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Modamy

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Everything posted by Modamy

  1. Yeah, I really hope one day we can see that initial draft of the story that Kibayashi wrote. I've been interested in it since I heard about it and I just have to know what was changed from it to make Fates' train wreck of a story.
  2. Edward Part 1 - Edward is one of your only front line units for the beginning of the game and using hard mode as the benchmark he is probably one of the most problematic of your units. He's two shot by everything and this really works against his wrath skill which could cause him to kill an opponent and leave himself open for another attack, which causes a game over in the first four chapters. He's also the most dependent of all your units on level ups to become decent. He's not really worth the effort to train when the game gives you Zihark as a prepromoted swordmaster. Part 3/4 - Since Edward's a growth unit his performance in the rest of the game is really dependent on whether or not you continued using him. There isn't really a reason to bench him in favor of Zihark since there's no limit on characters in a class being deployed and in comparison to some of the other growth units in the Dawn Brigade Edward is one of the better investments. His better growths may even have him outdo Zihark in time. He gains Caladbolg as a personal sword which while sporting impressive stats gives him a worthless boost to his luck stat while Nolan and Leonardo's personals give them def and spd. In Summary Edward is the typical early game growth units with shaky bases, but the best growths of any unit in his class. Given that Radiant Dawn is a game where everyone is going to ram their caps and Edwards also starts lower than others doesn't really mean much. The Trueblade line is a pretty decent class in Radiant Dawn with the introduction of 1-2 range swords and the class line having better stats to proc offensive skills like adept, vantage, and astra a lot more than other classes. Along with two SS swords available for use means he may be worth training for the game. In the end Edward isn't that fantastic of a unit and while he's fun to use I have to give him a 6/10.
  3. Or it means he's asexual. He shows no romantic interest in anyone so it really doesn't matter.
  4. Things I want to say - Good, we're going back to basics and getting rid of reclassing - Good, we're going back to the Tellius skill system - Good, they rebalancing the classes and giving players a reason to use classes other than mounted ones. Things I don't want to say - Oh good lord, they're doubling down on the worst parts of Fates - Oh good lord, they're just making this a Disgaea/FF Tactics clone Things I expect to say - Well, at least we have something to talk about instead of just speculation
  5. I don't really have a fancy formula to rank units so I'll just go by heart. Also I'll try to break up my opinions on Micaiah based on the parts of the game she's available. Part 1 - Micaiah is one of the only units capable of fighting at range and is a pseudo healer because of sacrifice. Edward and Nolan are tanking in the early game so it's up to her and Leonardo to chip for them because they'll get destroyed by the enemies. Despite this she'll still be useful because of magic damage and sacrifice. She'll be capable of oneshotting mounts and armor bosses and is able to 1v1 the mage bosses without issue so she actually serves a role as a boss nuke better than probably any other lord. The only boss who should give her trouble is Jarod and you have the Black Knight to take him the first time and the rest of your units should be trained well enough for round 2 with him. Part 3 - After her forced promotion Micaiah's got staves and is instantly better than Laura, who in the times I've played this game never broke level 10 to even early promote. She becomes the primary healer of the team and her staff ranks should increase pretty quickly since she's able to use mends and physic staves upon promotion. Sadly she falls off as a combat units since she's busy healing every turn and even when she can fight her low speed leaves her unable to one round without resolve. The fact that she can only use light tomes also hurts since the Dawn Brigade would appreciate a member who could use fire magic on the beasts. Part 4 - Micaiah will get to see some more combat since the army merge and reorganization means she might not be the only competent staff bot and the desert map she's stuck with makes her one of the most mobile of her army for it. Come End Game I find Micaiah is once again a walking staff, but also the best walking staff. Her enormous amount of magic gives her a huge physic range. The enemies at this stage of the game have a stupid amount of res for physical classes so she and other mages typically fall off because of the lackluster might of tomes including the "legendary" tomes and there poor speed caps leaving them incapable of doubling some enemies. The most combat I see Micaiah engaging in at this point is pulling off some chip with a blessed purge tome to help somebody else get a kill. Micaiah overall is a pretty limited character, but one that I find really fun to use. She's my best staff bot and even if she wasn't forced deployed would have a spot on my team for great support utility and being one of my favorite Fire Emblem characters. I give her an 8/10.
  6. I completely agree people look at Youtube comments and see some complaints and criticisms and think that the Fire Emblem fanbase is full of entitled "elitists" and think that they completely hate the 3DS games and the things they brought to the table. It's the reason why "Awakening saved the series" might as well be a meme by this point and is one the most annoying things to hear whenever I talk about Fire Emblem with someone who isn't a fan of the series as a whole. I started with Awakening and have beaten most of the games and talk with a lot more of the core fanbase and just see the assumptions about it as obnoxious. Although I guess this is something we all have to get used to since Fire Emblem has become a much more popular series and there will continually be people criticizing the games in the fanbase and people outside treating it as endless complaining just because they don't care as much about the series. Nah, you don't sound like a douche.
  7. It really depends on how the game is designed. If the game is seize heavy then the lord will probably be foot locked. All the seize heavy games are built around the lord going at a certain pace and if the lord was mounted or a flier it would kind of destroy that pace. In genealogy the maps are gigantic so it doesn’t matter that Sigurd and Seliph are mounted Eliwood spends the majority of the game on foot and when he gets his horse the only seize map is the biggest in the game. Hector remains slow and is hard to rescue to further increase the games difficulty. Roy is pretty weak and the enemies in his game are strong so no one can really carry him without putting themselves at risk. Marth is one of the only units not allowed to reclass in FE 11 and 12 and that feels intentional so that he won’t be able to speed through his maps. Awakening is a rout and defeat boss only game so it doesn’t matter what class Chrom is in. Finally Fates has a lot of different map types so it also doesn’t matter. The seize map in the prologue can only be seized by Corrin but that’s before reclassing is available and any other allows anyone to seize the point.
  8. None of them. Pirate emblem didn’t have enough information and was debunked pretty quickly. Vampire/Gothic emblem just sounded like it would be Fates only edgier with way too many ways for it to screw up. That and everytime I thought about it I got this mental image of Corrin in a vampire cape going “bleh bleh I vant to suck your blood.”
  9. I don’t know if reawakening is legit or not but even if it was a remade, enhanced and expanded version of it wouldn’t it be kind of disappointing if the game to kick FE’s console return was just a remake. It also wouldn’t set the Switch era of FE apart from the 3DS era and that feels like something a lot of fans are hoping for.
  10. Yeah I forgot that the Fates variant of rally spectrum is kinda weak.
  11. Everything else is pretty situational and worse than rally spectrum
  12. Are these all from Berwick Saga? I haven’t played it yet, but these all sound like really interesting ideas. I also like that they’re not proc skills, which I think the series needs to get rid of entirely.
  13. I guess I would prefer the next lord to be infantry as well, but whether or not that works well depends on the games maps and how heavy the terrain focus is and how that affects units with different movement types. IS has shown tons of favoritism to mounts in almost every game and given little comparatively to infantry so hopefully an infantry lord won’t be completely screwed over.
  14. The only things I'm looking forward to at E3 is the Square Enix conference and the Nintendo Treehouse Presentation, although SOny usually has something else I'm excited like the Spider-man game coming out this year. My most anticipated is without a doubt Kingdom Hearts 3 news and I've got a day off on that day of E3; it's almost like it was destiny.
  15. Simple, give him the Wrys treatment and replace him with a chest that's got a door key in it. Just because you can buy doesn't mean I wouldn't appreciate a free one. Maybe they could be merged into Rad Quetz who, to put it bluntly, is simply amazing.
  16. Depending on the difficulty of the game I wouldn't remove Wrys. I certainly don't think I could beat the first two (and the first half of chapter 3) chapters of Hard 5 without him after all. I think the only mage that would get cut for being redundant would be Linde if the Aura isn't a personal tome or restricted to female units otherwise she's only really here because she's a waifu of her backstory. Astram and Jeorge at least are two units guaranteed to have the ranks for the Mercurius and Parthia easily and you need Midia to recruit Astram.
  17. Damn, your right and here I was proud I remembered so many Archanean characters names off the top of my head.
  18. It's hard to say really since the vast majority of the cast is kind of just filler to act as replacements if the early units in the same class die so many of the don't have story significance and just exist. In FE 1 a lot of these characters just shared portraits to further emphasize this even though that was more due to technical limitations. - Bord, Cord, and Darros could be removed since you have Barst and the maps in Shadow Dragon don't benefit a ton from having units that could traverse water too much. - Rickard is pretty pointless - Matthis doesn't need an explanation. - Castor is kind of justified as the only playable hunter without reclassing - Caesar and Radd are worse versions of Ogma and Navarre - Roger, Dolph, and Macellan are pointless (We only need one man who can choke a point) - Mathilda's arguably worse than Jagen, but she does recruit Astram who is a guaranteed wielder of the Mercurius - Boah's a worse Wendell - Tomas is literally a Gordin clone - Also depending on whether or not you make Excalibur or Aura into personal tomes or give them the same restrictions as the DS games Merric is pointless in comparison to Wendell and Linde is pointless in comparison to both.
  19. I don’t really know if I could agree with that since all the gba games are technically a step back from the snes games. They had the ability to implement a lot of those old mechanics but just didn’t so I could imagine Japanese fans were probably disappointed going from FE5 to 6,7 and 8. Then you have Path of Radiance, which people suspect was based on old concept notes of Kaga’s being the first game to push the series forward (or at least pick up where it left off). I don’t think the series needs Kaga to thrive, but I don’t think you can say there wasn’t a notable loss with his departure. The series is now doing innovativing in different ways and is still trying to find a proper footing and we can only wait for the next game to see how those ideas pan out.
  20. Something like this I wouldn’t imagine the player being able to choose when and where you get them unless they were DLC. The idea reminds me of the star shards from mystery of the emblem and the crusader scrolls from Thracia. Those items were huge game changers, but you didn’t have any choice between they just showed up when they did. I don’t think the player needs absolute control over when they appear for them to be of use.
  21. I don't think people are obsessed with Kaga. It's just that he was in charge of the first five games and had ideas for the series that were still being fleshed out and when he left IS his ideas left with him. Some have returned, but just not in the way some people like. There is also the scary and likely possibility that the only FE games that were really ambitious after Kaga left, Tellius games, were based on old notes he left behind for futures ideas has people worried that the next console FE isn't going to be up to snuff especially considering concerning trends that the series has taken.
  22. Haven't kept up on Pokemon leaks at all so the news came out of nowhere for me. I'm just happy to get to run around again with my bud Pikachu, but yeah this is a really weird game and the additions seem interesting but I don't think they'll detract or add much to my experience. But come on, let's ask the really important question; if these are remakes of Yellow will Jesse, James, and Meowth be in them?
  23. I think the idea is fine, but only if the seals were extremely limited; as in only one of each in the game and they would also need to be hard to obtain, not just something you could buy or have given to you at the end of a chapter.
  24. So I finished Thracia 776 recently and just started playing Tearring Saga and a trend that the games share is that they will let take an overlook of the map and the enemies, but they will not tell you where your starting position is. When first playing Thracia I thought it was a technical limitation, but as I played more I realized it was a deliberate choice. For those who don't know some chapters in the game will have your units positioned in certain ways to create map scenarios that you have to overcome. A slight spoiler warning ahead and an example is at the end of a certain chapter Leif sends out half of his army to spearhead an attack with him and the rest of his forces following behind after they get some rest. The next chapter begins with you choosing your units and managing their equipment and then the chapter starts with Leif and half his men at the top of the map, the other half in the middle and a huge and expanding enemy force at the bottom. You'll then notice this is an escape chapter (with Leif starting on the escape point) meant to simulate that the advance troops are running back to base away from the enemy. This seems like an easy win if it wasn't for the fact that you didn't know where your units would spawn. The units running from the army of mounted units could all be infantry with you mounts all up at the top. Still too easy? There are thieves and endlessly spawning brigands attacking houses all along the sides of the map out of the way of the escape point making it harder to get back to base. On top of that there is a recruitable unit among the enemy that makes it necessary to engage them if you want the new unit and you'll want them since they come with a leadership star and due to events in the story you could be down one and if you decided not to recruit a certain someone the map before you have technically lost two. I'm bringing this up because I found it interesting that they were able to make such an interesting map premise that works really well in the narrative and put real tactical challenges along the way aside from just really strong enemies. Most of the enemies chasing you down aren't that strong, but the number of them will eventually whittle down you forces unless your careful. At the same time I also found it really annoying to have no idea how my units would spawn or how to optimize my strategy without restarting. Tearring Saga does the same thing so and since Fire Emblem hasn't done this since I'm guessing this is a Kaga thing, hence the name of the topic. So my question is what do you guys think of these types of chapter starts? Do you think they would be fun to implement in another game (I don't know if Berwick or Vestaria Saga have them)? Maybe some suggestions on how to better implement them in a more fair way?
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