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Humanoid

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Posts posted by Humanoid

  1. A pleasant surprise right at the end of my CYL sparking, with +Atk -Res Gullveig showing up on the penultimate pull. Same nature as the Corrin I pulled first up, in a nice bit of symmetry.

    Three focus units on the way to the spark is good going by any measure, and she was the unit I most wanted anyway. I'll merge this time by claiming another copy as my freebie, and Soren, the one unit I didn't naturally pull, as the spark. It was just 8 straight full rounds at the cost of 135 orbs, so a very good year for CYL all around with the final analysis being:

    +Atk -Res CYL Corrin
    +Def -HP CYL Robin
    +Atk CYL Gullveig +1
    Neutral CYL Soren
    Bernadetta

  2. Young Becky looks basically just like normal Becky with redone art so I can let that slide for now. Well, except for the fact I don't actually have her. 😞 I did pull normal Becky at 5* back in 2017 though, and she was +Spd even ...not that it really helped.

     

    I don't think I'm someone who generally gets annoyed at alt selection, mostly because there aren't enough characters I care about to make me feel like I'm missing out on anything valuable. Like sure, it's weird that Ursula gets so much attention, but the Fangs are such a profoundly pants-on-head silly organisation that I frankly don't care about any of them getting alts. Another Claude? No strong feelings but at least he's not doubling up on his class anymore.

    Hmm, maybe I lied though. On reflection I think I do get pretty annoyed whenever Marth gets anything, because "anything" just means another sword. Marth sucks and should never appear ever again.

  3. One full round on the Wind Festival will do for me, and it was worthwhile, netting me a +Atk -Spd Syrene (not sure if merge for my +Spd copy or fodder) and a merge for CYL Lucina. Lucina thus joins CYL Veronica as my highest merged 5* exclusive at +7.

    Prior to that, I'd decided to spark CYL once, and it's not going well. I already posted about getting a CYL Corrin on the very first pull, but the only thing that's happened in the 29 pulls since is a 4*SR Bernadetta, my fifth. Oh well, assuming I get no focus pulls in the final 10, I'd probably opt for Robin over Soren for the simple reason of Soren being too complicated for my feeble mind.

    Oh, and the weekly arena circle had neither grey nor green so I had to resort to red, resulting in a disappointing Young Tiki.

     

    EDIT: Oh cool, TT orbs got me my penultimate round on CYL which yielded a +Def -HP CYL Robin on pull 31 at 4.25%. Means that when I get my next 20 orbs and spark I'll be able to complete this year's CYL set.

  4. Glad to see a new Arcane weapon type, even if it's not particularly relevant for me. My only +10 blue mage is Reinhardt and I'm not getting this just for him. Not a fan of the new art either. Guess that puts it in the same category as all of the new Wind Festival art, I consider all of it to be inferior to the originals.

    Think I'm sticking around for the TT but with both banners this month being a hard sell, the prospect of any more is feeling really flat at the moment.

  5. 2 hours ago, Valolaire said:

    Is this the highest for axe infantry in the grail pool, or even in general?

    It's the highest for any non-armour unit in the game except Spring Michalis, who has 47.

    Fuga overtakes NY Ash, Halloween M Corrin and Flame Rinkah's 44 to be the new highest defense infantry in general.

    The previous highest axe infantry in general was OG Rinkah at 41, followed by two grail units in Summer Donnel and Groom Hinata at 40 each.

  6. Probably not a terrible time to cleanse my mind of Fire Emblem for a while now that I'm done with Engage. BG3 has been occupying my thoughts for a while and tomorrow Starfield will also start competing for time. Still got to get around to Solasta's Palace of Ice expansion too, and there's the Cyberpunk expansion later this month. Busy times.

    Meanwhile it's safe to assume nothing major will happen with FEH aside from some minor freebies come Christmas-time before the anniversary event rolls around.

  7. Haven't really looked at the skills, but this banner is not for me, and not just because I can't spark it.

    - Don't like Claude's closed eye
    - Dagr looks off, as already pointed out
    - Not a fan of Catria's look here either
    - The Duo is fine but leaving it for a double special or somesuch

    That said, a new Catria means a new Palla is surely around the corner, right? Right?

  8. 3 hours ago, Mercakete said:

    Both the pinwheel and the ribbons interact with wind, though, so are we getting some sort of "beezy" theme?

    I think the Reddit speculation has nailed it. Wind festival to follow last year's Fire festival, and the figure on the left is modelled on the wind god Fujin. It's not armour, it's a "bag of wind" that kinda looks like a scarf.

    Following on from that, the left character is therefore most likely to be Fuga.

  9. I've never liked Beast units in FEH and I think ultimately it's down to lack of versatility in team building. If you build a Beast team, you're stuck with Beasts and Dragons, another melee-only weapon class. I would therefore be very supportive of any design that keeps class fragmentation down to the bare minimum.

    Given the power of hindsight then, I'd strip it back even farther. Just class units into four categories, being either might or magic, and being either melee or ranged. Keep the four colours, it's fine. Impacts of this design:

    - Beasts are just the same class as any other physical melee unit. The transformation thing can be a special effect exclusive to their Prfs, but if they want to inherit generic swords, so be it. There's nothing wrong with Tibarn wielding a sword or Ash punching people if that's what the player wants them to do. I mean, they implicitly do that already if you fight with them untransformed.

    - Gauntlet units are just grey physical melee units, taking the slot currently occupied by staves. No special treatment required otherwise.

    - Staff units as a specific class are abolished. All former staff units are just mages, we have multiple mage units already that don't wield a physical book so that's no problem, just design more supportive staff-shaped tomes for those units to have. Let any mage inherit healing assists, attach damage penalties to those healing assists if necessary for balance.

    - Daggers and bows are the same weapon type, no real explanation needed there given FEH daggers are not mechanically different to FEH bows.

  10. The whole Fell Dragon thing is tired and formulaic but is not the part of the plot I genuinely loathe.

    No, it's the initial part of the game, travelling to the four conveniently symmetrical kingdoms that neatly divide the entire continent into four different coloured quarters like it was the old Microsoft Windows logo. Each kingdom conveniently has a single-parent monarch with exactly two children each both of prime adventuring age, perfectly gender-balanced across all four pairs, and each prince(ss) having exactly two retainers. A literal child could come up with something less contrived than this nonsense.

  11. 20 minutes ago, vikingsfan92 said:

      I kind expect his engage appearance to help him alot tbh.

    If this was CYL1 where he would have been a complete non-entity without his Engage representation, then yeah it'd be a huge impact. CYL voters these days though would pretty much be the existing FEH player base who have now had years of exposure to Sigurd, and I would also suggest that those voters will have learned more about Sigurd from his many appearances in FEH than from his relatively threadbare characterisation and minimal screentime in Engage (just like every Emblem bar Marth).

  12. 1 minute ago, Jotari said:

    A consequence of not playing with animations on for about four years now I'd wager.

    It'd be over six years now, but yes. But based on the YouTube video above, I've still seen a fair few of them happen in trailers but just didn't make the connection that these were special animations only played for killing blows.

  13. I don't want any Engage units, but do feel that the only possible competition will probably come in the form of the new book OCs. Maybe traditionalists might rally hard enough behind one of the older lords, but then again perhaps someone like Sigurd is better served waiting for the FE4 remake to be out first. Maybe Sommie will be votable and get memed in?

    I'll say Ivy plus new OC in the female bracket. I know from polls Yunaka is popular but I didn't use her in my own run, maybe her not existing in FEH at all vs Ivy having a seasonal will help her I suppose.

    The male side is a lot more even. I see from the polls (Google brings up two, the Nintendo Dream one and the Reddit one) that the top four are Alear, Alfred, Diamant and Alcryst, and all have their base versions but nothing else in the game so far. Will it be a straight shootout between them? Don't know, personally don't want any of them but them's the breaks. The highest ranked male not in the game seems to be Pandreo, who I did not use outside of his recruitment chapter (but then the same applied to Mr "1 battle 0 wins" Alcryst). There is no-one else even close to Pandreo.

  14. 1 hour ago, Zeo said:

    or if I should fodder Ruptured Sky to someone.

    I've pretty much resolved to give all the Ruptured Skies I get to Rearmed units, such is the paucity of general use specials - especially for non-infantry units.

  15. 4 minutes ago, Jotari said:

    And if I were to hypotosize a more casual fan's reaction to such a thing if they did label it, then it would be "why should I care?".

    Yeah, that's probably true for someone genuinely new to that content, for whom literally any nods to the original game would have likely been pointless. I guess I'm thinking more about the FEH cohort who would know about these characters and their broad personalities from having them around, but have never looked into it any deeper than that.

    Then again, that kind of concern didn't stop them from implementing the weird Bond Ring system which did use old, ill-fitting art, so it could go either way.

    P.S. I still didn't understand the Dark Emblem thing in the final battle at all since there seems to be zero repercussions to just powering through the shield with zero risk thanks to Canter and Reposition. I'm sure it's relevant on the highest difficulty but I didn't even have to pretend to pay it any respect like I did with the avalanches or the frikkin' laser beams, etc.

  16. 13 hours ago, Jotari said:

    I liked that the references where more implicit than explicit. As someone who does have encyclopedic knowledge of Fire Emblem's history, it gave that minor dopamine rush to be like "I see what you did there."

    I think there could have been a happy medium in that regard. As it stands, someone new to the series going through the paralogues would just see a bunch of generic underdesigned maps. I looked up some of the maps afterwards and noted there are some little hidden bonuses like, say, the Goddess Icon hidden on Sigurd's map where some important thing happened in the original game. I didn't feel like I was missing out by having no idea about that.

    Instead they took things to the other extreme where every bit of personality was taken out of the map by having literally every enemy on it other than the Emblem was just labelled "Fabrication". There's a world where they can have interesting nods to series veterans in these maps while at the same time not having them be as bland as they are for newcomers.

  17. Customary full round on the Legendary banner only nets me a Minerva. Better than nothing I suppose.

    Freebie on the latest seasonal re-run gets me a Valentine's Ike. Already had a better one so not too relevant. And the weekly arena freebie was Silque, which is fine.

  18. Skirmishes even on normal are a weird "win harder" mechanic that's counter to what I'd actually want to use them for. The difficulty and the fact the entire map aggros immediately means it's tuned around taking your strongest team every time. The result is that on the difficulties that skirmishes are spammable, your A-team gets even more pointlessly above the power curve and your weaker units fall even farther behind and are less able to handle the next skirmish. God forbid anyone would want to change up their team and try new characters.

    As a bonus nasty side effect, it means resource acquisition is locked behind this backwards system and the undesirable things it does to your overall lineup. In the end, Paralogues became the place to attempt to catch people up on XP. Speaking of paralogues, it seemed weird to me that they basically hid the references to the original maps to people who explicitly memorised them. What would be the harm in actually naming the sub-bosses instead of just having them be generic units. I may not have played the original games but I would have appreciated knowing that hey, this random general here represents Arvis or Black Knight or whoever.

     

    As for the Somniel, chopping off everything south of the swimming pool and the needlessly twisty garden area in the west would probably be a start. Make it about as quick to navigate as Fates' castle and I'd probably have minimal complaints.

    Still, unlike the monastery, establishing that sense of place did not work at all with how the Somniel is implemented. In Three Houses, you could generally believe that everyone returned to the monastery after every chapter to do the various tedious chores because that's how the narrative and passage of time are constructed. Okay, sometimes it made no sense, like taking day-trips to skirmish inside an active volcano that the game otherwise implies is a long way away. But ignoring the ridiculous re-use of those maps, it's all pretty coherent.

    By contrast, the Somniel is actually immersion-breaking because if you follow the story it never implies any sort of return to the home base between chapters. It's a pure design contrivance, there just so they can check a box on a feature list, a perfect reflection of the formulaic manner in which the game was built really. It's like if in Lord of the Rings, the gang returned to the shire after every set piece while still acting like they're on a long, arduous one-way journey.

  19. Just finished the game, just a simple run through on normal. I'm obviously several months late so I probably don't have anything particularly new to contribute.

    I was first going to call the writing perfunctory, but actually no, it's only perfunctory during its high points. The low points are far below that. I feel the beginning through to the completion of the initial recruitment phase (i.e. the four suspiciously symmetrical kingdoms) to aggressively stupid. After that it briefly rises to a level of "bog standard Fire Emblem", before then falling flat on its face as it crosses the finish line. Starts at an F, climbs to a D, then back to F.

    Gameplay was alright as long as the definition of gameplay is restricted to the actual act of fighting, and not the layers of excess baggage stacked all around it. I'm talking about juggling different types of rings, the awkward skill inheritance system, engravings, the annoying and excessive amount of currencies, etc. C for the combat in isolation, D once all the cruft weighing it down is accounted for.

    The Somniel I'll also give an F too, if only because there's no score of E. Yes it's less busywork than the monastery. But it's contextualised far worse, and the game completely failed in getting me to want to engage (pun not intended) with any part of the system. The place makes no dang sense and is filler for the sake of filler. Tangentially related mechanics like the donation/skirmish system are likewise best completely ignored.

     

    That's it then. I'm absolutely certain I'll never return to the game, not to replay it and most certainly not to explore any post-game or DLC content. Two stars.

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