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Diovani Bressan

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Everything posted by Diovani Bressan

  1. Cool! Can I have you in my friend list? My ID is 6868023387.
  2. I don't know which one to support... I am thinking to support Grima, but I am also considering DUma, since I believe he will be a great choice for players who want to have a lot of multipliers. Also, the Endurance Bonus... which is basically a multiplier for the winning team... I want to see it in action before judge it.
  3. I made a huge mistake today that resulted in a offensive loss. Oh well, I already accepted that I will not reach next Tier this season... again... But maybe I will have a chance next season, if I get Yune. Getting extra points for using a light hero, and reducing the lift lost with a dark hero... this can help me!
  4. This was my free summon in the Voting Gauntlet: Destructive Forces banner: Well... she can be consider a Destructive Force, right? +Def -Atk... worst IVs possible, but I cannot complain because she was a freebie.
  5. I believe if Ashera was the mythic hero instead of Yune, she would probably be in this VG.
  6. A new Voting Gauntlet will start soon! What side will you choose? Idunn can be summoned in the Beyound Darkness banner. Fallen Robin, Fallen Hardin and Surtr can be summoned in the Voting Gauntlet Banner. You can make Gharnef, Julius, and Garon your allies from Use Heroic Grails on the Allies Menu. Garon will also appear in a near GHB rerun. Sadly, no banner with Duma in the moment. Changes from the Last Event: Battle Ballots, which are used to participate, are restored at a rate of one per hour, and you can hold up to eight at any one time. Added an Endurance Bonus that activates while your army has the advantage. Information about the Event: Also, the user @DarkAlf created a interesting "Voting Gauntlet Predictor", which can be very useful. You can access DarkAlf's VG Predictor by clicking in the link below: ★ DarkAlf's VG Predictor ★ Anyway, good luck in your battles, summoners!
  7. I will try to get a Yune with the orbs I have. If I don't get her, that's ok. I will also summon for blues, since I don't have Azura and Ophelia.
  8. @Ice Dragon @Icelerate Yeah, unequipped dancers, like L!Azura and the Herons, are a good thing because it's one less foe attacking you and they lose at least one ability that makes them unique, but I also had a situation that if AR battles were 6 turns instead of 7, I would had lost because a unequipped L!Azura was running away from me at the end and I manage to defeat her in the last turn.
  9. Hm... for me it's very common to find Legendary Azuras without her weapon equipped.
  10. Hm... I can see we getting a FEh Channel in a near future, which can inform us if we will get a FEH x Dragalia collab, because it's confirmed about FEH characters in Dragalia, but the opposite wasn't confirmed.
  11. I see your point. Maybe we can have a collab banner instead of two summer banners. Something like this.
  12. I am ok with it. I really like Dragalia Lost, and I can easily see a 4-heroes banner having Euden (Sword), Elisanne (Lance), Ranzal (Axe) and Cleo (Staff). I just hope that, if it happens, the Dragalia banner needs to be a Hero Fest banner, so it can have a higher chance to be more accepted. Also, in Dragalia Lost, it will be a collaboration with FEH, and not Fire Emblem, so I don't know if we'll see characters like Lucina or Camilla in Dragalia Lost. Maybe Alfonse, Sharena and Anna. It will probably be a special event, where a mysterious portal opens and the Order of Heroes appears and need the help of Euden to return to Askr.
  13. I failed to reach Tier 21 again... I just needed 120 lift to reach the next tier, but I don't have aether anymore...
  14. For the players who don't plan to use Spring Loki in the future and plan to fodder her or send her home, at least don't forget to get the 40 Blue Dragonflowers in the Heroic Ordeals mode.
  15. I believe we can say that, since Adrift Camilla isn't in the Bond Skills banner, she is 100% guaranteed for the Mythic Hero Banner.
  16. I did this map without Gunnthrá (Silas with 50 Res), and the Green Fáfnir only did 1 damage. With the Legendary Bonus, Silas was able to nullify any damage. Like I said before, I am planning to replay this map when we get it in in the Chain Challenge, where the enemies will have higher stats.
  17. Thanks! I am proud of my boy Silas. I made a test using Silas with Kaden. Silas' 25 Res + Berkut Lance (+7) + Warding Breath (+6) + Fortify Cavalry (+6) + Kaden (+6) + Wind's Blessing (+4) = 54 Res. This is not a impressive video, but I am happy with the results. I am planning to do this map again once it appears in the Chain Challenge.
  18. Stronger version of some staves: Gravity++: After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space and nullify movement Assist skill (like Reposition,Shove, Pivot, etc.) used by unit or on unit through their next actions. Fear++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "Damage will be calculated the same as staff weapons". Slow++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "During combat, foe makes a guaranteed follow-up attack and unit cannot". Pain++: After combat, if unit attacked, deals 15 damage to target and foes within 2 spaces of target and inflicts the following status on target and foes within 2 spaces of target through their next actions: "unit cannot be healed by healing skills (like Renewal, Sparkling Boost, etc.) or healing Assist Skills (like Ardent Sacrifice, Recover+, etc.)". Absorb++: Restores HP iqual to damage dealt. After combat, if unit attacked, restores HP to allies within 2 spaces of unit iqual to 50% of damage dealt. Panic++: After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties and nullifies unit's in combat bonus granted by unit's skills (like Death Blow, Steady Stance, etc.) or allies' skills (like Spur Atk, Drive Atk, etc.) through their next actions". Trilemma++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle disadvantage, reduces Atk/Spd/Def/Res by 30%."
  19. Some ideas for refined version of staves. This effects could be used for exclusive staves. These are not the final names. I just used the "++" to show they are "stronger" versions of that skill. Gravity++: After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space and nullify movement Assist skill (like Reposition,Shove, Pivot, etc.) used by unit or on unit through their next actions. Fear++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "Damage will be calculated the same as staff weapons". Slow++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "During combat, foe makes a guaranteed follow-up attack and unit cannot". Pain++: After combat, if unit attacked, deals 15 damage to target and foes within 2 spaces of target and inflicts the following status on target and foes within 2 spaces of target through their next actions: "unit cannot be healed by healing skills (like Renewal, Sparkling Boost, etc.) or healing Assist Skills (like Ardent Sacrifice, Recover+, etc.)". Absorb++: Restores HP iqual to damage dealt. After combat, if unit attacked, restores HP to allies within 2 spaces of unit iqual to 50% of damage dealt. Panic++: After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties and nullifies unit's in combat bonus granted by unit's skills (like Death Blow, Steady Stance, etc.) or allies' skills (like Spur Atk, Drive Atk, etc.) through their next actions". Trilemma++: After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle disadvantage, reduces Atk/Spd/Def/Res by 30%."
  20. I updated the topic with the new information about the Tempest Trial: Added TT reward stats at Lv40 and skills; Revealed the final sacred seal: HP/Spd 1; Updated the score required for each sacred seal; Added the Final Map and Boss stats and skills. I just reached 10.000 for the Warding Stance, and already upgraded it to Lv 3, and I gave it to... Silas. My boy is something else! He can tank dragons, even green dragons, very easily, and thanks to Steady Stance 4, enemies cannot charge their specials. With Berkut Lance, Steady Stance 4, Warding Stance 3 and Fortify Cavalry from one of his allies, he can have 51 Def and 44 Res. He also has Wind Blessing, so he can have +4 Res when Gunnthrá in on the same team during Wind Season. He just needed Distant Counter to be perfect, but sadly this is not possible... unless he gets Javelin in the Weapon Refinery as his exclusive weapon, but I doubt it. @Nowi's Husband That was great! I really enjoy your Nowi solo runs. She is basically "defying the Gods"!
  21. Yeah... I decided my team for this TT+: Spring Veronica, Leanne, Palla and Est.
  22. I just gave my OG Palla the Triangle Attack refinement, and I am really enjoying my flying team: Est, Palla, Aversa and Reyson. Maybe I can swap Reyson for Spring Veronica and Aversa for Leanne, and then use this team on the TT+
  23. The only problem I see with staves is if they have the Wrathful or Dazzling effect in the base effect. Example, Let's say I gave Sakura the Dazzling Staff B skill, but then Sakura gets a exclusive weapon with the dazzling staff effect on it and no access to Wrathful staff by refining her weapon. Now the B-Skill I gave to her before is useless and I need to fodder Wrathful Staff to her. I think the staff users should receive a exclusive weapon but keep the Wrathful/Dazzling refinement choices and not having the skills in the base effect, unless they get a weapon with one skill and have access to the other skill by refining the weapon, so they would have the B-Slot free to have a different skill.
  24. I am with @Ice Dragon and @XRay. I consider Flying units better than Cavalry units. I lost the count of number of times I lost a cavalry unit because I didn't have space to move or I couldn't reposition/draw back because the tile behind my units was a forest tile. I lost one unit in a AA run because of this. Be able to freely position your units, independent of being a forest, mountain or water tile is great! Cavalry's 3 spaces movement is good, but Fliers can have access to it thanks to Gray Waves, and they also have access to fliers skills, like Flier Formation, Flier Guidance and Air Orders, and they also work pretty well in mixed team by using skills like Guidance and Aerobatics. If you are playing in a open map, like some of the maps in Arena, sure... 3 space movement is great! But today's maps are full of impassible tiles, forest tiles and trenches... Fliers evolved during these 2 years, while cavalry stayed the same since launch. I would say that, since they have 3 spaces movement, cavalry units are easier to bait. There are a lot of infernal maps that I was only able to clear thanks to fliers, and the GHB Elite quest from last year, the one I had more problems were the cavalry quests, because some maps were not made for 4 cavalry units.
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