy between visual and writing story elements led to a very compelling cast of main characters. FE8 - 1/10 - Incredibly dull from both a gameplay, and story viewpoint. FE9 - 7/10 - One of the better stories, although its gameplay is fairly mediocre. FE10 - 5/10 - It has a lot of issues, but it experimented with so much, with such interesting results in both the gameplay and story department, which keep it here in the middle sections. FE11- 3/10 - It has a LOT of issues, but it has enough interesting challenge run potential, that it earned a few points back. FE12 - 9/10 - An excellent gameplay experience, which carries most of this score. It has some notable story flaws, although its hard not to look at it as a vast improvement over the last game... FE13 - 2.5*/10 - This is a bit of a tentative score, as I feel like it could easily slide .5 a point up or down depending on how I feel after I finish the screen shot LP I am doing of this game...speaking of which I need to finish writing the next update of that... FE14B - 2/10 - While it has a good mechanical foundation, its hard not to feel it squandered that with how dull its gameplay feels, and an equally dull story. FE14C - 10/10 - The best the gameplay has ever been (what story?) FE14R - 3/10 - It has a LOT of issues, but it has so much goofy challenge run potential, that it earned a few points back. FE 15 - 6/10 - It has lovingly recaptured and polished the feel and essence of gaiden, although that ancient gem was an ambitiously experimental mess (with mixed results akin to FE10), which this game happily embraces. FE 16 - 2.5*/10 - This is a tentative score, as I acknowledge that I got burned out playing through all the routes of this game, and it is still impacting how I view it...I might come back to this is I ever feel like replaying one of the routes...someday... FE Warriors 1/10 - Mind numbing is the only way I can describe this game... TMS # FE - 7/10 - It feels odd to include this in a list of Fire Emblem, or SMT games as it feels like neither, but it is an interesting experience, that makes you feel like you are playing a Magical Girl Anime... FEH - 5/10 - It captures the essence of Fire Emblem in mobile gaming form. Unfortunately the modern conventions of mobile games are a venomous and predatory pit of festering fetid poison, which keeps it from a higher score...
  6. Oh wow how did I make that typo @Saint Rubenio ...
  7. I seem to remember they will reveal that Valla once had close ties with Hoshido, the magic throne even being a gift from Valla to Hoshido, so I think it was known that she was a Valla noblewoman. Although the Valla curse just makes everything incredibly dumb... Possibly, although I would assume a more generic Ninja clans than Mokushu in particular, as there at least were other ninja kingdoms at one point (there might still be, but Fates lack of world building leaves that open to debate)
  8. Three things (kinda four) jump out to me, first is the lack of anyone with shelter (the level 10 skill of cavaliers, and acts similarly to the old rescue command, which has a lot of very useful properties...), second is the absences of the defensive support skills that are normally on the troubadour line (demoiselle/gentilholme and inspiration, although at least you have defense rally, and while Izana's peacebringer, and Azura's voice of peace skill might be used to compensate for this lack both of them needing the enemy to be within two spaces of them to function makes them incredibly harder to use...), the terrible Corrin (which I was kinda expecting...but oof), and the kinda is the lack of lunge (the level 10 wyvern rider skill although most people don't appreciate that skill in the players hands despite how lifesaving having that option can be...). Also all of your slightly tanky units either have a weapon weakness, or can't support (which locks them out of a bit higher defense with pair-up buffs, and one of the only defensive support skills you have in Kabbage's personal skill), which looks like the big part of your problem with the Berserker+General room...funnily enough if you had another generic Hero like Roland you could have used the cheesy way of dealing with the Berserker half of that room with double axe-breaker dodge tanking...
  9. Not quite what I meant there, as I get through most of my runs without royals (well baring Elise, because I like how her personal skill, and stat spread, plays). It just sounds like you have such a strange team of units, and keep running into walls in the endgame, which most teams have the tools to deal with.
  10. Its called Before Awakening, and its just a map referencing Awakening. I only mention it as it can be used to serve the same function as castle battles might in a Conquest run (and the random grind maps made them mostly redundant in Birthright/Revelations), which makes it a bit of future proofing...
  11. The usual strat is to pairup everyone in the hallway with units that synergize with each other where if one side has a problem with one of the enemies they are entrapped with, you can switch sides to deal with it. Alternatively you can have the people in the hallway enter the corridors, as they don't target people that are in the side rooms. OK, in case this is necessary I will mention a detail I noticed about the area they wont target, it extends all the way into the thin entryways to the rooms in the southern ones, so that the units that start in the south can enter them if you desperately need that, but you need to be fully in the room in the northern ones where your army starts, so don't retreat from there... Are you talking about the guys that march down with the corridor that have the spendthrift skill? Usually I avoid them by using the stairways at the back of all the rooms; they open up when you kill all of the units in whichever room it is, and you might need to bait them down a bit to give you the time you need to deal with Garon. I took them down once in a Hard run, the trick is finding a way to tank them until they run out of gold to use that spendthrift skill. If you mean Garon and his dragon skin skill, usually Corrin's personal sword helps a lot as its isn't as penalized as other weapons, but that isn't an option for you...I think you are just going to have to deal with it the hard way, just powering through him with the best units you have... Sorry I wasn't around to share advise while you were playing through it, as it sounds like the team you ended up with made the endgame a lot harder on you than it had to be.
  12. Honestly I don't think the death of the servers will have a massive impact on your basic runs, other than making it optimal to have more down-time between maps (assuming you had the game at some point before they shut-off to download the free DLC map). The rate at which you get the gems and food will be slower, and you will have to rely more on gem trade, the arena, and random drops, but the big cost items for those resources are accessories, which are predominately for sillyness or online battles, or in making a time based RNG system of who is at what location more reliable, and recruiting captured unit the fast way (so once again taking a longer break to recruit them the slow way would be the way to replace it). As long as you download the free map once you could use that in place of castle battles for the DV and relationship grinding you might want to do on Conquest. The biggest shift would be on runs where you want to mess around with a lot class changing early (as visiting a castle with a level 3 shop lets you buy more than the limits supply available before you unlock one...), or wear a bunch of goofy accessories on everyone, or messing around with skill buy, or trying something goofy like an all capture run, or deciding to use the opposite empire's functionally equivalent basic weapons. Really its the silly runs, or goofy challenge runs that would have issues with the server death; heck I haven't even mentioned things like a Corrin quest style run, or bond unit run, and I am sure I could think of a few more silly online reliant runs if I really tried... Only three more of the twelve are mentioned (none of which are named); Kilma mentions the Ice dragon when you use the Dragon Vein on Conquest chapter 8, the support between Azama and Rinkah reveal that the Fire Tribe worship a dragon they call the Fire God, and its stated in Izana'a unit roster he is descended from a Divine Dragon. Seeing as the Ice Tribe, and Fire Tribe are associated with elemental dragons, there is the presumption that one of the twelve is a Wind Dragon for the wind tribe too, but they aren't actually mentioned, and even adding that one in, that leaves 3 dragons unaccounted for... My vague understanding of it is that it has something to do with sharing accessories, but I am uncertain of the details (and was surprised when two of them resulted from the same pairing...) I wonder if they avoided stating Corrin is a bastard due to the negative association with that word in the west, as that is the logical conclusion (assuming monogamous marriage customs) with Corrin having both older and younger siblings that have the same mother (as seems to be the case with his Hoshidan "siblings"...)
  13. All this age talk is just making me feel incredibly old... You are way too young to be acting like you will be forever alone (unless these are all cute jokes about being aromantic/asexual...).
  14. My way of dealing with it is to look at the weapon might, and add the strength/magic to it when the bonuses aren't there, so I don't have to look the bonuses up. Now that is an interesting detail I have never noticed... This is extra weird, seeing as I have literally gotten two of them with your character...
  15. You can also reach a high enough tolerance tech level in you capital to get that Status of Women laws to Full as well.
  16. Fun fact, by blockinig a path south of where a Hoshidan Master Ninja reinforcement spawns, you can see it move adjacent to Xander without attacking him (or him attacking it...) Improving over the Taguel is a fairly low bar... I am rather annoyed by Ryoma acting like these invisible Valla enemies sound ridiculous...after he FOUGHT ONE in the chapter 5... I find Soleil's paralogue is too fast pace (if you are trying to save ALL of the green units) to really have fun with it, so I rather appreciated this chance to really play around with it. I am glad I am not the only one that found this exchange so ridiculous. Ryoma also is missing talks with Takumi and Sakura (although he does have one with his retainers, which is a nice touch).
  17. That is about right for a lategame Nyx...although if you had gotten all three of the spirit dusts available you might have hit her cap... Odin is good, but he isn't a traditional mage. Odin ends up being the best Nos-tanker in Fates due to his weird stat spread, and the skills available to him. To be fair to Kaze's personal, in Birthright and Revelation there is an incredibly cheesy lategame build where his daughter can reach >70% proc rate on that skill with her personal... Supports raise the stat gains from defense stance (https://serenesforest.net/fire-emblem-fates/nohrian-characters/pair-up-stats/ https://serenesforest.net/fire-emblem-fates/nohrian-classes/pair-up-stats/ ), and the gains to calculated stats when adjacent (meaning Accuracy, Avoid, Crit, and Crit Avoid) ( https://serenesforest.net/fire-emblem-fates/nohrian-characters/supports/support-bonus/).
  18. That isn't even close to true. With anyone that has even the lowest level support with her/him (and its especially easy to grow her/his support thanks to My Castle features...) she/he then gives everyone that attack stances with her (or is using her/him in defense stance) deals +2 damage per hit, and takes 2 less damage when attacked, plus an extra 10 hit. Her personal is great (especially the 2 damage reduction), but it doesn't work with generics that can't support with anyone... You can reach him with one use from around the stairs in the corner before the Mage and Maid (or Stoneborn and Faceless) room...
  19. Oof, sorry you aren't enjoying it. I do wonder if you would have a better time with a less captured party, that gave you more of an edge with personal skills, and support bonuses to increase crit avoid, or reach higher bulk/damage thresholds... Yeah the spy shuriken is rarely worth the effort of getting it. Tight corridors have their advantages too, in that you can more easily wall off your team with a pair of defense stance units if you can't fully wipe out the enemy group (it takes a bit of work to pull that off in practice due to enemy two range options, and with how hard those Berserkers can hit). Entrapping and killing him before opening the doors is generally best... All of them commit to countering one range band (usually range 1, but some have the option for range 2 only), you can often use that to avoid counters with the right equipment.
  20. Those traps are so annoying... I can still remember using the dragon vein to undo one, and in the very next action activate the same damn "trap" all over again...darn things are barely dangerous as well making the dragon veins feel even more useless... I actually kinds like the gimmick of this one, having to find some way to holdout before dawn the dragon veins arrive. There is this tension to having to hold out with these too small of teams as these monsters enemies start climbing onto the ships. Although as the strikeouts might be hinting I think it would have worked a bit better with a more horror elements to it... The way they rush through the threat to the Ice tribe having apparently been dealt with before this battle began, thanks to Flora talking them into hiding, makes this feel just plain strange. Why did she even join this fight to begin with if the threat was as mild as she acts like it is after the fact... Seeing how many things are echoed in the Birthright and Conquest stories it is kinda strange that Revelation doesn't follow suit. Its arguably for the better, as that echoing led to some dumb plot points in the other too, but it does feel kinda strange. Sorry to point out more story nitpicks, but I did a Revelation's LP, and they just keep coming to mind as I read through this... so expect me pointing out more dumb/weird Revelation story points in the future... for this entry its all chapter 12 stuff with First how strange it is that Camilla has completely forgotten about that whole discussion she had with Elise, and is now ready to kill her beloved Corrin/Dakota for the slime father. Second why Flora doesn't know about the Ice dragon that her father Kilma mentions in Conquest when you use the dragon vein, which is important to her clan...
  21. I don't know, the elevator map is pretty bad too. I guess whether this map is better or worse than the elevator is down to how you view how this map makes you do it to yourself. It is entirely in your power to charge straight to the goal, but those stat boosters are an effective lure to torture yourself. Plus, like @Interdimensional Observer comments, the tedium is compounded by the need to save a combat units or dancer for what ever is in the snow, and if you find nothing, you are risking just the kinda deaths he described if you try using one, making it feel even more tedious... You can use range attacks to- Oh wow...that took a while to stumble upon...oof (should have used that shiny new Hayato brand snowblower 😛 ) This could be especially dumb if you reclassed Sakura to a combat class. Plus its kinda odd that he didn't use the Takumi he already kidnapped as his hostage... This reminds me that this chapter was one of the big places that revealed just how BS and contrived the curse is. Leo has this whole question about who the one manipulating Garon is, and everyone acts like the curse is what prevents him from saying Anankos...but we see very...very...very clearly at other points in Fate's story, that people can talk about that ceiling dragon without disintegrating to the curse.
  22. Part of that was it was that I was only deploying 10 units...
  23. The issue with the Berserkers and Generals was with their effective weapons, without defense stance I couldn't tank them long enough to really enemy phase the whole group of them, and they are close enough that if I player phased them, the other group would kill someone with their effective weapons. By approaching from the stoneborn/faceless side I could take advantage of the Berserkers higher move to draw them back far enough that the generals would then be too far back to kill any of the units that player phased the Berserkers. Plus there were a few tricks to making the stone born easier, first while they don't move before you open the door, they will attack, which let me strategically debuff some of them with dragon hex before opening the door. Second by using a lot of shelter and dancer combos I could open the door while pulling my army back, and leave a unit across the wall to distract most of the stoneborn from charging my army as a whole, that way I could clear out the faceless without having to worry about the stoneborn, and then deal with the stoneborn after that point. If you are curious for the nitty gritty details, in the spoiler tag below is an excerpt from a write-up I did of that run
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