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Diovani Bressan

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Everything posted by Diovani Bressan

  1. It's because IntSys stopped the "support conversation with the Summoner" thing, and put the event heroes interacting with the Askr Trio, which is a great idea. The last two Forging Bonds have interesting conversations.
  2. I believe Seth is one of the best, if not the best, user of Rally Up Res+. Seth has Spd Tactic on his weapon, then he can have Atk Tactic on his C-Slot, Def Tactic on the Seal Slot, and Rally Up Res+ on the Assist Slot, for the Atk/Spd/Def/Res+6 to all allies.
  3. A new Forging Bonds is coming! Forging Bonds: Reason to Fight will start on March 8th, and it will feature the four new heroes from the Beyond Darkness Banner! Also, we already have some of the accessories from this event: I hope you enjoy the new stories featured by these Heroes! And if you have interest to summon on this banner, we are getting Sumon Tickets on this event, so be sure to get them. The rewards for this event are: 14 Orbs (2 per day for 7 days); 16.400 Hero Feathers; 4 Summon Tickets; 20 Divine Dews; 40 Heroic Grails; 8 Accessories.
  4. I am Team Soren. I am just accepting the defeat, which is ok... 500 feathers isn't that great reward.
  5. Morgan will win this VG. I don't believe Soren will get 5.000.000.000 points in this final multiplier. Soren will probably reach 47 billion.
  6. Why Sue is a green unit? She should be colorless, so we would have a 4-color banner.
  7. I liked how last year IntSys announced "Hey guys, we'll release a Binding Blade Banner in March!", and then this weak banner appears. For me, the only interesting unit is Idunn. I am skipping this banner. My free summon will probably be a green orb, or red if I don't get a green orb. I don't know... I expected something better... I don't know what, but something better. If you are a fan of the characters, great! Good for you... but this banner isn't for me. And I can say the same for the GHB unit, Rutger. I hope he is at least is a good skill fodder.
  8. Nah... I dont' think so. He will probably be a enemy unit for now, and maybe be released in a banner, just like Surtr. But having him as a "fallen" unit could mean that others OG characters that died can return too, like Surtr or Gunnthrá.
  9. Idunn is a popular character, so IntSys will try to make money with her.
  10. Is it Fallen Gustav? This means Fallen Gunnthrá, Fallen Laegjarn and Fallen Surtr are possible?
  11. I believe Thea is the demoted unit. We already have Steady Posture in Reyson, and who use Seal skills? I am sure she will be the demoted unit. Lugh was a good canditade for demotion too, but Thea's skillset is pretty weak!
  12. @Lemmy I sent you a friend request. You have a great Veronica! @Hekselka I am happy that my Marth was useful for you. He grants Atk/Spd/Def/Res+5 to any adjacent ally, which is great. He has a good Spd (39, 41 for me since for me he has Summoner Support), but I gave him Swordbreaker, so fast sword units, like Ayra and Mia, are not a problem. He is also great against armored sword units because of Swordbreaker and Steady Breath.
  13. My problem is with colorless, which is pretty rare for me. I have been using a colorless units when Soren don't have a multiplier.
  14. I sent you a friend request. Maybe my Marth can be useful for you.
  15. I got Lissa on my free summon in the Sweep Banner. Faye is on my list of Heroes that I would +10 if she gets demoted...
  16. I don't think Cecilia will get enough points to surpass Soren or Soren will get enough points to trigger a multiplier for Cecilia in the last hour. I believe Soren will win this round. According with the "Current Details", Lewyn has 24,144,956,144 and Morgan has 24,722,485,068, which probably means Lewyn has the x7.4 multiplier right now, and Morgan will have the x7.5 multiplier in the final hour. I believe Morgan will win her battle. Which means Morgan Vs. Soren?
  17. Improving the Defensive Fortress to Lv 4 was a good thing that I did this season. I manage to get a defensive victory without losing anyone, thanks to the stats boost. Now I need to get enough Heavenly Dews to improve the Offensive Fortress to Lv 4, or maybe a Defensive Fortress Lv 5... who knows...
  18. Since this is a Create-a-Broken-Skill Topic, I will share two of my creations that I posted a couple of months ago in the Create-a-Skill topic: Punishful Staff (Mt 12 - Rng 2): "After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "Foe's damage calculates as the foe is a staff unit". Basically, after combat, the enemy team will be inflicted by a "unwrathful staff effect", which means the foe damage will be reduce by 50%. The foes effected by this effect will have the damage calculations as the foe was a staff unit. I put this effect on a inheritable weapon, but it could be on a exclusive weapon. Insult to injury (C-Skill): "After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "inflict penalty to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats. Calculates each stat penalty independently". Example: If foe has Atk-7 from Chill Atk 3, this foe will also have Atk-7 during combat. Basically a Penalty Doubler, but in smoke form.
  19. After some time, I just accepted that Voting Gauntlet is not about what character wins or lose but it's about playing some random battles and getting a good amount of Feathers. I mean... the reward for being in a winner team is 500 Feathers... which is nothing that great. If the reward for being in the winner team was Orbs, I would be salty for being in the loser team.
  20. @Namero Your "Performance Ploy" is quite interesting. Can I make some changes? Before: At start of turn, foes in cardinal directions with HP < unit's HP are inflicted with a status that prevents them from using "Sing" or "Dance" through their next action After: At start of turn, all foes in cardinal directions with HP < unit's HP are inflicted with a status that prevents them from using "Sing" or "Dance" or be able to have another action from skills like "Sing" or "Dance" for 1 turn. This skill would target not only dancers, preventing them from use Sing/Dance, but also prevent others units from being able to have another action just in case a Dancer isn't in the skill's area of effect. And I agree with you about Aether Raid should have a 1 Dancer per Team limitation, just like the Brigade Teams
  21. @silverserpent @Yukiko I am happy for you guys that the unit you like is now in the Grail Shop. The April update (3.4) will be the one I am waiting for, since it will pŕobably add Panne in the Grail Shop.
  22. Here's the results of the 2 first Voting Gauntlets, which didn't have Multipliers: You just needed to wait the first hour of the event to discover what was the winner, and then choose a side.
  23. I am between Panne and Ike for this season, since I didn't get Roy. If I give Panne a merge (+1), she will score the same as Ike, but I am not sure if I want to do it, since I only plan to invest on Panne if Kaden gets demoted. I will wait for the end of the Beast Banner to do my Arena Run. If Kaden gets demoted, Panne will get a +1 merge and be my arena bonus unit. If not, I will got with Ike.
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